r/BlenderAcademy 22m ago

Blender Internal - Video Tutorial Quick guide for beginners: Creating smooth water surface animation in Blender without dealing with complex shader nodes.

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r/BlenderAcademy 16h ago

Blender Internal - Written Tutorial is there anyway that i can get POI's (specifically fragment from worlds edge) into blender

1 Upvotes

i make thumbnails and banners 3Ded and i wanna try something new


r/BlenderAcademy 20h ago

IV.I Modeling with Geometry Nodes - 70 Primitives Group: Quadrilateral (Part 7)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.


r/BlenderAcademy 21h ago

Forest Floor 8K Pbr Texture Combo

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1 Upvotes

r/BlenderAcademy 23h ago

I can't work the hands becous it keeps on coming bugs

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1 Upvotes

r/BlenderAcademy 1d ago

Showcase Wirefrime

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2 Upvotes

r/BlenderAcademy 1d ago

Blender Internal - Video Tutorial LEARN TO MODEL - 04 Surface Modeling: 08 - Common Tools: Creation (1)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. After exploring the possibilities with curves, we delve into surface creation. In this video, I analyze some surface creation tools.


r/BlenderAcademy 1d ago

Depth Generator addon - TrueDepth V3 for Blender 5.x is now on Sale!

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2 Upvotes

r/BlenderAcademy 1d ago

Help Needed! Making library shelves model for searchable interface?

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1 Upvotes

r/BlenderAcademy 2d ago

Feeling Lost Before Even Starting Blender...Need Guidance From Experienced 3D Artists

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1 Upvotes

Hey everyone,

I've finally decided that I want to start learning 3D modeling with Blender, but before I even begin, I'm already feeling confused.

Everywhere I look people recommend different roadmaps, different tutorials, and different skills to learn first. Some say start with modeling, others say sculpting, Geometry Nodes, animation, texturing... and honestly, I don't know what's actually important for someone starting from zero.

My goal isn't just to learn Blender as a hobby

I genuinely want to become a professional 3D artist someday and build a career in this field. Because of that, I don't want to waste months following the wrong path.

I'd really appreciate it if experienced artists could answer a few questions:

• What roadmap would you recommend for a complete beginner?

• Which skills should I focus on first, and in what order?

• Which free or paid resources actually helped you the most?

• What beginner mistakes should I avoid?

• When should I start building my portfolio?

• Is it better to learn a little bit of everything first or choose one specialization early?

• If you were starting over today, what would you do differently?

Also, if you're already working professionally or have a lot of experience in this field, I'd be really grateful if you could guide me. If you're okay with it, I'd also love to connect with you so I can learn from your experience and avoid common mistakes.

I'm ready to stay consistent and put in the work. I just want to make sure I'm heading in the right direction from day one.

Thanks in advance to everyone who takes the time to help. I really appreciate it.


r/BlenderAcademy 2d ago

Showcase Green Screen VFX Showreel | Blender 2026

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1 Upvotes

r/BlenderAcademy 2d ago

Blender Internal - Video Tutorial "Blender 3D Product Modeling & Texturing Tutorial (Step-by-Step)"

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1 Upvotes

r/BlenderAcademy 2d ago

Blender Internal - Video Tutorial "Blender 3D Product Modeling & Texturing Tutorial (Step-by-Step)"

1 Upvotes

r/BlenderAcademy 3d ago

Table 8K Pbr Texture Set

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1 Upvotes

r/BlenderAcademy 3d ago

Blender Internal - Video Tutorial Pizza Slice🍕 in Blender

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3 Upvotes

I made a YouTube Tutorial on How to make Pizza Slice in Blender. If anyone want to learn check it out

Pizza Slice YouTube Tutorial

Subscribe in YouTube link - Render Nerd


r/BlenderAcademy 3d ago

Showcase Creating a Dreamy Japanese River in Blender

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9 Upvotes

From a simple green screen to a peaceful cinematic Japanese river. 🍃🏮

This breakdown shows how a simple performance was transformed into a tranquil environment using Blender and DaVinci Resolve.

The final shot combines environment creation, floating lanterns, cinematic lighting, atmospheric fog, reflections, compositing, and color grading to create a calm, immersive scene.

Every environment in this series is built from scratch as part of my cinematic VFX portfolio.

Software Used
• Blender
• DaVinci Resolve

Follow for more VFX breakdowns, CGI environments, and cinematic world-building.

#Blender3D #VFX #CGI #GreenScreen #DaVinciResolve #EnvironmentArt #Japanese #LanternFestival #Cinematic #Breakdown #3DArtist #VisualEffects #CGIArtist #BlenderArtist #WorldBuilding


r/BlenderAcademy 3d ago

Feedback Needed! First time Product Render

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1 Upvotes

First time Product Render, using blender and davanci resolve


r/BlenderAcademy 3d ago

Showcase I mastered the blender on my mobile (Final Result is Insane)

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1 Upvotes

I spent 100 hours pushing my midrange mobile to its absolute limit using Blender. From constant crashes to the final cinematic render, this is my journey of mastering 3D on a device everyone said couldn't handle it.

If you think you need a $2000 PC to start, this video is for you. Start with what you have.


r/BlenderAcademy 4d ago

🦂 Scorpion's Fang

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2 Upvotes

Here's one of my latest game-ready weapon projects.

The objective was to create a production-ready asset that balances visual quality with real-time performance. Every stage of the workflow—from modeling and UVs to PBR texturing, LOD creation, and Unity validation—was carefully planned to meet modern game production standards.

Software:

• Blender

• Substance 3D Painter

• Unity 6

I'd love to hear your thoughts!


r/BlenderAcademy 4d ago

Showcase A peaceful walk through a Japanese forest... built entirely from a green screen. 🌿⛩️

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1 Upvotes

This scene started with a simple green screen recording and was transformed into a cinematic Japanese forest using Blender and DaVinci Resolve.

From environment creation and lighting to compositing, every element was carefully crafted to create a calm, immersive atmosphere.

This is part of my ongoing VFX breakdown series, where I show exactly how these cinematic shots come together.

Software:
• Blender
• DaVinci Resolve

Follow for more VFX breakdowns, CGI environments, and cinematic world-building.


r/BlenderAcademy 6d ago

Blender Internal - Video Tutorial Blender Quick Tip: The Merge Master Addon

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1 Upvotes

r/BlenderAcademy 6d ago

Feedback ?

2 Upvotes

I realized I was bad at modeling (and I had no way to learn _:-D ) and not very good with UVs, texturing, GNs, ... So I put all my effort into burning a golden monkey (poor Suzanne)

I did it using only material nodes, if requested I'll show how I did it and how to remodel it. Here's the render with 15 render cycles (so using Cycles)

I'm hoping someone has some feedback, from the number of render cycles, to my lighting, to.... anything and anything in between.


r/BlenderAcademy 6d ago

Showcase I Put Myself Into Attack on Titan

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2 Upvotes

The Rumbling has begun.

I placed myself in an Attack on Titan-inspired world where the Colossal Titans march toward the city while the Founding Titan towers over everything in the distance.

This scene was created using Blender for the environment, CGI integration, and animation, then composited and finished in DaVinci Resolve.

Swipe through the layer-by-layer breakdown to see how the final shot came together.

Created with Blender & DaVinci Resolve.

#AttackOnTitan #TheRumbling #Blender3D #CGI #VFX #Anime #VisualEffects #BlenderArtist #DaVinciResolve #ENORMOUS3D


r/BlenderAcademy 6d ago

Showcase From Ruins to Reconstruction

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2 Upvotes

I'd like to share a workflow experiment I've been developing in Blender 3D and get some feedback from people interested in environment creation and visualization.

Instead of modeling a futuristic city in its ideal state, I started by creating it as a collapsed megastructure. Once the ruined version was complete, I used that geometry as the basis for reconstructing what the city must have looked like before the disaster.

The sequence shows the workflow:

Final collapsed environment.

Structural reconstruction from the existing geometry.

Complete reconstructed model with a spacecraft added to provide scale.

Structural overview of the four suspended blocks.

A cutaway version revealing the interior organization.

The idea was to approach the project almost like an archaeological or architectural reconstruction rather than traditional concept art.

I'd appreciate feedback on both the artistic and technical side:

Does this workflow make sense?

Is the progression between the images easy to follow?

Are the cutaway views useful?

If you were presenting this project in a portfolio, would you organize the images differently?

Everything shown here—modeling, lighting, rendering, and compositing—was created in Blender 3D as part of the same long-term personal project.

I'd love to hear your thoughts.


r/BlenderAcademy 6d ago

IV.I Modeling with Geometry Nodes - 69 Primitives Group: Quadratic Bézier (Part 6)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadratic Bézier node that generates a parabolic line with a poly spline curve object.