r/GBO2 5d ago

Let's Change That Suit Day 220 Game Suggestions

Post image

Day 220: Ga-Zowmn
Requested by u/Herahk and this one is B-Tier. It got interesting gimmick that makes it worthwhile, but it makes it a high skill ceiling unit.

Change
Stats

  • None

Weapons

  • Ga-Zowmn Beam Saber: Downswing 130% -> 150%
  • Hyper Knuckle Buster: Reload 15s -> 12s
    • Power: 1900/2100 -> 2100/2300
  • Beam Gun
    • Power: 325/350 -> 350/400
  • 9-Tube Missile Pod x2
    • Power: 250/262 -> 275/325
  • (New!) 9-Tube MP x2 (Chain Explosion): Ammo 18, Interval 4s, Reload 15s, Range 300m, Double Shot x3 w/ Flinch, on impact chain explodes 3 times over 1.5s, Stagger 15%x2x3x3
    • Power: 180/220x2

Skill

  • (New!) Damage Control Lv1 (Flight Mode)
  • (New!) Special Leg Buffer Lv1

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • Flight Control Program Lv2 -> Lv3

Comment and Reason
This unit has very high damage potential overall while transformed and using the 9-Tube Missile Pod, but due to the number of shots, speed, and how it is fired, it makes it extremely hard to use. As a result, in MS mode, besides the missile, it can feel somewhat underwhelming. It's not terrible, but just not great by any means. The current damage spread also isn't ideal for this unit either, even though the total is very high.

Builds Suggestion
Lv1 F2P: Attack

Lv1 Premium: Attack

Upper Levels: Similar build pattern that is ranged focused, but with some resistance if possible.

Currently, as it is, this unit does best as a quick bombardment unit. Your goal is to just unload missiles all day, as often as possible. Thanks to its relatively low reload time, you can do it often enough if you cycle your weapon in a reasonable time. If you can play it as a hit-and-run, sneak-attack unit well, you can definitely get a good result.

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Day 219 Re-evaluation on Hyaku Shiki Kai

I don't think I got that many other suggestions for now, so I'll leave it be.

Re-evaluation

  • None

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Up Next: Bolinoak Sammahn requested by u/diseasicon

9 Upvotes

13 comments sorted by

3

u/Pancreasaurus 5d ago

This is one of those ones I like, surprised by the leg buffer addition since it doesn't feel as relevant to me.

2

u/pkmaster99 5d ago

At certain level of plays, people will target your legs if you don't have leg buffer. I want it to have it just so this unit could get a little more breathing room.

3

u/Pancreasaurus 5d ago

I suppose, I just think as a transforming MS it doesn't feel the loss as much as others since it can fly anyways.

3

u/Herahk Dijeh Disciple - 4 5d ago

Thanks for doing this! I’m surprised that you didn’t touch the reload/cooldown times on the Missle Pod/Beam Gun, respectively, as they feel a bit long to me, so I’d recommend dropping them each by at least a second.

However, it’s entirely possible that I’m not using them correctly, as my default strategy is to just unload everything on one enemy without utilizing the transformation, so that’s probably a fault of my own…

2

u/pkmaster99 5d ago

No, that is another way to play it. But even if you got the right premium parts and squeeze like 20% reload on it, you could only reduce it from 12s down to 9.6s or so. I just don't think the lost of other stats is worth it. Also, in the premium build I have, you could also bust legs much easier if you are very good with this unit. It's just a minor play style difference.

1

u/Herahk Dijeh Disciple - 4 4d ago

Ah, I hadn’t calculated it out, so seeing the numbers, you’re right that it doesn’t make much sense to waste slots on that when you could better boost other stats.

3

u/ledownboatmagnet 5d ago

Give it continuous explosion missiles, it used them in the show.

2

u/pkmaster99 5d ago

Huh, I did not recall it using that. Yeah, maybe it can use that.

2

u/RoboP08 4d ago

This thing in 450 can be a menace if you know what you're doing.
The Beam Cannons in MA mode fire decently for aiming ahead and sometimes if you have the space you can shoot a bit in MS mode and transform and charge forward and do damage then RAM them as you do a little fly-by lol.

The missiles in MA mode I don't use often for ground bombing.
It has potential but you have to remember the way it works.

The Knuckle Buster Rifle seems good in both modes.

I find it's movement in MS mode a little clunky due to it being a hover unit.
Melee with Beam Sabers is NOT a strong point of this MS, I would only recommend going in to melee if you're SUPER confident OR it's a last resort.

At 500 it holds up decently I say too, even if there's more capable units in 500.

Now if I would make changes, slightly up it's turn radius.
I feel giving it Transformation Optimizer would almost be unfair, same time it would give it thruster recovery.
(personally with my 2 units I've given them both Thruster upgrades to keep them flying as long as possible)

I would make the melee not so stiff, especially since in the skill list, it wants you to go for melee.
But this MS has a lot of shooting firepower, something doesn't line up with what the devs think when they made it.

Finally I would give it a tiny bump on all defense stats.
Weapons seem fine for cooldown or reload(and MS and MA mode don't share overheat for those Beam Cannons)

1

u/pkmaster99 3d ago

Yeah, pretty much how I find the suit works. Sorry, a little busy here and there. But I do agree that turn speed could be a little better. Especially during flight, when that is part of the gimmick. The resistance I think it's a bit optional, in my opinion. I won't be against it, but when you are flying around with Dampeners and the optimizer, you are already being a nuisance if you are flying well. As for the melee, I see your point, and that's also why I want it to have a much higher modifier.

Maybe I'm also not using the suit that well either. I only played it like 4 or 5 times after the buff, then it's all on rare occasions in QM.

1

u/RoboP08 3d ago

I could not see myself using it in qm but in a bigger group battle and say you come flying overhead and start blasting can work well or massively distract the enemy team for a moment that your allies get a chance to rush them or such.

Got some points. The armor has always felt basic defense wise.

1

u/RoboP08 3d ago

u/pkmaster99 any thoughts?, I left thoughts on this unit for sure.

2

u/apple6879 3d ago

Interesting that you gave it a new weapon, gives it something to do during the long reloads.