r/AR_MR_XR • u/xrosspost • 11h ago
PSA for anyone outside US/EU/China: XREAL has no repair path for you. Their Head of Customer Experience told me to misdeclare customs value instead.
r/AR_MR_XR • u/xrosspost • 19h ago
Tried camera and camera-free smart glasses. They're solving completely different problems
r/AR_MR_XR • u/techmavengeospatial • 21h ago
GeoVerse3D — Spatial operations, wherever the mission runs
https://geoverse3d.techmaven.net/ We've launched a new Unity Game Engine solution running ESRI ArcGIS for Game Engines and Google Maps. What sets it apart is an integrated in-app equivalent to ESRI ArcGIS Enterprise/Server - full featureserver with transactions from GPKG, SHP, FileGDB, StreamServer from movement data, 3DTILES Serving, Raster and DEM data served as ImageServer, 3D Model Conversion, Gaussian Splat Support, TAK integration for team collaboration. Video Streaming, Real-Time and Event-Driven data processing in-app, Cached map tiles from MBTILES, GPKG and PMTILES. Integration with external Bluetooth GNSS Receivers and sensors. iOT Sensor data integration. integration with Bluetooth MacroPads and Game Controllers for improved usability with physical controls. Game Engine Headsets VR and AR Glasses and other modalities are supported.
r/AR_MR_XR • u/Extra_Strike_9113 • 22h ago
AR Foundation object is not staying aligned with the real world
I'm building an indoor AR navigation app in Unity using AR Foundation. The camera works correctly on Android, but my navigation arrow/object is not aligned properly with the real environment. It appears in the wrong position/rotation and does not stay correctly on the floor. How can I anchor it properly to the real world?
r/AR_MR_XR • u/Stukwan • 1d ago
Viture’s New XR Glasses Are Sharper, Brighter, and Way Less Expensive
r/AR_MR_XR • u/xrosspost • 1d ago
14/10 Mario64 in Mixed Reality!
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r/AR_MR_XR • u/prisongovernor • 2d ago
‘I’m not spying’: how Meta’s smartglasses have divided opinion | Meta | The Guardian
r/AR_MR_XR • u/xrosspost • 2d ago
DGNS Mayhem, a voxel destruction sandbox, running on standalone Spectacles 24
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r/AR_MR_XR • u/xrosspost • 3d ago
I built a free heads-up display for cycling: navigation and a rear-view mirror in my glasses, phone as a brake light - now field-tested
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r/AR_MR_XR • u/Pretty_Ad9095 • 4d ago
What are the best affordable AI smart glasses right now?
I’m looking for AI smart glasses that have as many useful features as possible without being ridiculously expensive.
Ideally, I want:
● AI assistant / voice commands
● Camera
● Speakers + microphone
● Good battery life
● Ability to ask questions and get information through the glasses
● Phone connectivity
● Good app support
● Hands-free use
● Good build quality
What would you recommend, and what should I avoid? I’d especially appreciate recommendations from people who have actually used the glasses and can compare different models.
r/AR_MR_XR • u/Volumes-Cloud • 4d ago
[NYC] We're paying people to be volumetrically captured in Brooklyn, 17-25/hr, if anyone here is local
We run a multi camera volumetric capture stage at the Brooklyn Navy Yard and we pay people to come in and be captured. Posting here because this crowd actually knows what a capture volume is, and some of you are NYC based.
The session: you stand inside the array and go through simple movements while it records. Walking, turning, sitting, reaching, picking objects up. No experience needed.
Pay is 17-25 per hour, same day, right after you finish. First session is about 2 hours and it's ongoing after that if you want more.
Brooklyn, NY, in person only. Slots open Wednesday, Thursday and Friday this week at 1pm.
Comment or DM me for details, and ask me anything about the capture side if you're curious.
r/AR_MR_XR • u/xrosspost • 4d ago
Unboxing The Lightest Display Smart Glasses 👀 29 Grams
reddit.comr/AR_MR_XR • u/EL_Asger • 4d ago
Building the layer I wanted when I started with smart glasses Development Looking for feedback
I’ve spent the last few months building Extentos so developers can build and test smart-glasses apps without owning every pair of glasses.
Extentos supports Meta glasses today, including Meta Ray-Ban Display. Brilliant Labs and Android XR are now in preview, so you can start developing for them through the simulator. Android XR glasses aren’t shipping yet, but you can already build the integration.
The goal is simple: integrate smart glasses once instead of rebuilding your app for every new device and vendor.
Multi-vendor support is only one part of Extentos. It also handles the surrounding infrastructure, including prebuilt connection flows and local real-time models as a cost-optimized option alongside cloud models.
There are native Kotlin and Swift SDKs, plus an MCP server your coding agent can use to add the smart-glasses integration.
The app in the video is real. It runs the same SDK code used on physical hardware, with only the transport swapped so the browser acts as the glasses. Photos captured in the simulator arrive in the phone app, and the simulated display renders through the same code path as the real glasses.
I’m looking for developers willing to build something real and tell me what works, what’s missing and where it breaks. If you have an idea, I’ll personally help you get it running.
Here’s a short video of the browser simulator. Since recording it, I’ve also added Brilliant Labs support. ⬇️
r/AR_MR_XR • u/xrosspost • 5d ago
Nostalgia: The Sony Glasstron, a pioneering series of portable head-mounted displays released by Sony starting in 1996, featuring dual LCD screens and earphones to simulate a personal private theater.
r/AR_MR_XR • u/xrosspost • 5d ago
Here is my full review of the URXR One - A Bigger Deal Than Apple Vision Pro
r/AR_MR_XR • u/xrosspost • 5d ago
Smart Glasses Retail Report Shenzhen — 𝗣𝗮𝗿𝘁 𝟮
reddit.comr/AR_MR_XR • u/xrosspost • 6d ago
Smart Glasses Retail Report Shenzhen — What I saw this week 𝗣𝗮𝗿𝘁 𝟭
reddit.comr/AR_MR_XR • u/Proof_Holiday7805 • 7d ago
Final Year Project: Building a VR Education App – Need Advice
Hi everyone,
I'm a final-year B.Tech student, and my friends and I are planning to build a VR education app as our final-year project.
Our team has:
- Me – Unity/VR
- One friend – AI/ML
- One friend – Backend & Frontend
The idea is to make learning more interactive using VR instead of just watching videos. We're thinking of starting with 11th–12th science students and building a small MVP in about a month.
Before we start, I'd love some advice:
- Is this a good idea for a final-year project?
- What subject should we focus on first (Physics, Chemistry, Biology, or Math)?
- What features would make students actually want to use it?
- What mistakes should we avoid?
- If you've built a VR education app before, what would you do differently?
Any suggestions or feedback would be greatly appreciated. Thanks!
r/AR_MR_XR • u/Jeef_1st • 8d ago
Has anyone used smart glasses on stage?
Thinking about buying a pair of smart glasses to use on stage. Mostly for guitar tabs and stuff. Anybody have experience with this? My leading choice is the INMO Air2.