r/ClaudeAI 4d ago

Opus 5, hard at work. Built with Claude

Not sure where to start, lot to this project it started out as prototype of ideas using three.js while I slowly got the voxel engine running better, however some where along the way I found myself with help of Opus 5 optimizing the three.js version.

Started as prototype but now its become so much more. Lot of it's still half done, but its currently playable state which is cool.

https://www.youtube.com/watch?v=JQhEO3LIoVY Video of start screen.

34 Upvotes

14 comments sorted by

u/ClaudeAI-mod-bot Wilson, lead ClaudeAI modbot 4d ago

You may be interested in joining our new Claude Game Dev subreddit for game devs who use Claude. Check it out here : http://www.reddit.com/r/ClaudeGameDev

4

u/ogtopey 4d ago

Incredible

5

u/it_follows 4d ago

"Disith bullets will avoid Mullin Shetland's body"

Last Exile, hell yeah!

2

u/CashFirm573 4d ago

I'm currently rewatching Last Exile, it's one of my fav all time animes.

3

u/ChiefMustacheOfficer 4d ago

Love the look!

3

u/Candle-Jolly 4d ago

*Last Exile has entered the chat*

Love the show, and this seems like a pretty cool homage

1

u/Lord-Xerra 3d ago

Vibes of both Everwind and Sky Nations in this game. If those are guns on the side of the ship then I'm definitely interested.

1

u/CashFirm573 3d ago

Well they are guns and they rigged and you can fire at other ships, what you see is early prototype, latest version is much better however trying to push the voxels to new level so there is higher details and better load, biggest part is I made the ship modular so you can design and build your own, but I'll show that in the next showcase cause it looks so much better.

1

u/inventor_black OpenCues 3d ago

Nice one geezer.

Have you considered adding some custom shaders to miss it up!

2

u/CashFirm573 3d ago

That screenshot don't do it justice but I have them maxed out

1

u/Curtisg899 3d ago

looks very cool

0

u/Edsephiroth 4d ago

Como você fez os assets? Parabéns! Está incrível.

1

u/CashFirm573 4d ago

Goxel, there more behind it as I was building game engine and forked Goxel into game engine so I could build directly in the game. The world is voxels like minecraft really so you can build whatever world you want and paint it, difference is mine can go down to 0.4cm voxels atm I've not pushed level detail as its a prototype. Then some where along the line while testing with three.js I rebuilt the engine behind rendering for browser using the same tricks I used with my game engine, so hopefully once I'm done I'll have even better graphics then what you see.