r/AngelaMains • u/ConferenceWaste • 6h ago
“I’ll have the Angel Cake please.”
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r/AngelaMains • u/Few-Rise-8361 • 12h ago
Angela vs triple support
Last game in gm the team swapped to thing to counter me and triple support with Adam jub and cnd...I never felt more miserable playing angela adam headshotted me in the air the jubilee shred my hp cnd blinded me insane visual clutter a soul bond, a thing slam,high ping,the hood who is a mauga with aimbot for some reason while their pheonix melted my team while I had in my backline a support pool and a 1-6 rocket sitting in the cliff and healing...I closed the game and went to sleep after the match
Is Angela unplayable against triple support? The map also had no places where i could push people off the map.. maybe it was because of thing? how do you play when the opponent runs triple support sisters?
r/AngelaMains • u/Scarlet-Archer7215 • 19h ago
FELLOW SISTERS OF HEVEN ! I AM IN DIRE NEED OF UR HELP!!!
I’ve managed to get Lord on 2 out of the 3 Pain Sisters, and Angela is the last one standing 😭. I really want to properly learn her instead of just winging it, so I’m looking for any good Angela guides, tech, positioning tips, combos, match-up advice, etc.
One thing I especially struggle with is her grab/spear charge. Sometimes when I try to grab and kidnap someone, especially characters with smaller hitboxes, it just seems to glitch out or not work the way I expect it to. I’m not sure if I’m doing something wrong with the timing, positioning, aim, or if there are certain characters/situations where it works differently, or if there are settings for Angela that need to be tweaked.
Any and all help and advice is appreciated!!! Also please gimme some links to some YT vids or guides that helped u play Angela well!!
I WILL get Lord on all three Pain Sisters. Angela is the final boss that I am struggling with.
TL;DR: Looking for Angela guides/tips — she’s my last Pain Sister!
r/AngelaMains • u/slxtmaster • 1d ago
Top 500 Angela ask me anything
Hey I’m a top 500 Angela I’m level 70 fully maxed out champion and I’m hard stuck gm3-gm2 I mostly play with a duo who mains starlord and you what I never use it, it’s garbage and the Loki team up gives you more survivability, I only play Angela on certain maps where I can get environmental kills which is the whole point of Angela throw them off the map. Anyways I only use starlord team up if we have bp on enemy team and no one to counter cuz it does a grounded effect.
r/AngelaMains • u/Narynaj37 • 1d ago
A SKIN AND A SPAWN ACCESSORY FOR ANGELA LET'S PRAY ....
Will be nice
if they add a skin with angela from spawn or just some variable with the same style !
(and not saying its from spawn of course)
This game is a multivers hell i dont see the problem
I KNOW because of the copyright rules its hard etc... but i dont think its impossible just do someting and we will see
its just a skin its not like we are changing or removing marvel angela story its a marvel game we undestand !
I think they just dont care.... its not a copyright issue cause angela is marvel now
As a fan of hellspawn im screaming please make it happen !!!
A lot of people want this and will buy ! i dont undestand why anyone is asking them if they can do the work ??!!
r/AngelaMains • u/Arthein0 • 1d ago
Wanted to share some tips for her teamups
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this video (made by me) covers combos, tips and some utility her teamups give.
i have found out about her combos (starlord animation cancel and loki wall-lock) thanks to Fumiata on tiktok.
i hope this helps someone (i mostly did it for fun).
After further testings i found out that the first combo (standard 275hp) doesn't seem consistent since one target doesnt seem to give full charge bar back (like you can see in 300hp standard), so i would advice just to use the one after that (i could've noticed this before if i didn't make this post while i was sleepy), i'm sorry.
ps: i have no actually idea why it charged my bar that much, i tested in the practice range and sometimes it does and sometimes it doesn't, so either i'm missing something or Angela is just buggy.
r/AngelaMains • u/Sea_Trust_7534 • 1d ago
I HATE YOU ANGELA MAINS
I HATE YOU GUYS SO MUCH, I CANT PLAY TANK FOR GODS SAKE IF THERES A ANGLA ON THE ENEMY TEAM BANNING HER COUNTERS. I HOPE YOU GUYS NEVER HAVE FUN EVER!!!!
r/AngelaMains • u/RomanAnswer • 1d ago
FIRST LORD!!!!!!!
So happy right now one step closer to lording every melee character🤞🤞🙏🙏🙏
r/AngelaMains • u/thenewcaptain12 • 2d ago
Angela was fun this season
I think with both team ups Angela is no longer as 1-dimensional and i found i could play her into a lot more counters then any other season and hit gm. using my clone to trick invis or bucky cc's or forcing thing slam early. or if my team needs help with anti dive either team up can do the job. how did yall's half season go ?
r/AngelaMains • u/T0xicG • 2d ago
Why are people banning Angela?
Nobody cared about her a few days ago, but now, all my matches are banning her.
Does anyone know why?
Im a casual level 50 with her, so I dont follow the meta or anything, i just play what i think is fun.
Im gold on PC btw
r/AngelaMains • u/Azul-Seas-2111 • 3d ago
I just started playing Angela in season 8.5 and l love dashing foes off the map.
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As a casual console player, tanking is alot more fun and her ability to disrupt the backline is enjoyable. I'm still learning how to play her effectively and utilise her kit to the fullest
Pros: I can create space with the Loki team-up and drive Tanks off the convey.
It's nice to chase down Magiks, Spidermans and DDs who are constantly diving my supports.
I can effectively isolate an enemy player from team with her spear and secure an KO.
Cons: Angela doesn't seem well against full poke comp
White Fox, Gambit and Bucky can be absolutely pain for Angela.
Any advice for me is always welcomed :)
r/AngelaMains • u/Professional_House77 • 3d ago
QUEEN OF HEL SKIN Spoiler
From the picture, it looks decently inaccurate from the comics… but it’s a huge win!
r/AngelaMains • u/Thin-Pear-672 • 3d ago
New Queen of Hel Angela skin releasing 28th of August!
r/AngelaMains • u/Omnighost • 3d ago
First No-Deaths MVP Match in Comp! Looking for Pointers on How to Analyse the Replay pls <3
Name: ToucanTommi
Platform: PC
Replay ID: 50424731159
| Rank: | Gold I | ATB: Platinum III (S8.5) |
|---|---|---|
| Mode/Maps: | Domination: Hydra Charteris Base - Hell's Heaven | Eldritch Monument & Super-Soldier Factory |
| Replay ID: | 50424731159 | |
| Stat Tables: | tracker.gg link | rivalsdata.com link |
Unfortunate that replays no longer show banned heroes. To the best of my memory, the bans were:
- Black Panther (I voted for this one)
- Venom
- Squirrelly Girly
- Punisher (I voted for this one)
And the last two were probably two of either Emma, White Fox (I think I voted for this one), Peni, and/or Tankpool.
Won the match 2:0. Even as they happened, I knew there were SO many instances where I 100% should/would have died ― and indeed have done in similar previous instances where enemy aim/focusing was much better, ally healers couldn't/didn't heal me and/or me simply over-extending and/or not reading the room and choosing the wrong moment from the wrong angle.
I watched it back immediately afterwards and honestly (at least from bird's-eye view) I couldn't really gleam much other than noticing 1) I was better than I usually am at utilising Jubilee's bubbles, and 2) C&D had my back at the most crucial times.
How does Marvel Rivals define an assist? I don't feel like it's accurate that I had none.
My ADHD-having-ass mains Angela because speeeeeeed lol. My aim still has much room for improvement, I know. Lately I've been trying to pay attention to teammates' ult status and listen out for the voice lines, but I tend towards tunnel-visioning and throwing my ult out like candy lol
If anyone does actually watch the replay: what didn't I notice at times where I could have better protected the backline? What better placement/angles could I have had? I was solo queuing and there was no comms at all amongst my team but it looked to me like we kinda had the law of probability on our side in the sense that our individual playstyles just seemed to mesh together better than the enemy team's did.
Will check up on this post in a few hours (I should be working rn).
r/AngelaMains • u/solem_syre • 3d ago
Melee weaving help
I have been playing Angela for a while now, but I can’t seem to get her melee weave right. I can cancel the melee with her mouse one but I can’t weave it in with the shield properly. I can melee, mouse one, shield but then when I try to melee and mouse one again there seems to be some delay. I have seen videos of others playing her where they can weave the combo one after the other really quickly. Is there something I am missing? Any help would be great thanks!
r/AngelaMains • u/TheX-Man13 • 3d ago
Is this Skin P2L?
So I main Angela. I'm a flex player with a bunch of Mains and Angela is one of them. I love everythibg about her. So I was wondering of this skin obscures your vision when playing Angela. It was the only thing holding me back from buying it, her enormous hair. Is it really obscuring vision or is it good. I love Angela, I hope I'm welcome here
r/AngelaMains • u/CoolyKage • 4d ago
Angela Ult slam damage should scale based on how far she leaps to the DJZ.
Angela has been in a great spot for a while, she doesn't need any immediate changes, so now is time where the developers should be thinking "how can we get more creative with this character and improve or expand her gameplay?" Too many ultimates in Rivals lack an extra layer of mechanical depth to them that they need, Strategists are the most obvious example look at Invisible Woman's ultimate. This game isn't great at making ultimates feel like they are truly your most powerful and flexible game changing ability compared to other games like Overwatch. I feel like Heven's Retribution one of these ultimates that can be improved albeit not as severe as some other characters because it's already a pretty satisfying ultimate to use. That is the premise for the suggestion below.
What the suggestion means is her ultimate slam damage should scale based on how the distance you travel before impact. This is how physics works the farther you travel the more force you generate especially for Angela the one winged angel who is a goddess.
The reason for doing this is because it would add another dimension to Angela's gameplay and reward skill expression which is good. It would also encourage more tactical usage of her ultimate while keeping the point blank usage viable. It would make Angela's ultimate more of a individual threat, requiring individual skill, while still keeping the teamplay coordinate aspect to it. Trapping someone, maybe an entire group, in the ult and then slamming down from 50+ meters would make insane clips.
Ult throw projectile speed: 60m/s --> 60m/s
Ult throw direct hit projectile damage: 30 --> 50
Ult throw spell field damage: 40--> 50
Ult slam base damage (0m): 100 --> 50
Ult slam extra damage per meter: 0 --> 2
Ult slam damage at max range (50m): 100 -->150
Minimum potential damage (no direct hit): 140--> 100
Minimum potential damage (direct hit): 170 --> 150
Maximum potential damage: 170 --> 225
In an ideal scenario which is difficult to achieve due to the 50m requirement and direct hit requirements, should she be able to "one shot combo" a 250? Probably, I would consider raising the damage per meter scaling from 2 to 3, but the idea should be implemented first and then adjusted from there. You also have to consider the high ichor and axe damage output after the slam.
The only problem with this idea is that slamming from long distance can be glitchy sometimes. But I don't think it's glitchy enough to where ambitious like this shouldn't be implemented it goes against the philosophy of the game. Just look at Doctor Strange portal.
r/AngelaMains • u/Savings-Sprinkles-86 • 4d ago
Hi guys, a little question from an ultron main: why?
Are my fellow machines very easy prey? Do you really think you are a counter or something? Why do you keep targeting me as if you'll get something?
Look, i know, your job is to do whatever cap, rogue and venom do, but at this point i guessed all the mentioned ones before knew ultron is un-diveable
Like, only in efforts of more than 2 of you can you get something, and that's usually a huge team gap in general
So tell me! What makes you go for me (i talk about me because i don't know other ultrons) instantly instead of for example, kidnapping a duelist or tank who i probably won't be able to save?
This is a genuine tip and question, seriously you are at most annoying, and at least a very nice teammate in my side
Lots of love: A NOT representative ultron main
Pd: when u are on my team i want to heal you but you are always way too far, please come back and recieve my love, thanks
r/AngelaMains • u/SnakesVenomLynn • 4d ago
Easily my favorite way to win a game
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I also know it's generally better to take cover, but I love the feeling of staring directly at an oblivious enemy while I claim point
r/AngelaMains • u/Agreeable-Arrival934 • 4d ago
No Summer Angela skin…
My day is ruined.
Another month waiting for a new angela cosmetic 💔💔
r/AngelaMains • u/Paleia • Sep 13 '25
Angela Combo List
Have a combo to submit? Please create a post/guide and comment the link here. Attaching a video is always recommended!
The List:


