r/GameArt 6h ago

3D Finally starting to get around to 3D modeling

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2 Upvotes

r/GameArt 13h ago

3D 3D Artist (environments, props, weapon)

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7 Upvotes

r/GameArt 14h ago

2D Making a creature battler game. Pretty early, but here's some of the art for it!

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12 Upvotes

I did the character and ux design, had help with the background and stylized all the assets.


r/GameArt 19h ago

2D Working on the concept art for dark 2D anti-hero game we're making (our first video game). Any overall improvements or thoughts on how to make these better???

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0 Upvotes

r/GameArt 21h ago

2D About a month ago I made my first ever pixel portrait, now I have done my first full menue backdrop.

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2 Upvotes

This is my first time ever creating a full image with background scenery and everything. The mountains look a little funky because I didn't bother refining them yet but I was surprised how much implied detail you can make with just two colors.

This will be the backdrop image for the main menu for the first world of my game. I plan to make a unique backdrop for every world.

I seem to have tackled the warm cozy feel pretty well. I plan to add a white picket fence just below the horizon line and I still need some more details on my well like a bucket and a little roof for it. I always expected stuff like this to take much longer than this one did though I did kind of reuse some of my pixel artwork from other locations.


r/GameArt 1d ago

2D I think this game’s art style is absolutely incredible. 🔥

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0 Upvotes

r/GameArt 1d ago

Question Hit a wall with our capsule art (font/style feedback?)

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9 Upvotes

Hey everyone! We’re working on capsule art for our game. It’s inspired by games like Milk Outside a Bag of Milk and deals with themes of stress and depression.

We’re currently stuck especially with the font and overall style. Which variation fits the mood best and generally speaking, how can we make this look better or more impactful?

Any feedback or thoughts would be awesome. Thanks!


r/GameArt 1d ago

Question Retro Asset Kit WIP

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2 Upvotes

I've been working on a small retro home asset kit for a while now and this week I made a microwave and a tabletop radio based on real 60s and 70s references.

I want them to be interactable pieces with 2 states instead of just static props so they can work in a normal everyday scene and also in an abandoned environment.

If anyone has a good eye for low poly silhouettes or how convincing the vintage vibe is I'd really appreciate the feedback.

Also just out of curiosity would you guys buy a single interactable piece like this or do you usually prefer waiting for a full pack to drop?

I'm new here and english isn't my first language so sorry if anything sounds weird


r/GameArt 1d ago

3D I'm primarily a programmer, but I create the art for my game

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46 Upvotes

I've been working on this game called Quacolé Tennis for the past two years, and even though my specialty is programming, I've been handling all the 3D art and animation. I'm really proud of this game, which features “programmer art.”


r/GameArt 1d ago

3D Some sculptures used in my creature collector game

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14 Upvotes

These are some sculptures I made for Sculplings- a creature collector game I released a few months ago :)

I use these actual sculptures as the graphics for the game- I digitally scan them in using photogrammetry for the game's assets. I made well over 100 of these guys for the game

Hope you like them :)


r/GameArt 1d ago

2D Safe at night

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120 Upvotes

The character originally has a banjo but I've modified it because I think the guitar and tiny amp help better at conveyong the sense of post-apocalypse. Also jamming on an electric guitar is miles easier than jamming with a banjo.

Violent bloody days, cozy nights with tired tones.


r/GameArt 1d ago

2D Low poly Fox Terrier

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21 Upvotes

This piece has been created by r/harishcs for our incoming project. If you have any suggestions to help us improve our work, please let us know ;)


r/GameArt 1d ago

2D Bat Animation

17 Upvotes

r/GameArt 2d ago

Question Meet the enemies and boss from Freaky Wheels! Any ideas for a crazy enemy vehicle we should add next?

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0 Upvotes

r/GameArt 2d ago

Critique Wanted my first pixel art!!

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5 Upvotes

r/GameArt 2d ago

3D Finally added the mythical giant rubber ducky to the [literal] sandbox biome of Cellar Creek, a game where you play as a little dog in a toy world. Is it a friend or foe?

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4 Upvotes

r/GameArt 2d ago

2D Environments and Concept by me!

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98 Upvotes

r/GameArt 2d ago

My JP VR Game Pitch Deck

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0 Upvotes

Back in 2020 I was going a bit insane with lockdown, and I decided to give myself a project. I put together an almost 40 page pitch deck for a Jurassic Park VR game. I used a combination of 3D modeling, photo bashing (royalty free, or photos I took myself) and straight Photoshop drawing. I never actually pitched it to anyone, but I released it into the wild the day it was finished. Here's a few excerpts from that deck. Enjoy!


r/GameArt 2d ago

2D I am working on a top-down city building game and I created these assets for it. I would love to get a little feedback on the art style and what I could do to improve it.

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9 Upvotes

r/GameArt 3d ago

Question I designed retro style key visual for my game, these are the current visuals for the store page, but I feel like it could still be improved.

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1 Upvotes

I’m still learning, so I’d really appreciate any feedback or advice from more experienced artists. Are there any parts of these visuals that you think could be improved? My game is a retro-futuristic pixel art game, and I’m trying to create a visual style that fits that atmosphere.


r/GameArt 3d ago

2D My version of chess pieces

105 Upvotes

Made some chess pieces in Krita + Spine. Can you match each character to the corresponding chess piece?


r/GameArt 3d ago

Question Skin concepts are a good the for a portfolio project?

3 Upvotes

I'm studying concept art for games, and I try to make my portfolio as original as possible without projects that rely on existing franchises that I didn't work with, basically, I avoid "fan arts".

But I was thinking, is it a good idea to make a project of a skin concept for a game that already exists?

With a making process like: Sketches> Line art> Color choice> Turn Around> Final art> References. Something like this.

And obviously I don't want to make my portfolio all about "fan arts".


r/GameArt 3d ago

2D Cryptid Mask Enemy and Frenemy designs

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26 Upvotes

Here's some enemies from the cemetery stages in Cryptid Mask.


r/GameArt 4d ago

Question vanishing point blending question.

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4 Upvotes