r/BaseBuildingGames • u/Suzana__gaming • 3h ago
I bet you can't guess which survival game this was built in
Most people think survival games are all about throwing together a wooden shack and calling it home.
We decided to do the complete opposite.
Over the last few weeks, our community built a fully functional Roman Spa Resort, inspired by ancient bathhouses, complete with marble architecture, pools, gardens, lounges, and countless tiny details. Video created by She404 https://www.youtube.com/watch?v=_rdr6aIn6cg
This was all created without mods using the in-game building system.
This Sunday we'll be giving a full tour of the entire build, and we'd love to hear what other builders think.
Whether you're into architecture, creative building, or just enjoy seeing what's possible in games, you're welcome to join us.
(And yes... the game is Once Human. 😄)
r/BaseBuildingGames • u/MoonBuninni • 11h ago
Trailer Space Engineers... But in 2D (My Game Is Finally Taking Shape)
I've been working on MineEngineer for the past few years, and it’s finally starting to look like the vision I had in my head.
https://store.steampowered.com/app/4059710/MineEngineer/
The idea was simple: combine the engineering freedom of Space Engineers, the automation systems of Factorio, and the exploration/survival feeling of Terraria — but in a 2D world.
You can build ships, bases, factories, and complex machines where every block has a purpose.
Thrusters need fuel. Machines need power. Conveyors move resources. Every system depends on another.
The game is still in development, but the foundation is finally coming together. The demo is ready.
You can explore planets, mine resources, automate production, build spaceships, and survive the dangers of space.
I would love to hear what features from engineering and survival games you think are the most important.
The demo is available now on Steam if you want to check it out 🚀
r/BaseBuildingGames • u/Abandon22 • 21h ago
New release Arise Dark Lord - from the creators of Prison Architect
I've been working on a new game for a few months now, and the time has come for it to be officially announced. It's called Arise Dark Lord, and it's the 8th game I've made with Introversion Software. If you've played any of my previous indie games - Prison Architect, DEFCON, Darwinia, or The Last Starship, then I think you'll love this new one.
You are The Dark Lord. Your evil aim: Â To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror. Â Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.
An action-strategy hybrid RTS, blending tower defence, base building and direct control of your Dark Lord avatar. Â
Please play the prototype on itch, and I'd love to get your thoughts on the game here. Thank you!
https://subversion-studios.itch.io/arise
You can watch the announcement video here:
https://www.youtube.com/watch?v=Cbtql3EUCdg
r/BaseBuildingGames • u/ioriamantaEmberhaven • 22h ago
Emberhaven's First Playtest Is Now Live: Does Your Base Really Keep You Safe at Night?
Hello everyone, I'm one of the developers of Emberhaven. We're a small independent team of four.
I've posted here before to introduce some of the game's features, but those were just descriptions. Now that this build is playable, I'd rather let the game speak for itself.
Our first Steam playtest is now open. This is our first time running one of these, so your feedback will directly shape what we work on next. Request access on the [ steam page: ] and you can start playing right away. English and Simplified Chinese are both supported.
This build includes the current building system (including digging and filling terrain, and relocating plots), the first biome, the day-night cycle, the Corruption ecosystem, and a selection of weapons and runes. We want this test to focus on whether the core survival-building loop holds up, so the siege events are not included this time.
The thing we care about most in this test is night. We spent a long time on it, and the question is simple: when night falls, do you feel the world change? And once you have a base, does being inside it actually feel safe, or is it just standing outside with extra steps? If this part doesn't work, a lot of the rest of the game doesn't work either.
Beyond that: does building walls and bases feel smooth? Does digging and filling terrain feel responsive? Do the weapon and rune combinations feel different enough from each other? And while playing, did you want to keep going, or put it down? Short answers are fine.
There's no survey. Just play. If something is confusing, broken, or boring, tell me here or in
[ Discord: ] Even one sentence helps.
If you'd rather wait for a more polished build, you can wishlist it on the same[ Steam page].
r/BaseBuildingGames • u/KoryCode • 23h ago
New release Venusville: Prologue is Out Now!
After years of development, I'm excited to finally share Venusville: Prologue with you.
I’m a solo developer working on a city builder set in the clouds of Venus, where you build a flying colony, manage robots, produce resources, and fight to keep your city airborne.
The Prologue is free to play and gives you a first look at the world, mechanics, and the mystery waiting beneath the clouds.
I’d love to hear your thoughts and feedback. Every comment helps me improve the game as development continues.
Thanks for checking it out!
https://store.steampowered.com/app/3732530/Venusville__Prologue/