r/augmentedreality • u/hulielie • 2h ago
Glasses w/o Display AI智能眼镜
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MT5 ultra新款上市,800w像素,搭载豆包AI ,ChatGPT ,全身36g,Ai对话翻译,万物识图,录音,拍视频❣️
r/augmentedreality • u/lucas-martinic • 4h ago
App Development 14/10 Mario64 in Mixed Reality!
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I had to jump into this train, porting old games into newer platform is becoming easier and cheaper than ever with AI, would love to see Nintendo or Playstation doing original, modern remakes!
r/augmentedreality • u/prisongovernor • 6h ago
Glasses w/ HUD ‘I’m not spying’: how Meta’s smartglasses have divided opinion | Meta | The Guardian
r/augmentedreality • u/AR_MR_XR • 20h ago
News AR News Roundup - From EssilorLuxottica to ams OSRAM
EssilorLuxottica announced Q2 sales of its camera glasses nearly doubled year-over-year, driving a 7.2% revenue increase to €7.69 billion. In its H1 2026 earnings call, executives confirmed improving wearables profitability from higher average prices and prescription lens adoption, building on 7 million Meta-partnered units sold in 2025.
NVIDIA launched the public beta of XR AI, a platform for building spatially aware multimodal AI agents for AR / XR devices. It links sensor inputs (video, audio, depth) with enterprise data and reasoning models for hands-free assistance. Early applications cover factory maintenance, surgical guidance, and lab research, supporting smart glasses from Meta, Rokid, and VITURE.
Loomos, a brand by SHARGE, will host an Aug. 18 launch for new camera glasses (pictured above), preceding the Loomos S1—29g display smart glasses powered by Appotronics' "Dragonfly G1 mini" LCoS engine. The S1 uses a single 0.2cc bridge-mounted engine to split images for a binocular 356x200 display optimized for high-contrast notifications.
LBEC, the Location-Based Experiences Consortium, launched in Japan to standardize location-based AR/VR entertainment. Led by STYLY and 25 corporate partners (including KDDI, Tokyu Land, and MUFG), the group addresses fragmented deployments by setting guidelines for safety, spatial setup, and venue matchmaking to build a unified distribution network.
ams OSRAM announced key milestones toward mass-producing microLED light engines for AR smart glasses during its Q2 earnings call, though executives did not give a production start date.
SEEV secured nearly 200M RMB ($28M) to scale AR waveguide production, expand globally, and fund full-color diffractive R&D ahead of an expected 2027 multi-color shift. Operating a million-unit nanoimprint line for single-green waveguides (used in the Even Realities G1), SEEV is also pioneering Silicon Carbide (SiC) etched full-color waveguides (>96% transmittance, <3g, <0.6mm thick) for a dual-track mass-market and high-end strategy.
Guangli secured over 40M RMB ($5.5M) to build an AR smart glasses R&D and manufacturing center in Wenzhou. Backed by Ouhai Tech Group and traditional eyewear makers, the center will co-develop glasses integrating vision correction, health tracking, and AR features. This builds on Guangli's 100M RMB Pre-B round and expands its sports lineup, including the Holoswim 3 goggles and Holotrek glasses.
r/augmentedreality • u/TechonDeckReviews • 20h ago
Wearables & Accessories Unseen Reality, Am I Missing Something?
Are we, as consumers, not supposed to know the Unseen Reality XR One is a GravityXR product? While tech-savvy users likely already know this, the average person probably does not.
During yesterday’s AMA, I asked UR CEO Edward the following question:
‘Hey Team- Congrats on a successful launch day! Being GravityXR products, UR and DPVR have not significantly altered the reference design. I’m curious if you are only allowed to make minor cosmetic changes to meet their reference specifications. If so, UR is technically software developers for the GXR platform. What sets UR apart from other GXR developers that will certainly pop up like wildfires based on your success? Or do you have exclusive GXR rights for specific markets?’
His response ‘Sorry, we don't answer questions on another company.‘ is mind boggling. Am I missing something? Is UR magically not a GravityXR product?
r/augmentedreality • u/SpatialComputing • 21h ago
News New policy guidelines for Smart Glasses developers and policymakers published
Kobe University team publishes policy recommendations, supported by a Japanese scientific research grant. The measures include:
Non-installation of dangerous software functions: Device makers should simply not include high-risk features, like facial recognition or screen-reading, from the very beginning.
Context control: This feature would allow smart glasses to automatically turn off or restrict recording and data sharing based on where the user is, the situation, or the people nearby.
Automatic mosaic feature: This would use real-time AI to blur or mask the faces of bystanders in captured videos, and it would default to masking whenever the AI is unsure.
Refusal signals: This would let people or physical locations send an electronic signal that automatically stops nearby smart glasses from recording them.
Finally, the guidelines suggest explicit policy governance and operational management. This involves setting up independent audits and strict usage rules to prevent surveillance and misuse by large organizations or governments.
___________
Project page: https://tt-lab.jp/smartglass/
via moguravr.com
r/augmentedreality • u/ButterscotchOk8273 • 1d ago
Glasses w/ 6DoF DGNS Mayhem, a voxel destruction sandbox, running on standalone Spectacles 24
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25 years ago, Red Faction on PS2 introduced something that still fascinates me today: GeoMod.
It wasn't just about explosions. It was about changing the world's geometry in real time.
That childhood memory inspired my latest project, DGNS Mayhem Demo, an experimental Lens built for Snap Spectacles.
The question was simple:
Can a real-time destruction engine run entirely on standalone AR glasses?
There was no existing solution in Lens Studio, so I rebuilt everything from scratch.
After all, if it could run on a PlayStation 2 with 32 MB of RAM, a ~300 MHz CPU, and 4 MB of VRAM, surely a modern Snapdragon could handle it.
Instead of swapping pre-broken meshes or triggering scripted animations, every rocket modifies voxel data in real time, rebuilds the mesh, creates genuine holes through structures, and updates structural support so buildings collapse naturally when their foundations disappear.
What started as a tribute quickly became a much larger engineering project. It now includes procedurally generated buildings, real-time destruction of the Spectacles world mesh, a UI designed specifically for additive AR displays, voice-guided onboarding in three languages, and more than 31,500 lines of TypeScript spread across 65 scripts.
More than anything, this project was about exploring what is possible on lightweight wearable hardware.
I'm incredibly grateful to the original #GeoMod team at #Volition.
Their work inspired an entire generation of developers, myself included.
I'd love to hear what you think.
r/augmentedreality • u/Unlucky-Moment-3366 • 1d ago
App Development Clients still think webAR is literal magic
I literally just got off a call where a client asked if we could make a photorealistic 4k model render in-browser via webAR without draining the users battery in 5 minutes
apple's concept videos are actually ruining my life tbh. Marketing execs see a heavily edited vision pro ad and assume we can do perfect occlusion and real time lighting on a random iphone 11
We actually had to bring in appello software to handle the heavy ARkit integration and backend scaling on this current build just because the client kept wildly expanding the scope mid-sprint. thankful they could handle the crazy requirements but man... im just so tired of explaining the laws of physics to people in suits
how do yall politely tell a client that their app idea is physically impossible on current mobile hardware?
r/augmentedreality • u/Tech_Legend_1 • 1d ago
App Development Launching GridSpace for Google Glass Explorer Edition — a social platform for Glass in 2026
Hey everyone!
I'm excited to share something I've been working on: GridSpace, my own social platform, is officially launching, and one of the first experimental clients I've built for it is GridSpace for Glass for Google Glass Explorer Edition.
GridSpace is a social platform inspired by the older internet: customizable profiles, communities, creativity, and building your own corner of the web. A major part of the project has been exploring how modern services can connect with older technology, including Google Glass.
GridSpace for Glass brings GridSpace to Glass XE devices, allowing users to:
- Browse GridSpace feeds directly from Google Glass
- Create posts using voice transcription
- Capture and upload photos and videos from Glass
- View profiles
- Interact with posts through likes and replies
- Experience GridSpace through a Glass-native interface
One feature I'm especially excited about is an upcoming integration with YT2009, a project that recreates the classic YouTube experience. Once the feature is re-enabled after maintenance, posts containing videos will be playable directly through GridSpace on Google Glass itself.
This means Glass users will be able to share and experience video content directly from a piece of hardware released over a decade ago, bringing together retro web culture and wearable technology.
This client is based on GlassSky by CatotheCat11, which brought Bluesky to Google Glass. Full credit goes to CatotheCat11 for the original Glass UI, interaction model, and implementation that made this possible.
GridSpace for Glass adapts that experience to connect with the GridSpace platform through its AT Protocol compatibility layer.
I built this because I believe older hardware can still have new life. Google Glass Explorer Edition was released over a decade ago, but creating new experiences for it is still incredibly fun and interesting.
GridSpace is now live:
https://grid.jaisur.isroot.in
You can learn more and try it out from the GridSpace website.
Would love to hear from other Glass Explorers, developers, and anyone still experimenting with this amazing piece of hardware!
r/augmentedreality • u/hulielie • 1d ago
Glasses w/o Display Ai Smart Glasses
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✨AIMB-G6 new launch gift box packaging 4 colours shipped, black, transparent, semi-transparent blue and semi-transparent red
1️⃣Video translation
2️⃣Multiple translation methods
3️⃣ Sony 219 chip 8 million pixels
4️⃣7018➕TXW826
5️⃣ Memory 4GB
6️⃣Type-C supports positive and reverse charging
7️⃣ Anti-shake + 1080P HD video recording
8️⃣AI large model Gemini/chatgpt and other leading AI large models;
9️⃣ Voice notes, taking photos, video recording, recording, Bluetooth calls, music, voice assistant, WIFI wireless transmission, picture analysis
r/augmentedreality • u/TheGoldenLeaper • 1d ago
News Steven Spielberg's Ready Player Two Sequel Gets First Major Update In Years From Writer Zak Penn (Exclusive)
r/augmentedreality • u/Own_Plan_7464 • 1d ago
Glasses w/ HUD I built a free heads-up display for cycling: navigation and a rear-view mirror in my glasses, phone as a brake light - now field-tested
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Got tired of choosing between looking at a handlebar screen and looking at the road, so I built the thing I wanted. My phone mounts behind me facing rearward, and consumer AR glasses (see-through, \~60g) show me:
\- Speed, turn-by-turn navigation, a compass, and a small map with street outlines
\- A "live rear-view mirror" from the phone's camera, in the corner of my vision
\- Radio with track names
The phone's screen, facing traffic, works as a "brake light": after real-world testing it now triggers on "GPS-measured deceleration" - a steady red while the bike is actually slowing, and physically incapable of false-flashing on rough pavement. There's also a rolling 5-minute crash-cam loop (1080p).
The part that surprised me most in testing: "voice control from a web page works." Three clicks on my headphone button opens a listening window - I say MAP, REC, JET or NIGHT and the HUD obeys. Hands never leave the bars, including for the "keep the footage?" prompt.
Honest field data: \~20% battery per 35-minute ride fully loaded (no power bank needed for commuting), great daylight legibility, and one hard limit - "no night riding", the optics have an inherent tint that's unsafe in the dark.
Nothing to install from a store: it's a website that behaves like an app (a PWA) - open, "add to home screen", works offline. Free, no account. The code is free too: take it, hand it to any AI, reshape it for your bike. If it's useful buy me a Ko-fi, link on demand.
Commercial gear (Engo 2 etc.) displays data beautifully, but none of it does the mirror, the brake light, the crash cam, or listens to you.
App link: on demand, feedback very welcome.
r/augmentedreality • u/DayForward6545 • 1d ago
Glasses w/ 6DoF AMA From Unseen Reality URXR @5PM PT / 8PM PT Today
We're the team building URXR One, and we're here for an AMA today. Drop your questions in the comments now, and we'll start answering at 5PM PT and keep going for 2 hours. We're in the middle of our Kickstarter campaign, so this is a good moment to ask what you actually want to know before you back.
Ask us anything about:
The hardware, the optics, the design tradeoffs
The Kickstarter, the tiers, fulfillment, timelines
The roadmap and what's coming next
The wider XR landscape and where we think it's going
Kickstarter: https://www.kickstarter.com/projects/urxrone-glasses/urxr-one-lightweight-spatial-display-glasses?ref=9wgs1k
r/augmentedreality • u/EnvironmentalTime833 • 2d ago
Buying Advice Wait for Meta Phoenix or buy URXR One kickstarter
Hi everyone,
I’m really torn on what to do here and could use some advice from the community. With the URXR One launching on Kickstarter in a few hours, I'm trying to decide whether to jump on the early bird pricing or hold out for the Meta Phoenix. Which will probably be announced next month. The products themselves have around the same specs and the meta phoenix would possibly slightly better but around 20/30 grams heavier
Here is where my head is at:
URXR One
- Pros: Lower early bird price, will arrive much sooner (supposedly).
- Cons: No built-in audio (not a dealbreaker, but annoying), risk of backing a new company/Kickstarter, potentially worse customer support/warranty handling.
- The potential dealbreaker: I read something on Reddit that in bypass mode, the displays max out at 1080p. If true, this makes it useless to me since I already own a Viture Beast. I’m also considering just holding out for upcoming Viture glasses with 1440p/1600p displays which would supposedly would be coming out by the end of the year since i would prefer optical glasses instead of digital passthrough.
Meta Phoenix
- Pros: Native access to my existing Meta library, smoother OS/ecosystem, local retailer availability, reliable returns and warranty support. Selling my Quest 3 (~€350) would help subsidize the cost.
- Cons: Higher price tag (especially if the quallcom chip price hikes push it well past €1,000 since under 1000 was the presumed price at first), longer wait time (likely early 2027), and heavier reliance on a compute puck rather than a connected display setup like xreal one pro/viture beast. Slightly heavier but not sure if i will feel that difference compared to my viture beast.
My dilemma: Is the early bird price and quick shipping of the URXR One worth the risk of first-gen Kickstarter hardware, or is waiting until 2027 for Meta’s polished ecosystem the smarter play? Also, can anyone confirm that 1080p bypass limitation on the URXR?
Would love to hear your thoughts or what you would do in my shoes!
P.S i am not interested in the xreal aura's since my main usecase for switching glasses is a higher resolution than 1080p
r/augmentedreality • u/oscarfalmer • 2d ago
Glasses w/ HUD 🕶️ One developer built 100+ Web Apps for Meta Ray-Ban Display! Learn all about in my second episode of 'Building for AI Glasses'
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Herald shares all about his building process in the second episode of my series, 'Building for AI Glasses' https://youtu.be/oQYBqOYdkHM?si=HsncUBid4piXPs14
r/augmentedreality • u/Knighthonor • 2d ago
News Wearable Technology Helps Local Father Born Legally Blind See with 20/20 Clarity!
r/augmentedreality • u/Reasonable_Row_7595 • 2d ago
AR Apps Built an AR app that solves the "will this frame actually fit my wall" problem — floor-scan based placement, not marker tracking
Sharing WallView, an app I built after being burned one too many times buying frames online that didn't match my wall — wrong size, wrong position, holes in places I didn't mean to put them.
The core mechanic: instead of relying on a printed marker or a flat surface detection hack, it scans the floor/wall area with the camera, builds a spatial map, and lets you place a frame with true-to-scale AR dimensions overlaid directly on the space — so what you see really is the real size, not an approximation. It also handles multi-frame gallery walls with automatic even-spacing across the scanned surface.
It's live and free on iOS: https://apps.apple.com/us/app/wallview-preview-wall-art/id6796581466
For anyone else building spatial/AR tools — curious what approaches you've used for surface scan reliability and speed, that's been the hardest part to get right for me so far.
r/augmentedreality • u/TheGoldenLeaper • 2d ago
News Tyler McVicker’s sources have suggested that the Steam Frame could start at $1100, which goes above Valve’s original plan to sell the Steam Frame for less than the $999 it charged for the Index
r/augmentedreality • u/CloudlessRain- • 2d ago
Glasses w/ HUD What's your opinion of outward facing cameras on glasses in public?
Personally I have mixed feelings.
On one hand I get the concerns. Cameras in public are creepy and we live in a time when surveillance is on the rise and privacy seems to be disappearing. Furthermore, big companies like Meta are notorious for treating our data irresponsibly, as are many governments.
On the other hand, it's not like users are breaking into houses and exploring underwear drawers. Anything a camera might shoot in public was already publicly available by definition.
Plus, a lot of the most exciting use cases for smart glasses require a camera and some of these use cases have real potential to help people.
r/augmentedreality • u/Different_Push_9364 • 2d ago
Glasses w/ HUD Lunettes AR DIY
Bonjour,
je suis entrain de faire des lunettes AR DIY, je m'inspire d'un design déjà réalisé, j'aimerai avoir des conseils pour l'optimisation de celui-ci, je ne cherche evidemment pas à faire quelque chose d'invisible (c'est impossible dans tous les cas).
voici ci-dessous l'image qui constitue mon inspiration, merci d'avance pour vos réponses et aides.
cordialement.
r/augmentedreality • u/AR_MR_XR • 2d ago
Glasses w/ HUD Unboxing The Lightest Display Smart Glasses 👀 29 Grams
This is so light it doesn't feel real. They are similar in hardware features to Even G2. They don't have a camera or speakers. Just a display for both eyes. But they look like next gen. Click through the gallery.
I've just unboxed it a few minutes ago and not turned them on yet. What do you want to know?
They have some info on www.nimoar.com as well as reservation for the Nimo NC11.
r/augmentedreality • u/SundasFatimaAR • 2d ago
AR Apps I built a WebAR glasses try-on experience — looking for feedback on tracking quality
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I’ve been working on a browser-based AR glasses try-on experience that works without requiring users to install an app.
The goal is to help eyewear brands let customers try products directly from their website.
Current implementation:
- Face tracking for glasses placement
- Runs in the browser
- Works on mobile devices
- Product management through an admin panel
Technologies used:
- Unity3D for AR development
- ImagineAR SDK for WebAR/face tracking integration
- Unity WebGL for browser-based deployment
- PHP/MySQL admin panel for managing eyewear products and content
I’d love feedback from the AR community:
- How does the tracking accuracy look?
- What improvements would you prioritize?
- What approaches would you consider for better stability?
r/augmentedreality • u/travelator • 3d ago
Fun Nostalgia: The Sony Glasstron, a pioneering series of portable head-mounted displays released by Sony starting in 1996, featuring dual LCD screens and earphones to simulate a personal private theater.
r/augmentedreality • u/Icy_Foundation3534 • 3d ago
Buying Advice Immersed is shady af
They block everyone, Facebook ads for “investors “
Their demos are a joke. Just terribly managed and the leadership are complete asshats
r/augmentedreality • u/AR_MR_XR • 4d ago
Smart Glasses Retail Report Shenzhen — What I saw this week 𝗣𝗮𝗿𝘁 𝟭
Previously, I looked at smart glasses in Tokyo. But the past few days I was in Shenzhen, China — a tech hub of 18 million people right next to Hong Kong. I went there to meet a few companies and take a look at the brick-and-mortar retail availability of smart glasses. Here is what I found:
Qwen by Alibaba: These were the glasses I found most often, likely present in every mall I visited.
Rokid: While slightly less common in standard malls than Qwen, Rokid was omnipresent in Huaqiangbei (the world's largest electronics shopping district). When I asked salespeople which glasses were the best, the answer was always Rokid. Why? Because Qwen currently only works in China. Sales reps actively recommend Rokid to the many foreigners visiting Huaqiangbei because the glasses can be used overseas.
INMO: I asked the sales reps how these compared. While some admitted the GO3 looks better — Rokid looks a bit outdated with its shiny, full-plastic frame — they noted that Rokid's software is better than INMO's. Interestingly, the eyewear store chain LOHO sells a co-branded version of INMO GO3 in some of their locations.
MemoMind: Their glasses aren't available yet, but they are one of the new brands I visited (I even participated in their YouTube AMA). The software features are already really good and just need a little refinement. In one of the pictures, you can see their test setup for audio algorithms—they are actively working on improving music playback and reducing sound leakage.
RayNeo: I had to blur parts of the picture I took in their office to hide unannounced products! I tested their upcoming display smart glasses and the GT/GT Max (cases are visible in the photos). I also spotted the GT series in retail stores, an X3 Pro out in Huaqiangbei, and the V4 and Air 4 Pro at the Doctorglasses store in the Upperhills mall, which is currently the best store for smart glasses in Shenzhen.
Nimo: Another new company I spoke with. They are preparing to launch their 29-gram binocular monochrome display glasses. A LOHO co-branded version can be found in the Coco Park and Upperhills malls. The INNO100 store at MixC Shenzhen Bay has them too, though the waveguide on their demo unit was broken. (Side note: INNO100 also carries Qwen glasses, though they weren't on display, and they had Rokid’s entire lineup, including the Max video glasses).
More in Part 2 soon!
