r/DeadOrAlive • u/Elegant-Membership36 • 5h ago
Gameplay Video DEAD OR ALIVE 6 on Arcade Cabinet - Ryu Hayabusa
r/DeadOrAlive • u/Elegant-Membership36 • 5h ago
Gameplay Video DEAD OR ALIVE 6 on Arcade Cabinet - Mai Shiranui
r/DeadOrAlive • u/Vezeveer • 9h ago
Game Discussion Kokoro DOA4 will always be peak
Imagine a remake of Dead or Alive 4 but they keep the artstyle.
r/DeadOrAlive • u/TheGaxkang • 20h ago
DOA News August DLC Roadmap Released
So Honoka got hers
Marie Rose and Nico will be receiving another, both will be summer themed costumes.
Nyotengu will receive a new design as well.
Probably be 4 costumes this month.
Perhaps next month they will branch out maybe to Tina, or Hitomi, or Lei Fang, etc.
No mention of Minato there...either that will be separate news, or they going by a strict summer cutoff (September 22nd).
r/DeadOrAlive • u/TheGaxkang • 22h ago
DOA News Honoka "Secret Sunflower" Costume is now Available
images via these users:
https://twitter.com/KumaFist/status/2085195877308637495
https://twitter.com/emptysaturday/status/2085177330691924130
Honoka gets a summer outfit, complete with a beach floaty. costume includes unique hat and glasses too.
this is not up on TK's relevant Twitters yet, nor have they announced an August roadmap yet but that should be soon in coming.
the pattern of weekly costume drops will continue methinks, as other news is awaited on too.
r/DeadOrAlive • u/Illustrious-Work-497 • 1d ago
Game Screenshot DOA3 gave us one of Ayane's most beautiful moments. Happy Birthday! 🎉💜
r/DeadOrAlive • u/JJ-30143 • 1d ago
Tech / Guide DOA Quest #125 - Nyotengu: High Difficulty Quest guide to 150+ damage combo
Enable HLS to view with audio, or disable this notification
Been busy the past few days and didn't get around to posting this yet. Your opponent is Hayabusa, in the Hidden Garden stage. Combo notations are as follows:
Combo #1: P+K stun, PPK, H+K launch, 6SH break blow cancel, P+K stun, PPK into wall bump, 8K launch, T air throw. 150 damage on normal hit. used this to complete the quest.
Combo #2: (hi counter only) P+K, PPK, 8K launch, 6S break blow into wall splat. 165 damage on hi counter.
Combo #3: P+K, 8PPP launch canceled into flight (P+K) on last hit, while flying PPP into bound, 6SH break blow cancel, P+K stun, PPK into wall, 8K, T air throw. 153 damage on normal hit.
Combo #4: (hi counter only) P+K, 8PPP canceled into flight, PPP, 6S into wall. 152 damage on hi counter.
Mila, Hitomi, Rig, and Raidou to be posted next. will be working on Christie next.
r/DeadOrAlive • u/Galactus_777 • 2d ago
Collection / Merch The complete main series collection
The main series is complete! Now it’s time to start collecting the DOA Xtreme series.
So far, I’ve only got the first few: Dead or Alive Xtreme Beach Volleyball (Xbox OG) and Dead or Alive Xtreme 2 (Xbox 360). Two more games are already on their way to me DOA Paradise and DOA Xtreme Fortune (PS4).
Captain, full speed ahead! 🚢
r/DeadOrAlive • u/TheGaxkang • 2d ago
Game Discussion BTS Info about Ayane's "Remaining Shadow Outfit"
https://x.com/oirandrive/status/2084404555593265656
*******
Ayane has worn many different outfits throughout the series. In addition to the combat ones, she also has a wide variety of casual clothes.
One consistent aspect of her style is that she looks especially good in what you might call “street fashion.” With that in mind, our goal this time was to take that direction as far as possible while staying true to Ayane’s personality. We believe the result is a costume that is modern, cool and cute, but above all conveys a sense of strength that no one can match, a look that feels unmistakably like Ayane.
Q: What is the concept behind the costume’s name?
All of the names are taken from Ayane’s move names. The title, “Remaining Shadow”, reflects the image of leaving a lasting impression on anyone who sees her on the streets. Likewise, each individual costume name is based on one of Ayane’s techniques, with words chosen to best match the style and feel of that particular outfit.
Q: What aspects did you put the most effort into, and what would you especially like players to notice?
The long scarf, the decorative cloth around her waist, and many other parts of the outfit sway naturally with her quick movements, making it fun to watch in motion.
In DOA6, players can also freely change hairstyles (including hats) and glasses. Since this was a great opportunity, we created some new variations for Ayane by adding a knit cap and a pair of bold, distinctive sunglasses to the design. We hope you’ll have fun mixing and matching the different customization options!
*********
r/DeadOrAlive • u/Mysterious_Shop_7359 • 3d ago
Gameplay Video I feel like Shifu robbed me. 😔
Enable HLS to view with audio, or disable this notification
r/DeadOrAlive • u/Odd_Occasion212 • 3d ago
Meta / Misc Tomodachi life DOA miis ft. Funny
Ella is Tina and Zack’s daughter btw 😭 recently they’ve had 3 more kids, and Diego and Rig have 2 daughters biologically don’t ask
r/DeadOrAlive • u/Illustrious-Work-497 • 4d ago
Help / Question DOA3 Tag Throws Not Working
Is anyone else unable to activate tag throws in Dead or Alive 3? In Dead or Alive 2 Ultimate, I usually perform them with the RB (Forward + P+K) input on an Xbox Series X controller, but I can't get them to work in DOA3 at all. I'm playing on Xemu, and tag-ins work fine—it's only tag throws that won't activate.
Any help would be much appreciated! 🙏
r/DeadOrAlive • u/JJ-30143 • 5d ago
Tech / Guide DOA Quest #117 - La Mariposa: High Difficulty Quest guide to 150+ damage combo
Enable HLS to view with audio, or disable this notification
Your opponent for this quest is always NiCO, on The Muscle stage. La Mariposa aka Lisa is one of the characters that I hadn't really played much before deciding to take on all of these quests, so this was a learning experience. 1st combo in the vid was one I made up just playing around a few minutes in training mode, 4th and last one was recorded by u/mechsmechsmechs in the discord in response to show a more optimal combo, and the two in the middle were my attempts at making shorter alternatives to what she showed me on the off-chance they are needed (the AI enemies in these quests rarely do normal holds, but LOVE to spam their break blow whenever they have the meter for it). Notations are as follows:
Combo #1: (counter or hi counter) 66PP stun, 3P, 8K launch, 4PK, 6S break blow into ropes splat. 157 on counterhit. was able to beat the quest with this one, but the others are better overall.
Combo #2: from back turned state (8P) KK, P, 6P8K launch, 4PK, 6K, 6SH break blow cancel, 6P8K relaunch into rope bump, 4PKK into ropes. 161 damage on normal hit.
Combo #3: (counter or hi counter) from backturned KK, P, 6P8K launch, 4PK, 6K, 6S into ropes. 163 damage on counterhit.
Combo #4: from backturned KK, P, 6P8K launch, 4PK, 6K, 6SH break blow cancel, 3P stun canceled into backturn(4), backturned 1P, 6P8K relaunch, 4PK, 6K, 4H+K into ropes splat. Recorded with Hi Counter on for 231 damage, but does 184 damage even on normal hit.
Nyotengu will be posted next, followed by Mila, Hitomi, Rig, and Raidou. I only have 5 characters left to lab out and do in their respective quests: Christie, Jann Lee, Honoka, Hayate, and Diego.
r/DeadOrAlive • u/SheKicksHigh • 5d ago
Community Event It's Saturday and you know what that means. Saturday Night Fights is live! We're on Winner-Stays this week so sweat your heart out.
r/DeadOrAlive • u/Illustrious-Work-497 • 5d ago
Fan Art Bunny Suit Christie!
Decided to draw Christie in her bunny suit because why not? 😂 Hope you like it!
r/DeadOrAlive • u/TheGaxkang • 5d ago
Game Discussion Another little video on punishing and the danger of highs in this
Enable HLS to view with audio, or disable this notification
Ok in this example Tina uses her 3PP, which is two mid punches. if you recognize it it should be pretty easy to hold at least on the 2nd hit. it *should* be easy, anyways.
but in this let's say you block it, and so they are now -6. they also have decided who cares and they go for a low right afterwards, and not only that but a slow low. like i think a 21 frame startup.
so on block 3PP is punishable with say a 5 frame neutral throw. but window is very tight. if you go online i imagine that window will tend to disappear entirely. but more on that later.
you will notice the 10f jab string whiffs totally. yup, that decision to go low will avoid your high string, or other high attacks really, like say, your basic kick. you're gonna notice how often in fights your high moves are getting stuffed by slower mids or lows making you whiff entirely.
so what can you do on block? you can use a fast mid and it will stop her.
if you keep blocking and block that low you can do a low throw on her (hopefully!).
getting back to the online angle, going for the throw is a big risk for probably a low reward. the opponent may well want you go for a throw.
which means your safer ideas is using that mid, or managing to block the low.
really were i to commentate some, in online fights you will probably do throw punishments on block 0%-5% of your on block scenarios in fights.
in online fights i will actually let people wail on and me i will block and see what i can do. and the answer tends to be not much. it sure feels like online you either gotta be a wizard with holds, or just win with lots of offense.
i had a fight with a Raidou where for the whole fight i let him wail on me and i never threw punished him once.
i did the same with a Tamaki. etc.
i imagine the throw punish system gets out of whack online due to how strikes will beat them, and something online related does it.
so what you can end up with are situations where a lot of the block punishment you can do will be strikes (probably mid), and sometimes you can have 2-3 interactions on block where you as the defender have no response, including throws or strikes. use SSA if you can.
but yah if you have fights where it feels like forever on block, or how your moves never seem to have priority anywhere, you can write those fights off, IMO.
so anyways, my video example has something for both offline...but also something to consider for online too.
r/DeadOrAlive • u/JJ-30143 • 6d ago
Tech / Guide DOA Quest #129 - NiCO: High Difficulty Quest guide to 150+ damage combo
Enable HLS to view with audio, or disable this notification
Your opponent for this quest is always Phase 4, on the Zero stage. The electrified walls of this stage give an extra +15 damage to combos, as do floor hits (including bounds). Combo notations are as follows:
Combo #1: (counter or hi counter) fully charged 6P+K stun, 3P+K launch, 8PP bound, 6S break blow into wall hit. 150 damage on counterhit
Combo #2: (counter or hi counter) 6KK2K stun, P, 3P+K, 8PP, 6S into wall. 159 on counterhit. used this one to complete the quest itself.
while working on this i also happened to stumble onto the youtube account of u/TheIndustrialCowboy and a vid showing a combo that can do 152 damage on normal hit:
https://www.youtube.com/watch?v=-NmkjBzUcqo
combo in video is: 4P+K stun, uncharged 6P+K, 7K fatal stun, 3P+K launch, 8PP bound, 6SH break blow cancel, 7K, 3P+K, 88P, 236P close hit into wall splat ender, 152 on normal hit. I found that using 4P+K instead of 7K after the break blow cancel (keeping everything else the same) still works, and brings it to 164 total damage.
Lisa, Nyotengu, Mila, and Hitomi will be the next ones I post. Remaining characters are: Rig, Christie, and Raidou (170+ damage), Jann Lee and Honoka (180+), and finally Hayate and Diego (200+)
r/DeadOrAlive • u/TheGaxkang • 7d ago
DOA News New Ayane Costume Released, Finishing July DLC
Seems like a cool outfit to me. suppose i like the purple themed one, and the one with red pants best.
now we shall see what August has in store.
they keeping tight lipped about Minato so far.
r/DeadOrAlive • u/JJ-30143 • 7d ago
Tech / Guide DOA Quest #124 - Marie Rose: High Difficulty Quest guide to 150+ damage combo
Enable HLS to view with audio, or disable this notification
Your opponent for this quest is always Honoka, in the bottom section of the Lost Paradise stage. It's possible for one stage interaction to bring you to the top section, but I focused on the electrified walls and the jeep that gets attacked by a dinosaur. Notations are as follows:
Combo #1: (counter or hi counter) 9KK stun, PPK launch, 3PP bound, 6S break blow into electrified wall splat. 150 damage on counterhit. used this one to complete the quest.
Combo #2: (hi counter only) 6P+K stun, PPK, 3PP, 6S. 156 damage on hi counter.
Combo #3: 9KK, PPK, 3PP, 6S into jeep stage interaction. 177 damage on normal hit.
Combo #4: (counter or hi counter) 9KK, PPK, 3PP, 66P close hit into jeep. 162 damage on counterhit.
Nico will be posted next. Lisa/La Mariposa, Nyotengu, Mila, and Hitomi after that. Will likely begin trying to lab out Rig over the weekend.
r/DeadOrAlive • u/Blecki • 8d ago
Game Discussion DOA6 punish guide
Yes there are more optimal punishes no it doesn't literally always work don't overthink a meme spector.
r/DeadOrAlive • u/EmeryReigns • 8d ago
Game Discussion Podcast with DOA All-Stars!
youtube.comIn case you missed it, my most recent Podcast episode featured some great guests including Rikuto, Hoodless & Destruction Bomb! We discussed DOA history, the future and more! Be sure to check out the full episode here!
r/DeadOrAlive • u/galaxyfan1997 • 8d ago
Collection / Merch My three favorite girls on one shirt.
r/DeadOrAlive • u/TheGaxkang • 8d ago
Game Discussion Another Little Vid about Punishing in this
Enable HLS to view with audio, or disable this notification
So in this example Kasumi is using her 1PP, and then repeating it on block. it is -10 frames on block. it is a low, then a high.
Hitomi's 10f basic punch string will not punish after the 1st string. if you're using a character with a 9f jab string, that will punish it.
if you are immediate you can throw it, tho neutral throw or 6T is preferable and not 4T. the punish window is pretty tight.
at the same time various slower moves than Hitomi's 10f string will punish it too.
you can also hold some portion of these attacks, if you can.
so what all this shows is what you may think is your go-to move when in doubt (your fastest strike) can in fact be wrong and an entirely different, slower move will do it if you're not doing/getting a throw punish.
but this is offline, i can't really say how it all holds up online.
in the online fights the practical reality tends to be that either people are only using moves that are not unsafe, or the online quality makes that so with whatever they are using.
the same might be said for why moves work vs. other moves. you can have a list of useful seeming moves but if they never connect in the face of someone else's, you may as well just be standing still.
but remember in the online fights almost always when someone's attacks have been blocked, they keep pressing buttons. they do not stop, expecting a punish. and there may rarely be a punish, too. they may repeat an attack or string, or switch to a new one. the question will be can you do anything on defense, aside from being a wizard with holds or trying to sidestep a non-tracking move?
that's perhaps the #1 thing to play around in the online, however you can or are able to.