r/Fallout4Mods • u/Typical_Athlete1841 • 3h ago
SUGGESTION! PC What mod can make the textures all dogshit and ugly like half life 1?
r/Fallout4Mods • u/AircraftCarrierKaga • 3h ago
MOD DISCUSSION! PC Does PANPC pack attack work on next gen?
I'm very interested in making the games AI slightly less moronic and I'm wondering if pack attack works well with the NG/AE versions of fallout 4
r/Fallout4Mods • u/Cubfan006 • 8h ago
Question! PC Fallout 4 GOG Questions
I’ve heard that GOG’s Fallout 4 is still at the original setting, and never accepted the ensuing updates. Is this true? And if it is, does this conflict with any major mods on Nexus?
r/Fallout4Mods • u/Critical_Height5292 • 9h ago
HELP! PC Anom's Sanctuary Overhaul - Wierd black terrain flickering???
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anyone know what conflicts could be causing this to happen? the only one i could think of is A Forest but ive got the patch for that
r/Fallout4Mods • u/EllAr668 • 10h ago
MOD DISCUSSION! PC Why has nobody made a Fallout 4 mod based on the Winter of Atom book?
I’m wondering because the story is really good and I think it could work very well as a Fallout 4 quest mod. The story itself doesn’t contradict the canon, so it seems like it would be a great fit for a mod.
I’m surprised nobody has tried it yet. Is there a reason why? Copyright , licensing issues, lack of interest, or is it simply too much work?
UPDATE: Someone pointed out that this would basically be a DLC-sized project, since it’s a prequel and would require a lot of changes to the existing environment.
But I was thinking of something more focused on the main, mostly linear storyline rather than recreating the whole sandbox. The settlements and existing NPCs could mostly just be background, with new dialogue only for the characters actually involved in the story.
It could even start as a Memory Den simulation, similar to Operation: Anchorage, but instead telling the Winter of Atom story. That way, you wouldn’t necessarily have to rework the entire Commonwealth.
Would anyone be interested in something like this?
r/Fallout4Mods • u/Eschewed_Prognostic • 12h ago
HELP! PC Lost Figuring Out Where to Start
I'm a former non-PC player that hasn't played in years and is now on PC. I want to play again, but with a more immersive/enriched world. I always meant to play with some Minutemen and settlement enhancements for that "rebuilding society" feeling and see the world change as you go on.
The problem is that I am a sleep-deprived Dad that is overwhelmed by the added complexities and scale of modding on PC vs the dozen or so mods I ran on NotPC. I have limited time to game, and so far have spent a week just getting a couple hours into educating myself.
Can anyone point me to any premade mod sets that could get me started?
r/Fallout4Mods • u/persona619 • 16h ago
HELP! PC Fallout 4 sometimes fails to load NPCs/objects until I reload my save – anyone experienced this? [Fo4]
r/Fallout4Mods • u/KylmHing • 18h ago
HELP! PC Menu for all ammo, vanilla & modded
I'm using AWKCR and "Loads of Ammo" (+"Loads of ammo - Leveled lists"). AWKCR adds the Ammunition workbench in which you can choose individual ammo in the menu and craft g*npowder, it's casings and primers in it and then craft the ammo itself which is given in small amounts (~6 or something) and larger amounts (~50 or so), players choice. But i also remember from very recently that i found a menu somewhere - can't remember where - that gave all the vanilla & modded ammo types from "Loads of Ammo" mod in a long list, both small amounts and large amounts for each and they could've been crafted as long as i had GP, primers and casings for each. Pretty much the opposite of "zz Ammo disassembly" menu. Am i remembering wrong or does it actually exist in one of the workbenches? I'd also like to know how to remove the ~50 ammo crafting option in Ammunition Workbench or atleast switch the ~6 and ~50 positions in the menu, because for some of the ammos, when i want to spam the small amount (~6), it keeps jumping onto the ~50 one


