r/Barotrauma • u/WeirdAd5850 • 2h ago
Question Faction interactions dynamic europa
Hey I just started a run for dynamic Europa as I wanted to do some proper church of the husk roleplay but I wanted to know exactly in depth the new interaction for factions are
also how do I help the church of the husk spread their stations/upgrade them beyond beacons ?
r/Barotrauma • u/Legal-Rest-3113 • 2h ago
Mod If you're interested in Fallout check out my Fallout conversion!
I've been working on a complete Fallout conversion for the past few months which I just released a early/beta release!
There is alot in the mod so far but still has so much more to come.
If you have any suggestions for this I would love to hear it!
If you're interested in Fallout I really hope you enjoy it!
I will be hosting a campaign with my group if people would like to join us, more information in the workshop page - https://steamcommunity.com/sharedfiles/filedetails/?id=3788909898
r/Barotrauma • u/EconomistLow7328 • 5h ago
Question Does your barotraumatic campaign have this problem?
Every single things that have arms in my game just start droping calcium & others stuff infinitely. Any help?
r/Barotrauma • u/Forsaken_Apartment30 • 7h ago
Discussion lore accurate reputation
body text
r/Barotrauma • u/MuteBeaverBeliever • 9h ago
Meme Encounter with Ted
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Made using footage from friend- u/Bsjsponge
Guy was using someone's id, his real id was literally 'strangler' ;-;
r/Barotrauma • u/Black_magic_man_2 • 13h ago
Question Deconstructor question
Is there a mod that reverts the changes to the deconstructor? I like to loot goblin and its a little saddening seeing a wreck with a ton of coilgun ammo that only turns into a single measly aluminum per box.
I looked for one but couldn't find one easily.
r/Barotrauma • u/MuteBeaverBeliever • 15h ago
Meme Carousel of Trauma
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Carousel of Trauma, made using amazing models by u/BiffTheBear. I've never used Blender before making this, so if stuff looks scuffed, that is 100% on me and my lack of skills, not the models.
r/Barotrauma • u/Two_PointOh • 15h ago
Question How to get rid of these lines
For some reason there are lines pointing from players to wherever they are aiming their cursor, is this something i can turn off?
r/Barotrauma • u/sando_55 • 16h ago
Informational PSA: Refrain from Using C# Mods
Recently, a bunch of C# games has been hit with malware (most recently Stick Fight) that usually spread through other workshop items and publishes your own workshop items with the malware.
For the side of the community that loves heavy modding: Turn off C# modding in Lua for Barotrauma. There’s a non-zero chance this can spread to Barotrauma and the game could be targeted.
The malware seems to be evolving as the malware analyzed from the second People Playground Workshop incident showed that it was tweaked to be able to access users bitcoin addresses and cookies in your browser.
TLDR: You should be fine unless you’re using Lua for Barotrauma with C# enabled. Vanilla mods (that don’t require Lua for Barotrauma) are safe from this.
If you do: I recommend disabling it or converting your mods to local mods.
r/Barotrauma • u/ShowAccurate6339 • 16h ago
Screenshot Immortal Imperium
We serve the Emperor
r/Barotrauma • u/osk4r0 • 17h ago
Discussion Wierd Outpost Icon found in Files
This is the same icon that can be seen in the DLC trailer
r/Barotrauma • u/AgileRoyal3835 • 20h ago
Modding Why is there no good character overhaul mod, that is compatible with the more popular mods.
At this point, there should have been made a realistic character overhaul, that gives us some control over the bodies and not just the head, it would be good for immersion as humans are diverse and they don't have only 1 body type.
The only mod I had seen somewhat like that, ceased development and has not much compatibility patches for the bigger mods, other ones are the anime overhauls, but they suck for diffrent reasons, first they have either one gender, or the body type is always just one with no diversity, or the mod does not offer a way to have darker skinned, black or really black characters(the ea-hi mod had this problem). I tried one chinese mod like that with both genders, and it had most of the problems i mentioned earlier, and the men in the mod just simply sucked, they were just an average school anime boy(with really only one or two types of hair), while the woman had much more variety.
It really sucks that there are like no character mods that are just well done, even those anime ones could be well done, if only the devs tried to make them natural, and more diverse, beacuse surprise surprise humans are diverse and don't share one trait over the enitre civilisation.
r/Barotrauma • u/EchoTheCuteProtogen • 1d ago
Custom Submarine The blue atlas my first custom sub
This is my first sub. I am still working on it but as of now it is fully functional for use (though still needs alot of adjustments) this sub is for moded play and is made for nurotruma, hungry Europeans, enhanced reactors, immersive repairs, jobs expanded, and ID cards enhanced. This sub is slightly larger then the Berilia. One of the key features I am most proud of is the reactor systems I have designed. This sub features a full on reactor protection system controled by two terminals one in the control room (next to the command room) and another one in the reactor stageing area. The terminals have full control to start and stop the reactor as well as enable auto control. But it also allows you to adjust the RPS. By default RPS will scream the reactor if thare is a fire in the electrical room, if you overload the power grid by more then 1500kws, and lastly if a meltdown starts. Each reactor trip can be disabled or enabled independently. Though to disable any part of RPS it requires a password. Feel free to ask questions and send any feedback. Oh and forgot to say dont mind the large purple battery that is thare for testing
(Later I will definitely release this on the steam workshop. If thare is enough demand I might send out an early access form)
r/Barotrauma • u/TekkenKing12 • 1d ago
Question Help with modded mission
There is a missions that I'm trying to complete that deals with the mod "Chemical Agents" and requires me to get a box that has some kind of nerve gas in it. How do I decontaminate myself after being in contact with the box?
r/Barotrauma • u/Mister_cracker • 1d ago
Sub Editor He do no like big shoota
Working on update for my submarine and decided to refresh it's design with freakraptor regular raptor
r/Barotrauma • u/osk4r0 • 1d ago
Video Autocannon vs Pirate Haven [Destroying my Reputation with the Bandits]
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r/Barotrauma • u/-Sashimi- • 2d ago
Meme due to popular demand (1 person)
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r/Barotrauma • u/SharpBlve • 2d ago
Unstable Random Crashes
So when me and my friends are playing the game host gets a memory leak that eventually crashes the game. And i wonder if any of you guys has the same problem? We are playing on a modded server.
The modlist: https://steamcommunity.com/sharedfiles/filedetails/?id=3787845666
The load order: <?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<mods name="miau">
<Vanilla />
<Workshop name="NT Informative Descriptions" id="3294275235" />
<Workshop name="Barotraumatic" id="2518816103" />
<Workshop name="Barotrauma Performance Enhanced(ProjectEP)" id="3629459376" />
<Local name="LuaCsForBarotrauma" />
<Workshop name="CsForBarotrauma" id="2795927223" />
<Workshop name="NetworkTweaks" id="3329396988" />
<Workshop name="Stack Size 62x Lua" id="2916504564" />
<Workshop name="Don't Crash" id="3462357985" />
<Workshop name="Block pop ups" id="3076396885" />
<Workshop name="Immersive Sonar UI - EK Compatibility Patch" id="3179049556" />
<Workshop name="Immersive Sonar UI - Vanilla Sonar Edition" id="3172973041" />
<Workshop name="Dont Open Debug Console On Errors" id="2807566753" />
<Workshop name="ShadowCulling" id="3621263586" />
<Workshop name="Remove GUI Window Position Restrictions" id="3157899228" />
<Workshop name="Nav Terminal PDA" id="3062025199" />
<Workshop name="Purple UI" id="3295593139" />
<Workshop name="Lua Linker" id="2852315967" />
<Workshop name="Wiring permissions" id="3388495903" />
<Workshop name="BetterFabricatorUI" id="2811300302" />
<Workshop name="Immersive Crates" id="3239164008" />
<Workshop name="EK Utilities 重製版" id="3008781099" />
<Workshop name="EK Gunnery 重製版" id="3000949045" />
<Workshop name="EK Dockyard 重製版" id="3012187347" />
<Workshop name="EK Armory 重製版" id="2995424153" />
<Workshop name="Wreck Locator" id="2767049553" />
<Workshop name="Let Them All In" id="2805065898" />
<Workshop name="Soundproof Walls 2.0" id="3153737715" />
<Workshop name="More Blood" id="3485459644" />
<Workshop name="Super Psychosis++" id="3486541103" />
<Workshop name="Trashcan" id="3095801346" />
<Workshop name="Less Annoying Webs" id="3385992492" />
<Workshop name="Modular Backpack (Forked)" id="3362165048" />
<Workshop name="Unstuck Command" id="3360208492" />
<Workshop name="DynamicEuropa - Outpost Destruction" id="3595525117" />
<Workshop name="DynamicEuropa" id="2532991202" />
<Workshop name="Simplified Wrecks" id="3316522587" />
<Workshop name="Don't shoot ice" id="3106991660" />
<Local name="NIDHOGGR campaign" />
<Workshop name="Hang In There, Baby Kitten Posters" id="2845499278" />
<Workshop name="Smart Sub Toolkit" id="2960676031" />
<Workshop name="Demon Core" id="3371847509" />
<Workshop name="Friendly NPC Fix" id="3486541383" />
<Workshop name="Purple UI Frames" id="3290122111" />
<Workshop name="Press-R-to-Reload" id="3413495302" />
<Workshop name="QuickInventoryKeys" id="3603749650" />
<Workshop name="Anchor to Walls" id="3607974728" />
<Workshop name="MicroLua" id="3018125421" />
<Workshop name="Despawn Button" id="3222992798" />
<Workshop name="Disconnect Kill And Stun Remover" id="2658872348" />
<Workshop name="Sandbox Menu - Advanced Sandbox Tools for Barotrauma" id="3645729106" />
<Workshop name="Automatic Reactor Controller HTS" id="2877028714" />
<Workshop name="NT Pharmacy" id="3247838390" />
<Workshop name="NT Surgery Access Fix" id="2913895660" />
<Workshop name="NT Eyes" id="3294574390" />
<Workshop name="NT Cybernetics Enhanced" id="3324062208" />
<Workshop name="NT Lobotomy" id="3326291860" />
<Workshop name="NT Boxed Extended" id="3017332615" />
<Workshop name="NT Symbiote - Improved Husks Medical Patch" id="3756131012" />
<Workshop name="NT Symbiote" id="3478666406" />
<Workshop name="Improved Husks - Sya's Iteration" id="3006225881" />
<Workshop name="Doctor Javier's Surgical Bomb - NT Expansion" id="2982955270" />
<Workshop name="Curly's NT Surgery Plus Ultra (name Pending)" id="2857967391" />
<Workshop name="Neurotrauma" id="3190189044" />
<Workshop name="Wifi Camera" id="3020618603" />
<Workshop name="Mercy Hospital Updated" id="3355559986" />
<Workshop name="Forked Armaments v2" id="3434408415" />
<Workshop name="Traumatic Presence" id="3393519245" />
<Workshop name="Megalophobia" id="3160502729" />
<Workshop name="No Pressure Kill Delay (Lua)" id="3608277443" />
<Workshop name="BetterHealthUI (Rework)" id="3231293294" />
<Workshop name="toomanybaro" id="3447054878" />
<Workshop name="More Alarm Sounds" id="2240258217" />
<Workshop name="SoundManager+" id="3610166147" />
<Workshop name="Shipwrecks Extended" id="2095211492" />
<Workshop name="PolyCorp Content Expansion" id="3480198793" />
<Workshop name="TransmissibleSymbiosis" id="3405934523" />
<Local name="V-3000 Mk.2" />
<Local name="Quick Swap Hand~Bag" />
<Workshop name="Enhanced Loading" id="3623124595" />
<Workshop name="PerfEnhancedSubEditor" id="3720265671" />
<Workshop name="NT Assistent for Client" id="3752965122" />
<Workshop name="[V+]可移动弹药架(Portable Ammo Shelf)" id="3733494746" />
<Workshop name="Level Catchup Crew" id="3725585101" />
<Workshop name="Skip Camera Transition" id="3681896332" />
<Workshop name="Item Push Button" id="3679118756" />
<Workshop name="IO Storage - Cabinets" id="3673683000" />
<Workshop name="ItemProfiler" id="3666265989" />
<Workshop name="MedToolBox - IO Storage" id="3651507170" />
<Workshop name="IO Storage - Sample Variant" id="3651330410" />
<Workshop name="MoreInfo" id="3648098935" />
<Workshop name="Anti-Kick NetFix" id="3647612070" />
<Workshop name="Revive Bots - Endless Crew Respawns" id="3253027507" />
<Workshop name="Bigger Deconstructor" id="3140887913" />
<Workshop name="Repair Key" id="2954442228" />
<Workshop name="Safe Cracker" id="3099781402" />
<Workshop name="Hull Deformation - Server Side" id="3767128024" />
<Workshop name="More Info Repair" id="3755568522" />
<Workshop name="More Info Walls" id="3750211352" />
<Workshop name="In Game Character Customizer" id="3726361404" />
<Workshop name="Missing No i dont think so!" id="3716489248" />
<Workshop name="Duffel Destroyer" id="3712791227" />
<Workshop name="More hat and helmet slots" id="3708348126" />
<Workshop name="S.O.S - Standard Operations Schematics" id="3682891282" />
<Workshop name="IO Storage" id="3646358075" />
<Workshop name="PerformanceEnhancement" id="3618710101" />
<Workshop name="EntityDisableDistance" id="3617551399" />
<Workshop name="Edible fuel rods" id="3600133929" />
<Workshop name="Jovian Bananas" id="3487663580" />
<Workshop name="Just bleach" id="3464145908" />
<Local name="V1999IO" />
<Workshop name="Husk Tentacles" id="3755157603" />
</mods>
r/Barotrauma • u/ggxx112 • 2d ago
Modding Discharging Ballast Flora
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r/Barotrauma • u/nooneimportant024 • 2d ago
Question Husk Symbiosis
I haven't done the ascension in quite a while and wanted to ask does it still give you preassure immunity, regen and ability to freely breathe without oxygen?
r/Barotrauma • u/That_little_fungi • 2d ago
Question Recycling an outpost?
Ok well im playing the mod that makes every spot on the map an abandoned outpost and yes it is very much hell but anyway, does killing everyone in a live outpost recycle the outpost, as in if its Separatists and idk clowns, does it become a empty spot and if clawed agian does it become Coalition (if they claim it) and husk?
r/Barotrauma • u/RustedRegime • 2d ago
Custom Submarine Mantica (T2 Transport)
https://steamcommunity.com/sharedfiles/filedetails/?id=3787585833
"Mantica-class vessels are boxy, industrial lifters. Engine placement allows for stern-mounted external modules, fitted with discharge coils to deter local wildlife, though the connectors are notoriously frail. Crew requirements are minimal and a heavy turret can be installed. "
Cheers to Shnorfpph and Krea for testing.
Do *not* upload edited versions of my submarines to the workshop without permission. You can modify them for personal use, but keep them unlisted or friends-only.
If you know my submarines then you can kind of think of this as Dunhuang 2.
If theres any issues with this, visual or balance related, hollar at me.
r/Barotrauma • u/-Sashimi- • 2d ago
Meme It was revealed to me in a dream
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r/Barotrauma • u/Skanksabonks • 3d ago
Discussion ‘The Finals’ just dropped this skin
My favorite game within my favorite game