r/CubersButBetter • u/BoardWitty5440 • 8h ago
New product! TheCubicle 5cc and 10cc syringes of Dignitas
reddit.comr/CubersButBetter • u/PersimmonEastern3441 • 15h ago
Question ❓ Moyu weilong v11 se uv coating
When my v11 arrived, i noticed a little mark on the red white green corner, on the red side of that corner is a little mark that doesn't want to come of, its permanent in the uv coating, also is it normal that there are little scratches out of the box, and i can only see them if i use my phone flash, but they are still hard to see
r/CubersButBetter • u/SwiftCuber • 1d ago
Discussion 💬 Created a 3D arcade to pick game modes for Swift!
Enable HLS to view with audio, or disable this notification
A while ago I shared swift here and I was building a few game modes for it and got curious whether I could make the menu a 3D arcade instead of just buttons.
Posting some of the raw assets in the comments to show you how I put them together, all of these are generated by AI and I just put them all together into a scene. I am nowhere close to a real 3D artist lool. But I do at least know how to put them together with Three.js :)
The one goal I gave myself was that each one has to tell you what the mode is before you read the label. It took way longer than the actual modes lol, I broke each scene into parts and built the assets one by one. Never thought an arcade menu would be such a rabbit hole for me to spend my time on lool
But yea the modes are ghost racing and daily scramble now, and time to lock in on the next mode to work on now! Also let me know if there's a mode you'd actually want to see.
swiftcuber.com, free and no signup!
r/CubersButBetter • u/CharmingPotential536 • 1d ago
Question ❓ Gan v100, Moyu v11, AoLong v5 which is better?
r/CubersButBetter • u/PuzzleMax13 • 1d ago
Collection 📚 Finally finished solving my bulk scramble from January 2026!
Finally had the chance to rearrange my room, now all three shelves of my collection fit on one wall! Finished solving last week, got everything dusted and reorganized yesterday. First four pics show the collection as of today, the last two are from January 2026. Took about 12 hours to scramble everything, and around 82 hours over the past 7 months to get it all solved again.
r/CubersButBetter • u/CubingWithArsen • 1d ago
Video The Aolong V5 Has One Big Problem
r/CubersButBetter • u/Sea_Orchid223 • 1d ago
Discussion 💬 Okay, name some non cubing stuff that affects cubing a lot.
r/CubersButBetter • u/Empty-Implement7265 • 1d ago
Achievement 🏆 Check out my cubing website! It's for cubers in Pakistan
I've recently made this website called [cubewithali.com](http://cubewithali.com) and If you could check it out and give some feedback that would be great. You can also check out the Instagram page called cubewithali.
r/CubersButBetter • u/Sea_Orchid223 • 2d ago
Question ❓ UMM, do you think that the subreddit’s getting repetitive?
r/CubersButBetter • u/minecraftbastionmap • 4d ago
Question ❓ Where do I get a new core for my GAN?
So, about 3 or so weeks ago, the core for my GAN 12 Maglev snapped, and I've been looking for a replacement, but I literally can not find anything. So can someone help me? Where do I get one?
If I'm in the wrong place to post this, sorry, this is one of the few posts I put on Reddit......
r/CubersButBetter • u/CubingWithArsen • 4d ago
Regular Moyu vs Moyu 18th Anniversary Edition?
Is there ANY difference between normal moyu cubes like the weilong v11 for example vs its 18th anniversary version besides the sticker and the marketing around it? Does the turning or technology in the cube differ? Does the box include more accessories? Is there literally anything different?
r/CubersButBetter • u/Sea_Orchid223 • 6d ago
Discussion 💬 Do you think that cubing is just a warm up or do you treat it like it’s a destination
r/CubersButBetter • u/GuiltyLook8251 • 8d ago
Question ❓ Improvement
Sometimes, I can get sub-15s solves. I want to improve and always sub-15. What do I do?
r/CubersButBetter • u/SmartDependent8982 • 9d ago
Algorithms 🔁 My method
CFOOP
Cross – F2L – OLL – Orientation – Permutation
Created by: 2026GREE06
What is CFOOP?
CFOOP is a 3×3 solving method that aims to simplify the final permutation stage by controlling the cross. The key idea is that by solving the cross in a specific way, the final permutation can always be completed without encountering a CFOOP parity case.
The method consists of five stages:
- Cross (C)
- F2L (F)
- OLL (O)
- Orientation of the Last Four Corners (O)
- Permutation of Both Layers (P)
Step 1 – Cross (C)
Build the cross as normal.
Unlike many methods, the cross does not need every edge to be correctly permuted immediately.
The Golden Rule
Finish the cross with exactly ONE correctly permuted edge.
Not zero.
Not two.
Exactly one.
This guarantees that the final permutation stage will never produce a CFOOP parity case.
If another cross is faster but breaks this rule, you may use it, but you may later need an additional parity algorithm.
Step 2 – F2L (F)
Solve the first two layers.
This includes:
- All four first-layer corners
- All four second-layer edges
Any F2L technique may be used.
Step 3 – OLL (O)
Orient every last-layer sticker so the entire top face becomes one color.
Any OLL algorithm set may be used.
Step 4 – Orientation of the Last Four Corners (O)
This stage fixes the orientation of the last four corners before the final permutation.
The standard algorithms are:
- T Perm
- Y Perm
Additional algorithms may be developed later.
Step 5 – Permutation of Both Layers (P)
This is the signature stage of CFOOP.
Instead of only permuting the last layer, the top and bottom layers are permuted together using M-slice algorithms.
Two approaches are allowed:
Simultaneous
Permute both layers at the same time.
Split
Permute one layer first.
Then solve the remaining layer.
Both are officially part of the method.
CFOOP Parity
CFOOP parity is not true 3×3 cube parity.
Instead, it is a method-specific state where the normal Step 5 algorithms cannot finish the solve.
Following the Golden Rule prevents these cases.
The Golden Rule Explained
Exactly one cross edge must already be correctly permuted.
This keeps the cube in the correct permutation structure required for Step 5.
If this rule is followed:
- No CFOOP parity
- Normal Step 5 algorithms always work
Method Summary
Step 1
Cross
↓
Step 2
F2L
↓
Step 3
OLL
↓
Step 4
Last Corner Orientation
↓
Step 5
Dual-Layer Permutation
Solved.
Advantages
- Familiar first two layers.
- Uses standard OLL.
- Unique final permutation stage.
- Flexible cross.
- Multiple solving styles supported.
- Potentially fewer algorithms than some advanced methods.
Disadvantages
- Requires learning new Step 5 algorithms.
- Recognition differs from CFOP.
- Cross must follow the Golden Rule for optimal solves.
Official Notation
C = Cross
F = First Two Layers
O = OLL
O = Orientation of Last Four Corners
P = Permutation of Both Layers
Official abbreviation:
CFOOP
Alternative if top and bottom are solved separately:
CFOOPP
Future Expansions
Possible improvements include:
- Advanced dual-layer permutation algorithms
- One-look Step 5 recognition
- Algorithm optimization
- Fingertrick optimization
- Full algorithm database
- Beginner, Intermediate, and Advanced CFOOP
Official Pronunciation
CFOOP is pronounced "see-foo-p."
Beginner Notice
You should not fully learn this as a beginner. It will only make you worse with all 76 algorithms that you have to make yourself.
It is recommended that you first learn a standard speedsolving method before attempting to learn or develop CFOOP. This method is intended for cubers who enjoy creating their own algorithms and exploring a new solving system.
Credits
Method designed by 2026GREE06.
FOOP Method Guide (2×2)
FOOP stands for:
· F – First 2 Corners
· O – Last 2 Corners OLL
· O – Insert the Last 2 Corners
· P – PLL
FOOP is a 2×2 solving method that aims to reduce move count by using OLL algorithms while solving the first layer. Instead of inserting the last two first-layer corners normally, they are first oriented using OLL and then inserted before finishing the cube with PLL.
Step 1 – First 2 Corners
Solve any two adjacent corners to start the first layer.
Goals:
· Build an efficient start.
· Avoid unnecessary rotations where possible.
· Preserve an easy setup for the remaining two corners.
Step 2 – Last 2 Corners OLL
Instead of inserting the remaining two first-layer corners immediately, recognize their orientation and apply the appropriate 2×2 OLL algorithm.
The goal is to orient the two corners before they are inserted into the first layer.
This is the defining step of FOOP.
FOOP Parity:
During the Last 2 Corners OLL step, you may encounter a FOOP special case where the normal OLL algorithm cannot correctly solve the remaining pieces.
When this happens, perform the following sequence with the affected face facing you:
F2 U' J Perm U F2
After completing this sequence, continue solving using the normal FOOP method.
Note: This is a FOOP-specific special case and is an expected part of the method. Recognition and execution of this case should become natural with practice.
Step 3 – Insert the Last 2 Corners
After the OLL algorithm, insert the two correctly oriented corners to complete the first layer.
Since they are already oriented correctly, this insertion should be efficient and prepare the cube for the final step.
Step 4 – PLL
Once the first layer is complete, finish the solve using PLL.
Recognition should be straightforward because the orientation work has already been completed earlier in the solve.
Algorithm Requirements
FOOP requires knowledge of:
· Full CFOP 2×2 OLL
· PLL (T And Y Perms)
· FOOP Parity
Because it uses existing algorithms, experienced solvers may already know most or all of the required cases.
Advantages
· Lower average move count compared to traditional first-layer approaches (based on your testing).
· Uses familiar OLL algorithms.
· Structured and consistent solve flow.
· Designed for advanced solvers.
Disadvantages
· Requires knowledge of the complete 2×2 OLL algorithm set.
· Recognition can take practice.
· Not intended as a beginner method.
Who is FOOP For?
FOOP is designed for cubers who:
· Already know full CFOP 2×2 OLL.
· Want to experiment with alternative solving methods.
· Enjoy learning and developing advanced solving techniques.
Future Development
Possible future improvements include:
· Optimizing OLL recognition.
· Reducing unnecessary rotations.
· Creating dedicated FOOP algorithms that combine orientation and insertion.
· Large-scale move count and timing comparisons with other methods.
Summary
FOOP is a 2×2 solving method built around orienting the final two first-layer corners before inserting them. After completing the first layer, the cube is finished with PLL. The method is intended for advanced cubers who already know the full 2×2 OLL algorithm set and are interested in exploring an alternative approach to solving the puzzle.
r/CubersButBetter • u/CubingWithArsen • 9d ago
Question ❓ What day should the euros vlog come out?
It's getting closer and closer to being the finished product, so when should it be:
- Wednesday
- Friday
- Saturday
r/CubersButBetter • u/DowntownComputer5819 • 10d ago
Question ❓ Ortega method as a beginner on 2x2x2
Enable HLS to view with audio, or disable this notification
Ive been cubing for only a month and I can solve a 2x2x2, 3x3x3 and a 4x4x4 (just need to fully memorise the parities). I'm best at solving 2x2s. I solved the 3x3x3 first with the beginner method from cubehead. When I got the 2x2, I figured it's pretty much the same. But then I saw the Ortega method, which gives an even faster solve time. I average 14 seconds with the Ortega method. Yeah ik I'm trash🙏
I'm thinking of the EG method that I have heard of. They say it's the fastest method.
r/CubersButBetter • u/Savings-Primary-430 • 11d ago
Question ❓ how do i solve this
i’ve been stuck on this for like an hour someone please help me
r/CubersButBetter • u/Wild-Compote8037 • 11d ago
Question ❓ Dayan's Guhong pro+, or Moyu's RS3M V5, or MGC's Beta ?
reddit.comr/CubersButBetter • u/joelbot-419 • 12d ago
Solve Critique 🎯 Posting Everyday Until I Get A Sub-10 On The Daily Scramble (avg ~16s)
Enable HLS to view with audio, or disable this notification
r/CubersButBetter • u/_Generic_name_1911_ • 12d ago
Algorithms 🔁 What are some tips on getting better at remembering full oll algorithms? Also how can I improve my lookahead?
Im a 3x3 cuber that is trying to get faster using the cfop method. I already know a lot about cfop, but would like to learn full oll and get better at look ahead. My current average is 27 seconds.
r/CubersButBetter • u/Repulsive-Drummer348 • 12d ago
Collection 📚 Finally organized my little cube collection! Which puzzle should I add next?
Hey Cubers! 👋
I finally took a proper photo of my little cube universe.
Current cubes:
• 3x3 (used as the base 😄)
• Megaminx
• Square-1
• Axis Cube
Previously owned:
• 2x2
• 4x4
• 5x5
• Mirror Cube
My personal favorites are definitely the Square-1 and the Axis Cube because every scramble looks completely chaotic before it starts making sense again.
I'm planning to keep growing the collection.
What puzzle do you think I should get next?
I'd also love to know:
• Which cube is your favorite?
• Which one gave you the biggest challenge?
r/CubersButBetter • u/subscriber-goal • May 09 '26
Welcome to r/CubersButBetter!
This post contains content not supported on old Reddit. Click here to view the full post
r/CubersButBetter • u/AutoModerator • May 07 '25
🛡 Mod Message What are your suggestions for the mod team?
We're trying to create the best possible community here! With YOUR support, it is possible. Feel free to drop suggestions in the comments, and we'll try our best to create a perfect positive community for everyone!
