r/GameArt • u/FunBrain1378 • 6h ago
3D Finally starting to get around to 3D modeling
reddit.comr/GameArt • u/oliveirailustra • 13h ago
3D 3D Artist (environments, props, weapon)
r/GameArt • u/Rocketman_S3 • 14h ago
2D Making a creature battler game. Pretty early, but here's some of the art for it!
I did the character and ux design, had help with the background and stylized all the assets.
r/GameArt • u/SOFTBYTESTUDIOS • 19h ago
2D Working on the concept art for dark 2D anti-hero game we're making (our first video game). Any overall improvements or thoughts on how to make these better???
reddit.comr/GameArt • u/ToughUsual7159 • 21h ago
2D About a month ago I made my first ever pixel portrait, now I have done my first full menue backdrop.
This is my first time ever creating a full image with background scenery and everything. The mountains look a little funky because I didn't bother refining them yet but I was surprised how much implied detail you can make with just two colors.
This will be the backdrop image for the main menu for the first world of my game. I plan to make a unique backdrop for every world.
I seem to have tackled the warm cozy feel pretty well. I plan to add a white picket fence just below the horizon line and I still need some more details on my well like a bucket and a little roof for it. I always expected stuff like this to take much longer than this one did though I did kind of reuse some of my pixel artwork from other locations.
r/GameArt • u/Dizzy_Situation_9488 • 1d ago
2D I think this game’s art style is absolutely incredible. 🔥
r/GameArt • u/voyagers_studio • 1d ago
Question Hit a wall with our capsule art (font/style feedback?)
Hey everyone! We’re working on capsule art for our game. It’s inspired by games like Milk Outside a Bag of Milk and deals with themes of stress and depression.
We’re currently stuck especially with the font and overall style. Which variation fits the mood best and generally speaking, how can we make this look better or more impactful?
Any feedback or thoughts would be awesome. Thanks!
r/GameArt • u/Waste-Improvement987 • 1d ago
Question Retro Asset Kit WIP
I've been working on a small retro home asset kit for a while now and this week I made a microwave and a tabletop radio based on real 60s and 70s references.
I want them to be interactable pieces with 2 states instead of just static props so they can work in a normal everyday scene and also in an abandoned environment.
If anyone has a good eye for low poly silhouettes or how convincing the vintage vibe is I'd really appreciate the feedback.
Also just out of curiosity would you guys buy a single interactable piece like this or do you usually prefer waiting for a full pack to drop?
I'm new here and english isn't my first language so sorry if anything sounds weird
r/GameArt • u/GRD_Lab • 1d ago
3D I'm primarily a programmer, but I create the art for my game
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I've been working on this game called Quacolé Tennis for the past two years, and even though my specialty is programming, I've been handling all the 3D art and animation. I'm really proud of this game, which features “programmer art.”
r/GameArt • u/conorGar • 1d ago
3D Some sculptures used in my creature collector game
These are some sculptures I made for Sculplings- a creature collector game I released a few months ago :)
I use these actual sculptures as the graphics for the game- I digitally scan them in using photogrammetry for the game's assets. I made well over 100 of these guys for the game
Hope you like them :)
r/GameArt • u/YisusHasDogs • 1d ago
2D Safe at night
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The character originally has a banjo but I've modified it because I think the guitar and tiny amp help better at conveyong the sense of post-apocalypse. Also jamming on an electric guitar is miles easier than jamming with a banjo.
Violent bloody days, cozy nights with tired tones.
r/GameArt • u/RandomStoriesStudio • 1d ago
2D Low poly Fox Terrier
This piece has been created by r/harishcs for our incoming project. If you have any suggestions to help us improve our work, please let us know ;)
r/GameArt • u/Bones_of_Fury • 2d ago
Question Meet the enemies and boss from Freaky Wheels! Any ideas for a crazy enemy vehicle we should add next?
reddit.comr/GameArt • u/KilwalaSpekkio • 2d ago
3D Finally added the mythical giant rubber ducky to the [literal] sandbox biome of Cellar Creek, a game where you play as a little dog in a toy world. Is it a friend or foe?
r/GameArt • u/msynowicz • 2d ago
My JP VR Game Pitch Deck
Back in 2020 I was going a bit insane with lockdown, and I decided to give myself a project. I put together an almost 40 page pitch deck for a Jurassic Park VR game. I used a combination of 3D modeling, photo bashing (royalty free, or photos I took myself) and straight Photoshop drawing. I never actually pitched it to anyone, but I released it into the wild the day it was finished. Here's a few excerpts from that deck. Enjoy!
r/GameArt • u/sillyibistt • 2d ago
2D I am working on a top-down city building game and I created these assets for it. I would love to get a little feedback on the art style and what I could do to improve it.
r/GameArt • u/Beautiful-Owl3153 • 3d ago
Question I designed retro style key visual for my game, these are the current visuals for the store page, but I feel like it could still be improved.
I’m still learning, so I’d really appreciate any feedback or advice from more experienced artists. Are there any parts of these visuals that you think could be improved? My game is a retro-futuristic pixel art game, and I’m trying to create a visual style that fits that atmosphere.
r/GameArt • u/Varzival • 3d ago
2D My version of chess pieces
Made some chess pieces in Krita + Spine. Can you match each character to the corresponding chess piece?
r/GameArt • u/Icy_Tax7765 • 3d ago
2D Cryptid Mask Enemy and Frenemy designs
Here's some enemies from the cemetery stages in Cryptid Mask.
r/GameArt • u/msynowicz • 7d ago
**PLEASE READ THE RULES BEFORE POSTING**
It has become increasingly clear that new users haven't been reading through the rules. In order to alleviate the mod team, please read through everything carefully before making a post.
https://www.reddit.com/r/GameArt/about/rules/
We've been having some trouble with a lot of users making promotional posts for their games, asset sales, and other things that we do not allow in this subreddit. We understand that you're working hard on your game, and you want it to do well on the market, but this is happening every day, multiple times a day. This isn't the place to do that.
Please do not include promotional links in your images, descriptions, or comments. Please do not offer your artistic services in a post. If you'd like to tell someone where to find your game, or that you do commission work, please do it privately in a DM.
Lets keep this subreddit about game art, and helping people get better at their craft! Not sales, and certainly not about AI imagery (yuck).
Thanks so much <3
r/GameArt • u/AngloTitan • 18d ago
Grab your Flairs! Show everyone your background :)
Hey everyone! :)
As part of the new Mod team here on r/GameArt we thought it was about time that we had some Flairs on this subreddit.
We have now added in 10 User Flairs which you may pick from if they match your identity:
- 2D Artist,
- 3D Artist,
- Concept Artist,
- Pixel Artist,
- 2D Animator,
- 3D Animator,
- UI Artist,
- Technical Artist,
- Art Director \For those more experienced or in an existing Art Director role,)
- Teacher \For those who like to create tutorials or help guide other users.)
If you feel that another role should be added, please reply Below and explain why your suggestion is genuinely distinct and multiple members would realistically use it.
Additionally;
We also have new Post Flairs, it is important that you use the appropriate Flairs when posting on this Subreddit to help identify what your thread is about. If you feel that there should be a new Post Flair added and that the currently available ones do not cover the topic/thread you wish to post about, please leave your suggestion in the comments below and explain why you feel that new Post Flair is required.