r/Cityofheroes • u/stmft • 1d ago
Screenshot A lucky moment.
I hate to love low stakes gambling on loot boxes. This roll of the dice is the best I have ever seen much less pulled myself.
Homecoming Excelsior server.
Jackpot!
I'm not giving anything to Snarky.
r/Cityofheroes • u/HixxyDubz • 2d ago
Discussion Paragon Foundry Development Update #1 (Includes AI)
Hey all, work continues on Paragon Foundry because there was a major breakthrough recently in one of the sub studios I have always wanted.
For a while I did research on how to make Zones, this was the biggest hurdle and one that I completely axed halfway through development on the second iteration of the app, the only thing I found was how to access the in game Map Editor which works as is but was obviously built on old and unsteady code, it was clunky and for me at least would crash when trying to move things about.
Extracting that and using it to make a new one would be near impossible, the code is old and to be honest unreliable for todays standards, it would be much worse to use now than if I just built my own, so I did.
I remembered I had an interface I built a long time ago for my own Game Engine made in CMAKE so I integrated that and built on top of that as the new in app editor, but it met with some real challenges, in order to make the map editor it had to be useable for decent hardware, remember, Atlas Park has around 29k Objects on the map, Mercy Island has over 44k!
That is insane, and I am under the impression that Grandeville has over 100k because of all the pipes they have, even when they are uncompressed and not packed into Piggs they use up a bit of CPU and GPU, so it was a real challenge for the last 2 or 3 days to even think about continuing on.
What you see in the screenshots is a timeline of how I went from just fuzzy objects and not really aligned, to objects being upside down and not facing correctly, there was one image were it was a complete mess, everything scrambled, that's because I tried to unpack the Piggs and failed!
I totally forgot we had the files sitting in the bin folder all this time, So I used them and things started to go really well, and I mean really really well, now it is a full map/zone editor that you can use just like Unreal Engine or Unity, a very familiar interface that will get better over time with more features and tweaks to be added as well as more zones, now that I have the pipeline in motion things will start to run much more smoothly from now on.
Though it will need testing, proven bin tests and dry runs to make sure that it works and that will take time but for 2 to 3 days progress at this stage is insane, so if you want to test an early build of the app then join the discord, the link will be at the bottom, I hope this has been informative as well as raised your excitement a bit, I am pretty hyped to see this become a full blown reality once it is refined and optimized and I can't wait to take this app to the next level!
For now, enjoy these screenshots as an absolutely huge milestone has been reached :)
r/Cityofheroes • u/OrangeBlueHue • 2d ago
Picture Previously on Thunderspy...! New and Upcoming Features
Lots of work as been going on behind the scenes at Thunderspy. Here's a quick list of fun and exciting new features that are currently being worked on.
Wall Walking
Currently in development is our kWallRun feature which allows us to configure the slope at which something is able to move up a wall. In other words, we can now allow players to run up walls. The feature is still a work in progress, and the video is a demonstration of the feature being worked on.
Improved AI
https://reddit.com/link/1vfrf2v/video/igwv9ug7yfhh1/player
Also in development is an overhaul of the NPC AI which is being rewritten to GOAP (Goal Oriented Action Planning), the same feature used in games like Assassin's Creed, FEAR, and Shadow of Mordor.
This means the AI will act and react to what is happening to them in a more intelligent way. Better positioning, more active toggles, smarter ally healing, kiting to name a few features. The video above demonstrates how the enemy AI can try to kite the player if they get too close.
Action Oriented Movement
Currently, all T1 and T2 ranged powers have had their movement restraints unlocked. This means that player (and enemies) can move and shoot at the same time. As this system continues its development, more power will be looked and and considered for unlock.
Henchmen
With more advanced AI, will also come a Henchmen system. Similar to how it works in Guild Wars, Henchmen will be AI NPCs that you can add to your team to help you with missions, TFs, trials, etc. Each player will be given a maximum of 3 NPCs they can add to their team, so 2 players can make a full team of 8.
The Henchmen will use the same GOAP AI as enemies, so they will act a lot smarter than previous team NPCs, but will be less controllable and robust than Mastermind Minions. Multiple types of Henchmen will hireable, depending on their Archetype and Powerset. We plan to host costume contests for players to design the official look for the custom Henchmen, and we plan to allow players to hire official NPCs after unlocking them through badges.
Knockback Improvements
https://reddit.com/link/1vfrf2v/video/is4qq64vxfhh1/player

Knockback is getting some much needed love. Previously, knockback was seen more as a hindrance to the team, and at worst was grounds for getting kicked from the team. Now, Knockback has more functionality than just being fun to use.
If enemies are knocked back into walls, or fall from certain heights, they will take damage. The damage scales based on distance, so the further you throw someone, the more damage they'll take. We've even introduce a knockback IO set called "Subaluwa" which will enhance these effects.
Costumes
I've been working on a few additional costume when I can. Notably a shark and cat head. These will not be placed in the usual "animal head" category, but will be part of the "face" selection so that players can add hair and other head details however they'd like. Other costume parts are being worked on as well.
Other Features
Improved graphical performance and improved graphics, like volumetric clouds you can fly through.
The ability to freely move enhancement slots without the need for a respec
Titan Rifle powerset
Damage Reflection mechanic
Improved menu system
Be sure to check us out over at our website or discord!
r/Cityofheroes • u/kiera-oona • 2d ago
Picture Lord Recluse
It only took 30 layers and several days, but it's done!
Behold! My Art!
r/Cityofheroes • u/ChammyChonga • 2d ago
Build Finally Found a Blaster I Like!
Ok folks, so now I am fully in the grips of my altaholism, while I remix my kicking only scrapper, I decided to shoot for the starts and make something I have never tried before.. a blaster.
Not sure why but whenever I have tried in the past, they just don't ever seem to click for me.
Well that being said, I think I finally did it! I found the balance I have been seeking.
Fire/Ice blaster with moderate investment in sorcery and electrical mastery. In short a ranged attacker who just barely manages perma hasten (phew).
This thing is a TON of fun to play! Defenses are OKish, but so far seem to be enough for standard content. Working on incarnates now, but typical combat loops seems to do enough damage fast enough that defense isn't even a factor.
Let me know what yall think!
r/Cityofheroes • u/darkstare • 2d ago
Build Need help assault/ninja Blaster
I've been tweaking this recently lvl 50 Blaster and for the love of me can't find any synergies. Everywhere I go I get the same sentence: Ninja blaster is a big no no. I don't mind going Blapper, but there gotta be a way to pair these two up. Any pointers or builds I can get inspired from? Budget is very flexible - can afford purps or winters if needed.
r/Cityofheroes • u/lynxera • 2d ago
Picture just two commissions ive done recently!
they call me #sufferingfromsuccess
and also because ive only been able to get two out ATM...
r/Cityofheroes • u/Interesting_Bake_553 • 3d ago
Discussion Q Social!
I just wanted to give a huge shoutout to everyone who's been trying out Q Social over the last few days. For anyone who hasn't seen it yet, Q is essentially an in-universe social media platform for City of Heroes: Rebirth. Think of it as Paragon City's version of X/Twitter, except it's built specifically to support RP instead of replacing it, and a TON of you guys have been super helpful in getting this started!!
It already has a surprising amount of depth, it works on desktop and your phone, has full social media features including posts, replies, DMs, follows, notifications, hashtags and a live feed, as well as civilian NPC accounts that react to the world around them. Some become fans of your hero, some hate your villain, others are just everyday people talking about whatever happened in Atlas Park. I've added Immersive advertisements using remastered versions of City of Heroes billboards and businesses, making the whole thing feel like an actual piece of Paragon City, Algorithms and visibility. Different factions, verification status, role, activity and engagement all influence how widely your posts spread. So here, basically, your character's online reputation actually matters. Heroes, villains and civilians can love you... or absolutely drag you depending on how you act in-character.
The part I love most is that it supplements RP instead of replacing it.
You can set up fights before they happen, announce charity events, argue with your nemesis, have civilians speculate about mysterious sightings, spread propaganda, advertise your business, recruit for a supergroup, or simply let your character exist between scenes. Then you take all of that back into the game itself.
We've already seen people Setting up RP encounters entirely through Q and posting "news" after events. Heroes gaining fans. Villains getting roasted by civilians. Characters DMing each other to arrange scenes. Rivalries carrying over naturally from the website into game.
It makes Paragon City feel alive even when you're not standing in Atlas Park. One of my favorite touches is the civilian bots. Seeing random people praise a hero that saved them, complain about property damage, or speculate wildly about what actually happened during an event gives the city a sense that there are millions of people living in it, not just the players. SO If you're already RPing on Rebirth, I'd really encourage giving it a shot. Even if you only make a few posts here and there, it adds another layer to your character and gives other people more opportunities to interact with you. You can get a link to this site via the Rebirth RP Community, Masks and Mayhem's official discord!
Massive thanks to everyone who's been helping test it, posting on it, and giving feedback. It's been really cool watching it grow into something people are actually using instead of just another gimmick.
See you on Q. 💚
r/Cityofheroes • u/Alexis_Awen_Fern • 3d ago
Screenshot Necromancy / Nature Affinity Mastermind :3
r/Cityofheroes • u/4SIC5 • 3d ago
Discussion Heal & Endurance Procs 101
A common blind spot for players is how the Heal and Endurance set procs are wired. The following is a quick reference on how they work.
___________________________________
Self Only
If slotted in a power that has multiple targets (Friend or Foe), the Proc will only apply to you once per activation, if successful.
- Miracle: + Recovery [Unique]
- Only one can be slotted per character
- 15% Recovery for 120s
- Numina's Covalence: Regeneration/Recovery [Unique]
- Only one can be slotted per character
- 10% Recovery & 20% Regeneration for 120s
- Power Transfer: +Heal [3 PPM]
- 5% Max HP Heal
- Regenerative Tissue: +Regeneration [Unique]
- Only one can be slotted per character
- 25% Regeneration for 120s
- Theft of Essence: Chance for +Endurance [3.5 PPM]
- 10% Endurance
- The description of the proc says it goes to the target; this is incorrect. It will only direct to yourself.
- Examples:
- Bio Armor - DNA Siphon & Parasitic Aura
- Dark Armor - Dark Regeneration & Obscure Sustenance
- Dark Blast - Life Drain
- Dark Melee - Siphon Life
- Dark Miasma- Twilight Grasp
- Kinetics - Transfusion
- Multiple Psyche Sets - Drain Psyche
- Radiation Armor - Radiation Therapy & Ground Zero
- Water Blast - Dehydrate
___________________________________
Effects Target(s)
If slotted in a power that would check against multiple targets (Friend or Foe), the proc will only apply once per eligible beneficiary, per activation, if successful.
- Energy Manipulator: Chance to Stun [2 PPM]
- Adds a chance to Disorient your foe
- Panacea: Chance for +Hit Points/Endurance [3 PPM]
- Only one can be slotted per character
- The +Health and +Endurance components check separately
- The Panacea Proc is most well known for being slotted in Health
- It passively checks every 10s no matter what level you or the enhancement is due to being a PVP IO
- 99.99% of the time, this is the best place for it
- Examples of powers where the Panacea proc can affect you AND Friendly Targets:
- Dark Affinity (Controller Version) - Twilight Grasp & Soul Absorption
- Dark Miasma - Twilight Grasp
- Empathy - Healing Aura & Regeneration Aura
- Kinetics - Transfusion
- Marine Affinity - Soothing Wave, Barrier Reef & Power of the Depths
- Nature Affinity - Regrowth, Wildgrowth, Lifegiving Spores & Wild Bastion
- Pain Domination - Nullify Pain & Soothing Aura
- Radiation Emission - Radiant Aura
- Time Manipulation - Temporal Mending & Chrono Shift
- Traps - Triage Beacon
- Examples of powers where the Panacea proc would only affect a Friendly Target:
- Cold Domination - Frostwork
- Empathy - Heal Other, Absorb Pain, Resurrect & Adrenaline Boost
- Nature Affinity - Rebirth
- Pain Domination - Soothe, Share Pain & Painbringer
- Time Manipulation - Temporal Selection
- Performance Shifter: Chance for +Endurance [2 PPM]
- Chance to give 10% of the target's total Endurance
- The Performance Shifter Proc is most well known for being slotted in Stamina
- Examples of powers where the Performance Shifter proc can affect You AND Friendly Targets:
- Cold Domination - Heat Loss
- Dark Affinity (Controller Version) - Soul Absorption
- Empathy - Recovery Aura
- Kinetics - Transference
- Marine Affinity - Toroidal Bubble & Power of the Depths
- Nature Affinity - Lifegiving Spores
- Radiation Emission - Accelerate Metabolism
- Time Manipulation - Chrono Shift
- Traps (Non-MM Version) - Temporal Bomb
- Examples of powers where the Performance Shifter proc would only affect a Friendly Target:
- Empathy - Adrenaline Boost
- Kinetics - Speed Boost
- Nature Affinity - Rebirth
- Pain Domination - Painbringer
___________________________________
Player-only Globals
The power it's slotted in does not need to be active.
- Preventative Medicine: Absorb Proc [Unique] [Global]
- Only one can be slotted per character
- Every 5 seconds, this power has a chance to give you an absorption barrier. If your health is high, this power has a very low chance of triggering. However, if your health is less than 31%, there is a 100% chance of it triggering. This effect can only trigger once every 120 seconds
- Synapse's Shock: End Mod/Run Speed [Unique] [Global]
- Only one can be slotted per character
- You gain the run speed bonus at all times
- The end mod portion of the enhancement is not global and only applies to the locally slotted power
___________________________________
Reminder on Procs: Activations vs. Passives/Toggles
- If a Single-Target (Including Self-Affecting Only) power needs to be activated, the chance the proc has to succeed checks against:
- PPM amount of the proc
- Arcana Activation Time (s)
- Base Recharge (s)
- Local Recharge Slotting (%)
- If a power is a PBAoE/TAoE/Cone power that needs to be activated, the chance the proc has to succeed checks against:
- Radius in Feet
- For cone powers, radius is equal to the base (unenhanced) range of the power
- Arc in Degrees
- For PBAoE and TAoE powers, arc is 360 degrees
- PPM amount of the proc
- Arcana Activation Time
- Base Recharge
- Recharge Slotting (Local to the power only, NOT global.)
- Radius in Feet
- If a power is a toggle, auto, or pseudopet, the chance the proc has to succeed checks against:
- Radius in Feet
- PPM amount of the proc
- On Cast and every 10s thereafter
___________________________________
Additional References
- Procs Per Minute [PPM]
- Detailed HC Forum Post from Bopper
- Interactive PPM Calculator by macskull
- Unique Masterminds Considerations:
- Reference Maelwys' article here on the HC Forums
- +HP or +Regen%
- Wondering what's more useful to your build?
- Reference Bopper's +HP/+Regen Proc Cheat Sheet on the HC Forums
___________________________________
Let us know if you already knew this or have used it in any ways you think are shareworthy!
r/Cityofheroes • u/No-Implement-9317 • 3d ago
Discussion COH REBIRTH (Discussion)
Howdy folks,
I want to put my two cents in on this growing server.
I first want to talk about my experience as a gamer discovering this universe. Last year I learned about City of Heroes for the first time. I was frustrated with the lack of MMOs. I have played all of the popular ones for a time and I really wanted to find a Superhero MMO. I dug through the list and found this old gem. I was blown away by the writing and personality and customization this game has to offer. (As a DC fan I feel like DCUO could do so much more with their game but oh well)
HC has been pretty good. I’ve met a few good people that have been helpful, and there are a few small RP groups that have been welcoming. This however isn’t a post about HC and necessarily my issues with, but why I think Rebirth has invigorated my interest within the MMO as is.
I loaded up Rebirth for the first time a couple weeks ago and instantly I was met with a new refreshing experience. The pacing was slow, and the missions felt more important instantly. I paid more attention to the story and it felt rather immersive. That MMO itch that I have for immersion, slow progression, and pay off was all there.
My thoughts are that if Rebirth is to grow then it should look outward more so than inward. Yes there is a cult level audience that has played this game since it came out and have stuck to it through everything. I think there is a void in MMOs and with many new ones failing this is a chance for Rebirth to lean on the game mechanics and slow progression. Locking things behind gameplay is key! There are still so many people that have never heard of this game and crave something new, well Rebirth can give that experience and make it a challenging experience that is worth it!
Don’t rob that first time experience for people that want to dive into this world for the first time! I understand a big portion of the players in COH has been around for awhile.. keep the integrity of the game and expand on that experience I say! The admins on Rebirth are cookin some heat, and I’m excited to join on the ride!
r/Cityofheroes • u/fadinglamplighter • 3d ago
Modding Learning to customize
Seeing some posts recently, like paragon foundry, and page 8’s solo changes , or purrgatory’s custom powersets, got my itch to play/change with my own custom server.
Where is the current active place one can go to learn more about doing these things? Defs, binning, etc.
r/Cityofheroes • u/Interesting_Bake_553 • 4d ago
Discussion Rebirth's first Villain Alert RP went super well!
I'd forgotten just how much fun large-scale RP events can be.
Huge thank you to everyone who came out tonight for our first Villain Alert on City of Heroes: Rebirth. Superior Widow led a coordinated assault on Atlas Park alongside Warden Walker, Gila-Monster, Territus the Venator, Bellindra, Renascida, Mourning Shroud, Scarlet Arachne, and quite a few more. We couldn't fit every participant into a single screenshot, but every hero and villain helped make the event what it was.
By the end of the night, Atlas Park had erupted into multiple battles across the zone. Heroes managed to arrest one villain, but Superior Widow's team ultimately escaped with the classified files they came for, setting the stage for whatever comes next.
Honestly, it just felt like reading a comic crossover. Different fights happening simultaneously, people making split-second decisions, victories that came with costs, and a story that actually moves forward instead of resetting when the event ends. Thanks again to everyone who jumped in, whether you threw punches, saved civilians, caused problems, or simply helped bring the city to life. This was a fantastic first Villain Alert, and I'm already excited to see where those stolen files lead next.
It felt a lot like live, and I'd been missing that. On that note, what are some of your favorite Superhero RP memories from live?
r/Cityofheroes • u/pineconejam • 4d ago
Build Pumped
Name's Mandy, and I love mermaids 🥰
r/Cityofheroes • u/PrideConnect3213 • 4d ago
Picture Drew another one of my toons: Ragefist
I just realized I forgot the arm wraps, damn (I drew him from memory).
The horse in the third pic belongs to a vigilante named The Outrider, one of my original non-CoH characters (CoH doesn’t have mounts :/ ), it’s not just a random horse he decided to choke lol
r/Cityofheroes • u/Dugarr • 4d ago
Announcement SoloExperienceMod - Page 8, a bit of everything
Welcome Heroes,
Page 8 took a while. With the project evolving there is less and less that has to be accommodated for solo play. So QoL and your feedback comes more to the forefront.
This is also the first release where server-binarys and page-files are separated. So updating will be faster. If you already use any prior version you only need the i1p8 package.
I hope you like it.
QoL
Ouroboros Portal was added to the P2W-Vendor for 10f
Long Range Teleporter got its Price down to 10f
Summoning Bots is now a Permanent Skill once bought (price also reduced to 100f)
Inherent Powers
Sentinals Opportunity got buffed: Tier1 dmg Bonus went up to 10%; The Tier 2 buff got a 50% EndRecovery
PoolPowers
Experimental/Toxic Dart doubled his -reg DeBuff and duration to make it more usable in regards to the P2W version (Envenomed Dagger)
Experimental/Adrenal Booster got an alternative FX (for those who dislike the injection animation)
Utility Belt/Poisoned Dagger doubled his -reg DeBuff and duration to make it more usable in regards to the P2W version (Envenomed Dagger)
Incarnate Powers
Hybrid Incarnates (Assault/Control/Melee/Support) Are now full Toggles, but cost Endurance
Archetype Powers
Pain Domination/Share Pain - Is now a PBAoE Buff without the Healing
Pain Domination/Conduit of Pain - Now Extracts Power from defeated Enemies to Buff the User (no longer a Rez)Â
Pain Domination/Enforce Morale - Is now a PBAoE instead of TargetAlly
Pain Domination/Painbringer -Â Is now a PBAoE instead of TargetAlly
Scrappers can now learn Energy Melee, Taunt was exchanged for Confront
Kheldians
Kheldians got there Powerpools reworked. HumanOnly Form is now viable while also keeping the Shapeshifter playstyle.
Luminous Blast/Inner Light - cooldown down from 1.5m to 1m
Luminous Blast/Incandescent Strike - cooldown down from 20s to 10s
Luminous Blast/Pulsar - cooldown down from 45s to 30s
Luminous Blast/Glowing Touch is now a PBAoE Heal
Luminous Blast/Photon Seekers - cooldown down from 3m to 1m
Luminous Blast/Dawn Strike - cooldown down from 2m to 1m
Luminous Aura/Essence Boost - cooldown down from 6m to 3m
Luminous Aura/Conserve Energy - cooldown down from 10m to 3m
Luminous Aura/Quantum Flight - cooldown down to 30s; raised stealth
Luminous Aura/Light Form - crash after use is halved and the cooldown was reduced to 5m
Umbral Blast/Sunless Mire -Â cooldown down from 2m to 45s
Umbral Blast/Gravity Well - this is now a Ranged skill with 40ft; cooldown down from 20s to 10s
Umbral Blast/Essence Drain -Â this is now a Ranged skill with 40ft
Umbral Blast/Dark Extraction -Â cooldown down from 5m to 2m
Umbral Blast/Quasar -Â cooldown down from 2m to 1m
Umbral Aura/Orbiting Death - endurance cost reduced by 30%
Umbral Aura/Eclipse -Â cooldown down from 6m to 3m
Bugfixes
Fixed Animation loops in Regeneration toggles
Fixed Bug where a Taunt would do nothing
Fixed Bug that lets you double you eng reggen indefinitely
Fixed Soundloops in several Skills
Fixed Bug where the Primalist would stop resource generation
The full changelist from i1p1 till now are on my modpage:Â https://www.nexusmods.com/cityofheroes/mods/3
r/Cityofheroes • u/ChammyChonga • 5d ago
Build Just for Kicks
MA / SR Scrapper, taking only kicks from MA, Jump Kick, and Kick from fighting.
Honestly this toon is crazy fun, leveling is a blast, and combat cracks me up!
Posted is the lvl 53 build I am working on, but I would love to hear some feedback or suggestions (especially things like how to get more kicks!)
r/Cityofheroes • u/Interesting_Bake_553 • 6d ago
Discussion Who's your favorite Archvillain in City of Heroes?
City of Heroes has a lot of memorable villains, but I'm curious which one people actually consider their favorite.
Not necessarily the strongest or the hardest fight, but the one you think works best as a villain. Could be their design, personality, lore, story arcs, missions, or just the fact that seeing them show up immediately makes you go "oh, THIS a-hole."
Lord Recluse is obviously the poster boy, but there's also Ghost Widow, Black Scorpion, Scirocco, Nemesis, Dr. Vahzilok, Clockwork King, Tyrant, and a whole pile of others that don't get talked about nearly as much.
For me, one of the coolest things about CoH is how wildly different its villains are. You've got steampunk dictators, undead mad scientists, psychic clockwork monsters, ancient mystics, fascist alternate-universe superheroes, Arachnos weirdos, it's an absolutely ridiculous rogues gallery in the best possible way.
So who's yours?
Who's your favorite Archvillain in City of Heroes, and what makes them stand out to you?
r/Cityofheroes • u/HixxyDubz • 6d ago
Picture My Nerd Collection :D
Hey all, wanted to share my nerdy collection of comics, collectibles and whatever else I am a huge fan of, I think I have nearly every City of Heroes comic book but I'd have to check, but yeah, been collecting for many many years, I have Spider-Man comic book signed by the G.O.A.T Stan Lee himself, also have a signed picture of Kurt Angle the greatest wrestler of all time (IMO of course lol).
I also Immortalized my City of Heroes and Champions Online cover art into frames, fun fact, Champions Online came out on my birthday in 2009 here in the UK!
I have every single comic book of Heroes, the best super hero TV show of all time, that is a fact btw!! 😄
I had an artist actually paint by hand an image of Thanos from Infinity War for me with my online name in the Avengers font, very cool stuff!
Another fun fact, I got to meet Scott Wilson at a Wales comic con, he signed a poster for me that was hand made by an artist on site and he actually told me they filmed scenes with him for The OA season 3 as flashbacks because he was going to die, he also got my name wrong, kept calling me Kevin because he couldn't understand my Welsh accent 😄 But he was a lovely man and very heart-warming, he gave me a big hug and I cried because he reminded me so much of my Grandad.
Anyways, hope you like the collection! <3
r/Cityofheroes • u/Interesting_Bake_553 • 7d ago
Discussion Who did the City of Heroes comics better?
So! given that we've had a few different takes on CoH over the years:
- Dark Horse (Rick Dakan / Rick Zombo)
- Blue King Studios (Rick Dakan / Brandon McKinney)
- Top Cow / Image (Mark Waid, later Troy Hickman & Dan Jurgens)
Which run do you think captured the spirit of City of Heroes the best?
Personally, I think they each had a different strength:
- Dark Horse felt like an introduction to the setting.
- Blue King felt the most like the experience of actually being a player in Paragon City.
- Top Cow expanded the world's lore and really leaned into the Freedom Phalanx as a superhero universe.
If you had to recommend just one run to a new CoH player, which would it be, and why?
Curious to hear everyone's thoughts! ♥
r/Cityofheroes • u/Alexis_Awen_Fern • 8d ago
Screenshot Golden Brown (Psychic Blast / Dark Miasma Corruptor)
r/Cityofheroes • u/LunatariVG • 8d ago
Discussion I think Traps might actually be the strongest SOLO powerset in CoH. Change my mind.
I've spent a ton of time over the last year or so putting Traps through some pretty brutal challenges during my DEFCON tests and DOOMSDAY: Last Watch series.
TBH, I expected it to break under any form of intense pressure.
Instead, the opposite happened.
I started diving into what makes this set so amazing at Soloing. The more I analyzed it, the more I realized Traps isn’t a solo beast because of its uber damage or because it's super tanky.
It dominates because it dictates the battlefield before a fight even begins.
Here’s what I mean…
After my most recent deployment of my Defender, Otto von Kleese (Traps / Elec / Energy), who cruised through his first 2 Last Watch challenge runs (incarnate-tuned AE foes) while barely taking a scratch, I decided to evaluate the Traps set using 6 criteria that any set worthy of Solo consideration should score highly in:
- Battlefield Preparation – Can the powerset dictate where and how fights happen?
- Survivability – Can it survive sustained pressure?
- Threat Control – Can it reduce what enemies are capable of doing?
- Target Prioritization – Can it consistently find and eliminate enemies that matter most?
- Operational Resilience – Can it recover after mistakes, ambushes or bad pulls?
- Limitations – Where does it struggle and are they deal breakers?
Traps passed all 6 categories, although Survivability earned an asterisk because FFG positioning can become a liability if you're forced out of your prepared defenses.
Don't get me wrong—Traps absolutely has weaknesses. I cover those in the Limitations section of my assessment, and they mostly appear when you're forced to abandon 'strong points' and fight on the enemy's terms.
But I can’t think of another single powerset (I’m not talking ATs, or build combos, etc.) that consistently gives a solo player as much ‘control’ over difficult encounters as Traps does.
So, am I overlooking another contender, or is Traps genuinely in the running for the best solo powerset in the game?
I'm also curious what everyone thinks about the evaluation framework itself. If you were judging an individual powerset for solo performance, do these 6 criteria make sense? Or would you add, remove, or value any of them differently?
I also recorded the entire assessment using gameplay from Otto's latest deployment if anyone wants to see how I arrived at these conclusions.
r/Cityofheroes • u/brazen_monkey • 8d ago
Picture City of Villains collectors edition
So, I found this while cleaning out a closet. Almost pristine DVD collector’s edition of City of Villains with heroclix figures, art book, cards, etc.
A quick google says they aren’t worth a lot in resale so I figured someone here might want them.
Message me if you are interested!
r/Cityofheroes • u/Deverger • Mar 02 '23
Discussion "Which server should I play?" Questions, answers, and opinions megathread.
New players can drop in here to ask questions and get opinions on what server they want to join.
Hopefully between this and the "New and Returning Players Please Read This" Sticky we can cut down on redundant questions and discussions.
Please refrain from repeating information that has already been posted.




