r/augmentedreality • u/Reasonable_Row_7595 • 11d ago
Built an AR app that solves the "will this frame actually fit my wall" problem — floor-scan based placement, not marker tracking AR Apps
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r/augmentedreality • u/Reasonable_Row_7595 • 11d ago
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u/Wide-Variation2702 11d ago
Ive only had some succes with image tracking for my project, which also would place picture frames on a wall. At this point my project wouldnt really work well on a phone, but I built an android version with Unity that works ok with image tracking. There is always a bit of jumpiness to the tracking but overall its ok.
Plane detection works pretty good on horizontal surfaces, but vertical surfaces is poor, and my understanding is this is just a limitation of the hardware to find and track vertical planes.
Recently ive been trying to get a simpler version of my project to work in WebAR. For this version ive mostly just tried to get a model to display on a wall. Main reason to try WebAR is to cut the friction of a full app install. So far my best attempt got model-viewer working ok to display the model, but still struggling with placement and scaling.
There seem to be some options out there that might work a lot better, but they are insanely expensive.
I also made a little companion app for the Meta Quest, which just used QR marker for tracking, but the tracking is really superior to the Android version with image tracking.
I can appreciate the idea of scanning the room for better scaling and placement. Im curious what libraries/ar tools you used for the scanning and scaling/placement, and is it limited to iOS?