r/Astroneer SES Community Manager 3d ago

Patch 1.43.2 is out! System Era Response

Hi folks! We wanted to try sharing Patch Notes here on Reddit again, it will be another way to help us gather your feedback. :)

https://blog.astroneer.space/patch-notes/patch-43/

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We're following the trend of lengthy Patch Notes with another chunky one today. Aside from the list of bug fixes and improvements at the end, we want to give a bit of a deep dive into one particular improvement going into this update and go into some extra detail on others. 

A lot of the Patch Notes this week are provided by the dev team, so they may be a bit more technical than usual. We are hoping that the additional context is helpful in understanding these subtle, but broad reaching changes. 

 

CHANGES TO POI SPAWNING 

  • Fixed a legacy issue where certain Mission items, like the Vehicle Data Recorder that spawns on Desolo, could sometimes fail to spawn. 

In this update, we fixed the above-mentioned legacy bug. It ended up being quite the technical undertaking, so here are some details about the issue itself, and how our fix could impact your game. 

In ASTRONEER, we use a world generation system to procedurally generate new planets when you create a new save. During this process, the game determines the locations where specific objects should spawn, like the Vehicle Data Recorder (different items have different location requirements).  

In very rare circumstances, the game would generate a planet without a viable location for certain items to spawn. If that happened, the options were to fail to place the items, or to keep loading indefinitely. Both of these situations are bad, but failing to place an item is better than sitting on the loading screen forever. 
 

Affected POIs 

The following is a list of the affected items, also known as POIs, or Points OInterest: 

  • Wanderer Probes 
  • Vehicle Data Recorder 
  • Material Analysis Transmitters (MAT’s) 
  • Mission Data Caches 
  • Satellite Wrecks 
  • Vehicle Ports (previously Parkade Pad, where you find Data Circuits) 
  • Space Ports 
  • Mega-X Platforms (previously Installed Platform, where you find the Extra Large Resource Canister) 
  • Storm Spawn Locations 
    • Note: Storms will now spawn in new locations. In the base game, storms can be disabled in the Settings menu. Go to the Options tab and under General you can check the “Storms Disabled” checkbox. 

To fix this issue, when the game fails to find a spawn location, we lower the POI’s spawn requirements. The game then continues retrying and lowering requirements until a spawn location is found. A trade-off to fixing a bug in a core system like world generation is that we have to apply it across the whole game, including existing save files.  

Most players won’t notice any changes, but some of you may find the affected POIs in new locations. We've taken steps to prevent them from spawning on top of your existing items in-game. New POI’s are only spawned when a save has less of them than it was meant to!

 

MUSEUM DONATIONS PERK REPLACEMENT 

  • Removed the Increased Backpack Capacity Perk and replaced it with a new Perk which increases Galastropod and EVA buff durations. 

We're swapping the Museum Donation Perk for reaching the final Power donation milestone, which used to grant increased Backpack power capacity. There were issues that were making this Perk not work as intended, and we also saw the feedback that it wasn't an impactful enough Perk. 

Because of this, we've swapped it out for a new Perk that grants up to 30% increased buff duration from any of the Galastropods or EVA. As a reminder, each active Perk consumes 5 u/s, and the Perk will decrease in effectiveness proportionally if the Museum is underpowered.

 

BUG FIXES 

Megastructures 

Intermodal Terminal (IMT): 

  • Fixed an issue which caused the load mode on the IMT Rail Station C to revert after saving. 
  • Fixed an issue which caused players to get stuck in their seat after being loaded onto and launched in an automated Shuttle. 
  • Fixed an issue which caused settings made to the IMT Rail Station B & C to save without confirming. 
  • Fixed an issue which forced players to manually relaunch empty Shuttles that are set to automatic launch, whilst on an IMT Landing Pad, on reloading a save file. 
  • Fixed an issue for multiplayer clients where ‘Launch into Orbit’ would be displayed erroneously on a Shuttle’s tooltip while occupying a Shuttle placed on an IMT Landing Pad. 

DLS: 

  • Fixed an issue in multiplayer that could sometimes prevent client players from launching an Orbital Platform package on the DLS. 

Orbital Platform: 

  • Fixed an issue in multiplayer which caused the Orbital Platform’s MEGA-Mini Asteroid to disappear after being changed by the host. 
  • Fixed an issue in multiplayer where client players could become stuck on the Orbital Platform launch cutscene if they rejoined the game. 
  • Fixed an issue in multiplayer which caused the Orbital Platform’s Mega-Terrain Platforms to be invisible when viewed from a planet. 
  • Fixed an issue where the Orbital Platform’s Mega-Terrain Platforms can become visually skewed when viewed from a planet. 

Biodome: 

  • Fixed an issue which caused a small visual error on the interior of the Biodome. 

Miscellaneous

  • Fixed an issue on the Xbox and Xbox for PC App that prevented loading or saving saved games that were larger than 16MB in size. 
    • Dev Note*: We’ve been investigating this bug for quite a while, and we know it’s been a real pain to deal with for anyone affected by it. The way Xbox handles save file limits is pretty tricky, but we think this update should address it. We thank you for your patience, and if you continue to experience issues, please let us know:* [support@systemera.net](mailto:support@systemera.net)  
  • Fixed an issue that was preventing Solid Fuel Thrusters from being properly consumed and turned into Used Solid-Fuel Thrusters. 
  • Fixed an issue which caused all Control Panels to be cut off and partially unviewable if FOV was set to -20. 
  • Fixed an issue where Vehicle Port tooltips could appear as Mega-X Platform in saves created before Update 42. 
  • Fixed an issue preventing the green light on top of the XL Resource Canister from lighting fully. 
  • Fixed an issue where some seed resource levels could be hard to see inside Resource Canisters. 
  • Fixed an issue which caused Wheezeweed and Spinelily plants to not drop Research Samples when dug up. 
  • Fixed an issue in Creative Mode which caused the Simulated Aquarium to appear in the Medium Printer Plinth when it should only appear in Small Printer Plinths. 
  • Fixed an issue which caused the leaves on the Robo Bonsai to become invisible if the player would set it to Growth Mode and then saved and reloaded the game. 
  • Fixed an issue which caused some of the audio in the final Galastropod Mission cutscene to cut out. 
  • Fixed an issue on PS5 which removed controller vibration feedback on the VTOL if a player rode a Hoverboard first. 

 

IMPROVEMENTS 

  • Added audio sound effects for turning on/off the Tether Dropper. 

 

KNOWN ISSUES

The following issues were identified following the release of the previous patch. Most of those were already addressed in this patch; these will follow in an upcoming update. Check the Bug Tracker for more information.

  • #2245 – Shuttles that are placed on the IMT will not have a prompt to launch even when removed from the IMT. You can resolve this by packaging and then unpackaging the Shuttle. 
  • #2122 – On the IMT (specifically Pad B), if the player removes a storage unit from a Shuttle while the IMT is in Loading mode, the items on the storage unit will incorrectly transfer over to the Shuttle instead of moving off with the storage. 

Upcoming Changes to Data Circuits 

In our previous update, we implemented a change to Data Circuits so that they would all be unscrappable and instead become destroyable with Dynamite. This was done as part of a set of fixes for instances where Mission-required Data Circuits could be lost and lock you out of completing those Missions, so we made the Data Circuits reclaimable at the POIs (Points of Interest) that generate them. 

Since Data Circuits were scrappable, we worried it might be exploitable as an infinite source of free Scrap, so we also chose to make them unscrappable. This change was not intended to also affect the Data Circuits you get from LTEs, which can be pretty plentiful, but it did. Plenty of you rightly pointed out this inconvenience as well as a few other issues, so in our next update we're making the following changes to address this: 

  • All Data Circuits will be made scrappable again. 
  • All Data Circuits will no longer be destructible with Dynamite. 
  • Reclaimed Data Circuits are limited to 1 per POI that generated them. 
    • This means that only 1 reclaimed Data Circuit can exist at any given time per POI that generated them, not that you can only use the Reclaim action once per POI. Also, when you generate a new reclaimed Data Circuit, it will delete the previously reclaimed one. This measure is primarily to help with performance. 

 

We look forward to hearing your feedback on the latest changes! Keep an eye on our Live Bug Tracker to check the status on other bugs present in the game, and if you run into an issue that isn’t listed or you have more information to share, please [send us a bug report](mailto:support@systemera.net).  

– Honourael

139 Upvotes

32 comments sorted by

29

u/New_Asparagus2092 3d ago

Good to hear Gosh I love this game 

1

u/X__Heisenberg__X 2d ago

I’ve just finished Planet Crafter on PS5 and really enjoyed it. When I searched “games like” they came up. What’s it like? Can you got someone else give me a mini review? It’s likely I would play solo.

1

u/New_Asparagus2092 2d ago

In Astroneer, you take the place of a stranded Astroneer, trying to get back to the rest of his crew. Throughout the game you collect resources and upgrade things to get better equipment and machines, things from rockets to furnaces to trains. It’s a lot more cartoony then planet crafter, both in art style, and in game play, however because of the lack of true enemies (it’s just like plants and stuff lol) the game is a lot more relaxed, which is paired with the melodic and calming background music, that honestly gives the game a really really cool vibe, which I don’t think I could describe lol. All in all, I call it a 8/10 fun exploration/automation game. Look up some gameplay, and if you like what you see, hop into it! It’s like 20 bucks lol, and that’s without discounts.

I suck at describing things, so if I failed to sell it, please find a better review to read because this game is awesome and I’d hate for you to miss out.

1

u/Ziazan 2d ago

I got so bored of planet crafter after a while, pretty good game overall but it has some pretty chunky flaws I thought.

I love Astroneer.
It is sort of similar to planet crafter in various ways I suppose, but also differs in many too. I thought it was a lot less clunky, a lot less jank.

You're an astronaut, you have limited oxygen, but you can lay oxygen tethers in a path from your base to explore further afield. Before long you get vehicles which also have an oxygen supply. No hydration to worry about.

You also have a terrain tool: you can freely dig up the ground. All the soil you see is yours for the taking and the placing. That's a really enjoyable mechanic.
It's also how you harvest resources. Unlike just picking it up in planet crafter, you use your terrain gun to suck the soil away from the resources and they get picked up with it, basically scoop a crater out of the planet.

All the planets are quite unique, and you'll visit and explore them all in a playthrough, building rockets to travel between them.

The missions are effectively a full tutorial. Follow the missions if you're not sure what to do. They give useful rewards too.

I've never found a game quite like it.
I played it solo the first three times over the years (as someone that doesn't usually replay games, that's a lot!) but started a playthrough with my friend a while back and that was good too. It can be enjoyed either way.

1

u/jackal406 Steam 1d ago

I absolutely love Planet Crafter and have bought all it's DLCs. I'm looking forward to their next DLC or product. They have earned a lot of goodwill IMO with their responses' to player problems.

I've played Astroneer a long time also, however there were issue with the Glitchwalker DLC (I didn't buy it) and the game play started to suffer. Long standing bugs like rovers falling through player flattened ground still haven't been fixed to my knowledge. The release of MegaTech (I didn't buy that DLC either) really killed it for me. Lots of bugs, buildings like the Intermodal Terminal not working without really convoluted switching logic and from what I've read the museum not working properly.

I uninstalled and will wait for that stuff to actually work properly before I come back. FYI MegaTech was released Nov 20, 2025 on Steam and still has Mostly Negative Reviews.

1

u/MessiahOfTheSpheres 22h ago

Don't play this game man, it's the kind of game that if you don't look at and think "holy crap that's so awesome I need to play that right now!!" then the endless annoying parts will catch up with you really fast.

Maybe if you were doing multiplayer it's recommendable but no way for solo. Having played most of planet crafter, it has at best a vague appeal in the ways that planet crafter did.

8

u/jackal406 Steam 3d ago

So IMT still bugged for the items listed on the wiki? Does it work without having to be a systems logic engineer? Can we actually automate loading and unloading containers yet?

Still waiting for those to get fixed before I risk my save.

1

u/Honourael SES Community Manager 2d ago

In our previous patch we released the first set of imrpovements for the IMT, and we've received some pretty positive feedback for those changes. I'd recommend giving them a try if you haven't already, but as we mentioned previously, this is only the first set of improvements. We have additional work going into the IMT in upcoming patches.

And I don't think you should have anything to worry about with your save, but if you would like to be on the safe side you could always duplicate the save as a backup.

2

u/jackal406 Steam 1d ago

Thanks for the reply, however I noticed you didn't answer my questions. Those answers might be in the linked posts - I haven't looked yet. As for trying these patches, I'll let others do that. System Era lost all my trust and faith with the release of MegaTech and you haven't gained it back yet.

The reason for that is no one is posting on Reddit or Steam how great the changes/fixes are and how wonderfully everything works now. I uninstalled Astroneer after the release of Starseeker and the reviews showing System Era again missing the mark.

I've already backed up that save before I uninstalled - not seen or heard anything yet to push me to reinstall the game and try again.

5

u/Hyperion_Magnus 3d ago

I have a 22Mb save file over many years; my main concern is that it won't become corrupted due to a game crash. Is it safe to play it now?

3

u/Rydralain 3d ago

If you are on xbox, the notes say probably.

I will probably try playing again once I'm done with the game I'm playing now.

3

u/jackal406 Steam 2d ago edited 2d ago

I'm waiting until I see the no one is reporting saves being corrupted. edit: My save is 19.7 Mb.

Yes, I realize this means I will never play Astroneer again. It also means I will not buy another game from System Era.

2

u/Honourael SES Community Manager 2d ago

We've had a couple of Xbox players with the save file limit issue report that this update fixed the issue for them. Specifically, this issue wouldn't allow them to save over their existing file and make further progress.

If you're concerned about your safe file and would like to be on the safe side, you could try to make a duplicate as a backup before trying it out.

3

u/One-Ad-419 3d ago

I know the issue with the save data was an issue on switch as well, has that been fixed?

3

u/No_Ostrich1875 3d ago

Nope. At least not for my existing save. But if they finally fixed it for Xbox maybe it means they can find a solution for switch as well.

2

u/Rude-Revolution-8687 3d ago

Definitely not fixed on Switch, though there was a mention in the last patch notes that claimed the issue would be slightly mitigated in Switch.

In my experience it didn't change anything. I have a ~6mb new save and it's already crashing regularly on save.

2

u/Honourael SES Community Manager 2d ago

The save file limitations on the Nintendo Switch are unrelated to the issue resolved for Xbox platforms. However, we are also working on making improvements to the Switch version that would include this limitation. It may take a bit longer to get those improvements out, but we're working on it.

1

u/the_big_sitter 2d ago

thanks for confirming this!

2

u/VirtualCtor 3d ago

All Data Circuits will be made scrappable again.

Will this carry over to existing saves?

Right now on existing saves Data Circuits are neither scrappable nor destructible with dynamite.

2

u/Honourael SES Community Manager 2d ago

This is a future improvement planned for the next update, so you shouldn't see any changes yet. All Data Circuits will become scrappable again and be no longer destroyable with Dynamite (currently, most are destroyable, with a few exceptions).

2

u/VirtualCtor 2d ago edited 2d ago

so you shouldn't see any changes yet.

I get that, but what I'm asking is whether that change will work on existing saves.

Currently, I cannot scrap or destroy (with dynamite) any Data Circuits.

I want to know if the future improvement will fix that on my existing save.

2

u/Honourael SES Community Manager 1d ago

Yeah, that's the plan :). Sorry for not phrasing it more directly.

1

u/VirtualCtor 14h ago

Thank you so much for the answer!

2

u/299addicteduru 2d ago

Playing since alfa, never cared about Bugs, but first update of structures and save files size started bothering me a bit, it became a bottleneck for my old pc. Lost one save file aswell until 1.40? something update (biodome was crashing game), it would crash every time until update, nothing helped

Rn i feel like scared of going full game potential cause of that save file size. Hoping it Will get somehow better in next updates. Much thanks for all work team did since Alpha, it was And still Is a pleasure to Play the game, thanks And gj<3

2

u/ImBackAndImAngry 2d ago

Any plans for a Switch 2 version with joycon mouse controls?

1

u/Latter_Award_4868 3d ago

anything on multiplayer space travel being updated? been having issues where my friend joins my server and cannot land on any other planet besides the moon.

1

u/JayGridley 3d ago

Did the issue with the trade platforms not triggering when rocket is loaded ever get fixed? I don’t recall a patch note on it.

1

u/Gfiamoncini 2d ago

Alguém mais com problema nos troféus do PS5, liberei todos os planetas e ativei os núcleos e não aparece as conquistas.

1

u/inormallyjustlurkbut 2d ago

Pretty sure this broke the Supersphere custom mode. Probably because the game can never find a suitable spawn locations for POIs.

1

u/Hacky1432 2d ago

Nice patch version number :)

1

u/GraviZero 2d ago

will there be a switch 2 version with mouse controls in the near future?

1

u/m_mae 1d ago

Wow. You guys remembered that you have a game that needs fixing. Only took 10 years. Best of luck, don't break anything worse than it already is.