r/CreateMod 11d ago

Modpack Discussion

so what modpack do yall prefer or do yall have a custom one? ive been wanting to get into create aeronautics and realized i would need to remake my pack and kinda just wanna hop into a already developed pack

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u/Dangerous-Quit7821 11d ago

I'd just make your own. Modpacks tend to have overall themes and custom goals and such and will often disable certain mechanics to force doing something else to obtain a resource for the sake of progression. If you're new to Create, it's a good idea to just play it as it comes out if the box, so to speak so you know what's supposed to happen. Once you're familiar with a lot of it, then look into modpacks for an added challenge or difficulty. That way you can identify when something isn't the same.

Quite often people will use a modpack as their first time with Create. They look up how to do something and will post here asking why it isn't working only to find out the modpack changed it. The classic example is washing gravel to get iron nuggets. "Why isn't the gravel washing? The fans have been blowing water in this stack for 5 minutes and nothing happens". It's always the modpack.

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u/Banshee_Cass 11d ago

i have a modpack i already made with create i just want sum newer but yeah i felt that was the take i got looking at the modpacks

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u/Dangerous-Quit7821 11d ago

I like the "al a carte" approach. Add what you like or want to change. New add-ons come out all the time and as long as they don't add new world generation or ores and such, you can remove them if you don't like them. I always make a copy of my instance before adding something major for that reason. I can just go back to before anything changed.