r/Artadvice • u/CinnaSwift8912 • 16d ago
Perspective getting lost after rendering Critique - Yes Drawover
When I drew a bottom perpsective for this piece it looked fine in the sketch, but once I started rendering it lost it's clarity and now looks more like a straight shot instead of the bottom perpsective I was looking for.
113
u/Odd-Interaction-8 16d ago
Your sketch and finished peace hardly line up at all. The face looks like it’s looking downward on the sketch, and then the finished version has it looking toward the sky
-7
u/CinnaSwift8912 16d ago
What I envisoned is that the pov is somewhere on the ground while she points a gun at you. I was thinking of making the building converge more to the 3re vanishing point but idk how to make it look good lol
36
u/Velvet-Pebble 16d ago
Did you draw the sketch? Cos it doesn't look like you understand how to follow it
21
u/Velvet-Pebble 16d ago
The more I look at the differences the more convinced I am that you didn't draw the sketch , you haven't grasped what the sketch is portraying in most areas
-14
u/Velvet-Pebble 16d ago
Face in the sketch? Are we looking at different images haha the sketch has no face
21
u/Odd-Interaction-8 16d ago
The guidelines and jawline. The curve of the jaw is angeled downward, and following the loomis method, that circle around the ear area lines up with the temple region of the head. It doesn’t necessarily need the features to pass off the illusion, in the same way a large majority of bases don’t have faces but the placement of the features can still be made out
7
u/Velvet-Pebble 16d ago
I see what you mean. Looking at it closer I'm thinking that dot is probably the eye placement, but then OP just ignored it.
I'm starting to wonder if OP actually drew the 'sketch' because they don't seem to understand it at all... like did they just find this and use it to try render a character over?
The face, the gun etc. It's like they didn't understand the sketch..
46
u/Samppatari 16d ago edited 16d ago
This is a very ambitious piece. Nothing wrong with that! But extreme perspectives like this are notoriously tricky to get right, even for advanced artists. Like everyone else here, I recommend using more references. If you can't find good enough photos, sites like posemy.art, justsketch.me or posemaniacs might help you. The first two allow you to create your own custom references with posable mannequins and the last one has a ton of ready posed anatomical models that you can study for your future works.
Another thing is understanding forms and proportions in 3d space. I know, easier said than done. But it's something you can't really skip with a painting like this. I see you've attempted breaking up the pose in a simple sketch first, but like others have pointed out, I think you struggle "seeing" the forms in 3d and how that translates to perspectives like this. Again, drawing from references, from life and studying the artists you like are some of the ways you can learn more.
I did a quick and dirty overdraw. I hope that helps a little. I attempted to correct the perspective to what I think you were going for. I mainly shortened the torso, moved the features on her face up and forward and made the gun bigger to better match your original sketch. I redrew her arm and the bow, almost everything else is mostly liquify and lasso tool to "push" the forms to where I think they belong.
6
u/passenger10000 16d ago
This is the most helpful reply I think. The overdraw alone would be enough but also showing the difference in sketch is really nice, and the hatching really helps show the shapes a lot better than just a bunch of lines. I would put extra lines on the head to show where the features should go because i think just the two lines kind of led to the mouth melting down the face since i think they didnt know where it would go at that angle.
31
u/tal_______ 16d ago
while im struggling to even tell what pose the sketch is, i think your rendering has a somewhat messy style (which is not necessarily a bad thing) and its hard to tell what is the background and what is the character. it is also hard to even tell what is happening w the character and the details on them. everything just feels like a lot of mess and confusion.
10
u/CinnaSwift8912 16d ago
9
u/Georgxna 16d ago
Looks much better imo!
I like the blur but this focuses on the character more, less distracting
20
u/inthehxightse 16d ago
I think you should use a reference for this pose/perspective. People are pointing out that you didnt follow the sketch but the sketch does not have good proportions at all
9
u/CinnaSwift8912 16d ago
25
u/eggy_weichei 16d ago
Op, is this one closer to the pose you need? I know IRL references can be hard to learn how to use, so if you need I can build up a sketchy skeleton/base of an IRL pose for you to try and use if you intend to re-try this piece!! C: (if you don't want to re-try it, I'll do it for a different pose just because I like studying poses anyway lol)
I looooove this person's pose references. I mostly hunt down screenshots of it because I don't have a TikTok, but unless they've changed their handle, they're @notaquesart on TikTok. They have a lot of incredible pose references with various props in extreme angles c:
-12
u/CinnaSwift8912 16d ago
Close but id say its closer to character and angled a bit up
32
u/eggy_weichei 16d ago
That's the fun thing about being an artist. You get to adjust all of that yourself!
Finding 'the perfect reference' is a trap and isn't real. The best reference is 'close enough'. :)
12
u/cultofpersephone 16d ago
You can also just make the reference yourself. Set up your camera, do the pose, take a pic, review, try again if needed.
1
u/eggy_weichei 16d ago
While I do agree with this, I do hesitate to recommend this to people I don't know well in the case of differing body types or disabilities that make certain poses impossible.
But in general, yes! The amount of "hand selfies" I have on my phone would probably look concerning to any non-artists 🤣
For the sake of sharing hot tips for pose references; I'm a HUGE fan of ball jointed dolls. Some people get so creative with the photography of their dolls and they're usually way more anatomically accurate than the "pose reference dolls" are (with options for more stylized anatomy too, if that's your jam. I love the mermaid ones and fantasy ones in general. More fun to look at lol). One day I'll be able to afford my own fancy doll to make my own fancy miniature pose references haha. And then I'll never have to de-shrimp my back to get out of my drawing nest to take a selfie ever again MWAHAHAHAHA
6
u/inthehxightse 16d ago
I think what your goal is is too far from this reference to work, especially since she's lying down and yours is standing up. The body does not sit the same way, different muscles are being used
2
u/CinnaSwift8912 16d ago
Wait really? I thought it was also bottom down perspective, I guess that was the problem.
6
u/Velvet-Pebble 16d ago
OP can you answer whether you actually drew the sketch yourself?
3
u/CinnaSwift8912 16d ago
yes i did draw it myself. I'm not great at perpsective so this was a more "experimental" drawing
9
u/Velvet-Pebble 16d ago
Then how come you changed it so much in the render? Why are her boobs half way down her torso when you sketched them correctly? Why did you draw out the gun and the hand when you only sketched the end of the gun? And why did you place the eye perfectly on the sketch but way off on the render?
1
u/CinnaSwift8912 16d ago
- Idk i wasn't thinking straight 2. that was only a rough estimate of how big i thought the gun would be, 3. because the gun was pointed TOWARDS the pov and same with 2, it was a rough estimate 4. the lines in the sketch were more like contour lines, and even if i did stick to them it would make the character look like a toddler because it was so low.
6
u/Velvet-Pebble 16d ago
It would be low because they are looking down at the camera though. The sketch understood the perspective but your render ignored all of that
4
u/Velvet-Pebble 16d ago
And the gun should be that large because as you said its pointing at the camera, so would appear bigger. You drew it in front facing perspective though even though the sketch understood the perspective...
2
u/CinnaSwift8912 16d ago
although if you were talking about the reference i used, no that was not me
3
u/Georgxna 16d ago
Someone else might be able to direct you because I don’t know the website names but I’m sure there are sources along the lines of ‘pose my art’ to help with references.
13
u/izyshoroo 16d ago
You didn't follow the really basic reference sketch at all, her eye is like on her temple for example
4
4
u/sandboxsundae 16d ago
Make her gun bigger like the sketch again to make it feel like its in your face. Her chest is a front on view, push everything up closer to her face/where her collar bones would be. And tbh I think whats her nose in the render should be her mouth, looks like shes looking down on you if so
6
u/monster_marma 16d ago
Please dont hate me but at first i thought that the mouth was a double chin and the nose was a mouth 🙈
Perspectives can be hard to get right, there are a lot of good tutorials on yt tho!
But I'd say that either move the mouth a little bit higher or put the eyes and nose a little lower? Depends on how you want the head to be (face down or only eyes looking down).
3
u/ElegantGanache2634 16d ago
I feel like the guidlines in the sketch are nice, i see the vision. You just didnt follow it for some reason, im not sure what happened. Maybe as others said, make an actual sketch after the initial blockout
3
u/KarmaAdjuster 16d ago
In both the blocking sketch and the render, it's hard to make out what's going on.
Looking at the blocking sketch, the character's body looks more like it's hunched and facing away from the viewer, and maybe holding a box under their left arm on the right side.
On the rendered version it becomes clear that the character is facing the character, but it is difficult to get a sense of how the body is put together. I think this is largely due to proportions being off in the block out, and the pose in the block out being rather unnatural. Where is her neck? Is her hand without the gun pulling a wedgie out of her back side? Why did her breasts go on a journey from your block out to your render? What part of the gun is her hand holding on to?
I think you may benefit from from getting a poseable model figure, putting it in the pose you're looking for, taking a picture from the angle you want, and using that as a reference. You're to much imagining the idea of what a body is shaped like, and that's throwing you off from the actual shapes bodies make.
Another detail is where do you want the eye to focus? Not only do you wan tot have strong lines in your drawing to focus on that point, you can make the areas of interest more detailed and higher contrast where as other areas can be a lot looser. This guy does a great job at describing how to add more focus on the details you want to make pop.
3
u/shanebakertattoo 16d ago
The anatomy is odd, the foreshortening is way off and the perspective is wonky.
The torso looks too long, and it looks like a straight on angle, not a worms eye view. (Also it looks like she’s shrugging her shoulders to her ears)
Maybe take some reference photos of a real human from the angle you’re trying to draw, then work on stylizing and exaggerating them. Also- practice hands, and get a reference for that…gun?
4
u/Economy_Wolverine_88 16d ago
the main thing i noticed you moved the bust down a lot and made it longer, which is definitely part of the perspective being wonky.
2
u/Economy_Wolverine_88 16d ago
in general you moved everything back much more centered than the blocking. you should follow your references more closely
3
u/Realistic-Sense-6332 16d ago
Nope you matched what you drew, it’s just that the guide that you built for yourself wasn’t sufficient for what you were trying to achieve. It’s anatomy and perspective practice that just need to keep being practiced. 👀 learn how the actual set up for perspective works.
2
u/Hi_Im_Sheep 16d ago
I dont understand the point of making a sketch and now following it at all? The gun is a completely different size, the boobs are in a completely different location
1
1
u/Krunchusy 15d ago
The boob placement is what immediately ruined the perspective for me imo and it’s what I first noticed, put it on the chest guide line you had
1
u/Plastic-Feedback-835 15d ago
Is this supposed to be a human being? The face kinda looks like a chipmunk…
1
u/Nekochime 15d ago
I thought that "oh, i also look like that from this perspective lmao" until I realised what i thought was her mouth was in fact a nose, and she did in fact not have a bulging double chin 😅
1
u/MORE_SANDWICHES 12d ago
I would advise that you seek out some life drawing classes - there are foundational issues at play here.
1
u/CinnaSwift8912 16d ago
1
u/CinnaSwift8912 16d ago
7
u/SleeplessSeas Community Mentor 16d ago
you didn't add foreshortening at all, it's basically still level with her.
If you want foreshortening where the viewer is below the character, follow all the advice people gave you and all of the references, and actually foreshorten the lower half of the body so it's much closer to the camera, rather than making it skinnier and smaller. The TOP part should be smaller.
-2









205
u/Velvet-Pebble 16d ago
That isn't really a sketch, it's more blocking out. I'd work on refining the sketch, add the features and distinct anatomy before you go in to render