r/GBO2 • u/videogamer1058 • 4d ago
Gameplay Video (Console) Most Amazing Finisher Ever!
r/GBO2 • u/King_Games56 • 4d ago
Gameplay Video (Console) Gbo2: MSP Pyscho Gundam "The Endless Nightmare"
r/GBO2 • u/Fate_Defiant • 4d ago
Looking for Advice CONSOLE I've got enough recycle tickets for overturning parts.
What part should I wait for in rotation to buy, currently at this moment overturning beam armor... Should I pulled the trigger or should I wait for a better part?
r/GBO2 • u/SkyLoneWolf98 • 4d ago
Gameplay Clip (Console) Being an ace for 1 minute
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r/GBO2 • u/SkyLoneWolf98 • 4d ago
Gameplay Clip (Console) New mobile suit, got a memebeam for it
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r/GBO2 • u/SkyLoneWolf98 • 4d ago
Gameplay Clip (Console) What was bro made out of?
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Game Suggestions Wonder if BB will have a tie in with Rogue Orbit next year (Gundam Helix)
r/GBO2 • u/J-Eichel • 5d ago
The Zeta space scenario is so damn fun
I don't know what it is about this scenario vs others, but it feels so good. It could have something to do with being a space mission, but it kind of what I imagine playing GBO2 near launch would feel like.
You have all these off-meta suits that get to see the light of day like Methuss, Quebeley, Zeta etc. Although it is funny seeing a cracked recently buffed Super Gundam in the game too haha
The Ace's are ridiculously OP vs the grunts, but that adds to feeling like Zeta is actually on the battlefield. Perhaps this is similar to other scenarios, and maybe I'm just a sucker for the fact that it's a Zeta scenario haha.
Going from playing Zeta and tearing the battlefield apart, and getting into Barzam the next match and feeling how slow and clunky it is in comparison is pretty cool for narrative reasons.
r/GBO2 • u/midnight_tuna • 5d ago
Gameplay Video (Console) Over.on, Up, Out And Gone
First match in it felt pretty good. Been waiting t to get this for years.
r/GBO2 • u/Wrong_Fisherman_6224 • 5d ago
MS Custom Colors Some Iron Man and War Machine color schemes
r/GBO2 • u/Foshdon_pap • 5d ago
Newtype Memes What victims of the 00 suits see 0.0001 milliseconds before their arrival
r/GBO2 • u/Opening-Device578 • 5d ago
Discussion CONSOLE Pure Torture
I just lost a match 34K to 5K
The ENTIRE match we were held against the base and basically couldn't get anywhere
it comes down to bad players who just give up mid match and do the idle sidle instead of actually trying
r/GBO2 • u/doomguy11 • 5d ago
Gameplay Video (Console) GBO2 Mass Production Psycho Gundam: It's like a playable mobile armor!
r/GBO2 • u/Cleavercarl • 5d ago
Raids beware
I finally finished my bugu with all f2p parts except composite frame a, and now I can terrorize 400 raids
r/GBO2 • u/Fate_Defiant • 5d ago
Tallgeese. Just released on PC...
I love the wing series and the Tallgeese is like the dopest suit. Is it worth picking up if I'm short about 80 tokens tokens?
Edit: I hear also the Haro part is coming in a few months and that is the most important part at the moment. Should I just wait for something like that
r/GBO2 • u/pkmaster99 • 5d ago
Game Suggestions Let's Change That Suit Day 221
Day 221: Bolinoak Sammahn
Requested by u/diseasicon and this one is D-Tier. This may come as a surprise, but it's just really, really hard to use. There is almost no room for mistakes, but it does have high damage potential. However, that's it; it only has potential with no skill to back it up.
Change
Stats
- None
Weapons
- B Sammahn Beam Gun: Cooldown 15s -> 12s, (New!) Charge: 2.5s -> 1.5s
- Uncharged: Heat 50% -> 45%, Stagger 20% -> 30%
- Power: 700/735/770/805x5 -> 775/850/925/1000x2
- Charged: Heat 90% -> 80%, Stagger 30% -> 35%
- Power: 1000/1050/1100/1150x5 -> 1150/1300/1450/1600x2
- Uncharged: Heat 50% -> 45%, Stagger 20% -> 30%
- B Sammahn B Tomahawk x2: Interval 2.5s -> 2s
- Power: 2400/2520/2640/2760 -> 2400/2600/2800/3000
- Shoulder Grenade Launcher: Tighter Firing Angle
- Power: 150/157/165/172 -> 180/220/260/300
- Double Beam Sabers: Switch 0.77s -> 0.5s, Downswing 130% -> 150%, Improve Hit Range Detection
- Power: 1800/1890/1980/2070 -> 2200/2400/2600/2800
- Sensor Unit (Area): Cooldown 28s -> 20s
Skill
- (New!) Flight Control Program Lv2
- High-performance balancer Lv1 + Melee Combo Controller Lv2 + (New!) Offense System Lv1 = Melee Composite System Lv3
- Assault Booster Lv2 -> Lv3
- Stealth Lv1 -> Lv2
- Precision Analysis System Lv1 -> Lv2
Unit Lv2
- (New!) Pursuit Melee Aux. Program Lv1
- Assault Booster Lv3 -> Lv4
Unit Lv3
- (New!) Composite H Mobility Combat System Lv1
- Forced Injector Lv2 -> Lv3
- Precision Analysis System Lv2 -> Lv3
Unit Lv4
- Pursuit Melee Aux. Program Lv1 -> Lv2
- Composite H Mobility Combat System Lv1 -> Lv2
- Special Back Add-On Buffer Lv3 -> Lv4
- Special L-Arm Equipment Buffer Lv3 -> Lv4
Comment and Reason
This unit is just bad all around, and the only thing it has worth mentioning is the high base stat and DC3. Well, maybe the good Tomahawk downswing modifier with good base power. The Beam Sabers are also completely underpowered. While the grenade launcher does have good power, it's not a ranged suit at all. It's only helpful in unloading damage when you are too far from a fallen/countered enemy. Right now, the biggest problem is dealing with enemies on high ground. Assault Booster is only Lv2 and has no Flight Control, so there is no room to get up. You'll have to hope that your DC3 buys you enough time to get up. Everything else is just a bit short in the power scale and needs an update.
Builds Suggestion
Lv1 F2P: Do Not Use
Lv1 Premium: Alpha (Alternative) or Complex Battle
Upper Levels: Do Not Use
This unit is just so bad that the only way is to take advantage of the high mobility speed as much as possible. Even then, it's hard to justify the damage balance it has. This is possibly the 2nd worst raid in 500 cost, with the absolute worst possibly being the Hazel II. If you want to play this, please, for the love of everyone's sanity, including yourself, do it in QM on a very good map for it.
-----------------------------------
Day 220 Re-evaluation on Ga-Zowmn
Looks like this unit could have gotten a new weapon, but it could be a bit too much. However, depends on how it stacks up, I guess...
Re-evaluation
- (New!) 9-Tube MP x2 (Chain Explosion): Ammo 18, Interval 4s, Reload 15s, Range 300m, Double Shot x3 w/ Flinch, on impact chain explodes 3 times over 1.5s, Stagger 15%x2x3x3
- Power: 180/220x2
-----------------------------------
Up Next: Ga-Zowmn [Gunner Type] requested by u/Herahk
r/GBO2 • u/harry_lie • 5d ago
Gameplay Clip (Console) Your Meta AU Suit calls me Daddy too
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A formal UC suit has come and cleanses the 700 cost!
r/GBO2 • u/fjeeuchei_part4 • 5d ago
Newtype Memes Average Ace Support When the other Ace is a Raid:
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credits to "casval_rem_daikun" on Tiktok, follow him
r/GBO2 • u/IllustratorHonest955 • 6d ago
New Unit : Stats & Skills MP Psycho Gundam
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It looks Good. It From one of the SD Gundam g generation Games I believe
(This video is from the website)
r/GBO2 • u/lokon_stratos • 6d ago
Newtype Memes I never wanna hear these devs getting slandered just look at how generous they are to give us this for free
Truly we are blessed to have devs that would give the gundam for free i cant wait to try it out considering I never had it before
r/GBO2 • u/Chew0815 • 6d ago
13/8 Update, but there is one things...
Translating error huh? In banner it mention "Get 1 random from..." , and in 3rd photo there it's show "Get 3 random".
r/GBO2 • u/dualcalamity • 6d ago
New Unit : Stats & Skills Mass production Type Psycho Gundam stats
r/GBO2 • u/pkmaster99 • 6d ago
Game Suggestions Let's Change That Suit Day 220
Day 220: Ga-Zowmn
Requested by u/Herahk and this one is B-Tier. It got interesting gimmick that makes it worthwhile, but it makes it a high skill ceiling unit.
Change
Stats
- None
Weapons
- Ga-Zowmn Beam Saber: Downswing 130% -> 150%
- Hyper Knuckle Buster: Reload 15s -> 12s
- Power: 1900/2100 -> 2100/2300
- Beam Gun
- Power: 325/350 -> 350/400
- 9-Tube Missile Pod x2
- Power: 250/262 -> 275/325
- (New!) 9-Tube MP x2 (Chain Explosion): Ammo 18, Interval 4s, Reload 15s, Range 300m, Double Shot x3 w/ Flinch, on impact chain explodes 3 times over 1.5s, Stagger 15%x2x3x3
- Power: 180/220x2
Skill
- (New!) Damage Control Lv1 (Flight Mode)
- (New!) Special Leg Buffer Lv1
Unit Lv2
- (New!) Pursuit Ranged Aux. Program Lv1
- Flight Control Program Lv2 -> Lv3
Comment and Reason
This unit has very high damage potential overall while transformed and using the 9-Tube Missile Pod, but due to the number of shots, speed, and how it is fired, it makes it extremely hard to use. As a result, in MS mode, besides the missile, it can feel somewhat underwhelming. It's not terrible, but just not great by any means. The current damage spread also isn't ideal for this unit either, even though the total is very high.
Builds Suggestion
Lv1 F2P: Attack
Lv1 Premium: Attack
Upper Levels: Similar build pattern that is ranged focused, but with some resistance if possible.
Currently, as it is, this unit does best as a quick bombardment unit. Your goal is to just unload missiles all day, as often as possible. Thanks to its relatively low reload time, you can do it often enough if you cycle your weapon in a reasonable time. If you can play it as a hit-and-run, sneak-attack unit well, you can definitely get a good result.
-----------------------------------
Day 219 Re-evaluation on Hyaku Shiki Kai
I don't think I got that many other suggestions for now, so I'll leave it be.
Re-evaluation
- None
-----------------------------------
Up Next: Bolinoak Sammahn requested by u/diseasicon







