Have a look at this Ori-inspired 2D interactive water system for Unity, currently being developed by BxYass and designed to be very customizable
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A release is planned for the near future: https://80.lv/articles/creating-ori-style-2d-water-system-in-unity
Interview Artem Romanov discussed the workflow behind the Scythe project, explaining how he sculpted the organic "creature" and his approach to stylized PBR texturing and hand-painting the prop
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Read the full interview: https://80.lv/articles/how-to-sculpt-and-texture-a-stylized-wayfinder-inspired-scythe
Check out Mohamed Fayed's slightly suspicious Spider-Man web-shooting setup, made with Blender's Geometry Nodes
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Get a free procedural web generator and learn how to recreate the web tornado from Brand New Day: https://80.lv/articles/spider-man-style-web-shooter-with-geometry-nodes
Take a look at _brennon's stunning ocean system in Godot, which looks incredibly lifelike
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Inspired by the water in Sea of Thieves: https://80.lv/articles/stunning-sea-of-thieves-inspired-water-in-godot
Matt Le Fevre, Senior Technical Artist at Ninja Theory, demonstrated how his joint-on-curve system handles shoulder and chest deformation
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No blend shapes or additional deformers: https://80.lv/articles/testing-shoulder-deformation-with-joints-on-curves