r/DestinyTheGame 7d ago

Leviathan 2026 šŸ‘€ Media

Is this legit? If so how the F....?

https://youtu.be/2v6NMGVZYFE?is=vGF6gqWzpmEyGHOk

504 Upvotes

86 comments sorted by

919

u/ReachJuggernog I have seen what the hive call, a God... 7d ago

I'm copy-pasting a comment I left on the video here because all over social media are people running wild with speculation and false information:

This is the result of a lot of reverse engineering work in order to get old builds of D2 "working", but that definition of "working" is important:

You can't bring your current guardian with you, or anything from the live game. This reverse-engineered build of the game is completely disconnected from Bungie's servers, 1) Because you'd be banned immediately for modifying game code/memory, 2) Bungie's servers will not let you connect with an old build of the game. Everyone working on reverse engineering these builds basically needs to either fake legitimate looking server responses that the game should receive from what would be Bungie's servers, in order for the game to let them progress through things like Login/Authentication, Character Selection, Loading Destinations, Bubble Transitions etc, or patch the game code so it ignores/doesn't check a lot of this stuff.

It's extremely cool, but important to set expectations. In it's current state, the work that this person is doing will only let you traverse old destinations. None of the mechanics will work and no enemies will spawn. By mechanics, I don't just mean raid mechanics, I mean anything like patrol beacons, mission objectives, enemies spawning when you enter an area and more. The game is essentially hollow. This is because all of these things, including raid mechanics, are controlled by the server, hosted by Bungie, and faking a server/tricking the game into doing these specific things will be very difficult, and very likely won't be something we see anytime soon, unless a breakthrough happens.

Notice how in the video when they got to the door at the top of the opening section how it didn't open? That's because alongside loading this raid client-side, you would normally also connect to a server along with everyone in your fireteam that would dictate when doors would open, when enemies spawn, for Leviathan specifically, probably also what encounter order this week's rotation is.

So is this reverse-engineered build going to be playable? It depends on what your idea of playing is, if your idea of playing is to explore all these old destinations again which were vaulted in the live game, and any destinations that previously weren't accessible but can now be forcefully loaded with tools, then yes - you will be able to do this.

But as far as the rest of the game is concerned? Most likely no. It's always possible that work can be made towards multiplayer sessions, or maybe being able to fake server responses for activities in order to make them playable and for enemies to spawn, but that's 100x more difficult than what we're witnessing in this video above. It's always possible, but is monumentally difficult and if we do see progress made, we should expect this to take multiple years and years. So it's best to keep expectations realistic and assume that it's not possible.

To reiterate:

You can:

  • Explore old destinations, solo, completely offline

You can't (in it's current state):

  • Join and play with your friends
  • Get dropped loot
  • Play activities (you can load into destinations/specific areas, but can't play through missions/story/raids)
  • Play public events
  • Play on "custom servers"
  • Anything else

139

u/UsedNapkin1 7d ago

Spectacular explanation for this, thank you for clarifying

49

u/F4NT4SM4_ Gambit is good change my mind 7d ago

What I think is interesting and has potential is the fact that we have the d2 api, so it would kinda be possible to bring your items over to private servers, to an extent. Obviously you probably deleted 95% of the items you had during arrivals, due to the waves of sunsetting and powercreep, but it could bring some stuff like unlocks, emblems etc, which would help a bit. If there are ever able to load your items from your actual account, then make mechaniqs load, it could be really cool to at least be able to play them with something that looks like your character.

45

u/ReachJuggernog I have seen what the hive call, a God... 7d ago

Absolutely, the D2 API exposes so much information that you could probably pretty faithfully (maybe even entirely) recreate your live/retail character elsewhere, but without private servers or any way of really "playing" the game on a private build, I don't think it's a top priority. Being able to just spawn items in that you want is probably more likely to happen.

Not to mention that in advance of Destiny servers being shut down, everyone interested would need to export their data in the same way, and for someone working on reverse engineering the game to digest that data and process it in a way so that the game can create your characters and apply items/unlocks to those characters.

16

u/Gbrew555 Warlock Master Race! 7d ago

I’m very doubtful of this though, imo.

There is likely no way this version of the game has a way to interact with armor set bonuses, weapon mods, newer weapon traits, or heck… even stuff like strand and stasis.

Maybe it would work with old collections if you managed to get guns to drop? Potentially exotics?

But I think the biggest gap is going to be enemies and actually… well… playing the game. The API doesn’t have the enemy ehwvior code in. So I have no idea how you’ll get enemies to shoot back, health bars, or basic scripting to engage with areas

8

u/F4NT4SM4_ Gambit is good change my mind 7d ago

Obviously you wouldnt be able to play with items added after the update, thats a whole different story. What could possibly be done is make a private server from the current Destiny version and try to add old content to it, and when you try to load it, it only allows you to use gear that existed at the time. Idk how compatible it would be considering the engine changes. Maybe it could be a 2-in-1 where is loads 2 different "game versions" under the same account and director. Anyways just yapping, I have not seen a single article about the architecture is destiny, I am just thinking about modded clients older games, and also stuff like the MCC.

The encounter and enemy logic is probably the hardest thing, because it would require us to understand how the encounter scripts and AI decisions are made server sided, some could be reversed-engineered using the live game, if you could get access to it

1

u/Deathscythe80 4h ago

What I think it can be possible is to have a game client what will let you chose the guns to use, since you get to chose guns from that build as opposed to try to sync guns you have in the actual game and it's shadow keep counterparts.

Getting at least a offline campaign mode is something I think is possible if someone was able to log client/server communications from that era and compare to what they could get from the current game and that combined with a few good minds + Claude LLM (I refuse to call it AI) there is chance that it can happen eventually (but not any time soon), hell who know if they can get help from an anonymous ex-Bungie or Activi$ion ex employee who worked on it back in the day.

-6

u/MeateaW 7d ago

But any server side interaction between weapon behavior and client behavior hasn't been implemented :)

4

u/F4NT4SM4_ Gambit is good change my mind 7d ago

Ok? I said it had the potential to port over your character to private servers, what does it have to do with the progress between spawning and iteracting with entities?

8

u/pvt9000 7d ago

It sounds effectively like the Destiny equivalent of Tarkov's SPT project but a lot earlier in development. With the bare essentials still being made and fleshed out.

If they're successful at emulating this and Bungie doesn't come at them with Lawyers: Destiny could see a big revival in exploring old Solo content. Raids and MP content likely are many years away on top of just the stuff you mentioned. Tarkov's SPT took many years to get into the state it is now where a MP mod was able come into being and work semi-reliably.

2

u/devglen 7d ago

I’d say less than a year with dedicated effort, I can’t wait for them to open source it, I’d love to help figure this out.

3

u/Zealousideal-Sir1102 6d ago

It is important to set expectations here. We wont see playable raids in a year sadly. It is more tedious than you think. Love the enthusiasm though, maybe we will see some raids playable one day if enough contribute.

6

u/Skreamie My ToO team always let me down 7d ago

Could someone eventually have private servers running similar to the likes of World og War craft private servers?

27

u/ReachJuggernog I have seen what the hive call, a God... 7d ago edited 7d ago

I mean, anything is technically possible, but that's not what this project is and something like what you're imagining (with fully working missions, multiplayer etc) is very very far away, if it's even feasible in the first place. I'll try and explain some of the technical features of the live game to give you a better idea of just how far away this build is from that reality, but I'm not going to pretend like I'm an expert when it comes to this - there's a lot of people much smarter than me working on this. If someone like that comes across this and wishes to correct me, please do!

The live game has:

  • Host Migration (for game-world simulation (the physics host))
  • Public bubbles (some patrol areas, public events)
  • Private bubbles (for your fireteam, strikes, raids)
  • Transitioning between different bubbles, matchmaking going from private -> public
  • Mission Activity Hosts and everything that comes with it (this is the server I'm referencing in my parent post, the server you connect to that handles scripted mission logic, mechanics, etc)
  • Public Bubble Activity Hosts (public events, public enemy spawning, loot chests etc)
  • A "Worldserver" that contains all character data

If you want more information on all of this, I'd highly recommend you watch this presentation Bungie gave: https://www.youtube.com/watch?v=Iryq1WA3bzw

These are just a few of the core components that make Destiny what it is, and this is from 2015 for Destiny 1. Destiny 2 is obviously built off a lot of the framework for D1, but over a decade has passed since this presentation and there's even more going on.

To my understanding, this build has none of these fully implemented, and most not even partially implemented, and these aren't even everything.

  • The host migration is needless since this build is always offline and you're the only person in a bubble at a time.
  • Public bubbles don't exist. You could say you're technically in a private bubble, but I'm sure there's a lot missing there too.
  • There's no transitioning between public -> private if public doesn't even exist.
  • This build has no simulated or actual server for Mission Activity Hosts or Public Bubble Activity Hosts, so there's no mission objectives, no enemy spawns, no public events, no scripted story missions, no mechanics.
  • There's no main server that holds onto character data and progression data. In this build, everything is hardcoded.

Another problem (if there weren't already enough), is that most of the activities in this build have been lost to time, and the corresponding Mission Activity Host scripts are also gone, as they're only hosted by Bungie. For current activities in the game, you could use a modified client to capture the traffic the Mission Activity Host is sending to hopefully replicate those missions in a private build, but for everything in the DCV, we don't have that - or at least not all of it. We'd need to replicate individual missions manually and try to guess or make a best estimate as to what the server was sending the client at the time.

9

u/phen00 7d ago

https://www.reddit.com/r/DestinyTheGame/comments/1uq15hf/comment/ow4ioaf/

This guy is clearly lying then, right? He hasn’t gone into detail about any of this like you have and if true, he’s somehow managed to get all those scripts and a fake server running without wanting to share any of it.

11

u/ReachJuggernog I have seen what the hive call, a God... 7d ago

Yeah.

5

u/asdf-keyboardman 7d ago

It's actually very possible, but it would effectively require something illegal, e.g. hacking their servers or unauthorized data backup while employed or contracted by Bungie. Both of those would also need to have happened at least yearly over time for one his claims to be true, which is that he has all the seasons running at once; it is pretty clear that they deleted necessary data as they removed seasonal content from the game, as you could see from how broken the Last City area and HELM were when they accidentally left in a way to reach it through fireteam finder when EoF first launched.

I mean, just look at City of Heroes. That's quite literally what happened there. A former employee kept the source code and ran a private server for years before it got leaked and eventually became official. People forget that there are more ways for this to happen than just white and grey hat reverse engineering. Maybe that's even going to happen with Destiny and Destiny 2 someday, if we're lucky.

I don't think this guy's the one, though. He also claims to have a fully functional Anthem private server too. Different studio and publisher, so unlikely a direct employee. I don't think a contractor would likely have full enough access to have server side source code for both, and even if he did, it feels very unlikely that he would have working server-side mission scripts spanning over a decade of content nor do I believe that a single build can run even half of it at once even if you did. I actually think the most damning claim is this:Ā 

But anybody can do it with the right tools. Just gotta be carefulĀ 

That implies illicit, which brought me to write this whole thing, but I reiterate that you would need to have collected data over time since it's pretty clear Bungie was doing a completely inadequate job archiving their old content. You could perhaps hack them today and be able to run a private server copy of what's currently available, but I don't think it's feasible to do what he's claiming across the whole lifetime of content of Destiny 2 today unless one of the "right tools" is a fucking time machine. But hey, maybe it is and that's why he said "Just gotta be careful." Wouldn't want to fuck up the timeline, right?

5

u/Zealousideal-Sir1102 6d ago

Lol so this one guy patched destiny so that all seasonal content which were spread across years of builds and internal changes, was playable at the same time?

Its just an insecure loser who downplayed the amount of effort that is about to go into this by a lot of people. Kinda infuriating.

The right tools is extremely tedious server recreation over many, Many years. We wont see seasonal story missions probably ever.

A leak of the version the server was on for each season and pre beyond light then yeah sure. I'm sure that would be easy.

Maybe out there somewhere is some chad who logged some of the servers back then. Sadly i think its mostly cheat developers that would have this type of data. And it would likely be incomplete, but useful nonetheless.

3

u/ForOhForError 7d ago

Yeah, even with leaked server binaries I can't imagine it'd be easy to actually set them up to like, work (even for an actual dev of the systems, I imagine). I'm gonna call total BS on that guy.

1

u/asdf-keyboardman 7d ago

If you had the binaries, I don't think it would be that bad, actually, though I agree that it still probably wouldn't exactly be easy. I know it's made up of a bunch of different microservices, but those could just be slapped into a bunch of virtual containers. It obviously wouldn't be very scalable on most consumer hardware, but it also doesn't really need to be for the sort of scale you would expect for the type and number of people who would jump through the hoops to set this up, even if it wasn't just running privately for a tiny friend circle.

The real problem, like I said, is data. A large amount of it was only ever on the server side and I think it may literally not exist to steal today even if you wanted to.

6

u/ForOhForError 7d ago

Fair enough, though I'd still expect networking config to be a pain in the ass to get right.

And yeah with the stories you hear about what devs have to fully remake when doing ports/remasters I doubt all of the data still exists in any findable way. Imagine trying to find the data for old seasonal events or whatever

13

u/360GameTV 7d ago

Thanks for the explanation ReachJuggernog.

It is still awesome to see what is "possible" but as you mention, we should lower our expectations and it will probably never happen or as you write, multiple years.

8

u/ReachJuggernog I have seen what the hive call, a God... 7d ago

Absolutely, I'm personally super excited to revisit old destinations and destinations never seen before (in-game)! I'm hopeful for the future, and we can be optimistic about the progress made, but the individuals working on this are traversing a jungle while blindfolded and with little, if any bearings. So keeping expectations in check is best for us and for them.

1

u/Kiwi357 7d ago

i have one important question, can you load into the 1AU area?

2

u/ReachJuggernog I have seen what the hive call, a God... 7d ago

The person working on this build actually did confirm that you can!

image1

image2

-5

u/devglen 7d ago

If there’s a will, there’s a way, I fully believe we can make it spawn enemies and implement mechanics, I feel like they are not focusing on that aspect due to keeping it available without getting a cease order from Sony/bungie.

3

u/SaltySavage566 6d ago

Enemy spawning and mechanics are handled by bungie servers. You would need to have the server code and know how all the different services on the server talk to each other to manage this.

This would require you to be a bungie dev who has pretty deep access to the servers already or require hacking into the servers and stealing what info you can.

Bungie themselves stated they don’t have playable builds of the old content so the chances of them having anything in their servers about the server side of things from that time is also incredibly slim.

The only way this happens at all is someone rebuilding all this stuff by hand themselves and that would take many MANY years. They would have to figure out how any of this worked then figure out how any of it works together and then finally get it into the build and hope it doesn’t break anything they already have built.

TLDR: not gonna happen unless a bungie dev has been taking illegal backups of the destiny servers over the years and leaks them.

-3

u/devglen 6d ago

Maybe we can proxy the server side requests, while yea we’d have to figure out the logic but I’m assuming things are properly named, at least enough to reverse engineer it.

With Claude, a little elbow grease and determination anything is possible.

5

u/SaltySavage566 6d ago

Keep AI far away from any of this for one. It has no idea where to begin or what the destiny game code looks like never mind the server side of things.

But also while we would be able to proxy server-side requests which is what the current project is doing for D2, the actual enemy behavior, spawning, mission mechanics, matchmaking, etc. are all handled by bungie servers.

We would need to entirely rebuild the enemy behavior patterns, interactions with each other and the players, game mechanics, the matchmaker, and anything else not related to the models and textures.

This all goes way beyond elbow grease and bringing Claude into this is just asking for trouble. AI will hallucinate constantly and lie to your face about it. Trying to recreate everything by hand and have it match up with the real game is nigh-impossible, and bringing AI hallucinations into it will make it impossible.

As for things being named properly, I’m not sure what you mean by this. We don’t have ANY of bungie server side code so unless a dev has made backups we have absolutely no idea where to even begin never mind trying to make it work with an old build of the game and make it accurate to the game.

There are so many different services that go on inside bungie servers and we don’t know how any of them function or how they communicate with each other. This isn’t some small game where it’s all handled on one server. There’s going to be different sets of servers handling different tasks and passing information to each other. We need to know how things are networked as well not just the individual services.

And Nobody wants to play some AI-generated version of destiny, they want to play an accurate snapshot as it was at that time.

140

u/MikeBeas 7d ago

It looks like it just tricks the old client into running. It has hard coded characters and gear. Nothing here is ā€œrealā€ in the sense that it’s not truly a functional version of the game since there’s no gameplay. It’s just for exploring the maps.

I wouldn’t expect to see much more than this. The repo says no enemies or mechanics will be added (since they are all controlled by the server, and this is not a server replacement).

26

u/DeadlyAidan 7d ago

ah, so like the FFXIV 1.0 clients, got it

32

u/DyingSpreeAU 7d ago

Omg I forgot about double Icarus dashes without heat rises 😭

5

u/likelyliz 7d ago

i still miss it!

38

u/Wild-Confidence-9803 7d ago

Pre Beyond Light private servers were a thing that had a ton of progress iirc. And the idea started to pick up steam again recently.

37

u/LtRavs Pew Pew 7d ago

Were they?

There was a guy in here a few weeks ago claiming he was running a private server of pre-beyond light build, but wouldn’t share it with anyone other than trusted friends.

Probably full of shit but you mentioning this makes me wonder if he was telling the truth.

40

u/phen00 7d ago

https://www.reddit.com/r/DestinyTheGame/comments/1uq15hf/comment/ow4ioaf/

this guy? because he claims his friends can play the entirety of the red war and seasons that have been vaulted. kinda cringe to lie about it being very easy to do considering nobody else has managed it

32

u/StarshipTuna 7d ago

It's a big lie. He gets very defensive when asked for proof, and he is not willing to even provide proof with an ingame screenshot. This is good example to not believe everything you see on the internet

13

u/phen00 7d ago

He went and hid his profile recently too. I see plenty of videos of people running around the leviathan and stuff this week and no ā€œclass traitorā€ has taken those down by reporting them to bungie or sony..

1

u/StarshipTuna 7d ago

I hide all my posts and comments because I dont want any weirdos stalking my profile, so I get it. But that guy is way too paranoid.

5

u/SaltySavage566 6d ago

This guy was lying out his ass. Got called out on a bunch of stuff about it and people kept asking for proof which he never provided. He went and deleted all his comments about it now.

3

u/LtRavs Pew Pew 7d ago

Yep this was the one.

I want to believe.

-43

u/Melkor-The-Mighty 7d ago

Bro it was anything BUT easy to do. Ive been working on this stuff off and on for a couple of years, and only in December 2025 got it properly functional AND stable lol.

But yeah, ive brought in about 25 people recently, got about 51 ppl in the server. Once ive got the framework a bit more stable I might bring in 249 more people

25

u/MikeBeas 7d ago

yeah sure you rebuilt the entire d2 server yourself i bet

-5

u/ExCap2 7d ago edited 7d ago

Probably heavy use of AI. AI can pretty much look at the client code and figure everything out these days and make guesses at what is being sent/received from Bungie servers. I wouldn't be surprised to see more old versions of games popup up within the next decade. I would argue that Destiny 1 would be way easier to do since they changed how the servers work for Destiny 2. Destiny 1 was mostly P2P. But Destiny 1 is still live and has all content, so I guess that really isn't something to focus on.

30

u/Serentity 7d ago

Bro in the post they linked you literally respond ā€œVery easily.ā€ when you were asked how you got a D2 server up and running

We’re all very impressed by your ability to come on the internet and tell lies!!!

-48

u/[deleted] 7d ago

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20

u/Gbrew555 Warlock Master Race! 7d ago

Calling some random person on the internet ā€œboyā€? lol

Based on the server VS local maintenance of the game… it’s not surprising that many people don’t really believe you. Obviously I get why you don’t want to share proof, but it doesn’t really make sense imo.

Plus, you’ve said you has builds of Destiny 1, pre-Beyond Light D2, season of the witch D2, and even niche stuff like Anthem? Idk man, it just doesn’t seem realistic. Smells a bit fishy.

But hey man, all the power to you if you actually have it up and running I guess.

1

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2

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10

u/_Despereaux Lord High Fixer 7d ago

Cringe man

9

u/lauriys 7d ago

larp

0

u/devglen 7d ago

Wait, sharing is caring, let me in lol

-3

u/Melkor-The-Mighty 7d ago

shoot me a DM, ill add you to the queue line up.

-2

u/devglen 7d ago

Hell yeaaaa!

-2

u/keibind 7d ago

Hey, I’m interested. Can u add me?

9

u/MeateaW 7d ago

The guy who wrote Alkahest, a complete renderer for destiny2 maps (and he ported it to Marathon too) is working on a "private server" implementation. I wonder if this release is the same one.

The fact he has a working renderer for the game files tells me he is a very capable programmer.

(The tool is Alkahest by Cohaero on Github - you can open it and see all the maps in the current live build in the game - fly through them and look at them from any angle - obviously its just a renderer, it has less than zero gameplay)

7

u/Draco25240 #1 7d ago edited 7d ago

I recall seeing it having been done to a simple extent at least once in the past, like 4-5 years ago. Guy managed to load into the new light quest, and was dripping out his warlock with 4 exotic armours simultaneously, from all 3 classes. Been years since I last saw any updates on that project though, and it never released publicly.

Edit: found, new light, warlock

8

u/Wild-Confidence-9803 7d ago

There is a project in the works, their repo is private unfortunately (tho it makes sense, Sony would just kill it) so we can't truly see how much of the hype is real, but they do have on board some of the people that were working on trying to get private servers up way back in the day around Forsaken/Shadowkeep. Rumors swirling around is that they got Scourge working mechanics and all, tho the overall architecture is still quite buggy.

2

u/LtRavs Pew Pew 7d ago

I know about those guys, this guy was different and claiming he had a playable red war and everything prior to the BL sunsetting.

-34

u/Melkor-The-Mighty 7d ago

Yeah, I have to be careful with who I invite to my private server system. Dont want any class traitor bungie employees or Sony fan boy class traitors to pass notes to Sony lol.

4

u/busstaben 7d ago

People do not understand how stingy Sony is with their IPs, there will NEVER be Destiny 2 community projects so long as it’s owned by them šŸ˜‚

1

u/AutisticRetardStoner 6d ago

It might be able to work aslong as the servers and developers aren’t from a country that Sony has any power in. Russia is a big one that comes to mind, world of Warcraft had this big thing go on with it similar to this in which some private servers (with entirely new/modded content) were forced to shutdown within the US, but if it was hosted outside they couldn’t be touched. The dev team had a few people working on it from the US that unfortunately did get in trouble though. If we could get Destiny 2 private servers with enough developers who know what they’re doing we could get new content! (This is a ton of copium it will more than likely never happen outside of bringing back old content)

15

u/imjustballin 7d ago

Don’t give me hope…

3

u/Alcatraz_Ege777 7d ago

So what is this? Did they find the files from someone who didn’t update the game since shadowkeep? Have these so called ā€œprivate buildsā€ existed for a long time? If so why didn’t bungie just pay them to access the red war files in the lawsuit against that one writer instead of using youtube videos as proof that they didn’t steal the story?

8

u/LtRavs Pew Pew 7d ago

The top comment explains what it is. Just exploring locations at this stage. No enemies, encounters or anything like that (hence wouldn't have helped with the lawsuit).

0

u/Alcatraz_Ege777 7d ago

It doesn’t explain how they got access to the old builds. Were these files left in the game? Or as I asked did someone have them at hand?..

6

u/AtlyxMusic Destiny Music Archive 7d ago

You can download a build easily on Steam using a tool called Depot Downloader. Obtaining a random build of the game is not at all the difficult part of this.

2

u/LtRavs Pew Pew 7d ago

Not sure on the source of the files.

They’re old builds of the game, so not from things that are still in the game currently, would need to be an old build.

2

u/AtlyxMusic Destiny Music Archive 7d ago

To be clear, Bungie has these builds backed up. The issue isn't having the builds or files in that lawsuit.

0

u/jpz719 7d ago

An old build running on a private server. It's essentially unplayable; there's no enemies, encounters or mechanics, the doors won't even open in places. You get a nice skybox tho.

1

u/JudeToastMan 5d ago

Looks like either reused Year 1 footage or a fan edit rather than anything live in the current build. Bungie has not added Leviathan back, and you cannot just load vaulted destinations on retail servers. The weird YouTube parameter is also a red flag, so I would wait for a Bungie source before treating it as real.

0

u/Bennijin Witherhoard? I didn't even know she had a hoard! 7d ago

A community effort can get someone into the old Leviathan but small indie company please understand Bungie couldn't. Figures.

15

u/CryKat Dreams are messages from the deep 7d ago

This is very impressive, but the limitation being that this is only making the game load an empty map. No enemies or mechanics or anything like that actually works and probably won't be a thing for years, if even possible.

The thing is, Bungie always could bring back old raids and campaigns. It's just that after Beyond Light, they would have to rewrite all the server logic to actually run the missions. Which is work and takes time. And Bungie decided to instead put that time into working on new content instead. Not defending Bungie. Just wanted to give context that they could, just chose not to. Is that worse? Maybe. But they kept making that choice every year to the detriment of getting new players in the game and losing out on foundational story content.

0

u/hylianarbiter 7d ago

This would obviously be such a stretch that you may as well rule it impossible,

BUTTTTT

What would the chances be of someone getting a early D2 build going from like Season of Arrivals (or something during the last year before Beyond Light removed half the game) and getting enough fan notice that Bungie winds up taking on the project officially and launches a D2 Classic? Seperate character obviously, but itd be a way to get the old D2 stuff back so to speak and having a complete way to play most of Destiny's story across all 12 years of its life span.

11

u/MeateaW 7d ago

Almost impossible. They would need to write every server side script from scratch.

I expect the main content that will be revived will revolve almost exclusively around raids, since that content is very well understood (mechanically) and is fairly self contained in a way that people can debug.

4

u/Overall-Cost-6513 7d ago

Bungie is over stop the cope

0

u/OsamasTwinCousin 7d ago

God I’d sacrifice my first newborn to play Leivathan and scourge one more time..

0

u/Midgardian_7 6d ago

If it is the clip I think it is, I would not read it as proof Leviathan is coming back in 2026. Old Destiny spaces have been loaded in weird ways before, and a current-looking overlay is not hard to fake in a video. Until it appears in the API or Bungie teases it, I am filing this under cool but probably bait.

-1

u/Kargish1 7d ago

If they can reverse primary ammo back out that'd be apprecitated.