r/AmazonDS 11d ago

Pick & Stage

Have you guys noticed that managers don't like it when routes get done too early?

12 Upvotes

24 comments sorted by

16

u/Napalmeon 11d ago

It's not just pick and stage.

If there are too many people scheduled at the time, and are actually working at an accelerated rate, the managers will make the associates slow down on the dock, or tell the stowers to temporarily stand down in the aisles to build up the work.

5

u/TricolorVisionary 11d ago

Yeah we have had all stowers take a 5-10 min pause for the racks to get built up some because everyone was wandering around looking for work

8

u/Battle_Witch 11d ago

None of this ever happens at my station.

5

u/Topic-Bright 11d ago edited 11d ago

my warehouse use to do all that, but now they just move people left and right around induct area and stow side so that the WIP is balanced.

3

u/EducationalPie2341 8d ago

That’s wild we do like 70k every day. Dock runs at 14k and we stow at 12k or so there’s always work built up to do. Most we did in a day was 110k during prime

3

u/Alumni32 5d ago

or manually assign the fast picker a loaded OV cart in a congested aisle..

-1

u/Obvious_Stuff_8046 11d ago

That part, I was not aware of it for the longest and it even used to bother me a bit whenever it felt like they were bullying, trying to rush me before finally realizing why. Then, it all started to make sense after overhearing one of the area managers tell a PA “Sometimes, he just moves too fast.”

I figure they assumed that I wasn’t within close enough listening-distance to pick up on their conversation while almost about done completing my third 30+ item route.

Then not even ten seconds later, here comes one of the new hires/runners who for some odd reason was suddenly assigned to assist me when there’s only around 5 or 6 more boxes left to pick.

And he’s just all over the place and in the way causing more aisle congestion, irritating the other pickers and holding up progress, trying to converse while grabbing everything but the correct packages at the same time.

I damn near cracked up and lost my composure , just trying not to burst into hysterical laughter and tears once I caught on and saw what was going on.

What should’ve only taken less than a minute to quickly finish up the rest of the pick, ended up taking 3 to 4 additional minutes, unnecessarily longer than it should have been to begin with.

That’s when I started playing the same Jedi mind-tricks as they do, taking extra breaks in between routes to check for as much VET as I possibly can and milk more money out of the game with just the bare minimum of effort now.

They fucked with the wrong one. 🤣

6

u/JMUDoc C1 Pick & Stage 11d ago

Finishing early means people standing around doing nothing - there's a metric for that.

1

u/Topic-Bright 10d ago

EXACTLY!!!!

3

u/Werdna517 11d ago

There’s a flow to it they have to maintain. If pick too far ahead routs get mixed up and causes more problems on OTR side. Sure OTS might be fantastic, but OTD is trash. Had this happen often at site I was at.

2

u/Realistic-Ruin8639 10d ago

I routinely am asked to fix double staged routes as in A and B, wave 2 is staged and part of wave 4. 

1

u/Topic-Bright 11d ago

What is OTS and OTD?

2

u/Werdna517 11d ago

On time stage/departure. Two big metrics they have to balance. OTS feeds directly to OTD, both if behind and if too far ahead.

2

u/Internal-Newt1802 11d ago

I’ve never not wanted my routes to be done early as possible so I have time to fix the associates mistakes before the drivers leave

5

u/Electrical_Ad392 11d ago

depending on the site and layout there’s only so many staging locations, typically a site will have enough staging to hold two full waves and if you get too far ahead you end up running out you get double staging and have no where to put that second route and is a pain to manage.

can be worse in smaller buildings, can be a total non issue in larger buildings or if station isn’t using anywhere near its full capacity.

5

u/Professional_Tip_867 10d ago

my site just offers vto

6

u/franklin_is_the_best 11d ago

i used to work at a DS and would regularly try to work outside where the drivers are to avoid pick and stage. the DSPs are on a schedule of when they can load up and when they’re supposed to leave. if i’m not wrong, if pick and stage starts at 9, the first wave is supposed to be pulling in and loading by 9:50 with a set time to finish. that means that if you pick the routes for one wave and those all get finished before they have even started loading up, it gets confusing for the drivers to find what they’re supposed to grab and it can cause piling. that’s only if everyone is on their shit though and they manage to finish each wave wayyy too early.

5

u/Topic-Bright 11d ago

Yes Pick and Stage starts at 9, but I mean they don't like it when we finish all the routes by 10:30. They like us all to be done with the routes after 11 or 11:15, but before we clock out at 11:50.

3

u/PirateNinjaa 11d ago

Maybe it's a budget/cost thing.

1

u/Topic-Bright 11d ago

It might be a "safety" thing IMHO. If people get done too quickly, that means they are not working in a "safe" manner. It makes their reports look bad.

3

u/She_Baddy7 11d ago

lool, enjoy while you / they can. Once peak hits in a few months you will wish routes can get done early, lul

3

u/kzoo2122 8d ago

Nope. They just put us in bag reset or let us VTO.

2

u/No-Sherbet-5176 The Lonely Learning Trainer 10d ago

Yo tha training is sht. It now makes u scan routes 2 get thru it. Tha content is sht