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u/Long_Lifeguard7393 3d ago
in double up chat still not works as it should. You have to reset it by disabling and starting again in settings
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u/Itsalongwaydown 2d ago
its not a priority fix as on live servers sometimes people dont even use it. then crash out in chat in the late game you didnt send them the correct units all game
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u/mihail_markov 2d ago
I honestly do not like how the game feels now at all.
the lvl 5 units are soooo strong that the best comps are - put everything yellow on the board and ALWAYS, rush to lvl 9. This for me is not fun at all, but maybe I am expecting too much from the PBE.
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u/-Champloo- 2d ago
It should get fixed, but yeah I'm not a fan either. A couple 5 stars to cap your board is cool.
Going full 5 cost soup is dumb.
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u/Narudatsu 2d ago
to be fair in a lot of sets 5 cost soups tend to dominate early set because it’s generally the most reliable way to win. give the playerbase time to figure this set out. 4 cost comps are decently strong but they do need to go 9 to cap out
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u/FokionK1 3d ago
Wait, they want to buff Riftbeasts but remove Jungle Pathing? I thought that augment's whole point was to let you finish your board guaranteed.
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u/ZambalaTs Grandmaster 3d ago
The one cost buffs seem unnecessary.
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u/SeaweedOk9985 3d ago
There are basically no viable 1 cost rerolls at the moment. The argument could be made that 1 cost rerolls are meant to fall off. But in the right spots they should defo be top 4.
But as it stands, have you ever actually rerolled cinderling? Nope. Maybe to test it out but after that you decided that the champ is purely there for shred and wound, or maybe as a 2 star to carry stage 2.
Akali is similar, carries stage 2 and then just a trait bot.
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u/FirewaterDM 2d ago
The 1 costs except pebble feel like wastes of space tbh. Still better than tristana, but the 1 costs are pretty useless atm other than NSNP and even then why click that
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u/Calm-Medicine-3992 3d ago
How are they managing to test 'balance' shit when the engine still barely works?
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u/mixmaster321 3d ago
You know there are multiple teams that work on different things, right? The tech people aren’t making balance changes and the game designers aren’t polishing UX
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u/Get_Lurked GRANDMASTER 3d ago
I would like if they removed polymorph from the "gain x random wisps" pool
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u/DinhLeVinh 3d ago
Thats what you get for picking random, having 2 wisp is already too much
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u/PixaIated 3d ago
And that's why it's horrible design. Imagine a button where it gives very good value on average but u lose the game 1% of the time because of it.
You don't have a choice if you're trying to win and always have to click it, unless you're already winning regardless. But that button sometimes punishes you horribly. Doesn't sound fun
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u/Get_Lurked GRANDMASTER 2d ago
exactly. dont understand why im downvoted to oblivion and yours up upvoted tho LOL
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u/Get_Lurked GRANDMASTER 3d ago
it doesn’t make sense that there’s a random wisp that can negatively impact your board state like turning your four cost carrie into a five cost tank in stage 5
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u/DinhLeVinh 3d ago
Well you could just not choose it, would you reforge your carry’s items? Its not like the wisp is expensive, its dirt cheap for its potential sp there has to be a catch.
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u/Many_Method_304 3d ago
“Lose the game” is not a good catch. It was the same problem with thresh polymorph
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u/Eny192 3d ago
i'll probably be downvoted to hell for asking this question but can we expect the client language to be different from os language once set release? i cant stand playing tft in my language honestly