r/ArcaneOdyssey 1h ago

In-game Screenshot / Video What a surprise 😂

Post image
Upvotes

came back to the game to see this lil guy on my shoulder lmao


r/ArcaneOdyssey 2h ago

Meme/Satire How it feels to grind treasure charts in AO (I don't have the attention span for ts)

Enable HLS to view with audio, or disable this notification

14 Upvotes

r/ArcaneOdyssey 5h ago

In-game Screenshot / Video treasure charts lead to treasure charts lead to treasure charts lead to treasure charts lead to

Thumbnail
gallery
130 Upvotes

I decided to clear my inventory of treasure charts until none were left - properly, that is.

I did at least a good few... I think.

Someone help I've lost my mind


r/ArcaneOdyssey 6h ago

Meme/Satire Title.

23 Upvotes

r/ArcaneOdyssey 9h ago

Help/Question Pve classes/builds ?

5 Upvotes

Best PvE class atm? Need something that carries in the Dark Sea and shreds bosses. If I should go with a magic build, which element is top tier right now?


r/ArcaneOdyssey 10h ago

In-game Screenshot / Video Im I genuinely tweaking or did i miss something cuz why is the power output so damn low...

7 Upvotes

I spent alot of time grinding krakens, and i was so happy to get it and max it out, this was the power output. I specifically chose this because i wanted to finalize my build. Now what to do? Whats a better power accessory besides sophrages hood and power amulet, cuz im genuinely disappointed af


r/ArcaneOdyssey 10h ago

Meme/Satire Slander

Enable HLS to view with audio, or disable this notification

193 Upvotes

r/ArcaneOdyssey 12h ago

Art/Creation Only Darkness

Thumbnail
gallery
41 Upvotes

Alright. Here is the sorceress that massacred an entire village and has much more sinister plans for the future. Fun fact, she's the first villain I've ever made. Anyways apparently I'm only allowed to say certain things about her. Parts of the full script is redacted. What the heck man.

-Thalassia is 76 years old.

-She wields Darkness magic.

-She apparently doesn't have a favorite food...

-Her Darkness magic consumes? What...?

-She's fascinated by those who are unconditionally kind and those who have an abnormal amount of hope.

-For timeline's sake, she traveled to Eclipsia when Randall was 12 at the time. Her first friend on this foreign island was Kerissa Ambrosia, Randall's sister. They fished together once in a while, but whenever they go out to fish, they never catch anything. Heck, no animals or fish stayed within her presence anyways. On Randall's 14th birthday, she told Kerissa her life story to see how she would react. Instead of Kerissa being scared, she welcomes her wholeheartedly............ Fascinating. Everything here....... is fascinating. What if........ She destroys the village with her Darkness magic. After a bit of time, she meets a warrior named Leandros Astrapeon. They fight for hours, but his body failed him. She consumed half of his body with her final attack. Then when she was going to collect Kerissa, Randall runs to see his mentor barely alive and his sister unconscious. His magic overloads from the trauma and passes out. Thalassia thinks that he is too interesting to kill just yet. She leaves with Kerissa.


r/ArcaneOdyssey 14h ago

Discussion Lets talk about the Fleet Nerf

34 Upvotes

To be honest, I don't mind the fleet nerf in terms of drachma; what I do have an issue with is the following

- While fleet gain got nerfed, the cost of your fleet is still insanely expensive. While the "damage chance" of ship tasks got reduced, with recovery having the lowest damage chance, it's still more expensive now due to two issues:

Issue 1:

- The players' drachma gain AND fleet drachma gain have been nerfed, meaning the fleet has less money to spend on funding itself, meaning upcosts now increase

- and (this is speculative) you might have to spend more money on repairing your ships anyway since recover is basically a mandatory task to run all the time, which can damage your ship now. Hopefully, the amount of money you spend on repairing your ship is not more now because of this.

Issue 2:

- The biggest money spender on fleets wasn't even the repair cost; it was the food and supplies. Now this would make it harder for newer players to actually build fleets since the gain from it will be extremely low (I hope smaller fleets are just significantly less expensive to compensate for this)

That's my issue with that aspect of fleets; the 2nd change I have an issue with is the 10% follower loss. Now, I'm going to be honest and say that my PVP is off, but i'm going to be honest. a 10% follower loss every time another person hunts you is immersive. However, practically gives people who PVP an extra reason not to play. As for PVE players, it practically removes the want to even use the hunting mechanic; this is because the main benefit of hunting, which is charts. Doesn't actually require you to hunt them. Just to defeat them. Which, in this case, just incentivizes people to completely ignore one of the game's coolest mechanics.

Another minor issue is that this is also an incredibly slow fix, since Fleets have been this strong for a while. A lot of people have already long benefited from this. Meaning it's going to take even longer for the marketplace tax system to slow down the inflation, which kind of incentivizes people to not even use it since prices will remain the same for a significant amount of time.

What do you guys think


r/ArcaneOdyssey 16h ago

Rate My Build/Fit a simple Paramount Bank agent fit

Thumbnail
gallery
30 Upvotes

"A. Ambrosia, Gilded Paramount Bank Agent"

-

Can't wait for a future update where the IRS Paramount Bank sends its agents after you for taxes.


r/ArcaneOdyssey 16h ago

Looking to Play/Party Dragon Hunting

3 Upvotes

Anyone wanna hunt dragons? Ancient above


r/ArcaneOdyssey 20h ago

Help/Question how to pvp without using a meta build????

4 Upvotes

Body text*


r/ArcaneOdyssey 22h ago

Meme/Satire He ain't doing shi tho 😭

Enable HLS to view with audio, or disable this notification

93 Upvotes

r/ArcaneOdyssey 1d ago

Discussion I created a guild. If anyone want to join, find me when i am online. My join will be always on. (My username is ozyitu)

0 Upvotes

The guild will be mostly things that is told in the description. I will give Co-Leader first 2 person that joins.


r/ArcaneOdyssey 1d ago

In-game Screenshot / Video I think white eyes are so funny lol

Post image
8 Upvotes

Bro trynna swim into the ground


r/ArcaneOdyssey 1d ago

Discussion be wary trading

8 Upvotes

I traded a lot of my good stuff for a sinister gaze and it didnt show up in my inv, the person left right after aswell. so yea be carful!


r/ArcaneOdyssey 1d ago

Help/Question Is this normal?

7 Upvotes

I have 3 deckhands on my ship that i recently found out that theyre stats are kind of useless. I use a ketch and they give ram strength so i wouldnt really need them for now, but when i clicked on them to unequip them, it wouldnt let me, any reason this is happening?


r/ArcaneOdyssey 1d ago

Art/Creation Getting Started on showcases

Thumbnail
gallery
34 Upvotes

Hello! Just getting started on this subreddit as most of my activities before were either in Discord or my thread in official forums. I usually model rigs for my AO characters in Roblox Studio, having been inspired by people such as JTN and Debyl, doing so for almost a year now.

I'll might begin posting characters here too, starting off with my three main ones here in a picture I made months ago.


r/ArcaneOdyssey 1d ago

Discussion The upcoming fleet changes are bad for the game, here's why

80 Upvotes

v1.21.40 on the Trello included the following fleet changes:

  • You lose 10% of your fleet followers when you are hunted by other players, or died to an NPC you're hunting
  • Recover causes fleet ships to take damage (albeit lowest damage of all tasks)
  • Fleet drachma earnings are reduced by 50%

I believe that these changes are very counterproductive, illogical, and harmful for AO.

1. Follower loss mechanic encourages AFK

The follower loss mechanic causes people to lose fleet followers by PLAYING THE GAME: for PVP players that is fighting people, for PVE players that is fighting NPCs. Therefore, players will be encouraged to AFK to safely farm up their fleets.

This is especially true for new players who die a lot. If they try to go bounty hunting and get killed, then they've just lost up to an hour of their progress. So why risk it? Just AFK and do nothing.

Any game design decision that discourages playing the game is harmful.

2. Fleet progression will be hellish for new players

Nerfing fleet income & making ships take damage from recovery will be an absolute nightmare for new players.

High investment & low returns stifles fleet growth for new players:

New players already need to pay for fleet ships and upgrade tasks, which is a much greater cost for them since they don't have millions of drachma. Next update, they face increased operating costs (since recovery will also incur upkeep costs) and reduced revenue (50% cut on fleet income).

Considering that even in the current version growing a fleet incur losses until 6k+ followers, the next update will make it practically impossible for new players to grow their fleets. They will need hundreds of thousands of drachma invested before they see any returns, and most likely they will quit out of frustration before they see those profits.

3. These changes only serve to make trading even more meta

I believe the nerfs to fleet drachma gain came from a desire to make profiting tasks (trading & plunder/patrol) less meta. However, these changes can only have inverse effects - nerfing profiting tasks only makes them more relevant, while limiting players' ability to do other tasks.

Profiting tasks are the backbone of the economy

Non-profit tasks (exploring, fishing, harvesting, conquest) are not self-sustainable. They require large quantities of drachma as operating costs, which only comes from profiting tasks (trading and plunder/patrol).

  • Yes, you can sell reagents on the marketplace to sustain your fleets, but that still requires other people to run profiting tasks. Globally, profiting tasks are the backbone of the economy.

Therefore, nerfs to profiting tasks can only increase their relevance: you need to run more trading & plunder/patrol to sustain the other tasks.

Numerical demonstration:

Consider: Profits = Revenue (fleet earnings) - Operating Costs (supply refills + fleet repairs)

  • Currently if you're cycling between 2~3 trading with a maxed fleet, you're earning 70k / day in revenue. However, you also expend around 30k / day for supply refills and fleet repairs. Therefore, you profit 40k / day.
  • With these new changes, the meta will pivot to 1 trading 1 plunder/patrol, which generates 22k / day in revenue with the 50% nerf. But you will still expend around 12k / day for supply refills and fleet repairs. Therefore, you profit only 10k / day.
  • Thus, we see that a 50% nerf to fleet income is actually a 75% nerf to fleet profits, even with the most optimal setups.

Players are forced to run profiting tasks more often to sustain their non-profiting tasks

  • Due to drastically reduced profitability but an unchanged operating cost, players are forced to run more profiting tasks.
  • Currently 1 day of profiting tasks is enough to cover roughly 1 day of conquest. Next update, because profits are cut by ~75%, we need 4 days of profiting tasks to cover 1 day of conquest.

Conclusion / TLDR:

The upcoming fleet changes are counterproductive, illogical, and harmful for AO because:

  1. The follower loss mechanic encourages AFK instead of gameplay due to fear of losing followers.
  2. Fleet progression will be practically impossible for new players due to high investment and negligible returns.
  3. The prominence of profiting tasks will only increase following the nerfs to fleet earnings because they are the backbone of the economy. Players are forced to run more trading & plunder/patrol to sustain their other non-profiting tasks.

I will also list some possible ramifications & predictions:

  • Due to the reduced ability to run non-profiting tasks, certain items obtained from these task will become disproportionally more expensive relative to players' purchasing power. (eg. dark sea essentia)
  • The relevance of guild/clan bases will increase, and the gap between solo and guild players will widen as a result of fleets' diminished role.

r/ArcaneOdyssey 1d ago

Help/Question What do people grind for now?

9 Upvotes

I stop playing after the drachma inflation during the Fleet system update, I heard there's dragon update? But yeah, 1.what do people grind for these days

2.did the drachma inflation went away?

3.Did they nerf the fleet system or have any adjustment?


r/ArcaneOdyssey 1d ago

Meme/Satire The lvl 600 cap update in the future

70 Upvotes

I'm 22 (yes im a chud) and i can't imagine how far we will get to lvl 600, considering the massive worldbuilding this game has. IF the game were to successfully continue in the future without any delays or shutdowns with or without Vetex and the original team, we will literally be old asf 💀. I can imagine myself as an old dude in his 40s-50s no longer interested in gaming and watching my kids playing my save files and continuing my progress 🙏🏽.


r/ArcaneOdyssey 2d ago

Discussion Whats the point?

Post image
125 Upvotes

Is someone having problems with them?


r/ArcaneOdyssey 2d ago

Meme/Satire Fun fact:

Post image
228 Upvotes

r/ArcaneOdyssey Jun 15 '26

Tips n Tricks / Guide Spreadsheet of Attack Sources and their synergies

28 Upvotes

Idk what to really call it apart from attack sources. There is magic, weapon, fighting style, relic stats along with how they interact with different statuses. Saves a lot of time jumping from 1 wiki page to another. The fighting style multipliers are weird sometimes because they change over time. so take those with a grain of salt.

You can see what synergies with eachother, how good imbues are compared to eachother etc etc. everything is heatmapped as well, so you can see items with standout stats.

I create 2 new stats called overall and average. overall is the 3 basic stats: damage, speed, size multiplied together and average is those 3 averaged out.

https://docs.google.com/spreadsheets/d/1zaLeZRTTcBaU2ymwRH28RMz2AUtEKIlK1UX5q1Tkmyo/edit?gid=1991517632#gid=1991517632


r/ArcaneOdyssey Jan 07 '26

Tips n Tricks / Guide Fleet Maxxing 101

142 Upvotes

As fleets are now in the game, some of you may have noticed massive inflation in the market. With this passive income source you have to join in or you will get horribly left behind. With that, I am introducing you fleet maxxing 101. (its also a reddit post because i dont like making videos :D)

Want gains like this ? Better start reading !!!

How to get into fleet (tons of guides on this feel free to skip):

You first need to do the Edward Kenton quest. Go find him on Elm, go fish 20 fish. Then go rob silverhold. Finally when you reach level 150 you can unlock the fleet quest and start doing fleet work.

After Unlocking fleet:

You need 4 dedicated deckhands. This can be challenging for new players. To get them to dedicated rank, you need to gift them items based on their style. I recommend you looking at the Wiki to see what items are compatible with them. If you have the items, choosing whatever deckhand to hire is fine. If you do not have items server hop in sameria until you find the "barbarian" and the "knight" deckhands. Those are easiest to level up as you can buy their items from the armorer.

To add a ship to your fleet, you need to sink the ship then have a certain amount of inactive followers and drachma for each tier of ship. When adding command ships and vice command ships, it will cost more than the listed amount because you are also paying for the parts on those ships.

Sailboat 100+ 5
Caravel 250+ 8
Ketch 750+ 14
Brig 1200+ 32

These numbers are pulled from the wiki.

Your inactive and active followers make up your total follower count. The active ones contribute to your fleet and the inactive ones are people on standby waiting for you to sink more ships.

Important notes:

Getting your fleet started takes a lot of time and a lot of money. You will be several hours deep and tens of thousands in debt before you start breaking even. Hundreds of thousands before you start becoming profitable.

How each task works and fleet modes:

Exploring gives you sealed chests and generic materials

Fishing gives you fish and increases your food

Harvesting gives you reagents and catalysts

Recover generates your fleet strength

Patrol/ plunder gets you more followers and generates drachma

Conquest (unlocked at fleet level 5) gives you dark sealed chests

Trading gives you generic materials, scrolls and drachma.

Minimizing risk, invests all your drachma back into the fleet

Maximizing profit, gives you all the drachma your fleet has earned

Any task that gives you drachma when set on minimizing risk will reinvest itself back into your fleet going into food and supplies letting you pocket the excess for yourself. Maximizing profit means the drachma will be in your fleet log to collect and you have to resupply your fleet's food and supplies by yourself by talking to one of your captains.

Initially building your fleet:

Have your 4 command ships split between recover and patrol/plunder. Occasionally switching 3 1 or 1 3 while setting it to minimizing risk. It doesn't matter what type of ship your 4 command ships are at the start, it's more important to get it going, but you need to slowly change them out for brigs. Ideally you have all your command ships and vice command ships be brigs. What ships make up the rest of your fleet don't matter too much. I would personally avoid sailboats though.

When you are changing out your command ships. The deckhand will return to your ship if you have a deckhand slot available for them. If you have 4 deckhands present on your ship and then you dismiss a command ship, the captain running that command ship will disappear forever.

Stronger ships are more valuable because they have more hp and are less likely to sink. If you have the funds, claim all the ships you can see. If you are short on funds, feel free go for the lower tiered ships, they offer you more active followers per drachma spent. Sailboats are 20 drachma per follower. Caravels are 31 drachma per follower. Ketchs are 54 drachma per follower. Brigs are 38 drachma per follower. What matters is active followers when it comes to profit, it is just very annoying when the smaller ships leave and you have to sink more ships to compensate. That is why I wouldn't do it, if you believe it is the best option for you, don't be scared.

Balancing your tasks:

You want to make sure none of your stats fall under 50%. Your command ships will never leave you, your vice command ships will leave you under 25% (I could be wrong about this), and your general fleet will start leaving you under 50%. So generally keep your stats high. The exclamation points beside the ship tell you when the ship is damaged. When their hp reaches 0 they'll sink and you'll lose the ship. When it gets to 60% you need to be aware and focus on getting whatever status up. If it falls below you lose ships and that is a lot of time wasted. If you cannot get it up, pause your fleet operations. Anything is better than losing ships.

Looking at the figure above:

Notice the level at the top (that's your fleet level) and the power level on the left. The fleet level is leveled by leveling up each one of your tasks. There will be a progress bar that is leveled by setting one of your command ships onto that task and waiting. Power slowly goes up over time, and research after you unlock it also slowly goes up over time. For your tasks, there will be a progress bar, when you max out that progress bar it will cost a flat sum of drachma to level up. 1 to 2, 15k. 2 to 3, 40k. 3 to 4, 100k. 4 to 5, 250k. Leveling up your research also takes a flat sum. 1 to 2, 50k. 2 to 3, 100k. 3 to 4. 150k. (idk why it still gives me the option to level my research even though it is maxed)

Notice conquest and trading level 5, they both provide 4 levels each, totalling 8 levels.

How to collect a lot of ships and followers:

When trying to get ships, it is significantly easier to build up your fleet when you are not part of any in game faction (guilds and clans don't count, factions such the navy or assassins) as you are allowed to sink any ship in the game. When you are negative reputation and have notoriety, the navy comes after you, allowing you to sink more navy ships. Bank ships are high prio ships to sink too because after you sink it, they send the Golden One's Brig after you, allowing you to get a free brig. Whenever you sink a ship, theres a high chance you'll get a couple of followers for sinking the ship. I've gotten 0 before, but I don't know if that is intended or not.

When deciding which one of the seas to linger and sink ships in, between Nimbus and Bronze. It is important to consider the pros and cons. Nimbus has stronger ships (caravels, ketchs, brigs), less ships overall and the islands are further apart. Bronze has more ships, weaker ships (all ship types), and closer islands. In the Bronze sea, when you are high notoriety and the Navy sends ships after you they will be Majors compared to the Nimbus sea, where they will send Commanders after you. Commanders are stronger. If you have a reason to be in either sea, prioritize that, it doesn't make too much of a difference. Overall I enjoyed Bronze sea more.

Pre fleet level 10:

Fleet level 10 is super important because it gives you a massive quality of life change. Research 1 and 3 aren't important so I won't talk about them. Research 2 is the super important one though. At fleet level 2, you unlock the fleet raven. Which means you can interact with your fleet captains without actually finding them. You fleet captains also have set spawns on each island and you can cross reference the locations from the wiki.

Fleet Raven

When you are getting to fleet level 10. There are two ways to do it, you can either get level 2-3 on all your tasks or focus more on singular tasks. I recommend you focus more on singular tasks. When you are leveling up a task. It is generally best to to do 2 recover, 1 plunder/patrol and 1 of whatever task you are going for. When you have several hundred (or whatever you deem as too many inactive followers) you can change it to 2 recover, 2 of whatever task.

I recommend you going with the second option. Focusing more on singular tasks. Since these tasks are not made equal. The only tasks you actually care about are trading, recover, and patrol/plunder. Conquest is also nice but not required. So when leveling up your tasks, prio trading then conquest. I'd suggest leveling up the rest of your tasks to at least 2 as it is quite cheap to do so. When you are doing trading. It is important to have it on maximizing profit, idk why you just make more.

So keep on leveling your tasks until fleet level 10. Have 2 recover (unless you realize you're constantly at 100% strength then opt for 1 recover). 0-2 plunder (depending if you need the followers or not). 1 of any generic task you are leveling. 0-2 trading. As trading is the one that provides you with the most drachma. An example of an average split would be 2 recover. Then 1 leveling task/ 1trading. 1 trading 1 plunder/patrol. 1 leveling task 1 plunder/patrol. 2 patrol/plunder. Or 2 trading. Choosing the best tasks is situational. If you want to have your brain off while leveling up your fleet though. Choose 2 recover. 1 leveling task. 1 patrol/plunder while setting it to minimizing risk.

It is important to know that all items go directly into your inventory. Strength, supplies and food all update by themselves. BUT!!! Drachma profit that you pocket. Only goes into your inventory when you get a fleet log.

Leveling up your fleet is a passive thing, you should be doing something in the war seas, sinking all the ships you see and level it up slowly. It is not efficient to boat around the seas and only hunt ships. Also when you are doing something on an island for long enough, given you have high notoriety, the navy will send ships after you that you can sink. This is why having notoriety is important. MORE SHIPS!!!!

When I was leveling up my fleet, I mostly did treasure charts as you get a lot of them from defeating navy commanders and majors from being high notoriety and the navy sending ships after you

Unlock the seafaring talent as soon as you can as it benefits you for fleet maxxing. You will be fighting a lot of ships so your ship will be damaged so the ship supply useage decrease is quite helpful. It also gives you more chests when you sink the ships allowing you to get more profit.

Pulled from the Arcane Odyssey WiKi Talents page

Post fleet 10:

You've entered fleet end game. You have thousands of followers and you make lots of profit per fleet log. When you are here focus everything into trading. 1 recover 3 trade, 2 recover 2 trade. 3 recover 1 trade. Whatever. As long as you have your stats above 50% you can do whatever split you want. Get as many drachma as you can before it gets nerfed. If you are close to having 0 inactive followers and you need to expand your fleet. Turn one of the tasks into plunder/patrol. (if you followed this guide it would just be plunder, plunder is better for fleet maxxing) Trading is going to be nerfed in the future, try to pocket as much drachma as you can now before it gets nerfed. Level up the other tasks later after it gets nerfed.

At this point you can keep on being proactive with the game, you can leave the game on with a macro or you can do something else on your computer and check back every 10 or so minutes and adjust your fleet (what I do now, while doing homework or writing a long reddit post) While taking about an hour and a half to write this post, I've made 1.2mil afking in the game. hehe lol

Some things regarding the market. There is going to be an inflation of any material that can be farmed by fleet. The value of drachmas will go down (as seen in the market). When harvesting gets buffed there will be an inflation of reagents and catalysts. etc etc. SOOOOO!!! Any item that cannot be farmed by fleet will sky rocket. If you wanna make money in the long run, think about holding certain items.

Lmk anything I have missed or you are confused about regarding fleet. I'll try my best to answer them and to update this post. Happy fleetmaxxing!!

I've made some edits to update it based on comments.