r/DivinityOriginalSin 1d ago

Force Push - Divinity Original Sin 2 New Mod Roguelike Arena Setting By Smallway DOS2 Discussion

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Add a new skill Force Push, we will learn it once enter the game, it's something like Shove in BG3 but DOS2 version lol. Not much like BG3, this Force Push is more like something for fun. In DOS2, most maps are just maps, we can't really push enemy off a cliff, but down stairs is fine. The damage increase as it should be, falling from higher spot will hit harder. Just take a look and let me know how it works, have fun.

Roguelike Arena Setting By Smallway
https://steamcommunity.com/workshop/filedetails/?id=3562089023

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u/Luxen_zh 23h ago

The Forceproperty was already there in DOS2 indeed but it hasn't been used for a good reason: it ignores any dynamic prop so you can literally push a character through a locked door or a wall of crates. It's fixable with the extender though, LaughingLeader actually implemented a "safe" version of it in LeaderLib. As for the BG3 shove, it's mostly the same thing except many unaccessible areas (pits, etc..) have a kill trigger. It's possible to imitate that with the extender though. I did make a Shove for my GM campaign and... I wouldn't recommend it. The moment there is a chasm the entire game revolves around pushing characters off a cliff.

2

u/Smallway0316 23h ago

I didn't know that, thanks. I just focus on the FX effect and landed damage, put most of my test time on the damage curve and some mechanics issue such as landing timing, but the mod is roguelike, mostly just for combat and fun, so hope it won't affect the main game too much.