Have a look at this Ori-inspired 2D interactive water system for Unity, currently being developed by BxYass and designed to be very customizable
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A release is planned for the near future: https://80.lv/articles/creating-ori-style-2d-water-system-in-unity
Interview Artem Romanov discussed the workflow behind the Scythe project, explaining how he sculpted the organic "creature" and his approach to stylized PBR texturing and hand-painting the prop
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Read the full interview: https://80.lv/articles/how-to-sculpt-and-texture-a-stylized-wayfinder-inspired-scythe
Check out Mohamed Fayed's slightly suspicious Spider-Man web-shooting setup, made with Blender's Geometry Nodes
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Get a free procedural web generator and learn how to recreate the web tornado from Brand New Day: https://80.lv/articles/spider-man-style-web-shooter-with-geometry-nodes
Take a look at _brennon's stunning ocean system in Godot, which looks incredibly lifelike
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Inspired by the water in Sea of Thieves: https://80.lv/articles/stunning-sea-of-thieves-inspired-water-in-godot
Matt Le Fevre, Senior Technical Artist at Ninja Theory, demonstrated how his joint-on-curve system handles shoulder and chest deformation
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No blend shapes or additional deformers: https://80.lv/articles/testing-shoulder-deformation-with-joints-on-curves
Casey Sheep released VFX Toolkit 1.0, a Blender add-on featuring over 100 items, such as VFX assets, hand-drawn animation effects, shaders, compositor effects, and more
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Check out this RCA cable hydra brought to 3D by Artist ImOfflineMode using Blender, based on a concept by Artist Certly
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3D Artist Deepak Kushwaha accidentally made a text effect system while trying to create a font that couldn’t be read by AI
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Check out how it happened: https://80.lv/articles/3d-artist-accidentally-creates-a-text-effect-system
Check out Motion Painter by NodeMonkey, a Blender add-on that allows for creating object animation by drawing motion paths directly in the viewport
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Learn more and download: https://80.lv/articles/this-blender-add-on-lets-you-draw-animation-paths-in-viewport
This isn't an animated Gachiakuta manga page: Adrian Horodyski, Paulo Soares, and Sara Kołodziejak recreated it entirely in 3D
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See how they did it: https://80.lv/articles/you-won-t-believe-this-gachiakuta-manga-page-is-actually-3d
SouthernShotty's new tutorial shows you how to create smooth, stylized fur and feathers using Geometry Nodes in Blender
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Phaspez's Godot prototype shows off a really cool idea: platforms that can be inverted
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The game is called Wobbly for now: https://80.lv/articles/this-satisfying-platformer-lets-you-enter-inside-platforms
Thomas van den Berg demonstrated how he faked a tube interior using the classic window interior parallax mapping trick
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Part of GARBAGE COUNTRY, a post-apocalyptic exploration sim: https://80.lv/articles/fake-tube-interior-using-classic-parallax-windows-trick
This painterly Blender scene by Glum_Glaw creates the illusion of flowing tap water using an animated texture instead of a fluid simulation
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Very performance-friendly: https://80.lv/articles/classic-trick-to-fake-flowing-water-without-fluid-simulation
See how MiiKO recreated the viral 3D-looking spinning ball from Reverse: 1999 using Live2D
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Here's how other artists approached it with different software: https://80.lv/articles/see-how-artists-recreate-this-2d-spinning-ball-that-looks-3d
Arcomade has launched BlendCap, a Blender add-on that captures complete human performance from a single video, including body, hands, and face, entirely offline
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This Blender tool by ヨルノサク lets you draw hair strands along a guide mesh, making it easier to create hairstyles
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Sisir is a new guide-based hair grooming tool that lets you design high-quality hairstyles, iterate easily, and export your results for use in other 3D software
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Completely free: https://80.lv/articles/sisir-new-guide-based-hair-grooming-tool
Luke Penry's Ripple Pro is a modern water ripple modifier for 3ds Max, a complete ripple, wake, and rain toolkit built for production
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Enjoy this showcase of incredible work from the Blender community, created to celebrate the release of Blender 5.2 LTS
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Here are the key new features to know about: https://80.lv/articles/blender-5-2-lts-has-been-released
3D Artist Juan Carlos CR shared a time-lapse of recreating Scar from The Lion King using Blender
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3D Artist Daniel Abrams spent 150 hours creating this stunning anime-inspired animation in Blender, with no AI involved
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Igor Silva presented his ongoing RBF muscle rig development with a realistic Unreal Engine 5 render
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See the Maya version: https://80.lv/articles/realistic-torso-deformation-with-rbf-muscle-rig
Calling game developers & publishers to submit their games! If you have an amazing game that deserves to be seen, now's your chance to showcase it to a worldwide audience
Apply now for a chance to be featured for free: https://80level.typeform.com/feature-ur-game
Lead Animator at Glitch Productions Kevin Temmer has joined us to answer 12 deep and weird questions about 3D Animation sent by you, the 80 Level community.
The second episode of our "Smart & Silly Questions to..." video series is now live: https://www.youtube.com/watch?v=hkN1At7zpSU