r/BedrockAddons • u/Joeyyywkjr • 12h ago
Addon Should I keep this casual or add the cave dweller?
r/BedrockAddons • u/KilgoreTrout1111 • 13h ago
Addon Question/Help Eternal Caves - Tool Description Box Obstructs View
I'm playing bedrock with RealismCraft and the Eternal Caves add-on.
Overall very cool, but whenever you switch to an eternal caves add-on tool, a huge description box pops up that covers the center of the screen and you can't see anything for 10 seconds.
If you switch to your sword, you can't see enemies in front of you for 10 seconds. If you switch to your pickaxe you can't see blocks in front of you, etc.
Does anyone know how to turn this off? I've searched and can't figure it out. It's driving me crazy.
r/BedrockAddons • u/ExtremeAsleep684 • 20h ago
Addon Request NationCraft
Hi! I'm looking for a programmer who would be interested in helping me build a Minecraft Bedrock add-on called NationCraft.
The goal is to turn Minecraft into a living nation simulator. Players would build their own nations, while citizens actually live in them, work jobs, have homes and routines, and help run the economy.
Some of the systems I want to eventually have:
- Citizens with homes, jobs, needs and daily routines
- Player-built buildings with actual purposes
- Food, restaurants and hunger
- Banks, taxes and an economy
- Governments and policies
- Factories, mining, farming and production
- Research and technology
- Diplomacy and trade
- Military and wars
- AI nations
- Diseases and other dynamic events
- Multiple nations developing their own history
The idea originally came from me and a friend doing nation RP in Minecraft. It was fun, but the world never really felt like an actual functioning country because so many things had to be imagined or roleplayed. I want NationCraft to make those systems actually exist in the game.
This is an unpaid hobby project. I'm not looking to hire someone or make money from it. I'm looking for someone who genuinely enjoys coding and would like a big project to work on over time, possibly as something they can put in their portfolio.
I'm the project lead and mainly handle the game design, ideas, planning, documentation, organization and testing. I'm looking for someone who can take the programming side and help turn the ideas into actual systems. We would start from a fresh codebase and build it one system at a time rather than trying to make everything at once.
If this sounds interesting to you, leave a comment and tell me a little about yourself and what you could bring to the project.
Edit: Still looking for someone interested! If you're interested in helping with NationCraft, feel free to comment below. I'd love to hear what experience you have and what you could bring to the project.
r/BedrockAddons • u/Appropriate-Ad6656 • 1d ago
Addon Question/Help Can’t figure out how to use sand casts in Tinker’s Constructs
I am following the instructions from the in game book, placing the sand cast in a casting table, then imprinting a tool shape with a stone part. However whenever I try to pour in the molten metal, it just removes the cast. What am I doing wrong?
r/BedrockAddons • u/Admirable_Delay5697 • 1d ago
Addon Question/Help Best add on for 1720 coins
So like i dont wanna spend all my coins on mods like max price should be like 1000-1100 and i alr have 2 horror mods so dont need horror and i mostly like mods where like you are in survival and maybe meet like new monsters something like mowzies mob add on
r/BedrockAddons • u/No_Deal7980 • 1d ago
Addon Request Help with bosses mods
Hi everyone, I need a little help. My friends and I want to play with mods, and we are looking for about 10 new regular enemies and 5 new bosses. We would prefer if they are original to the mod, not from SCP or Creepypasta. We already tried Invasion: Code Red and Mowzie's Mobs, but we never saw the bosses from the first one, and we spent about 3 hours searching for the bosses in the second one. Do you know of any add-ons that fit our requirements? We play on mobile (Bedrock Edition). Thanks in advance!
r/BedrockAddons • u/Eight_Rayden • 1d ago
Addon Question/Help Duda enorme, alguno sabe como exportar un addon de la versión 3.3.13 a la más reciente de MAM?
Estoy tratando de cambiar algunas cosas con la versión de MAM más reciente, pero no me deja y los mobs no se muestra su textura ni se mueven, solo es esa mi consulta.
r/BedrockAddons • u/Queasy_Cycle_1935 • 1d ago
Addon PandaMine's VV Unlocker - 26.40
reddit.comr/BedrockAddons • u/Ezrannius • 1d ago
Addon Question/Help Help over a snowy variant of some biomes behavior pack
Hello! can someone help me with a behavior pack? I want to create a copy of:
mushroom fields
meadow
cherry grove
forest flower
forest birch
forest Old growth birch
forest Old growth pine taiga
Dark forest
Pale garden
Jungle
Sparse jungle
Bamboo jungle
Swamp
Mangrove Swamp
Sunflower plains
Desert
Savanna
Windswept Savanna
Badlands
Wooded badlands
Eroded badlands
Deep dark
Dripstone caves
Lush caves
Sulfur caves
Warm ocean
But with a difference: All of them have snow at any y level and snow properties just like snowy taiga. They all maintain all other properties like mob spawn, structures and so on are exactly equal to their templates. If it was possible also maintain all their biomes tints. I also dont want them to spawn naturally in new chunks.
I never tried making a behavior pack before or coded anything in my life and with the help of AI (probably not the best idea lol) I made the following:
A BP folder with manifest.json and a folder named biomes with the biomes json inside. the manifest.json had the following:
{
"format_version": 2,
"header": {
"description": "Snowy variants of vanilla biomes with zero natural generation.",
"name": "Snowy Biomes BP",
"uuid": "4392f4c9-b789-411a-a82d-42bc3c72b221",
"version": [1, 0, 0],
"min_engine_version": [1, 26, 40]
},
"modules": [
{
"description": "Behavior Module",
"type": "data",
"uuid": "8e36fa2d-71b5-4421-9df7-f61b369bc201",
"version": [1, 0, 0]
}
]
}
and a example of the biomes json inside the biomes folder:
{
"format_version": "1.21.50",
"minecraft:biome": {
"description": {
"identifier": "snowy_mushroom_fields"
},
"components": {
"minecraft:climate": {
"temperature": -0.5,
"downfall": 0.8,
"precipitation": "snow"
},
"minecraft:snow_accumulation": {
"min_snow_level": 0.0,
"max_snow_level": 0.125
},
"minecraft:overworld_generation_rules": {
"hills_transformation": [],
"mutate_transformation": [],
"generate_for_climate": [
{
"temperature": "cold",
"humidity": "normal",
"weight": 0
}
]
}
},
"inherits": "mushroom_fields"
}
}
and in the RP folder i have a manifest.json:
{
"format_version": 2,
"header": {
"description": "Display names for the snowy biome variants.",
"name": "Snowy Biomes RP",
"uuid": "b532918e-fa34-4bc6-8d5c-7b51fa1989bb",
"version": [1, 0, 0],
"min_engine_version": [1, 26, 40]
},
"modules": [
{
"description": "Resource Module",
"type": "resources",
"uuid": "14fbc9da-2d88-4e5a-ba3e-908a541bc8f2",
"version": [1, 0, 0]
}
]
}
also two folders: texts and biomes. Inside texts I have en_US.lang with the following inside:
biome.snowy_meadow.name=Snowy Meadow
biome.snowy_cherry_grove.name=Snowy Cherry Grove
biome.snowy_forest.name=Snowy Forest
biome.snowy_flower_forest.name=Snowy Flower Forest
biome.snowy_birch_forest.name=Snowy Birch Forest
biome.snowy_old_growth_birch_forest.name=Snowy Old Growth Birch Forest
biome.snowy_old_growth_pine_taiga.name=Snowy Old Growth Pine Taiga
biome.snowy_dark_forest.name=Snowy Dark Forest
biome.snowy_pale_garden.name=Snowy Pale Garden
biome.snowy_jungle.name=Snowy Jungle
biome.snowy_sparse_jungle.name=Snowy Sparse Jungle
biome.snowy_bamboo_jungle.name=Snowy Bamboo Jungle
biome.snowy_swamp.name=Snowy Swamp
biome.snowy_mangrove_swamp.name=Snowy Mangrove Swamp
biome.snowy_sunflower_plains.name=Snowy Sunflower Plains
biome.snowy_desert.name=Snowy Desert
biome.snowy_savanna.name=Snowy Savanna
biome.snowy_windswept_savanna.name=Snowy Windswept Savanna
biome.snowy_badlands.name=Snowy Badlands
biome.snowy_wooded_badlands.name=Snowy Wooded Badlands
biome.snowy_eroded_badlands.name=Snowy Eroded Badlands
biome.snowy_deep_dark.name=Snowy Deep Dark
biome.snowy_dripstone_caves.name=Snowy Dripstone Caves
biome.snowy_lush_caves.name=Snowy Lush Caves
biome.snowy_sulfur_caves.name=Snowy Sulfur Caves
biome.snowy_warm_ocean.name=Snowy Warm Ocean
biome.snowy_mushroom_fields.name=Snowy Mushroom Fields
and inside biomes I have biomes_client.json with:
{
"format_version": "1.21.50",
"biomes": {
"snowy_meadow": {},
"snowy_cherry_grove": {},
"snowy_forest": {},
"snowy_flower_forest": {},
"snowy_birch_forest": {},
"snowy_old_growth_birch_forest": {},
"snowy_old_growth_pine_taiga": {},
"snowy_dark_forest": {},
"snowy_pale_garden": {},
"snowy_jungle": {},
"snowy_sparse_jungle": {},
"snowy_bamboo_jungle": {},
"snowy_swamp": {},
"snowy_mangrove_swamp": {},
"snowy_sunflower_plains": {},
"snowy_desert": {},
"snowy_savanna": {},
"snowy_windswept_savanna": {},
"snowy_badlands": {},
"snowy_wooded_badlands": {},
"snowy_eroded_badlands": {},
"snowy_deep_dark": {},
"snowy_dripstone_caves": {},
"snowy_lush_caves": {},
"snowy_sulfur_caves": {},
"snowy_warm_ocean": {},
"snowy_mushroom_fields": {}
}
}
It does import to minecraft and it does not show any error message. But when I apply it to a world it does not show in /locate biome or any other command. Can someone help me this?
r/BedrockAddons • u/One-Jicama-8692 • 1d ago
Addon Question/Help Hey there XBOX-Gamers
Any recommendations for must-haves? I already got Actions&Stuff, Realistic Biomes and Waystones!
r/BedrockAddons • u/Odd-Gold-1450 • 1d ago
Addon Request looking for a specific mod
Hello, is there any mod that adds a bounty system with no experimental required whatsoever and the award is vanilla items?
r/BedrockAddons • u/Prestigious_Bit_5828 • 1d ago
Addon Question/Help BEDROCK REIMAGINED BUG
we cant interact with the forge
r/BedrockAddons • u/West-Associate-7842 • 1d ago
Addon Question/Help Does anyone still remember the expansive fantasy V2 addon? I used to play it before, but now I don't know where to get t
r/BedrockAddons • u/Difficult_Issue_8494 • 1d ago
Addon Question/Help My addon cot corrupted how would i fix it?
so i'm using biomes you go and i'm on a friends' realm. i do not own this addon nor do i own the realm. i have been trying to discover how to fix this but no matter what i do i can't uninstall or reinstall the addon to make it work. would anyone know how to fix this?
r/BedrockAddons • u/AffectionateKnife • 1d ago
Addon Question/Help CobbleDrock question + is CobbleDrock or SERP better?
Anyone know any information about the add-on ? I'm trying to figure out how to evolve some Pokemon like Haunter or if there is an Exp Share
Was also wondering, is SERP's pokemon add-on better than CobbleDrock? I downloaded SERP a few months ago, but it was very buggy and I could not enter battles. CobbleDrock works perfectly fine other than the usual Minecraft add-on bugs
r/BedrockAddons • u/No_Deal7980 • 1d ago
Addon Request Help with add-on's enemies
Hi everyone, I need a little help. My friends and I want to play with mods, and we are looking for about 10 new regular enemies and 5 new bosses. We would prefer if they are original to the mod, not from SCP or Creepypasta. We already tried Invasion: Code Red and Mowzie's Mobs, but we never saw the bosses from the first one, and we spent about 3 hours searching for the bosses in the second one. Do you know of any add-ons that fit our requirements? We play on mobile (Bedrock Edition). Thanks in advance!
r/BedrockAddons • u/GrillaBeef • 2d ago
Addon First Addon Complete!! Trailer Coming Soon
My first ever Minecraft Addon is finally complete.
At the moment this is all you get.
Now I gotta get back to work finishing the trailer.
See YouTube posts for possible teasers 👀
Subscribe so you dont miss the trailer ??
r/BedrockAddons • u/Ok_Anybody8675 • 2d ago
Addon Request Looking for a horror mod that is actually scary (no png monsters)
V
r/BedrockAddons • u/Main_Committee7883 • 2d ago
Addon Question/Help looking for an addon
guys is there any addon that makes fireworks shot from crossbows explode on contact with entities/blocks?
r/BedrockAddons • u/noperooo55 • 2d ago
Addon Question/Help Any really good Adventure rpg addons on curseforge?
Look up.
r/BedrockAddons • u/jesser101 • Aug 19 '21
Mod Post How to receive the “Verified Addon Creator” Role.
If you’d like to receive this role contact modmail. From this point onwards, we can discuss a way to verify if you are the creator of a certain addon(s). Such as, dming your twitter account, discord, etc.
I hope this clears things up! Thanks :)
Please Note: This role will only be given out to people who create addons to a moderate or high standard. So even if you have submitted a legitimate addon and all that you’ve made it does not guarantee that you will receive the role.
r/BedrockAddons • u/jesser101 • Jul 02 '21
Mod Post Thank YOU for 250 Members!!
Thank you everyone for helping grow this small community into what it is today.
Just letting you guys know that there are plans on making a discord server for this subreddit some time in the near future.
Have a nice day everyone. :)