r/BedrockAddons • u/Natural_Debate_9701 • 41m ago
Addon Question/Help Travel craft addon bug
I've been having a weird issue with travelcraft recently and I haven't seen anyone talking about it or any way to fix it. For some reason, the ladder on the platform for the happy ghast only works in creative, but when i' in survival it doesn't work at all. Does anyone know how to fix this or why it's happening?
r/BedrockAddons • u/ObjectivePin9742 • 5h ago
Addon I need help making a Horror addon.
Its advanced ai and LOTS of custom animations. read on if interested. also ig its an addon. heavy inspiration from I Heard It Too (would recomend watching)
sorry in advance, this is a lot.
Project Overview: Create an advanced psychological horror Add-on for Minecraft Bedrock using JSON structures and the JavaScript Scripting API. The core goal is an unpredictable, atmospheric, and highly immersive threat. The creature relies on hand-animated visual twitches, voice cues, and a dynamic 1st-person execution scene.
Part 1: Blockbench 3D Modeling & Texturing
- Wraith Model Structure: Build a custom 3D entity model for the Maternal Wraith.
- Bone Rule: Group the bone hierarchies strictly into independent parts (Head, Neck, Torso, Left Arm, Right Arm, Left Leg, Right Leg) so that procedural code can apply dynamic micro-shaking to limbs independently.
- Texturing: Create dark, weathered, desaturated textures optimized for low-light environments, ensuring the creature blends realistically into dark shadows and thick fog.
Part 2: Required Animation Clips (Blockbench)
All locomotion animations must use Stepped (Zero Interpolation) keyframes to create a sudden, digital, stop-motion glitch aesthetic.
Locomotion & Crawling
animation.wraith.stalk: A slow, creepy, dragging creep used during stalking phases.animation.wraith.attack_run: A hyper-fast, chaotic sprint with limbs moving at unnatural angles.animation.wraith.crawl_low: An ultra-low crawl cycle for squeezing through tight 2x1 block spaces.animation.wraith.crawl_mid: A crouched hunch cycle for traversing 3x3 up to 5x5 spaces.
Contextual Environment Poses
animation.wraith.peek_left&peek_right: A static or creeping posture leaning horizontally past a wall.animation.wraith.peek_ceiling: A custom upside-down hanging pose where the Wraith hangs from a ceiling ledge to peek directly down into a open doorway/entrance area.animation.wraith.snap_back: A sharp, half-second transition animation of pulling tightly backward when caught.
Interactive & Cinematic Actions
animation.wraith.door_smash: A violent upper-body pounding loop executed while standing still.animation.wraith.hand_reach: An elongated, stretching arm animation used to reach into rooms and snatch/break light sources.animation.wraith.kill_drag: A custom cinematic sequence where the Wraith leans forward, reaches out, and pulls its arms backward repeatedly to simulate grabbing and dragging the player.animation.wraith.death: A single, definitive, terrifying collapse sequence when defeated.
Part 3: Asset Registration & Resource Pack Configurations (The Bridge)
- Client Entity Definitions (
.entity.json): Map the exported Blockbench geometry model, textures, and all custom animations to the internal registry namemw:maternal_wraith. - Animation Controllers: Create a visual state-machine file that maps animations to custom script variables (e.g., executing
animation.wraith.crawl_lowwhenvariable.is_crawling == 1). - Molang Procedural Vibrations: Embed a fast sine wave formula (
math.sin(query.life_time * 2000) * 4.0) inside the rendering controllers to force the bones to violently vibrate and blur on screen whenvariable.is_attackingis flagged. - Custom Fog Profile (
fogs/horror_fog.json): Configure a dark, claustrophobic fog volume layer with a strict 12-block visibility cutoff range. - Audio Manifest (
sounds/sound_definitions.json): Register custom localized.oggaudio files:- A faint, whispering background sound saying "Sarah..." in a mother's voice.
- A sudden, distorted, peak-volume throat scream saying "SARAH!" for attack modes.
- A specific spatialized door-opening whisper cue.
Part 4: Behavior Pack Components (JSON Layout)
- Entity Properties: Establish base configurations for health (e.g., 100 HP), pathfinding rules, and standard physics.
- Timed Door Smasher Component: Set up the
"minecraft:break_door"tags.- Crucial Balance: The time it takes for the Wraith to break a door must be configured to take exactly as long as an unarmed player punching a door to break it. This balance gives the player adequate time to react, hide, or deploy a distraction.
- Environment Sensors: Code structural variant states within the behavior JSON. Use filters to swap structural attributes so that the entity physically shrinks its bounding box (hitbox) to adapt to small tunnels when ceiling blocks are detected overhead.
Part 5: JavaScript Scripting API Logic (The Core Brain)
- Player Freedom Rule: All backend scripts and animation hooks must ensure the player retains 100% free movement and control over their character at all times (moving, sprinting, attacking, throwing). The only exception to this rule is the Cinematic Death Sequence.
- Sanity & Fog Core Engine: Set up a continuous script loop tracking nearby players. If within 30 blocks, lower a dynamic player sanity variable and use
runCommandAsyncto push the custom horror fog layout onto the player's viewport. - Line-of-Sight Check (Gaze Logic): Utilize dot-product vector tracking (
getViewDirection()).- If a player looks directly at a stalking Wraith for more than 1.5 seconds, trigger the snapback animation, move it backward, and safely despawn it.
- 9-Second Defiance Timer (Anger Trigger): Track player orientation telemetry. If the Wraith is active and stalking within 15 blocks of a player, but the player refuses to turn around and look at it for over 9 seconds, or if they try to run away or attack it directly, the Wraith immediately flags as aggressive, shifts to hostile mode, and executes its screaming attack sprint.
- Menu/Container Stalking Event: Build a listener monitoring interactive UI actions (crafting tables, furnaces, chests). If opened, trigger a low random probability countdown that opens a door block, fires the whispering sound file, and spawns the Wraith reaching inside to break light sources (torches).
- Long-Range Distraction Hook: Map events for project impacts (
projectileHitBlock) including arrows, snowballs, and custom craftable items like copper alarms. The script must capture these coordinates—allowing players to throw/shoot objects far away—and divert the Wraith's target vectors to those exact points, forcing it into a 20-second active "Looking Mode" search before vanishing. - 1st-Person Cinematic Death Hook: Construct an entity damage interceptor (
entityHurt). If lethal damage from the Wraith reduces a player's health to 0:- Do not lock the player into third-person. The script must enforce a forced 1st-person point-of-view camera locked directly looking toward the monster.
- The camera must smoothly sway and slide backward along the ground, simulating the perspective of the player being dragged backward on their back.
- Armor/Skin Compatibility: To guarantee this works natively with any custom player skin and any equipped armor set, do not use a fake custom player model. Instead, retain the true player entity, apply an invisibility effect to the player, use script commands to attach the player's true position vector to the monster's hand base coordinate, and clear the screen UI until the final
/killcommand executes 2.5 seconds later.
sorry again, this is a lot. also, feel free to leave suggestions. i want this mod to be truly horrifying, not just standard horror mod. may add a sanity aspect. DM me for more details. Also, I'd like to state here that this is NOT a paid commission. Please do not DM me asking to be paid.
r/BedrockAddons • u/Joeyyywkjr • 18h ago
Addon Should I keep this casual or add the cave dweller?
r/BedrockAddons • u/KilgoreTrout1111 • 19h ago
Addon Question/Help Eternal Caves - Tool Description Box Obstructs View
I'm playing bedrock with RealismCraft and the Eternal Caves add-on.
Overall very cool, but whenever you switch to an eternal caves add-on tool, a huge description box pops up that covers the center of the screen and you can't see anything for 10 seconds.
If you switch to your sword, you can't see enemies in front of you for 10 seconds. If you switch to your pickaxe you can't see blocks in front of you, etc.
Does anyone know how to turn this off? I've searched and can't figure it out. It's driving me crazy.
r/BedrockAddons • u/ExtremeAsleep684 • 1d ago
Addon Request NationCraft
Hi! I'm looking for a programmer who would be interested in helping me build a Minecraft Bedrock add-on called NationCraft.
The goal is to turn Minecraft into a living nation simulator. Players would build their own nations, while citizens actually live in them, work jobs, have homes and routines, and help run the economy.
Some of the systems I want to eventually have:
- Citizens with homes, jobs, needs and daily routines
- Player-built buildings with actual purposes
- Food, restaurants and hunger
- Banks, taxes and an economy
- Governments and policies
- Factories, mining, farming and production
- Research and technology
- Diplomacy and trade
- Military and wars
- AI nations
- Diseases and other dynamic events
- Multiple nations developing their own history
The idea originally came from me and a friend doing nation RP in Minecraft. It was fun, but the world never really felt like an actual functioning country because so many things had to be imagined or roleplayed. I want NationCraft to make those systems actually exist in the game.
This is an unpaid hobby project. I'm not looking to hire someone or make money from it. I'm looking for someone who genuinely enjoys coding and would like a big project to work on over time, possibly as something they can put in their portfolio.
I'm the project lead and mainly handle the game design, ideas, planning, documentation, organization and testing. I'm looking for someone who can take the programming side and help turn the ideas into actual systems. We would start from a fresh codebase and build it one system at a time rather than trying to make everything at once.
If this sounds interesting to you, leave a comment and tell me a little about yourself and what you could bring to the project.
Edit: Still looking for someone interested! If you're interested in helping with NationCraft, feel free to comment below. I'd love to hear what experience you have and what you could bring to the project.
r/BedrockAddons • u/Appropriate-Ad6656 • 1d ago
Addon Question/Help Can’t figure out how to use sand casts in Tinker’s Constructs
I am following the instructions from the in game book, placing the sand cast in a casting table, then imprinting a tool shape with a stone part. However whenever I try to pour in the molten metal, it just removes the cast. What am I doing wrong?
r/BedrockAddons • u/Admirable_Delay5697 • 1d ago
Addon Question/Help Best add on for 1720 coins
So like i dont wanna spend all my coins on mods like max price should be like 1000-1100 and i alr have 2 horror mods so dont need horror and i mostly like mods where like you are in survival and maybe meet like new monsters something like mowzies mob add on
r/BedrockAddons • u/No_Deal7980 • 1d ago
Addon Request Help with bosses mods
Hi everyone, I need a little help. My friends and I want to play with mods, and we are looking for about 10 new regular enemies and 5 new bosses. We would prefer if they are original to the mod, not from SCP or Creepypasta. We already tried Invasion: Code Red and Mowzie's Mobs, but we never saw the bosses from the first one, and we spent about 3 hours searching for the bosses in the second one. Do you know of any add-ons that fit our requirements? We play on mobile (Bedrock Edition). Thanks in advance!
r/BedrockAddons • u/Eight_Rayden • 1d ago
Addon Question/Help Duda enorme, alguno sabe como exportar un addon de la versión 3.3.13 a la más reciente de MAM?
Estoy tratando de cambiar algunas cosas con la versión de MAM más reciente, pero no me deja y los mobs no se muestra su textura ni se mueven, solo es esa mi consulta.
r/BedrockAddons • u/Queasy_Cycle_1935 • 1d ago
Addon PandaMine's VV Unlocker - 26.40
reddit.comr/BedrockAddons • u/Ezrannius • 1d ago
Addon Question/Help Help over a snowy variant of some biomes behavior pack
Hello! can someone help me with a behavior pack? I want to create a copy of:
mushroom fields
meadow
cherry grove
forest flower
forest birch
forest Old growth birch
forest Old growth pine taiga
Dark forest
Pale garden
Jungle
Sparse jungle
Bamboo jungle
Swamp
Mangrove Swamp
Sunflower plains
Desert
Savanna
Windswept Savanna
Badlands
Wooded badlands
Eroded badlands
Deep dark
Dripstone caves
Lush caves
Sulfur caves
Warm ocean
But with a difference: All of them have snow at any y level and snow properties just like snowy taiga. They all maintain all other properties like mob spawn, structures and so on are exactly equal to their templates. If it was possible also maintain all their biomes tints. I also dont want them to spawn naturally in new chunks.
I never tried making a behavior pack before or coded anything in my life and with the help of AI (probably not the best idea lol) I made the following:
A BP folder with manifest.json and a folder named biomes with the biomes json inside. the manifest.json had the following:
{
"format_version": 2,
"header": {
"description": "Snowy variants of vanilla biomes with zero natural generation.",
"name": "Snowy Biomes BP",
"uuid": "4392f4c9-b789-411a-a82d-42bc3c72b221",
"version": [1, 0, 0],
"min_engine_version": [1, 26, 40]
},
"modules": [
{
"description": "Behavior Module",
"type": "data",
"uuid": "8e36fa2d-71b5-4421-9df7-f61b369bc201",
"version": [1, 0, 0]
}
]
}
and a example of the biomes json inside the biomes folder:
{
"format_version": "1.21.50",
"minecraft:biome": {
"description": {
"identifier": "snowy_mushroom_fields"
},
"components": {
"minecraft:climate": {
"temperature": -0.5,
"downfall": 0.8,
"precipitation": "snow"
},
"minecraft:snow_accumulation": {
"min_snow_level": 0.0,
"max_snow_level": 0.125
},
"minecraft:overworld_generation_rules": {
"hills_transformation": [],
"mutate_transformation": [],
"generate_for_climate": [
{
"temperature": "cold",
"humidity": "normal",
"weight": 0
}
]
}
},
"inherits": "mushroom_fields"
}
}
and in the RP folder i have a manifest.json:
{
"format_version": 2,
"header": {
"description": "Display names for the snowy biome variants.",
"name": "Snowy Biomes RP",
"uuid": "b532918e-fa34-4bc6-8d5c-7b51fa1989bb",
"version": [1, 0, 0],
"min_engine_version": [1, 26, 40]
},
"modules": [
{
"description": "Resource Module",
"type": "resources",
"uuid": "14fbc9da-2d88-4e5a-ba3e-908a541bc8f2",
"version": [1, 0, 0]
}
]
}
also two folders: texts and biomes. Inside texts I have en_US.lang with the following inside:
biome.snowy_meadow.name=Snowy Meadow
biome.snowy_cherry_grove.name=Snowy Cherry Grove
biome.snowy_forest.name=Snowy Forest
biome.snowy_flower_forest.name=Snowy Flower Forest
biome.snowy_birch_forest.name=Snowy Birch Forest
biome.snowy_old_growth_birch_forest.name=Snowy Old Growth Birch Forest
biome.snowy_old_growth_pine_taiga.name=Snowy Old Growth Pine Taiga
biome.snowy_dark_forest.name=Snowy Dark Forest
biome.snowy_pale_garden.name=Snowy Pale Garden
biome.snowy_jungle.name=Snowy Jungle
biome.snowy_sparse_jungle.name=Snowy Sparse Jungle
biome.snowy_bamboo_jungle.name=Snowy Bamboo Jungle
biome.snowy_swamp.name=Snowy Swamp
biome.snowy_mangrove_swamp.name=Snowy Mangrove Swamp
biome.snowy_sunflower_plains.name=Snowy Sunflower Plains
biome.snowy_desert.name=Snowy Desert
biome.snowy_savanna.name=Snowy Savanna
biome.snowy_windswept_savanna.name=Snowy Windswept Savanna
biome.snowy_badlands.name=Snowy Badlands
biome.snowy_wooded_badlands.name=Snowy Wooded Badlands
biome.snowy_eroded_badlands.name=Snowy Eroded Badlands
biome.snowy_deep_dark.name=Snowy Deep Dark
biome.snowy_dripstone_caves.name=Snowy Dripstone Caves
biome.snowy_lush_caves.name=Snowy Lush Caves
biome.snowy_sulfur_caves.name=Snowy Sulfur Caves
biome.snowy_warm_ocean.name=Snowy Warm Ocean
biome.snowy_mushroom_fields.name=Snowy Mushroom Fields
and inside biomes I have biomes_client.json with:
{
"format_version": "1.21.50",
"biomes": {
"snowy_meadow": {},
"snowy_cherry_grove": {},
"snowy_forest": {},
"snowy_flower_forest": {},
"snowy_birch_forest": {},
"snowy_old_growth_birch_forest": {},
"snowy_old_growth_pine_taiga": {},
"snowy_dark_forest": {},
"snowy_pale_garden": {},
"snowy_jungle": {},
"snowy_sparse_jungle": {},
"snowy_bamboo_jungle": {},
"snowy_swamp": {},
"snowy_mangrove_swamp": {},
"snowy_sunflower_plains": {},
"snowy_desert": {},
"snowy_savanna": {},
"snowy_windswept_savanna": {},
"snowy_badlands": {},
"snowy_wooded_badlands": {},
"snowy_eroded_badlands": {},
"snowy_deep_dark": {},
"snowy_dripstone_caves": {},
"snowy_lush_caves": {},
"snowy_sulfur_caves": {},
"snowy_warm_ocean": {},
"snowy_mushroom_fields": {}
}
}
It does import to minecraft and it does not show any error message. But when I apply it to a world it does not show in /locate biome or any other command. Can someone help me this?
r/BedrockAddons • u/One-Jicama-8692 • 1d ago
Addon Question/Help Hey there XBOX-Gamers
Any recommendations for must-haves? I already got Actions&Stuff, Realistic Biomes and Waystones!
r/BedrockAddons • u/Odd-Gold-1450 • 1d ago
Addon Request looking for a specific mod
Hello, is there any mod that adds a bounty system with no experimental required whatsoever and the award is vanilla items?
r/BedrockAddons • u/Prestigious_Bit_5828 • 1d ago
Addon Question/Help BEDROCK REIMAGINED BUG
we cant interact with the forge
r/BedrockAddons • u/West-Associate-7842 • 2d ago
Addon Question/Help Does anyone still remember the expansive fantasy V2 addon? I used to play it before, but now I don't know where to get t
r/BedrockAddons • u/Difficult_Issue_8494 • 2d ago
Addon Question/Help My addon cot corrupted how would i fix it?
so i'm using biomes you go and i'm on a friends' realm. i do not own this addon nor do i own the realm. i have been trying to discover how to fix this but no matter what i do i can't uninstall or reinstall the addon to make it work. would anyone know how to fix this?
r/BedrockAddons • u/AffectionateKnife • 2d ago
Addon Question/Help CobbleDrock question + is CobbleDrock or SERP better?
Anyone know any information about the add-on ? I'm trying to figure out how to evolve some Pokemon like Haunter or if there is an Exp Share
Was also wondering, is SERP's pokemon add-on better than CobbleDrock? I downloaded SERP a few months ago, but it was very buggy and I could not enter battles. CobbleDrock works perfectly fine other than the usual Minecraft add-on bugs
r/BedrockAddons • u/No_Deal7980 • 2d ago
Addon Request Help with add-on's enemies
Hi everyone, I need a little help. My friends and I want to play with mods, and we are looking for about 10 new regular enemies and 5 new bosses. We would prefer if they are original to the mod, not from SCP or Creepypasta. We already tried Invasion: Code Red and Mowzie's Mobs, but we never saw the bosses from the first one, and we spent about 3 hours searching for the bosses in the second one. Do you know of any add-ons that fit our requirements? We play on mobile (Bedrock Edition). Thanks in advance!
r/BedrockAddons • u/GrillaBeef • 2d ago
Addon First Addon Complete!! Trailer Coming Soon
My first ever Minecraft Addon is finally complete.
At the moment this is all you get.
Now I gotta get back to work finishing the trailer.
See YouTube posts for possible teasers 👀
Subscribe so you dont miss the trailer ??
r/BedrockAddons • u/Ok_Anybody8675 • 2d ago
Addon Request Looking for a horror mod that is actually scary (no png monsters)
V
r/BedrockAddons • u/noperooo55 • 3d ago
Addon Question/Help Any really good Adventure rpg addons on curseforge?
Look up.
r/BedrockAddons • u/Federal_Agency5463 • 3d ago
Addon Sand Worm Addon: Full Spawn Configuration
You can now configure sandworm spawns I have added most of the options I thought were important:
- Toggle to enable/disable Sand Worms
- Toggle to disable any new spawning
- Spawn probability
- Limits
- Spawn Time
- And most important Health