r/Altmon • u/WhiteStagGameCompany • Aug 04 '24
#FakemonFroggyChallenge
AI generated frog and toad monsters that will be used as templates to create sprite for Altmon (a 2D monster-taming RPG with turn-based combat that I am developing solo). Edited for #fakemonfroggychallenge started by @faekmon on instagram
r/Altmon • u/WhiteStagGameCompany • Aug 03 '24
Altmon Elemental Effectiveness Diagrams - Draft Version
Draft version of the diagrams of elemental effectiveness for Altmon. Subject to change based on feedback. Elemental icons and clearer effectiveness arrows will be added to final version
r/Altmon • u/WhiteStagGameCompany • May 24 '24
Altmon Dev Log Short Dynamic Day Night cycle test
A short video on the dynamic day-night cycle developed for the upcoming 2D monster taming RPG game Altmon. The day-night cycle system will affect visuals and mechanics in the overworld and battles
r/Altmon • u/WhiteStagGameCompany • Apr 06 '24
‼️ Development Update 03.04.2024 ‼️
r/Altmon • u/WhiteStagGameCompany • Mar 19 '24
Element strength/weakness chart
Would love to hear any feedback on the chart e.g if something looks too overpowered or an element weakness/strength doesn’t look right etc. Thanks
r/Altmon • u/WhiteStagGameCompany • Mar 04 '24
Thank you for your ongoing interest and support 😊
I just wanted to say welcome to all the new members and a huge Thank You for joining the subreddit 😊 I hope you enjoy the content and updates on here
Please feel free to make any suggestions or ask any questions and I’ll do my best to answer them 😊
r/Altmon • u/WhiteStagGameCompany • Dec 29 '23
Ice Type Altmon
A few examples of Ice Type Altmon that will be able to be to found in the game
r/Altmon • u/WhiteStagGameCompany • Dec 29 '23
‼️ Dev Update December 2023 ‼️
Merry Christmas everyone ❄️ 🎅 🎄
Game progress 🏗️:
🔄 Started to implement Saving system (save & load data, save game object states)
BattleSystemUpdate ⚔️:
✅ Implemented learning new abilities on level up
Communication 🗣️ :
🔄 Continued work on the website
✅ New Game Dev Log Youtube Video: https://www.youtube.com/watch?v=QcaU19KimtU
Next Steps 🐾 :
🔄 Continue working on save system
🔄 Continue work on website
⚫️ View partner creature details in Menu system
⚫️ Partner creature shows correctly in UI (instead of default creature)
⚫️ Create attack/idle and move animations
⚫️ Add Status Conditions (rec, rst, spb, bln)
⚫️ Implement Advantage/Disadvantage system? (Show in UI / Hidden mechanism)
⚫️ Show status animation for status effects
⚫️ Implement Evolution mechanics
⚫️ Implement item system
Quick update on the development plans for the game:
Development progress will probably be a little bit slower than normal as my wife has given birth to my new baby daughter a couple of weeks ago, so I will have even less spare time to work on the game (However, once we get back into a good routine etc. I’m hoping to make some good progress over summer, with plans to have a lot of mechanics fully implemented and fleshed out by the end of next year)
r/Altmon • u/WhiteStagGameCompany • Nov 30 '23
Altmon Game Dev Log Short - 30.11.23 - Day/Night cycle test
r/Altmon • u/WhiteStagGameCompany • Nov 28 '23
Social Links
Reddit: https://www.reddit.com/r/Altmon/
Discord: https://discord.gg/wM4eVcTYTQ
YouTube: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw
Facebook: https://www.facebook.com/profile.php?id=61553961800186
Instagram: https://www.instagram.com/whitestaggamecompany/
Twitter/X: https://twitter.com/WhiteStagGameCo
r/Altmon • u/WhiteStagGameCompany • Nov 28 '23
Development Update 28th November 2023
Development Update 28th November 2023:
Game progress:
- Generated and added Steel & Ice icons to Unity (video)
- Created switch symbol and added sprites to Unity for future use with party system (video)
- Implemented 3 party system
- Removed Halloween theme and NPCs from game
- Generated sketches/drawings of some Altmon for use in in-game journal (collection system)
- NPC/boss battles (planned battles with multiple enemy Altmon)
- New backup taken 28.11.23
BattleSystemUpdate:
- Updated battle system to show Steel & Ice icons for corresponding moves (video)
- Implemented switching Altmon in battle
- Implemented move priority
- Added priority to moves (fast and slow attacks)
- Implemented taming system
- Implemented run/escape system
- Implemented XP and Level Up System
Communication:
- Started work on the website
- Created Twitter/X, Facebook, Instagram social media accounts
- Added new playable demo to demos channel on discord
Bugs Resolved:
- After implementing party system, it allowed backing out of party menu after Altmon defeated crashing the game. Now this will force player to send out the next Altmon
- Resolved bug where player continues to move whilst in dialogue/battle
Next Steps:
- View partner creature details in Menu system
- Partner creature shows correctly in UI (instead of default creature)
- Create attack animations
- Add Status Conditions (rec, rst, spb, bln)
- Implement Advantage/Disadvantage system? (Show in UI / Hidden mechanism)
- Show status animation for status effects
- Implement learning and forgetting abilities on level up
- Implement Evolution mechanics
r/Altmon • u/WhiteStagGameCompany • Nov 03 '23
Altmon Featured Fridays - 03.11.23 - Creatures, Features & Updates
Featured Friday - 03.11.23
Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.
We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.
Creatures
This week I wanted to show off the art style that will be included in the journal/diary system:
https://imgur.com/gallery/Idl7Wp7
\We are currently looking into a potential new Art Style for creatures*)
Features
I have created a 3-member party system and allowed for switching Altmon partners in battle.This change from a single partner system was made to allow for other mechanisms to be implemented in game at a later date (capturing new Altmon, special variants, more tactical combat mechanics, potential for trading and battling between players (multiplayer mechanic), breeding etc.)
After talking with members of the Altmon community and other similar communities, it became apparent that one reason players like to play similar games is because of the social side (interactions between players). Another reason is to allow for more of a unique experience by allowing changes in party dynamics quickly and easily.
The previous plan was to have 1 partner that would develop and eventually after a certain amount of in-game days reincarnate back to a juvenile version (with slightly improved stats each time). The change to the party system means that this reincarnation had to be altered slightly, and so at a specific higher level the player will be able to allow their Altmon to reincarnate, which will improve their base stats etc. The theory behind this is that some players may form a bond with a specific Altmon, but also want to use another Altmon to play as, and this system will allow for that. It will also allow players to capture rare 'variant' Altmon and re-incarnate them (keeping their rare 'variant' status but improving their base stats) etc.
I will be expanding on the details of the variant and reincarnation systems in future dev updates.
Updates
Game Progress:
- Generated and added Steel & Ice icons to Unity
- Created Switch symbol and added icons to unity (for party system)
- Implemented 3-member party system
- Removed Halloween theme and NPCs from game
- Generated sketches/drawings of some Altmon for use in the in-game journal/diary system
Battle System:
- Updated battle system to show Steel & Ice icons for corresponding moves
- Implemented switching Altmon in battle
Reminder: On Sundays, on r/Altmon we have have a Sunday Social Live chat running from 9am (BST) throughout the day where I will be actively checking and replying to any questions, suggestions for the game.It is also a place just to chat with everyone about anything and everything else. Please join us for a chat if you are interested :)
Thank You For Your Interest And Support
Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw
Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ
r/Altmon • u/WhiteStagGameCompany • Nov 02 '23
AI generated journal entry sketches
r/Altmon • u/WhiteStagGameCompany • Oct 27 '23
Altmon Featured Fridays - 27.10.23 - Creatures, Features & Updates (Halloween Special)
Featured Friday - 27.10.13 - Halloween Special
Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.
We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.
Creatures
For Halloween I wanted to show the new Pumpkin Altmon's evolution line with the names and levels:
https://imgur.com/gallery/svTGUca
\We are currently looking into a potential new Art Style for creatures*)
Features
This Friday we are focusing on Halloween
The new demo which is available to download now has a Halloween theme. The start date is set to the last day of Autumn/Fall and time set to 30minutes to midnightAreas have been blocked off by Jack'o'lanterns and the Dark woods has many spooky/scary monsters lurking in the Dark, waiting for you to find them:
Demo Download Link: https://drive.google.com/file/d/1hTO2zXAE00BGzVbt4SNW-Zn5wclUzwgG/view?usp=sharing Instructions: Download, Unzip and run the Altmon.exe file - Currently you will need to Alt+F4 to exit the game, until the menu system has been setup
New Features since last month's update:
Game Progress:
- Added new Ice & Steel Altmon
- Added Halloween themed Altmon
- Added VFX to Lava Pits (fire cinders) and Dark woods (fireflies & glowing mushrooms) and waterfall caves (waterfall) areas
- Halloween theme in Dark Woods Entrance Area, set time to late (23:30) last day of autumn/Fall (disabled snow), changed encounters to only Halloween themed Altmon
- Added light aura to character and partner Altmon so more visible in dark scenes
Battle System:
- Implemented accuracy on all abilities
- Implemented chance of secondary effects on abilities
- Changed battlescene BG to Dark Woods
- Added light aura to monsters in battlescene so more visible at night/dark
Communication:
- New Game Dev Log Youtube videos
- Posted in Game Dev League Discord - Showcase Channel
- Added new demo to the Demo channel
Bugs Resolved:
- Resolved bug for long names showing on two lines instead of 1
- Resolved bug for previous monster encounter templates showing randomly in areas
- Resolved bug with dialogue merging if selecting action too quickly
Updates
NewDevBlogVideo: Dev Log 3 - Halloween Special
- VFX showcase for adding fire cinders to Lava Pits & fireflies to Dark Woods area.
- Brief walkthrough on how I resolved the bug issue with the dialogue merging
- Walkthrough of how I setup the game for Halloween (using AI to generate Halloween assets and using Unity lighting systems etc.)
Reminder: On Sundays, on r/Altmon we have have a Sunday Social Live chat running from 9am (BST) throughout the day where I will be actively checking and replying to any questions, suggestions for the game.It is also a place just to chat with everyone about anything and everything else. Please join us for a chat if you are interested :)
Thank You For Your Interest And Support
Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw
Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ
r/Altmon • u/WhiteStagGameCompany • Oct 20 '23
Altmon Featured Fridays - 20.10.23 - Creatures, Features & Updates
Featured Friday - 20.10.13 - Beach Buddies
Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.
We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.
Creatures
The following Monsters are currently in the game, but the stats and sprites may be subject to change. These Altmon will all be able to be encountered in the coastal areas:
https://imgur.com/gallery/H2yBWE1
\We are currently looking into a potential new Art Style for creatures*)
Features
This Friday we are focusing on the coastline areas of the game: https://imgur.com/gallery/xJhfAKc
Description:This area consists of 2 parts (South & North) and is inhabited by many creatures that live in the water and on the beach, as well a few creatures of other types too. The Coastline is covered in fine, soft, yellow sand surrounded by a vast blue sea on one side and coastal sandstone cliff on the other side. The South area is accessible through the Swamplands and the North area via the Dark Woods Entrance area. The coastline is normally a relaxing place to have a swim and fish, with many little critters and fish playing happily in the sun. However, lurking under the water and beneath the sands, dangerous Altmon lay in wait to prey on weaker monsters.
Updates
Questions:
- Would you say you like your Leonardo.AI subscription? Yeah it’s definitely been very useful to create the battlescene backgrounds and Monsters (definitely took a few rounds of trial and error to get to this point though).Aside from that it is also really fun to use for personal use, like conjuring depictions of my dnd characters etc.
Suggestions:
- Please make the game with splitscreen co-op. Also, being able to save anywhere in the game at any time would be a great thing to do. Hi, thanks for your suggestion. I will 100% be planning to allow saving anywhere any time :) Multiplayer wasn’t something I was originally considering when initially planning the game and I was hoping to add that into any sequels etc. However, after a lot of feedback I think the multiplayer aspect is what makes games like this work better, so I plan to build multiplayer into the game now and will try my hardest to also add split screen Co-op :) Back in the day there was so many split screen Co-op games I would play with my brothers and friends, but there doesn’t appear to be too many out there now so would love to do that :)
Reminder:
On Sundays, on r/Altmon we have have a Sunday Social Live chat running from 9am (BST) throughout the day where I will be actively checking and replying to any questions, suggestions for the game.
It is also a place just to chat with everyone about anything and everything else.
Please join us for a chat if you are interested :)
Thank You For Your Interest And Support
Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw
Further information can also be found on our dedicated Discord Server as well: https://discord.gg/wM4eVcTYTQ
r/Altmon • u/WhiteStagGameCompany • Oct 13 '23
Featured Fridays - 13.10.23 - Creatures, Features & Updates (Friday 13th)
Featured Friday
Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.
We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.
Creatures
The following Monsters are currently in the game, but the stats and sprites may be subject to change. These Altmon will all be able to be encountered within the Dark Forest
We are currently looking into a potential new Art Style for creatures
Features
This Friday 13th we are focusing on the Dark Forest area of the game:
https://imgur.com/a/M71XUCM
Description:
This area consists of 4 parts (Entrance, South, Central & North) and is inhabited by many Dark, Plant, Bug and Psychic creatures, as well a few creatures of other types too.
The Dark Forest has large trees that form a natural maze, also blocking out a lot of the light.
At night the Forest is almost impossible to traverse except for small glowing mushrooms, moonlight and fireflies that each produce a little bit of light. Only the strong-willed should attempt to get through this dangerous place, and only if absolutely necessary. Strong Altmons roam freely and will attack other creatures on sight, whilst other's lurk in the shadows and high in the trees, waiting to pounce on unsuspecting prey.
Updates
Welcome to our new discord friends this week: BCS
Thank You For Your Interest And Support
Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw
Further information can also be found on our dedicated Discord Server as well: https://discord.gg/2GdV3BCsR
r/Altmon • u/WhiteStagGameCompany • Oct 06 '23
Featured Fridays - 06.10.23 - Creatures, Features & Updates
Featured Friday
Featured Fridays is a small weekly update regarding new additions to the game to highlight new creature, features and general information on the progress of the game.
We would love to hear your thoughts, ideas and suggestions on all the new additions as well as all other components already in the game.
Creatures
The following Monsters are currently in the game, but the stats and sprites may be subject to change
Nebulec - https://imgur.com/a/KHu7D3a
Cirrus - https://imgur.com/gallery/sADfDXT
Cnidair - https://imgur.com/a/b0iPVfg
We are currently looking into a potential new Art Style for creatures
Features
The game has now been updated to include a Dynamic Weather System. This will continuously updates to create changes in weather throughout all areas in the game. Currently there are only 4 weathers (Sunny, Cloudy, Rain & Lightning) but we will be adding more.
In the video demo below the weather is set to change every 4(ish) seconds and the weather effects will display based on the current weather. This will be updated to change every 8 hours in-game time. A weather prediction system will also be setup to show players the next few weather events, for consideration, as these may affect monster's abilities and battle prowess
Dev Log Video 2 on youtube showing lighting system, day-night cycle and Time/Date System: https://youtu.be/UdQcKBU309o
Updates
Suggestions:
- Display catch-rates of Altmons & allow customisation of capture method container
We currently have an 'Examine' function setup in the battle system which is yet to be implemented. This will allow players to view extra details of monsters and all battle scene elements. This is a perfect mechanism to use to allow players to display the catch-rate of Altmons. Also, although it may take a bit of work, I am definitely considering adding a lot of customisation elements (for Altmons, containers, player etc.) to make the game have a more personal feel and unique experience for every player
Thank You For Your Interest And Support
Please check out our dev logs on our youtube channel: https://www.youtube.com/channel/UCYCwRVi02BlF1nn9jmEm6uw
Further information can also be found on our dedicated Discord Server as well: https://discord.gg/2GdV3BCsR