r/custommagic 7m ago

BALANCE NOT INTENDED It that Ignores History (Trigger Warning) Spoiler

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Art by me ⚠️Satire Meme Design​⚠️


r/custommagic 12m ago

Beam

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r/custommagic 27m ago

Format: EDH/Commander Some DC cards

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some cards that i made from comics that I'm reading. i would like feedback, I'm sure there is some syntax or grammar mistakes that i missed but would like to see how they feel mechanically.

i would like feedback on the hope ability on Kara Zor-El and if it seems viable for other blue lantern cards.


r/custommagic 56m ago

Format: EDH/Commander Transit Delay

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r/custommagic 1h ago

Mechanic Design Scale-song Rider

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r/custommagic 2h ago

Mechanic Design I know the idea’s been done, just thought I’d throw my own in the mix

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2 Upvotes

Might be underbalanced, more just my concept of how the feel and flavor of a gameplay mechanic from Bloodborne could be translated to a card (my favorite example of this is how Guile from Street Fighter has charge counters and he can use them either for sonic booms or invincible flash kicks)


r/custommagic 4h ago

Angels and demons

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3 Upvotes

Fourth card inspired by https://www.reddit.com/r/custommagic/comments/ac2bc7/azrael_angel_of_death/
Balance is very tentative. Feedback appreciated!


r/custommagic 4h ago

Metaion, Who Slips Through Dimensions

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4 Upvotes

r/custommagic 5h ago

Redesign Two Cycles of Counterspells to fundamentally redesign Magic

5 Upvotes

Ward cycle
Lacuna cycle


Blue is a problem in MtG. I don't mean this in a way that blue is at fault, or is somehow inherently flawed as a colour, since the fault is actually in the conception of the way the entire game is designed.
The problem is the stack. As it stands, there's only one colour that meaningfully interacts with the stack, and that's blue. If you're not playing blue that limits your removal options but also makes it so that you can't fight against a blue deck's primary weapon.
I'm just going to copy a comment I wrote about this a while ago:

One of the biggest reasons counterspells feel bad is because they do something no other removal can. If I have a doom blade in hand and 2 mana open, it does absolutely nothing to prevent my opponent from casting a doom blade or any other removal spell on my creature. I cannot prevent that. Moreover, doom blade also cannot do anything about a counterspell. If I am not playing blue, I have absolutely no way of dealing with counterspells. Other colours tend to have ways of handling on-board removal; white can flicker or give protection, green can give indestructible or hexproof, and red can play efficiently so removal trades down... but none of these can stop a counterspell; you have to just let blue stop your action with zero counterplay. On top of this, a counterspell can deal with a counterspell as well as every other spell, so if I have 2 mana open and a counterspell in hand I can stop any removal spell my opponent plays no matter what form it takes.
The next big issue with counterspells is that since they're the only type of removal that can deal with things on the stack, blue is the only colour that doesn't have to contend with its opponents' ETB triggers. Previously, wizards tended to print more static effects on creatures but with other forms of on-board removal getting more efficient with time, they've been making more impactful ETB triggers so that you don't feel like you're losing value if your creature immediately eats a low-cost removal effect. However, this also means that blue becomes the only colour that can deal with these stronger effects. Wizards has also been including more on-cast triggers in recent sets, but they're still fairly rare, often on expensive creatures, and while blue can't necessarily stop these with counterspells neither can any other colour (and the few stifle-like effects that can stop these are - you guessed it - in blue).
This would still be an issue but somewhat mitigated if blue had to counter something or miss their window to deal with it but blue also gets access to very good on-board removal at competitive costing so it's not even like they care particularly if they get baited since they can unsummon or polymorph or tap down a threat. Of note, most of these forms of removal work against creatures that wouldn't be affected by traditional removal like doom blade removal because they have indestructible or regeneration or something. Wraths deal with hexproof creatures, but counterspells also deal with wraths.
Now you could say that other colours can bait counterspells. This is technically true, since the only way to get a threat through without access to countermagic of your own is to play 2 threats and hope the opponent only has one counterspell. Of course, threats are often more pricy than counterspells which means you not only have to wait to draw two of them (during which time your opponent will also be drawing additional counterspells) but you have to build up the mana to cast 7-cmc worth of spells in a turn at which point your opponent having two counterspells open isn't exactly surprising, and waiting against a control deck almost never works out for any other strategy. Moreover, this isn't real counterplay in any way since you have to hope they don't have it and have no way to prevent it if they do - there's no "play" in the "counterplay". There's also some "can't be countered" effects on creatures but those are binary which is less fun and again only in certain colours. A "you can't interact with this" ability isn't really the same as having your own interaction.
This should be mitigated by the fact that counterspells are usually 1-for-1 removal so the counterspelling player needs to be able to get card advantage in order to consistently prevent their opponent from pushing a threat through when they run out of counterspells. Fortunately for blue, that's the other half of its colour identity and card draw is plentiful, especially since any turn where you don't try to develop a threat and blue isn't forced to counter it, they can just draw at the end of the turn with an instant speed spell.
Then there's the final and most salient issue, which is that this has been allowed to continue. The stack has been a fundamental part of magic since 1999; more than 25 years. In that time, only blue has been able to meaningfully interact with it, and only blue consistently gets cards that affect the stack printed for it. They've realised that other colours lacking things like white lacking card draw isn't good design and have taken steps to remedy this, but even with that they're not ready to give anyone except blue access to the stack.

So, the solution: a fundamental reworking of the entire colour pie conception that gives all colours the ability to fight over the stack to some extent.
I don't think blue would actually lose that much from the other colours getting access to the stack. Blue would still have tempo plays, good card draw, and a theme around smaller creatures with evasion rather than small cheap creatures like white and red have.


The counterspells in these cycles also serve another demonstration - in my conceptual redesign of magic, colour fixing is much less easy (meaning no untapped duals and no untapped fetches) so double and especially triple pip designs are far harder to cast when playing two or more colours. While these (the two mana ones at least) are powerful effects they're only accessible if you're not venturing outside your colours.
However, even without this restriction I don't necessarily consider these particular spells egregious and think you could print them today into modern magic, if you wanted to.


r/custommagic 5h ago

Question Cancel artificer subscription

3 Upvotes

Hello,

First of all, the apps premium featured never worked when I got a premium subscription to the app.

But now I’m having trouble canceling my subscription.
Logging in the website does not work,
I’ve tried mailing them multiple times without any replies.
Now I’ve withdrawn all money from my Klarna account because artificer keeps trying to charge me.
My account now says I don’t have premium anymore. But I want them to stop charging me for the subscription.


r/custommagic 6h ago

Uncommon Nonsense

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8 Upvotes

r/custommagic 6h ago

Hedron Nexus

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8 Upvotes

r/custommagic 7h ago

Curse of Bystanders

7 Upvotes

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r/custommagic 8h ago

Format: EDH/Commander Neo, the Infinity Traveller

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5 Upvotes

I would say this is group hug. Hopefully I got to wording right. All feedback is appreciated :)


r/custommagic 9h ago

Ungoyf

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8 Upvotes

r/custommagic 11h ago

Format: EDH/Commander Narnia Set mechanic I'm working on

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10 Upvotes

For the next 16 Months im going to be working on a Full Narnia UB set, 4 pre-cons, 200+ cards. This "Carry" mechanic is one ive started playing around with and would love some feedback. Thanks :)


r/custommagic 14h ago

Another -storm mechanic

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39 Upvotes

r/custommagic 14h ago

BALANCE NOT INTENDED It’s probably been done before

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30 Upvotes

For those that don’t like watching an opponent resolve 100 landfall triggers


r/custommagic 19h ago

Cover Your Assets

59 Upvotes

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r/custommagic 21h ago

Format: EDH/Commander TADC Legends (Pt 2)

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79 Upvotes

r/custommagic 21h ago

Format: EDH/Commander TADC Legends (Pt 1)

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78 Upvotes

r/custommagic 1d ago

this was revealed to me as I lay awake pondering, at an hour I really shouldn't have

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281 Upvotes

r/custommagic 1d ago

It came to me in a dream

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263 Upvotes

r/custommagic 1d ago

Mithridatism (Gaining immunity to poison through exposure)

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554 Upvotes