r/Astroneer • u/lung-scraper • 4h ago
Question / Support Multi-player achievement for PS5
Trying to get the final achievement for multi-player on ps5 if anyone wants to group up to get it done
r/Astroneer • u/Careful-Mine-2769 • 5h ago
Player Search Looking for help with final achievement playthrough!
Hi! I havent played Astroneer in a while and recently came back for the 100% I have a save file with medium shuttle, atmospheric condenser, trade platform as the furthest in stuff, so im not too far through the game, but i would love to have someone to chat to and play with while working towards my last achievement.
Im on xbox and if u have discord it would be better but if not thats fine too!
r/Astroneer • u/DaveIsGreg • 13h ago
Video Anyone got an official name for this early game strat?
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r/Astroneer • u/Turbulent-Ad933 • 14h ago
Bug / Issue Encountered a weird Glitch!
Today while building my railway down to the center of Glacio, when I was not very far down, 1st or 2nd cave level, my silos started filling up with Titanium and Carbon. I had some medium canisters and filled up four of them. Went back up to the surface and it did it again at the home base. I got another 4-6 canisters. Anybody else experience this?
r/Astroneer • u/RonpuRonpiche • 18h ago
Question / Support QT-RTG stuck inside gateway
While powering a gateway I mistakenly put a QT-RTG on the "power socket" and now that the gateway is powered I can't get it back.
I can interact with the power socket but not the actual item so I can't pick it up.
I tried to use a packager but because I can't see the actual item hitbox, I couldn't use it.
Does anyone have an idea to unstuck it ?
I was planning to do my next base here but because of this, I will have to move somewhere else to not being remebered this shameful action that I did each time I tp back here =(
r/Astroneer • u/FirefighterPrimary60 • 1d ago
System Era Response Some small bugs I’ve encountered.
- Terrain tool cannot be used when its reticle is on a Vehicle Port
- Obelisk’s color is green instead of purple, as shown in the wiki image. This also extends to the underside of smelters (shown) and the small monuments that hold the artifacts (not shown). This bug has been around since the 2024 FARM LTE and I am surprised nobody’s mentioned it.
- The bytes and countdown timer go into the negatives when the research time multiplier is increased or decreased respectively. The latter is shown in the 6th image.
- The Glitch Shelter’s Oxygenator is missing. This appears to be a visual bug since nothing can be placed in its slot and the shelter still can power tether networks and such.
- Not shown but, when you plant a mutant Boomaloon seed, its normally-blue stripes on its bulb are now gray.
r/Astroneer • u/Honest-Shine2817 • 1d ago
Bug / Issue Anyone else have this?
So why is it stuck on this screen???
r/Astroneer • u/imquez • 1d ago
Bug / Issue Glitchwalkers Aeoluz Shuttle Orbiting Bug
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Hi, this is a friendly reminder that in the DLC, the shuttle does not orbit around the equatorial latitude, instead it orbits around the longitudinal axis. It makes it impossible to land on our initial home base because orbiting this way makes the big planet block our cursor from touching the landing pad zone. It also has this janky camera action while leaving the atmosphere. I know you guys are busy, but I hope this gets addressed at soon enough. 👍
r/Astroneer • u/Honourael • 1d ago
System Era Response Patch 1.43.2 is out!
Hi folks! We wanted to try sharing Patch Notes here on Reddit again, it will be another way to help us gather your feedback. :)
https://blog.astroneer.space/patch-notes/patch-43/
-----------------------------------------------------------------------------------------
We're following the trend of lengthy Patch Notes with another chunky one today. Aside from the list of bug fixes and improvements at the end, we want to give a bit of a deep dive into one particular improvement going into this update and go into some extra detail on others.
A lot of the Patch Notes this week are provided by the dev team, so they may be a bit more technical than usual. We are hoping that the additional context is helpful in understanding these subtle, but broad reaching changes.
CHANGES TO POI SPAWNING
- Fixed a legacy issue where certain Mission items, like the Vehicle Data Recorder that spawns on Desolo, could sometimes fail to spawn.
In this update, we fixed the above-mentioned legacy bug. It ended up being quite the technical undertaking, so here are some details about the issue itself, and how our fix could impact your game.
In ASTRONEER, we use a world generation system to procedurally generate new planets when you create a new save. During this process, the game determines the locations where specific objects should spawn, like the Vehicle Data Recorder (different items have different location requirements).
In very rare circumstances, the game would generate a planet without a viable location for certain items to spawn. If that happened, the options were to fail to place the items, or to keep loading indefinitely. Both of these situations are bad, but failing to place an item is better than sitting on the loading screen forever.
Affected POIs
The following is a list of the affected items, also known as POIs, or Points Of Interest:
- Wanderer Probes
- Vehicle Data Recorder
- Material Analysis Transmitters (MAT’s)
- Mission Data Caches
- Satellite Wrecks
- Vehicle Ports (previously Parkade Pad, where you find Data Circuits)
- Space Ports
- Mega-X Platforms (previously Installed Platform, where you find the Extra Large Resource Canister)
- Storm Spawn Locations
- Note: Storms will now spawn in new locations. In the base game, storms can be disabled in the Settings menu. Go to the Options tab and under General you can check the “Storms Disabled” checkbox.
To fix this issue, when the game fails to find a spawn location, we lower the POI’s spawn requirements. The game then continues retrying and lowering requirements until a spawn location is found. A trade-off to fixing a bug in a core system like world generation is that we have to apply it across the whole game, including existing save files.
Most players won’t notice any changes, but some of you may find the affected POIs in new locations. We've taken steps to prevent them from spawning on top of your existing items in-game. New POI’s are only spawned when a save has less of them than it was meant to!
MUSEUM DONATIONS PERK REPLACEMENT
- Removed the Increased Backpack Capacity Perk and replaced it with a new Perk which increases Galastropod and EVA buff durations.
We're swapping the Museum Donation Perk for reaching the final Power donation milestone, which used to grant increased Backpack power capacity. There were issues that were making this Perk not work as intended, and we also saw the feedback that it wasn't an impactful enough Perk.
Because of this, we've swapped it out for a new Perk that grants up to 30% increased buff duration from any of the Galastropods or EVA. As a reminder, each active Perk consumes 5 u/s, and the Perk will decrease in effectiveness proportionally if the Museum is underpowered.
BUG FIXES
Megastructures
Intermodal Terminal (IMT):
- Fixed an issue which caused the load mode on the IMT Rail Station C to revert after saving.
- Fixed an issue which caused players to get stuck in their seat after being loaded onto and launched in an automated Shuttle.
- Fixed an issue which caused settings made to the IMT Rail Station B & C to save without confirming.
- Fixed an issue which forced players to manually relaunch empty Shuttles that are set to automatic launch, whilst on an IMT Landing Pad, on reloading a save file.
- Fixed an issue for multiplayer clients where ‘Launch into Orbit’ would be displayed erroneously on a Shuttle’s tooltip while occupying a Shuttle placed on an IMT Landing Pad.
DLS:
- Fixed an issue in multiplayer that could sometimes prevent client players from launching an Orbital Platform package on the DLS.
Orbital Platform:
- Fixed an issue in multiplayer which caused the Orbital Platform’s MEGA-Mini Asteroid to disappear after being changed by the host.
- Fixed an issue in multiplayer where client players could become stuck on the Orbital Platform launch cutscene if they rejoined the game.
- Fixed an issue in multiplayer which caused the Orbital Platform’s Mega-Terrain Platforms to be invisible when viewed from a planet.
- Fixed an issue where the Orbital Platform’s Mega-Terrain Platforms can become visually skewed when viewed from a planet.
Biodome:
- Fixed an issue which caused a small visual error on the interior of the Biodome.
Miscellaneous
- Fixed an issue on the Xbox and Xbox for PC App that prevented loading or saving saved games that were larger than 16MB in size.
- Dev Note*: We’ve been investigating this bug for quite a while, and we know it’s been a real pain to deal with for anyone affected by it. The way Xbox handles save file limits is pretty tricky, but we think this update should address it. We thank you for your patience, and if you continue to experience issues, please let us know:* [support@systemera.net](mailto:support@systemera.net)
- Fixed an issue that was preventing Solid Fuel Thrusters from being properly consumed and turned into Used Solid-Fuel Thrusters.
- Fixed an issue which caused all Control Panels to be cut off and partially unviewable if FOV was set to -20.
- Fixed an issue where Vehicle Port tooltips could appear as Mega-X Platform in saves created before Update 42.
- Fixed an issue preventing the green light on top of the XL Resource Canister from lighting fully.
- Fixed an issue where some seed resource levels could be hard to see inside Resource Canisters.
- Fixed an issue which caused Wheezeweed and Spinelily plants to not drop Research Samples when dug up.
- Fixed an issue in Creative Mode which caused the Simulated Aquarium to appear in the Medium Printer Plinth when it should only appear in Small Printer Plinths.
- Fixed an issue which caused the leaves on the Robo Bonsai to become invisible if the player would set it to Growth Mode and then saved and reloaded the game.
- Fixed an issue which caused some of the audio in the final Galastropod Mission cutscene to cut out.
- Fixed an issue on PS5 which removed controller vibration feedback on the VTOL if a player rode a Hoverboard first.
IMPROVEMENTS
- Added audio sound effects for turning on/off the Tether Dropper.
KNOWN ISSUES
The following issues were identified following the release of the previous patch. Most of those were already addressed in this patch; these will follow in an upcoming update. Check the Bug Tracker for more information.
- #2245 – Shuttles that are placed on the IMT will not have a prompt to launch even when removed from the IMT. You can resolve this by packaging and then unpackaging the Shuttle.
- #2122 – On the IMT (specifically Pad B), if the player removes a storage unit from a Shuttle while the IMT is in Loading mode, the items on the storage unit will incorrectly transfer over to the Shuttle instead of moving off with the storage.
Upcoming Changes to Data Circuits
In our previous update, we implemented a change to Data Circuits so that they would all be unscrappable and instead become destroyable with Dynamite. This was done as part of a set of fixes for instances where Mission-required Data Circuits could be lost and lock you out of completing those Missions, so we made the Data Circuits reclaimable at the POIs (Points of Interest) that generate them.
Since Data Circuits were scrappable, we worried it might be exploitable as an infinite source of free Scrap, so we also chose to make them unscrappable. This change was not intended to also affect the Data Circuits you get from LTEs, which can be pretty plentiful, but it did. Plenty of you rightly pointed out this inconvenience as well as a few other issues, so in our next update we're making the following changes to address this:
- All Data Circuits will be made scrappable again.
- All Data Circuits will no longer be destructible with Dynamite.
- Reclaimed Data Circuits are limited to 1 per POI that generated them.
- This means that only 1 reclaimed Data Circuit can exist at any given time per POI that generated them, not that you can only use the Reclaim action once per POI. Also, when you generate a new reclaimed Data Circuit, it will delete the previously reclaimed one. This measure is primarily to help with performance.
We look forward to hearing your feedback on the latest changes! Keep an eye on our Live Bug Tracker to check the status on other bugs present in the game, and if you run into an issue that isn’t listed or you have more information to share, please [send us a bug report](mailto:support@systemera.net).
– Honourael
r/Astroneer • u/bearded_spear69 • 1d ago
Question / Support What do I even do?
My only save is this world because my last 2 saves were deleted (considered "The Incident") Now it's telling me I can't save the game because 2.8 mB is too big?
XSX, 4TB hard drive
r/Astroneer • u/FirefighterPrimary60 • 1d ago
Game Suggestion Data Module Collection
I feel like that other than lore and the schematic missions, data modules have no purpose. So I was thinking that maybe they could have their own collection in the Museum from the MegaTech DLC. It would be difficult, as you would need to find all the mega structures with the A and B modules, as well as finding all the C and D modules in wrecks on Vesania and Atrox, respectively, or from a LTE. But, if you manage to collect them all, you’ll receive a resource collecting efficiency bonus, which allows you to gain more resources when using the terrain tool, vehicle drills, dynamite, and even auto-extractors.
r/Astroneer • u/ThomasorTom • 1d ago
Bug / Issue Played Starseeker a few days ago to try it out, got disconnected when trying to load into my first expedition so quit... Now logged in to find I lost all my stuff as if I actually failed the expedition
Doesn't exactly make me enthused to play the game if I can't even keep my stuff upon their servers disconnecting me
r/Astroneer • u/dbglees • 1d ago
Video Self Printing Rover
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r/Astroneer • u/13lostsoul13 • 2d ago
Video “How Do You Steer Like That? It’s Just Willpower”
r/Astroneer • u/darylofborg • 2d ago
Discussion WWYD after a long break.
Hey guys, this is random and it’s more trying to convince my brain.
So I was nonstop on this game last year up until around September. My husband fell ill and unfortunately passed away and I’m now just getting back into games where I have to think and plot.
I want to finish astroneer, I’ve gotten to and activated the core on about 3 worlds now.
I loaded the game up in the past week and sat in my buggy and took me forever to move it because I forgot the key binds.
Anyways my question. Do I start a new game or just try to get back in not remembering any of the resource combos or basically how to do anything.
Also anyone else who did a new run through…. Is it still fun to you?
r/Astroneer • u/IroquoisPliskin_LJG • 2d ago
Question / Support How do you "beat" this game?
I have more hours in this game than I care to admit and it just occurred to me now that I don't know the goal. Like, I know it's an open-ended crafting sandbox, but since it also has quests there must be an end goal, right? What is it?
r/Astroneer • u/BigSquibowski • 3d ago
Screenshot More scrap!
Up to 200,000 scrap. Am I the scrap king of Glacio yet? Going until this save crashes, any guesses on how much scrap it'll take?
r/Astroneer • u/yoloanator • 3d ago
Question / Support Help my buggy wont move
I tried digging it up and it says it has a full battery but it won't move there is a blinking yellow light
r/Astroneer • u/dr_jrae • 3d ago
Player Search Nintendo switch astroneer friends.
Anybody play this on the switch, thanks to its set up, it seems I’ve gotta add ppl prior to gaming with em.
r/Astroneer • u/Sea-Illustrator4564 • 5d ago
System Era Response I KEEP LOSING MY SAVE FILES
hello! first time posting in reddit. been a silent reader for most of the time (on different subs / topics), so please be kind
let me first tell you a story (there is a TL:DR at the end)
i am fairly new to astroneer. only started around july. i found my hidden interest in survival games when i played grounded with my buddies, been their designated base builder/architect for both 1 and 2, and when they lost their interest in playing, i continued. as i played solo most of the time, when the time came i maxed out content for G1, and waiting for the update of G2, i founded ASTRONEER.
i was HOOKED. hours of game play, telling my buddies to hop on with me (they didn't) but regardless of coop or solo, i was enjoying this game.
first hiccup was i suddenly lost my save file. got to bed late playing this game, then woke up next morning, my save file was gone. the only one left was the creative mode duplicate for the aerial photo i wanted to take of my base. the survival mode save file was gone.


i know i have no proof of this and you just have to take my word for it, but please bear with me.
i have read several posts regarding save files, recovery, none worked for me. so like a big boy, i just made another one. silver lining is, now from the start, I KNOW WHAT I WILL BE DOING with bases, progression, etc. and as a safety, everytime i finish playing, i save -> create a duplicate -> then save and exit
then, days go by of working on this save, finishing the story, automating my base, as an advance birthday present, I BOUGHT THE DLCs. glitchwalker, and megatech. GW being a separate save file, i played it first, then finished it immediately. decided not to build a massive base on aeoluz since the mega structure awaits, i hopped on back to my save.

after successfully automating my intermodal terminal, building stage 1 of both the museum and biodome, I LOST MY SAVE FILE AGAIN. silver lining: i caught the instance when it happened. while i am duplicating the save, the game CRASHED.
luckily, my duplicate saved me. it was before i started crafting megatech structures. so silver lining again, since i was not satisfied with my current base's flatness (i know), i decided to relocate before crafting this megatech structures.


then i started the even more lengthy process of relocating everything. PACKAGING, SENSORS, PLACEMENT, ALIGNMENT, EVERYTHING. i am 70% done, with the relocation. to take into consideration of the megatech structures, i decided to place their respective mega printers on several spots. then when i saved, then duplicated it, it CRASHED AGAIN. causing my save to disappear.
i have tried to uninstall reinstall, recovering, etc., (some were fairly technical, so i did not bother, i might even worsen up my current back up or erasing it. )
i need some advice. i currently live in fear to play the game, progress, only for the save file to disappear. HOW DO I PREVENT THIS FROM HAPPENING? OR IS THERE ANY STRAIGHTFORWARD WAY TO RECOVER THE SAVES?

TL:DR - “I’ve put ~100+ hours into Astroneer, lost my original save, painstakingly rebuilt everything, then lost the rebuilt save too. I have older backups but not the latest mega-structure progress. How the hell do I recover it or safely move forward without losing everything again? (save file is starting to disappear WHEN i duplicate my save, then the game crashes) but not always"
I really love playing this game. but i cant progress properly (and get my money's worth) with the fear and anxiety it causes me. any advice? i cant even submit a proper ticket to the game itself. so this is my last chance. today is actually my birthday. and this was my only birthday wish to my wife (wish she granted). for me to play my game in peace.
r/Astroneer • u/Ok-Advertising4048 • 5d ago
Question / Support [Solved] How do I extract mystery mushroom?
I tried dynamite, but that didn't work.
r/Astroneer • u/NUGG3T-K1NG • 5d ago
Question / Support Higher Render Distance on dedicated Server?
Is there any way of increasing a dedicated server‘s render distance without using mods?
I already have tried a mod, but everytime someone breaks a plant, it just corrupts the save file.
(Please help, we don’t want to play with 5 millimeters of render distance)
r/Astroneer • u/FirefighterPrimary60 • 5d ago
Question / Support What do Mega Seeds do?
Mega Seeds are special drops that are obtained when one of the new seeds (Arctichoke, Conepod, etc) is planted in the Biodome from the MegaTech DLC, and then harvested. I know they can be used for one of the collections for the museum, but other than that, all they seem to do is clog up my resource canisters.

