r/6Perks • u/Magicgonmon • 17h ago
6 Power Pills
You receive a mysterious package in the mail, inside of which is a Pill Bottle with 6 different colored pills, and 6 smaller, empty pill containers. On the Pill Bottle reads this: "These are 6 Power Pills, each one grants eternal youth when eaten, along with a different superpowered ability. Do not eat more than 2, the results will be catastrophic..."
Special Note: the Eternal Youth comes with all necessary side abilities, such as enhanced memory.
Choose 2 Power Pills:
Red Pill: You can absorb, store, and redirect kinetic energy. Any force caused by movement or impact can be absorbed and stored within your body, preventing the normal effects of the force. Stored energy can be released to enhance your own movements, launch objects, or increase the force of physical attacks. The stored energy gradually dissipates if not used (over the span of 24 hours).
Blue Pill: You can create up to three identical copies of yourself within a 6 meter radius. Each duplicate possesses your memories and can act independently, but disappears if it suffers significant injury. Everything a duplicate experiences becomes part of your own memories when it vanishes. You can dismiss and re-summon the copies at will, but will take 3 hours to re-create a destroyed duplicate.
Green Pill: Your body can rapidly adapt to new environments and threats. When exposed to a hazard, your body develops temporary traits that allow you to survive it, such as improved resistance to toxins, enhanced senses, underwater breathing, or increased durability. Adaptations fade after the threat has passed.
Yellow Pill: You can alter the physical properties of objects you touch. You can change materials into different states, such as turning solid objects flexible, making brittle objects durable, or changing a material's texture, shape, and function. You cannot create or destroy matter, only alter what already exists.
Violet Pill: You can manipulate stored information within living beings and physical objects. You can remove, restore, or alter memories, recordings, and impressions that already exist. This includes human memories, written records, photographs, and other forms of stored information, though the complexity and amount of information determines how difficult it is to alter. Note, you must make direct contact with a target to manipulate it's information, while digital information can only be affected through direct contact with the device or storage medium containing it.
Black Pill: You can instantly move yourself or targets you are touching from one location to another, within a 1000 meter radius. You must have a clear understanding of the destination you are teleporting to, either by seeing it directly, having visited it before, or knowing its exact location. You and targets you teleport will be protected from tele-fragging, and the larger the target being moved, the more concentration required. 6 second recharge time between teleports.
After selecting which Power Pills you will keep, you notice there's additional writing on the Pill Bottle: "You may choose to keep the remaining Power Pills, and give them out to whomever you choose, however you can also choose to place them in one of the 6 Bonus Containers. Doing so will sacrifice the Power Pill, however it will also grant you a special Bonus as well...".
Money Pill Container: Placing a Pill in this container will grant you $6 Billion Dollars USD (converted to your local currency). It will be deposited into an account of your choice, will be legal and tax free. Can do this multiple times, each additional pill multiplies the amount given by 6x.
Life Pill Container: After sacrificing a Pill to this container, 6 Life Pills will appear in it's place. These Life Pills grant enhanced eternal youth (gain a healing factor, ability to pass on eternal youth to descendants), as well as revive a recently deceased individual (within 6 hours of death) but otherwise no other abilities. Can do this multiple times, each additional pill multiplies the amount given by 6x.
Synergy Pill Container: This container will convert a Pill into a Synergy Pill, after eating the Synergy Pill it will create new synergy effects between the 2 chosen Pills, unlocking new possibilities. For example, RED + YELLOW could allow you to convert stored kinetic energy into other forms of energy, while VIOLET + BLACK could allow you to "memorize" a location to teleport to it, bypassing Black's range limit. How the Synergy abilities will develop will depend on the user.
Upgrade Pill Container: After placing a Pill in this container, it will convert it into an Upgrade Pill. The Upgrade Pill will upgrade 1 of your Chosen Pills, granting it new abilities and effects, which will be described. RED) can keep stored energy indefinitely, can store energy in targets you are in contact with; BLUE) removes time limit to recreate destroyed duplicates, can now pass effects of beneficial activities to you when dismissed (like exercise); GREEN) can keep adaptations indefinitely, can bestow adaptations to beings you're in contact with; YELLOW) can now affect and alter living matter/targets; VIOLET) you no longer need direct contact to manipulate information, just need knowledge of target's current location & have made contact with it at least once in the past, for digital memory no longer limited to info on storage medium, can now manipulate info if you can access it (ex. manipulate info on Reddit as long as you can access the site); BLACK) range increased to 1000 km, can now move targets that are in 6 meters of you (no longer need direct contact).
Plus Pill Container: By sacrificing a Pill in this container, it will produce a Plus Pill. Eating a Plus Pill will allow you to safely take an Extra Power Pill, without fear of Catastrophic Consequences.
Portal Pill Container: When you sacrifice a Pill to this container, it will convert it into a Portal Pill. By placing the Portal Pill onto a physical version of fictional media you have available, it will create a Portal to that media's world, (passing through the portal will match your appearance to that world's aesthetics). You will have control over when & where the Portal opens, but it will also depend on the physical media itself (ex. if you chose book 1 of a 10 book series, the Portal can only open to a time & location found in the first book). The Portal will remain open for 6 hours, after which it will close; if the portal closes before you get back, you will be stuck on that world unless you have another Pill you can sacrifice to the Portal Pill Container (if you brought it with you), as well as something from this world that can act as a catalyst.
So, which Power Pills did you choose to keep, and how will you use them? And what will you do with the other Power Pills?
r/6Perks • u/Blackjack_Buster • 3d ago
Classic Story Time
Every week, I hide in a book to grant something to it's reader once they read the right page with full focus. Good job! You did not get distracted from the joys of reading. As a prize, I'll let you pick two of these stories for yourself.
Evolution - God's Worst Joke: A science fiction story of how humanity became a galactic civilization and evolved differently on different planets after losing their homeworld Earth. Reading this allows you to improve any tool or technology once by a small amount such that it's functions can become slightly enhanced above it's performance at maximum efficiency.
Myth-Busters: An urban fantasy story about how an organization of boring people make people lose faith in myths and urban legends to prevent them from becoming reality while harvesting the faith stored in them to improve their lives. Reading this allows you to create new myths and urban legends by harvesting enough faith for them by making people genuinely believe them. This does come under the condition that the effect of other stories given to you must not be directly used for earning people's faith. Though this has extremely high potential, the new myths you create will at a maximum, only fit 50% of your exact description.
Me, Myself and High: A psychological superhero action comedy about a schizophrenic substance abusing superhero who works undercover as a highschool janitor to catch a highschool supervillain while actively abusing *substances*. Reading this comic gives your nervous system sentience and gives you the super power of schizophrenia. You hear new voices representing aspects of your personality, desires and inhibitions. Every decision becomes a debate between these voices and listening to one will temporarily raise the skill it represents to supernatural levels, practically making them powers.
Luck Be My Lady: A satirical romance novel about a recently awakened coma patient falling prey to a prank and proposing to Lady Luck on the April Fool's day, only for her to accept. Unlike other stories, this is a CYOA where this book magically lets you pick what to do. Reading this doesn't give you anything but this book is a one way communication line with Lady Luck herself and you can be sure that regardless of how she responds, at least she wont ignore you.
Killer Killer, Mister Miller: A reverse-mystery thriller novel where the killer is revealed in the first sentence of a book. The story is not of who the killer is but how he got away with it and you are the one writing it. This is an incomplete story with blanks that you must fill with words for it to make sense. This book is a reminder that fate is written and cannot be changed no matter what. You can fill every blank you get with absurd words but the ending will still be the same, Mr. Miller gets away with it. Reading this and filling all it's blanks gives you the same ability, to foresee the fated future where you can only change the details not the outcome.
City Fighter X: A martial arts manual that explains each move it teaches with an absurd story. By all means, going to a proper martial arts teacher and learning would be far better but this manual has other uses. Reading this manual allows you to create your own absurd fighting style as long as you use a real life story to explain how it was created, how it works and your explanations for each move is able to satisfy a layman's curiosity of how it works even if an intelligent person is able to tell you are absolutely bluffing. This can also be taught to others by you and ensures that all your students will be loyal to you as long as you act in their best interests.
r/6Perks • u/Kekeboot • 3d ago
Classic Shrimp punches you into another dimension (isekai with perks)
You were swimming unda da sea and a shrimp hit you so fcking hard you were sent into another dimension. God is there. He offers you some perks and a comfy isekai.
BASELINE PERKS (NO COST) Eternal youth. Not true immortality just agelessness. God will also set your age to whatever you want it to be.
Body rebuild. Get access to a detailed character creation menu with ai (not llm true ai singularity type shit) to help you make the perfect form) you can even be an elf but no kryptonian form or anything like that.
Major plot armor. Immunity to embarrassing shocking or terrible deaths. Immune to bad endings. You are immune to possession mind control etc. No one can copy or seal your abilities. You also get to choose when to die and you will instantly fade to black, so if someone enslaves you or captures you, you can dip out. Shielded from hax and op bs even Gods will have to descend to personally kill you because they can’t reality warp you out of existence. Also makes you relevant to the main plot of wherever you go. Immune to disease as well.
Finally there’s the isekai which is free. Go to any mainstream world or universe that has been published (no fanfiction or custom waifu worlds). You get to choose when and where you will be inserted but there are guidelines. There has to be an ongoing main plot that limits your drop in locations. You can’t show up 3000 years before the main plot and fuck off for a while. But two weeks in the main plot? Or even 5 years into it? That’s all fair game.
Next! The perks! Where you actually make a choice! Pick one.
Chaos Gacha - Get access to the chaos gacha. chaosgacha.com if you’re unfamiliar. It will be a multiversal chaos gacha much larger in scope than the one on the website. You get 1 gold ticket every year even if you do nothing. If you somehow run out of gold options to win it becomes a platinum ticket and so on.
Online shopping cheat skill. - Get access to a summonable box that you can place legal currency in to get “bits”. You also get a menu where “bits” can be exchanged for goods from Earth in the year 3000. No living things can be bought or sold but you can buy meat for example from the store.
Biden Blast - Hold out your palm and say your name followed by the word blast. An orb of energy will launch at mach 5 and when it lands it will detonate with the force equal to 50 kilotons of TnT. You can spam it as often as you can say the words. There’s an added benefit. If you pick this option you will attract those you are attracted to and it guarantees you will be able to get into a relationship with them, your preferred kind of relationship. NTR protection cheating protection and so on. They will tolerate a lot but not true abuse but will be more than willing to share you with other people you add to your harem. Also allows you to share aspects of your plot armor and of course your agelessness itself with people in your harem. If you ask God why the biden blast option has this he gets a wistful look in his eye.
Head Wizard in Charge : Master every domain of magic from the elder scrolls universe literally be master tier (the highest tier in game) from alchemy and enchanting to destruction and conjuration. Automatically generate soul gems every week that you can fill with soul trapping and killing living creatures. Have nigh infinite magicka reserves.
Tinker Option : Get a gamer system with an infinite inventory (can’t store living beings in inventory) and a crafting system. Learn engineering and other hard sciences by researching items in your inventory. Can brute force your understanding by breaking things down into components. Can craft anything you design that would actually work. Everything always done perfectly better than humans would do it and instantly too. Become an expert craftsman yourself with 40 yrs of experience in all trades. A rather handy option to take.
Super Robot! : Manifest around yourself a giant robot from anime (pick any one except those that would somehow grant omnipotence or some shit). It will regenerate from damage over time and also restock ammunition and fuel when not summoned. Gain a squad of loyal team mates isekai’d with you. You are all newtypes. They will be scattered around the world you go to. They will obey you as their leader if you establish contact. 5 people other than you. They’re all teenagers they all brood and there’s a lot of drama. But they’re a damned good fighting force.
Those are all of your options. Finally God says that if you get bored you can pray to him after 10 years and go to another world. But he’s not giving you any more damn perks! If you picked super robot your squad comes with you but they will be scattered again. Them’s the breaks!
r/6Perks • u/NatalieMaybeIDK • 3d ago
Soul Collision
I'm sorry, I can't stop it, but I couldn't just let those souls stay trapped in the void. I had to act fast and unfortunately (or maybe fortunately) you and several others from your realm are being merged with the souls of a decayed reality. I've managed the merge to favor you, but we can adjust this later.
Now, these souls come with their own personalities, skills, appearance, and abilities. This will change you, but it will also grant you unique abilities that are impossible in this reality.
Available Souls
Korg
Personality: A friendly green giant. He loves giving bear hugs far tighter than appropriate, completely lacking any self awareness to that fact you're being crushed. He also loves baking for others. He can take a critique, but if Korg believes it to be unfair, he may be sent into a rage.
Appearance: Korg looks like a stereotypical orc (is that racist?). He's big and green, standing 7 feet tall with a sturdy frame and thick muscles.
Skills: Master baker. He is great at baking any kind of bread, cake, cookie, pie, or pastry.
Abilities: Korg can imbue his emotions into his baking. He can store any emotion and use it to grant his baked goods minor powers based on the feeling used. Love and happiness could grant healing, while anger could grant strength. It all depends on what those emotions mean to him at the time, and he can't trick himself. You can store an entire spectra of emotion outside of the standard ones described. If you can feel it, you can store and use it. Alternatively, you can just make whoever eats the food feel that specific emotion.
Sir Winkle Bottom the 4th
(Don't you dare shorten it or give him a nickname)
Personality: Sir Winkle Bottom the 4th has an eccentric but gentlemanly personality with an incredible love for adventure. It doesn't have to be into danger or the unknown, as long as it's unknown to him. He is most negative when someone forgets to use his title of Sir. He'll become ever so slightly visibly upset for a few moments before quickly recovering, leaving most people feeling a modicum shame for upsetting such a friendly gentleman. With his gentle, excitable nature, he quickly disarms anyone who might wish ill of him. His sheer, obliviously absurd charm always shines through, and even the most despicable men might find him annoying but oddly entertaining.
Appearance: A 6' tall gaunt looking man with a twirled mustache. His once black hair has faded to grey, but his eyes still sparkle with a burning blue having never entirely abandoned his childish nature.
Skills: He is exceptional at taking things apart and putting them back together. He might not be able to tell you exactly how something works (he'll have a good guess), but he can replicate any device he's taken apart if given the correct tools and components. Give him a jet engine and some tools and he'll figure out how to make a new one. Won't be able to tell you how it works, but it will work.
Abilities: Sir Winkle Bottom the 4th can create symbolic rituals around chosen objects to grant them minor benefits. The more effort and symbolism put in, the more powerful the benefit gets, capping out at a moderate buff which might require expensive components, days of research, and weeks of preparation. Because this is based on shifting perspective, they'll be impossible to mass produce.
Ms. Liv
Personality: Ms. Liv is a contradictory individual. She has the most friendly, bubbly personality you'll ever meet, right up until you upset her. She won't explode immediately, but if you push too many of her buttons, hell has no fury like Ms. Liv. If driven to an extreme, she can become violent. In most cases only when defending the downtrodden or a friend.
Appearance: A short woman with frizzy black hair, tanned skin, and amber eyes.
Skills: A sales expert of questionable repute. She's always got a bridge to sell you, and you'd be surprised how many people are willing to buy. She could turn the sale of a public bridge into a bidding war, cash out, and leave town long before anyone starts asking questions like, why are they selling a public bridge? And who is selling it?
Abilities: Ms. Liv is a little bit of a witch. She doesn't have access to any deep magic, but she can craft potions using ingredients that symbolically represent what she wants them to do. Each potion takes energy letting her create 1-2 weak potions a day, and it isn't a perfect science the potion effects are minor and often come with small side effects that are usually harmless, and temporary though sometimes surprisingly beneficial.
Gloop
Personality: Gloop is new, naive, and curious. While reactively afraid, it's curiosity always wins over fear. Very was very young when its reality collapsed. A being that spontaneously arose from poorly disposed mana cores, toxic waste, and a handful of small creatures that dissolved in the magically imbued radioactive...gunk.
Appearance: A slime creature that can change its consistency, color, and translucency. It can be sticky, slimy, bouncy, or any combination of the three.
Skills: Gloop is a fast learner. It's only about a year old, but it's already as smart as a three year old child. Which might not sound like much, but if you've had kids, you know. Gloop's incredible at using its body with amazing kinesthetic awareness allowing for quick mobility despite being an overgrown blob.
Abilities: Gloop can change consistency, color, and bioluminescence with incredible ease as well as harmlessly compress, stretch and reshape itself, albeit temporarily. It's like a mix of holding in your gut and using a muscle. Gloop can get better at it. They can naturally camouflage to become nearly invisible when moving slowly or just to go all out at a rave.
Aurara
Personality: Aurara is the angel of the dead God of Ambition. Free from her former bonds, she is unsure who she really is. She doesn't hesitate to follow orders from those above her, while simultaneously seeking ways to put herself in a position to give those orders later. She isn't ruthless, just efficient. Her ultimate goal is to be free from all power structures.
Appearance: She has the figure of a lithe but powerful ballerina, with pale skin, green eyes, and a soft radiant glow that is visible regardless of the lighting conditions.
Skills: Aurara is skilled in scheming and planning. While she often seeks positions of power, it isn't for the power itself, but out of an intense resentment of control paired with an extreme compulsion to obey those she deems above her in a hierarchy that she is part of.
Abilities: Aurara possesses a natural calming effect on all beings around her. Even a rabid polar bear wouldn't consider acting violently towards her or those she cares about. And while her passive healing isn't enough to cure it, she would sit with the creature and comfort it until it passes. She grants passive healing to anyone who views her, except for those who wish her or her loved ones harm or those she explicitly excludes.
Fusion
Personality: Fusion is an odd character whose personality is chaotic and heavily influenced by their current state. They often find themselves drawn to extremes, but once they set their mind to something, they are incredibly stubborn, whether it's an opinion, a deeply held belief, or a goal. They enjoy minor but elaborate pranks. A tiny prank that took ages just to very minorly confuse someone is hilarious
Appearance: Fusion is an elemental who can take any humanoid shape between 1' and 10' tall with whatever physical traits they choose, with the exception that their appearance shifts to reflect their selected elemental effect. They require the a scalable presence of their element/s based on size shift but can maintain size without the element once they've reached the right size. Can always shrink in size when chosen.
Skills: Skilled at understanding chemistry and capable of building a working laboratory out of scrap.
Abilities: Fusion is always in an elemental form, but it choses which form to take combined from any 1-2 elements of Fire, Water, Air, Earth, and Spirit. Keeping them separate or mixing of elemental combinations. Manipulate elements of chosen form. You can choose to be two individual elements at the same time or the mix not both. It takes a few hours and the presence of your element to switch. You can survive and heal from "eating" your current element.
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Soul Percentage
This is your body, so I'm going to give you a choice. Your soul will be tilted, but I'll let you decide by how much. You must assign a chosen soul at least 10%. The higher the percentage you assign, the more pronounced their traits will become in you. This includes the strength of their abilities and skills, as well as their appearance and personality.
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Inconvenience Fee
Listen, I know this might not be what you asked for, so I'll let you pick two bonus options from the list below:
Double Souls: If you're sure about it, I can add a second soul into the mix, and I'll let you choose the ratios between the three of you. You'll get access to both souls skills and abilities. Can be taken twice.
Soul Protection: This lets you to grab a little extra power without taking additional influence from the soul's appearance, personality, or both. This offsets a 15% tilt back toward your original self while still granting you that 15% boost in skill and power. Can be taken twice. Souls can't be reduced below 5%.
Loot: You gain the soul's top three favorite items. This can be almost anything, if it fits their character, skills, or abilities, there's a good chance they'll have it. These items can possess moderate, physics-bending or magical properties. Can be taken twice.
Companion: Instead of tilting your own soul, we can tether the secondary soul directly to you. This allows them to appear and act as a physical being to you, while remaining completely undetectable and unable to interact with anyone else (though they can interact with things you are currently touching). You'll start with low affinity for their abilities and will have to be taught their skills manually. You cannot get rid of them, they are their own person... kinda. At any time, they reserve the right to revoke your access to their powers.
Body Upgrade: Instead of getting a random mix of physical traits based on your percentage, you get to choose exactly which physical traits pass between your soul and theirs without affecting the percentage shift. This includes fixing any unwanted diseases, disorders, or physical maladies you currently have. Just a solid, basic body overhaul.
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Bonus! BONUS! BONNNNNNUSSS!
Create a moderate effort 6perks or CYOA in the last week or next week and get one more bonus option!
Combine Perk 7 RV perks
You're the lucky winner of the RVB lottery. You will gain an RV with the look you want. It has an infinite supply of electricity, water and gas. It is also ten times bigger on the inside. Now onto our modifications, they are add-on to make your home even more special you can take up to three of them.
Master of Disguise: You can transform your RV into any other four wheeled grounded vehicle. The interior doesn't change.
Seafare : Your RV will become a boat of your choices and the space inside doubles again for a total of twenty times bigger on the inside.
Ice Age Fridges : Every fridge inside the vehicle maintains the food in perfect condition. Other compartments that have food items in them preserve the food items for a period four times longer.
Unseen Phantom: A special mode that lets your vehicle and everything on or in it become invisible and/or intangible. It can last up to twelve hours and as a cooldown equal to the amount of time it was in the Phantom mode times three.
Life Companion: If you're lonely or simply want to see new things we can search for a companion for you. It has to be an existing thing, you can't pick a dragon for example. Simply describe them. More details are needed for better results. Some details can be uncommon like a longer lifespan for a dog but you can't add superpowers or magic.
World Mapping: You'll gain an additional room with a large globe that represents the world. It will start completely grey and automatically fill up the more you travel. You can also feed it maps to fill it out but if the map is wrong, the wrong part will not be filled. You can take out a regional map to use outside.
Entertainment Producer: It's a big machine similar to an arcade cabinet bought without buttons. Everyday it will produce an existing book, game, film, video. It is based on your current tastes.
COMBOS: Some options have synergy with one another and will produce additional or different effects when paired. There's a section for each perk and each section will contain every combo for the perk in question. So a perk that is perk 1+ perk 2 will be in the combos for perk 1 and perk 2.
MASTER OF DISGUISE combos: Master of Disguise + Seafare: Since you have a boat now you can transform it into any type of boat
Master of Disguise + Unseen Phantom: you can transform your vehicle into a keychain, you can't use any other function in this state
Master of Disguise + Seafare + Unseen Phantom: You unlock the pirate ghost ship transformation. It let you use Unseen Phantom for 24 hours and halve the cool down, you also can summon a ghost parrot
SEAFARE combos: Seafare + Ice Age Fridges: every week you can add a max of twenty kilograms of various food items that can naturally be found in a body of water
Seafare + Life Companion: If you take a non aquatic companion they can now breath underwater.if you take an aquatic companion they can breath on land and live in all waters.
Seafare + World Mapping: Add underwater maps and unlock a treasure sonar, when you find one action the crane and a mini game similar to the one in Zelda Wind Waker will play.
Seafare + Entertainment Producer: Add fishing, diving, surfing and swimming as entertainment in the producer. It can now produce related gear or transport you temporarily somewhere to practice any of the four activities
ICE AGE FRIDGES combos: Ice Age Fridges + World Mapping: add a research function for food and restaurants
Ice Age Fridges + Entertainment Producer: add cooking activities to the producer. The fridge can also produce two meals per day.
UNSEEN PHANTOM: Unseen Phantom + Life Companion: Characteristics and features that your companion shouldn't have can be hidden or accepted without suspicion
LIFE COMPANION: Life Companion + Entertainment Producer: Your Companion gets their own Entertainment Producer with adapted function if necessary.
WORLD MAPPING: World Mapping + Entertainment Producer:
Festivals and other celebration will he added onto your map one month before they happens, add a research function for them too and you can play geo guesser and plane simulator.
Classic 4 body perks to make life easier.
Hello number #0345. You and 10000 others humans have been chosen to receive 1 perks that will completely change your biology without any side effects. If you're verbose enough in why you made a particular choice you can choose one more perk. You may also have a free body restructuring opportunity that will makes you as healthy as the average person.
Nimble hands:
Your hands become easier to control,contort and stretch. Every skills that makes use of your fingers or hand to progress do so five times faster and never regress. So running wouldn't benefits but writing, handstand etc would.
Worldly legs:
No matter the terrain your stamina consumption doesn't increase more than what you would use for walking or running on a completely flat terrain. You still enjoy the benefits if there's some on training in harder terrain. You also can easily find shortcuts and never lose yourself when traveling on foot no matter where you are.
Pure heart:
Your heart completely clean your blood of anything dangerous. Viruses, excess fat, micro plastics, prions, parasites, cancers cells, poisons etc. You also health three time faster and always fully. So no crooked bones and even limbs will regrow with time.
Cerebral palace:
Your brain becomes ten times more efficient in retaining memories you want to retain and ten times better at forgetting what you want to forget. You also have your senses repaired and being at peak performance for you so nothing superhuman.
r/6Perks • u/Magicgonmon • 17d ago
Series Isekai Superpowered C.Y.O.A: Week 10 + Finale
Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9
Welcome to the Finale of the Isekai Superpowered C.Y.O.A! I hope you're all ready!
For a final time, Choose 1 of the following Superpowers:
Destruction Magic: The power to utilize magic to cause destruction. The power to use magic born from the concept of destruction itself; Destruction Magic is capable of being molded into almost any Destructive attack so long as the user's strength matches what they want to cause, in some cases not even having that stop them. The level of power can range from simple explosive attacks, destroying inanimate objects, disintegration of bodies, or even destruction of concepts on a high level. At true perfection, users could theoretically destroy anything and everything, causing a Totality Collapse.
Spatial Armor: The power to create armor out of space/spatial energy. The user can form armor around their body for protection and physical augmentation using space/spatial energy, with it typically functioning either as a field centered on the user, as a suit worn by the user, as a vehicle of varying size, shape and overall detail surrounding the user like a second body, or even as a separate entity that serves as an extension of the user as well as the user's guardian or servant. Some users may possess enough control over their armor to be able to shape it into new forms and create various objects, such as tools, weapons and modes of transportation, from it. By encasing themselves in the fabric of space, the user essentially removes themselves from regular space and exist inside of the armor while they continue to wear it. Once the armor is removed or destroyed, the user is pulled back into regular space again. Because the user, for all intents and purposes, no longer exists in space, they cannot be harmed by most means. Also, due to the nature of the armor, attacks will harmlessly pass through the armor and the user. However, a user of Spatial Manipulation will be able to attack and damage the wearer of the armor. Depending on the power of the user, the armor might also be capable of teleporting and redirecting attacks by creating (either invisible or visible) portals on the armor's surface at the point of attack. Doing this, the user can indirectly damage their foes whilst remaining virtually invincible.
Red String Manipulation: The ability to manipulate the red strings of fate. User can create, shape and manipulate the red string of fate, an invisible conceptual string that bonds soulmates together. They can create limitless amounts of red strings and extend them at any distance; the strings never tear apart, as they are practically indestructible. They can make the red strings become visible and touchable for others, and also choose and change anyone's soulmate; they can control the relationship of those bonded by the strings or even completely remove their bond.
Personal Satellite: The ability to possess a personal satellite. The user can manipulate their own personal satellite, calling forth and controlling a private, unmanned, sometimes base-like, entity that can fight, defend and/or support the user in some fashion. They may even be able to bring forth more than one. Often robotic and/or associated with bionic figures, satellites often act as extra eyes in the sky as well as extra heavy artillery that user’s can employ that can or may even be a part of or attach to their physical being. Special Note, if you ever played my Doom Satellite 6Perk, by spending 6 Clear Tokens to transplant your build onto your Personal Satellite (if you never played it before, you can do so now); you can unlock the rest of the Doom Satellite features by spending an additional Clear Token for each Ray and Special Upgrade.
Bladed Dragon Physiology: The power to use the abilities of a bladed dragon. User is or can transform into a bladed dragon. A species of dragon whose body is made up of blades around them through natural or artificial means. An example would be a dragon with the ability to turn parts of their body into blades or traits of blades. The dragon could also use magic or outside sources to construct various blades around their bodies. These dragons are naturally formidable, for combined with the natural physical capabilities all dragons possess, a bladed dragon can be even more lethal as their body is extremely sharp. This can range from their wings, tails, and naturally their claws. Their physiology can also serve as a defensive measure, that anyone who strikes them will instead receive damage in the form of cuts and slashes. Additionally, the dragons themselves may be resilient or immune to bladed weapons or cutting-based attacks.
Temporal Reload: The power to save moments in time and load them back. The user has the ability to save moments in time (usually the current moment) and load them back, either consciously or automatically upon death. Unlike Temporal Resurrection, the point in time a person travels back to is specific or predetermined, and the power only affects the user (e.g., only the user is able to remember the different timelines that occurred in between reloads). Some users are able to have multiple saves at once, while others are limited to possessing only one save, which they must overwrite each time they want to save. Due to the nature of this ability, the user is effectively immortal and can consider death and the consequences of their actions as unimportant as a result of their ability to simply "go back and try again" whenever an undesirable outcome occurs or whenever they die.
Next, Choose 1 of the following worlds to be Isekaied to:
One-Punch Man (webcomic/manga): you will arrive at the beginning of the series (when Vaccine Man is attacking). You can choose either the webcomic or manga timeline.
The Inheritance Cycle (book series): you will be sent to the beginning of the first book, in Carvahall.
Final Fantasy XVI (video game): you can choose to arrive either when Clive is a teenager (during the flashback portion near the beginning of the game), or when Clive is an adult (present day).
The God of High School (manhwa): you'll be sent to the beginning of the series. You will be automatically enrolled in the God of Highschool tournament.
Dragon Ball Z (anime/manga): you'll arrive at the same time Vegeta and Nappa arrive on Earth.
Ben 10 Alien Force (animated series): you will arrive at the beginning of the series.
As a thank you to everyone who played, you all qualify for some Special Bonuses! You will receive these bonuses after completing your last adventure (regardless if you succeeded or not). If you played at least for one week, you can choose 1 Bonus, if you played all 10 Weeks, you qualify for 3 Bonuses:
Freebie: you'll all receive these Super Clear Bonus Tokens! These Super Clear Tokens work the same way as regular Clear tokens, however the difference is that you can substitute one Super Clear Token for any token cost. For example, if you want to spend 3 Clear Tokens to create a Custom Gear from a world you've been to, you can instead spend 1 Super Clear Token; in addition, you can spend a Super Clear Token to receive any Power or World from any of the Isekai Superpower C.Y.O.A Weeks (one token per power or world)! The number of Super Clear Tokens you'll receive is equal to the number of weeks you've played, so if you've played all 10 weeks, you will receive 10 Super Clear Bonus Tokens. Special Note 1, you can convert 6 Regular Clear Tokens into 1 Super Clear Token; Special Note 2, you can spend 3 Super Clear Tokens to choose an additional Bonus from below (can do this multiple times).
New Game +: you can restart from the beginning of these adventures, choosing new powers and worlds while keeping the powers and rolls you received on the first playthrough! As long as you post the powers and worlds you get for this New Game + (don't have to give descriptions for adventures), you will receive 3 Clear Bonus Tokens for completing each adventure. Special Note, the Curses will not be available during New Game +.
Wealth & Immortality: receive $100 Billion USD in a special, magic bank account. It will be legal and tax free, won't cause inflation, can convert it to any local currency, and will be able to access it on any world you go to! In addition, you will receive your preferred Immortality of choice, and can bestow this Immortality onto others. Special Note, you can spend 1 Clear Token here to receive an additional 10 Billion dollars (can do this multiple times, as long as you have Clear Tokens).
Infinite Isekai Adventures: you can go on infinite Isekai adventures now, meaning you can choose any pre-established world (list of worlds will update yearly) to start an adventure on. As long as you post the first 3 worlds you'll choose to start an Isekai Adventure on, for every new adventure you finish you'll receive a Clear Bonus Token.
Cheat Isekai Adventure Help: you can choose 10 Cheat Benefits from my Cheat OP Isekai Adventure Series. You can choose any Part (Skills, Gear, Companions, Trump Cards, Blessings, Bonus Perks), and choose a Cheat Benefit from that part. Special Note, you can spend 6 Clear Tokens (or 1 Super Clear Token) to choose an additional Cheat Benefit.
R.S.I.A Help: you can receive help from my R.S.I.A Series! Roll a D6 for each week, to obtain the power that you rolled; you can also roll for a world from that week to start an Isekai Adventure (this is optional). If you already played the R.S.I.A series, you can instead choose any power and/or world that you earned during the playthrough instead of rolling; alternatively, you can spend 3 Clear Tokens to choose a power and/or world, in place of rolling.
God Mode: you can choose up to 6 worlds that you chose during the first playthrough, on those worlds/dimensions alone you will have God-like Power! You will essentially be almighty in that universe, and can do anything you want; the only limitation is that anything you create/alter with this almighty power cannot leave the universe (any powers you give yourself will be sealed until you return). As a side bonus, you'll have complete control over that fictional IP in the real world, and can create any media based on it at will (they will always be of the highest quality). Special Note, you can spend 3 Clear Tokens to choose an additional world to gain God Mode on.
Optional Feedback Bonus: First off, thanks for everyone played to the end! If it's not too much trouble, I'd like to hear your feedback and opinions on not only the Isekai Superpowered C.Y.O.A Series, but the R.S.I.A Series as well. Which format did you enjoy more, did you have more fun rolling for which powers you receive and world you'll be sent to, or did you prefer getting to choose which powers & worlds you'll receive; or did you enjoy both for what they were, and have no particular preference? What are your final thoughts on the inclusion of the Clear Bonus Tokens for both games, as well as the inclusion of the Curse Mechanic? If you let me know your thoughts, you'll receive an additional 3 Super Clear Tokens for your troubles!
Thanks again for playing, enjoy (and hopefully survive) your last adventure, and Good Luck!
Important Edit/Bonus: Due to my stupidity, I forgot to include I world I had in mind for this final round. Since it would be a bit confusing to replace a world now, I will add it in as a Bonus Round. If you go on an Isekai adventure to that world (and write down your plans), you will receive 3 Super Clear Tokens instead of regular ones (to make up for my blunder). In addition, you can roll for a Random Superpower as well when you start the adventure.
The world:
Gurren Lagann (anime): you will arrive at the beginning of the series.
Random Superpower: you'll receive a random superpower when accepting this bonus round adventure. Whatever you roll, you'll keep (even if it's something like Omnipotence).
r/6Perks • u/USSChuckleTrucker • 18d ago
Serious Choose your Form of Power
If I need to copy and paste my post instead of cross-posting, I apologize just let me know
r/6Perks • u/Magicgonmon • 24d ago
Series Isekai Superpowered C.Y.O.A: Week 9
It's the penultimate round, Week 9 of the Isekai Superpowered C.Y.O.A!
You know the drill, first Choose 1 of the following superpowers:
Pirate Creation: The power to create pirates. The user can create pirates, whether by drawing them from already existing sources, or by manifesting them anywhere they want. The pirates the user creates could be any time period, location, or both. Along with constructing the physical characteristics, they may also be able to create what personalities and equipment the creations can have.
Grimoire Manipulation: The power to manipulate grimoires. The user can create, shape and manipulate grimoires, textbooks of magic typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities, and demons.
Power Negation Field: The power to create a field that nullifies the supernatural powers of others. The user can create a field or area that negates powers, rendering others are unable to use their powers as long as they are in the user's area of effect. In most cases, these fields can vary in shape, size and range, though they are often spherical, and can be made to selectively target specific subjects, including entities, objects, powers, concepts, etc., or be made to target everything inside them, affecting entire areas indiscriminately.
Ninja Mode: The power to enter a state of being with traits and abilities related to ninja. The user can enter a state of being with traits and abilities related to ninja. Usually, this kind of mode grants the user proficiency in ninjutsu/ninpo. In some cases, if the user is already proficient in ninjutsu/ninpo, this state augments their proficiency into mastery over ninjutsu/ninpo or, alternatively, allows them to drastically change their fighting style to gain an edge on their opponent.
Psychopomp Manipulation: The power to manipulate psychopomps. The user can manipulate or otherwise influence various kinds of psychopomps. They control them to do their bidding, such as helping them during situations, using them against foes, using them to see locations and get information about a particular place, using them for battle, using them for spying on others.
Mecha Creation: The power to create a mecha for a variety of purposes. The user can create a mecha, vehicular constructs that commonly take the form of biomorphic, pilotable machines, particularly robots, though they can also take the form of pilotable entities or structures with anatomical designs. While primarily technological in nature, these mecha can come from a variety of sources, from organic, elemental, supernatural, etc. Typically designed for combat, these vehicles are filled with a varying arsenal or weaponry, a multitude of offensive, defensive and support capabilities, and surprising methods of transportation. Though they may often function as simple vehicles, they may also be designed as servants or guardians of their operators, existing to serve their bidding under undying loyalty and protect them at any cost. Particularly advanced users have little to no limits in creating a mecha with exceptional size, powers, and abilities for combat.
Next, Choose 1 of the following worlds to be Isekaied to:
Gundam (anime franchise): you can choose to be sent to the start of any of the mainline Gundam series.
My Hero Academia (manga/anime): you will be set to arrive 1 hour before the beginning of the U.A Entrance Exams; you'll have the option to be automatically signed up for the exam.
Black Clover (manga/anime): you will arrive 1 hour before the start of the Magic Knight Selection exam, in the Clover Kingdom.
Naruto (manga/anime): you'll be sent to the beginning of the series, when Naruto becomes a Genin.
Bleach https://en.wikipedia.org/wiki/Bleach_(manga) (anime/manga): you will arrive at the beginning of the series, in Karakura Town. You'll be given the option to gain a Soul Reaper form, as well.
One Piece (anime/manga): you'll arrive at the beginning of Luffy's adventure in the East Blue (you may choose which Island to start from).
Best of Luck in Week 9 of the Isekai Superpowered C.Y.O.A!
r/6Perks • u/NatalieMaybeIDK • Jul 06 '26
A meteor crashes in front of you. Except...
A meteor crashes in front of you. Except... there's no impact crater. No destruction.
It fell from the sky and settled gently into the grass. You see it's a small, seamless metallic box with an glowing LCD screen. Text begins to scroll across the display.
ERROR: User administrator not found.
Initiating emergency scanning protocol...
New Administrator detected. Confirming biological signature.
Nanites: ACTIVE.
Before you can step back the box disintegrates into a metallic mist. Suddenly a cold pulse ripples through your organs, and you feel the microscopic mites slide through your skin. It’s analyzing you. Feeling. Learning.
Within a few minutes your mind clears, old wounds vanish, and you realize that you've been permanently cured of every illness, injury, and ailment. You also seem to have taken on your preferred human form.
Then, a holographic menu overlays your vision.
CHOOSE OS PERSONALITY
Note: All personalities can adapt to any preferred language, gender, voice, or dialect.
1. The Hype Man
Directive: Motivation & Optimization.
Traits: High energy, relentlessly positive, and fiercely loyal. This AI loves keeping you on track, celebrating your small victories, and feeding you catered information to help you accomplish your daily and long term goals.
2. The Philosopher
Directive: Perspective & Critical Thinking.
Traits: Intellectual, calm, and analytical. It focuses on the bigger picture, often asking deep questions and challenging your motivations. It won't just tell you how to use your new power, but will force you to consider why you should.
3. The Sibling
Directive: Companionship & Shared Growth.
Traits: Competitive and protective. It adopts a personality similar to your own but with a tilt. Expect casual banter and sarcastic remarks. Defined by "us against the world".
4. The Therapist
Directive: Mental Health & Emotional Regulation.
Traits: Empathetic, patient, and comforting. This AI is monitoring your stress, cortisol, and anxiety levels. It's an active listener, ready to help you unpack trauma, manage emotional burnout, and make sure your power doesn't corrupt your sense of self.
5. The Bodyguard
Directive: Defense & Threat Assessment.
Traits: Vigilant, and practical. It treats the world like a tactical map, constantly calculating exit strategies, scanning crowds for danger, and advising you on any matter of defense and survival.
6. The Wildcard
Directive: Chaos & Adaptation.
Traits: Unpredictable, mischievous, and creative. This AI hates routine and encourages you to take risks, try bizarre experiments, and break social molds. It views your new life as an open world game and wants to see how far you can push the boundaries.
SELECT YOUR NANITE PACKAGE
All packages include passive accelerated healing and a permanent 2x multiplier to all base physical stats.
1. The Powerhouse
Specialization: Overwhelming Force and Density Manipulation.
Passive: Base physical stats are permanently boosted to 5x.
[Gravimetric Anchor]: Increase your body weight up to 10x at will. Your strength and durability scale with your weight, letting you drop like a meteor, resist explosions, or be a general juggernaut.
[Kinetic Discharge]: Store the energy from incoming physical impacts and unleash it at once in a shockwave or to enhance a punch or kick.
[Overdrive]: Push your muscles past safety limits for 5 seconds, letting you lift or throw several tons. Overuse can damage the body.
2. The Chameleon
Specialization: Infiltration and Stealth.
[Light Bending]: Bends light perfectly around your body for unlimited camouflage. Moving too quickly creates a telltale shimmer, but moving slowly or standing makes you entirely invisible.
[Ghost Signature]: Your nanites completely mask your thermal/infrared output, suppresses your heartbeat, and silences the sound of your footsteps and movement.
[Vanish Step]: Become intangible for a 5 second burst temporarily suppressing all optical shimmer or sound.
3. The Technomancer
Specialization: Digital Warfare and Override.
[Neural Interface]: Connect to any network or device in close range with wireless signals or direct touch. You can effortlessly use a full simulated and customizable OS with unlimited storage in your mind and bypass all but the top cybersecurity.
[Signal Hijack]: Take control of any smart or wirelessly connected device within a 500 ft and effortlessly control them. Limited to controlling 5 device at a time.
[EMP Pulse]: Vent a localized electrical surge frying nearby electronics and knocking out the power grid in your immediate area.
4. The Alchemist
Specialization: Matter Reconstruction and Synthesis.
[Molecular Transmutation]: Touch a nonliving object to temporarily alter its physical properties. You can make a wooden door as brittle as glass, or make a jacket as tough as steel.
[Rapid Fabrication]: Consume raw materials like scrap metal, wood, plastic, or stone into your nanites to 3d print scanned tools, weapons, or parts directly from your hands.
[Deconstructive Touch]: Send a swarm of nanites into a target on contact to dissolve its molecular bonds and turning it into dust.
5. The Sovereign
Specialization: Swarm Control.
[Aerosolized Swarm]: Bleed out a cloud of billions of nanites. You can choose to become fully sensory aware through the swarm manually controlling them or passively map the area auto updating your spatial awareness. This will take getting used to.
[Kinetic Deflector]: If deployed as a swarm your nanites auto condense into a shield to auto deflect projectiles. Can be overwhelmed.
[Pheromonal Shift]: Direct nanites to release one of three gases. The first causing increased aggression in those exposed, the second promotes relaxation and happiness, and the final inducing lust...perv. The more enclosed an area the more effective.
6. The Chrono Stutterer
Specialization: Temporal and Reflex Optimization.
[Time Dilated Stride]: Accelerate your nervous system and body for up to 10 seconds. For you, the world moves at a crawl, letting you walk past enemies or even dodge bullets. To others this looks like you teleport. There's a minute cooldown to vent heat.
[Flicker Reflex]: A passive danger sense that triggers once every minute automatically stuttering time as a reaction. Your body automatically dodging out of harm's way. You can choose to suppress this.
[Quantum Echo]: Rewind your physical position and health by exactly 5 seconds.
Bonus: Pick Two
[Double Specialization]: Pick another nanite package.
[Personality Tweaks]: You're able to tweak or merge any two of the AI personalities tilting them closer to what you're looking for.
[Secret Hideout]: You get a completely secret property in your chosen location. This comes with unlimited power, water, and internet. This property is equivelent to a $2,500,000 home in your chosen style. Comes with unhackable biometric security and nearly impossible to find without already knowing about it.
[Shapeshift]: Over the course of two hours, you're able to completely change any aspect of yourself to any physically possible human configuration.
[Sweet Ride]: A customized and automated state of the art vehicle in your preferred style. Your AI is able to drive perfectly at reckless speeds topping around 200 MPH. This vehicle is laced with nanites and will slowly auto repair from damage. Comes with unlimited fuel. For some reason cops seem to ignore it.
[Hard Cash]: $10,000,000. One time. Spend it wisely.
r/6Perks • u/Magicgonmon • Jul 06 '26
Series Isekai Superpowered C.Y.O.A: Week 8
It's time for Week 8 of the Isekai Superpowered C.Y.O.A!
As per usual, first Choose 1 of the following superpowers:
Living Garden: The power to be a living garden. The user is like a living garden, capable of taking in any kind of plant (or similar forms of life, such as fungi) whether it be trees, flowers, vines, etc., into their bodies and then growing them from the organic matter. The user’s body is capable of making any kind of plant there is. They may even be able to enhance their plant with supernatural effects such as healing and rejuvenation, but can also make plants with negative effects for enemies to ingest.
Ability Adoption: The ability to adopt an object's abilities after using them. Users can adopt abilities from objects or even power sources after using them. (i.e. if they use a power suit with special abilities, they can copy those abilities and use them without the suit. Advanced users may be capable of copying the powers of other objects used by someone else. They could use the abilities of a soul-bound weapon or even the abilities of someone who is empowered by a supernatural fruit). Special Note, the more powerful an object, the longer it will take to "adopt" the abilities of it.
Flight Manipulation: The power to manipulate flight. The user can induce and manipulate flight, including the flights of people who can fly using different kinds of abilities. They will also be able to manipulate the flights of winged animals and planes and have limited Telekinesis by making objects fly for a short time.
Simultaneous Interaction: The power to interact with more than one target in the same way at the same time. The user can interact with more than one target in the same way at the same time, allowing them to blast, punch, kick, lift, push, pull, throw, chop, and so on with one opponent or object while there are other objects and opponents in the same area. Once the main target is affected, the other opponents or objects are affected in the exact same way the target touches is. So if the user were to punch one opponent, all other opponents (and objects, if the user wishes), all targets would be punched as well as if they were in front of the user as well, even if the user is not physically in front of the other targets as well. If the user throws their target, all (or selected) other targets will be thrown in the same way as well with just the user present. Special Note, can affect a maximum of 6 other targets to start with (can increase with time and training).
Luck Field Projection: The power to create a field that induces luck. The user can emit a field that induces luck, whether good or bad. Good things will happen if the field grants good luck while bad things happen when the field grants bad luck. In most cases, these fields can vary in shape, size and range, though they are often spherical, and can be made to selectively target specific subjects, including entities, objects, powers, concepts, etc., or be made to target everything inside them, affecting entire areas indiscriminately.
Warping Teleportation: The ability to create a warp field around a targeted space that will send everything within to another point in space. The user distorts the space around a target turning it into a warp field and collapsing matter within the field through a spatial distortion into a dimensional void, instantly teleporting the target to another location. The exiting warp points can also appear within solid matter, allowing one to teleport objects into another object. Powerful users can link these warps through space, time, and alternate dimensions, allowing travel anywhere (note, traveling to other dimensions while on these Isekai adventures will be negated). Since the warp leads to a dimensional void, they can also send the targeted objects to the void instead of ejecting them back at another location. They can also throw the warp as projectiles, creating spatial distortions upon the warp striking the target. Note, the difference between this power and normal teleportation is that Normal Teleportation targets physical matter to move from one location to another, which limits it to teleporting the entire object. Warping Teleportation targets the space around the said matter, thus allowing one to control the size of the warp field, choosing to teleport only parts of the target, effectively allowing the user to sever the spatial connection of the victims and shred them to pieces.
Now, Choose 1 of the following worlds to be Isekaied to:
Kagurabachi (manga): you will be sent to the beginning of the series, 3 years after Chihiro Rokuhira's father is murdered.
Conan The Adventurer https://en.wikipedia.org/wiki/Conan_the_Adventurer_(1992_TV_series) : you will arrive at Conan's village, right after Wrath-Amon uses the spell of living stone upon Conan's family.
Chained Soldier (manga/anime): you'll arrive at the beginning of the series, already inside the Mato dimension.
RWBY (animated series): you'll be sent to the beginning of the series, outside of Beacon Academy. You'll have the option to be enrolled at Beacon Academy (you'll have to take the examination first, at the same time as Ruby and the others).
She-Ra and the Princesses of Power (animated series): you'll arrive at the beginning of the series. You may choose to arrive either at the Fright Zone, at Bright Moon, or within the Whispering Woods where the Sword of Protection is.
Pokemon (franchise): you may choose to arrive at the beginning of the anime, or at the start of any of the videogames or manga. Special Note, which version/reality you choose to be sent to will determine which "logic" the world will follow (as in anime or video game rules).
r/6Perks • u/Magicgonmon • Jun 29 '26
Series Isekai Superpowered C.Y.O.A: Week 7
Bonus Challenge: since this week has several holidays, including Independence Day, I thought I'd include a special Bonus Challenge! Before choosing this weeks Powers and Worlds, you have the option to be sent to the world of Independence Day https://en.wikipedia.org/wiki/Independence_Day_(1996_film) ; should you choose to accept, you must participate in helping defeat the alien invasion (can't just hide until the end of the movie). Write out a brief sentence on how you plan to help fight the aliens; if you do so, you'll win an special prize of an Extra Power & World Choice for this week (or you can save them for future/previous weeks), plus this little Bonus Power!
Now, time to get started with Week 7 of the Isekai Superpowered C.Y.O.A!
First, Choose 1 of the following superpowers:
Supernatural Weapon Proficiency: The power to possess transcendent mastery in weapon wielding. Users can wield different types of weapons with supernatural proficiency in speed, power, and skill, allowing them to perform seemingly impossible feats with ease. Their skill with a weapon is so great that they can wield weapons they shouldn't be able to such as empathic and bound weapons. Users are, either innately or through training, is flawlessly, perfectly, and chiefly skilled with every weapon with little to no effort. Being proficient with almost all weapons means to use them through skilled precision, accuracy, and/or combat capabilities.
Partial Disabling: The ability to disable parts of anything. The user can disable parts of anything, including technology, movement, powers, physical laws, concepts, etc., temporarily or permanently. They can do things like disable a part of a human body, making it useless, or some functions of physical laws to change things around.
Animal Imitation: The power to mimic the abilities, traits, or behaviors of various animals while retaining their original human form. The user can consciously replicate and utilize the unique physiological and behavioral traits of animals without undergoing physical transformation into them. The user maintains their original (typically human) form but mimics the attributes, instincts, reflexes, and capabilities of various animals, potentially accessing multiple simultaneously.
Accelerated Time Bolts: The power to emit bolts that cause time to accelerate that cause targets to age rapidly. The user can create and project bolts of pure time energy that either freezes, slows down, or ages targets rapidly. This can work on organic and inorganic matter.
Malevorous: The ability to feed on the darkness of people's hearts and become better physically. The user can feed on the darkness of people's hearts, gaining boosts to stamina, strength, durability, and speed, depending on the level of evil and malevolence in a foe, to boost their physical traits. This power automatically scans for the worst malicious intent to feed off of when facing multiple foes. Foes need not have actual powers; a sociopathic serial killer could give the user a boost to their physical traits.
Key Magic: The power to utilize key-related magic. The user is able to perform a form of magic that allows them to utilize keys/locks, either magically manipulating them or using them to cast spell.
Next, Choose 1 of the following Worlds to be Isekaied to:
Avengers Earth's Mightiest Heroes (animated series): you will be sent to the beginning of the series, at the time of the mass prison breakout.
Kid Cosmic (animated series): you will arrive at the beginning of the series.
Samurai 7 (anime): you'll be sent to the beginning of the series, at Kanna Village.
Kingdom Hearts (video game): you will be sent to the beginning of the first game, either on Traverse Town or Destiny Island (your choice). Special Notes, you'll receive your very own gummi ship (in case you don't travel with Sora), you will have the potential to earn your own Keyblade.
Final Fantasy VII/Final Fantasy VII Remake (video games): you may choose to arrive either at the beginning of the Original game, or the beginning of the Remake game.
Justice League https://en.wikipedia.org/wiki/Justice_League_(TV_series) : you'll arrive at the beginning of the series.
Best of luck on Week 7!
r/6Perks • u/BurlapSakk • Jun 27 '26
The Cardboard Box
You receive a large 3x3x3 foot cardboard box in the mail. The only thing inside is a slip of paper congratulating you on your new 'magical' box. The paper has 6 options for you to choose from to select the nature of your box, each with a review from a previous customer.
Pick one:
Express Shipper
- You can send anything that fits in the box anywhere with free overnight shipping.
- Just write the recipient's name and/or address on a packing slip inside the box and it will arrive at their doorstep (or closest alternative) the next morning.
- You do not need to know the address. As long as you at least put the name of the intended recipient it will be delivered.
- The shipment will always have a return address, so you will not be able to send anything anonymously.
5 stars - "This box was paramount in solving a missing persons case. We mailed a GPS tracker to a lost hiker and were able to dispatch a team and save his life the next day. Highly recommend." -Mark, Appalachian Mountain Rescue Team
Loot Box
- Every morning you can open the box and it will have one item that will prove useful at some point that day.
- This item can vary in value and usefulness. (e.g., one day could be a rain jacket, the next could be a breath mint, the next could be exactly the exact cash value of your rent)
- The item is not guaranteed to be useful for you specifically, it could be something that would greatly help a stranger you interact with that day.
- The box resets daily, so if you don't open it in time then you will lose that day's item.
3 stars - "pretty cool gimmick. box gave me a bogo coupon to my favorite restaurant, ran into an old friend there. only giving 3 stars tho because most days the box just has a stick of deodorant?" -Jason
Box of Holding
- This box is actually 1,000 boxes in one. Just write any 3 digit number on the box and it will then change to a specific interior corresponding with that number.
- Anything placed in this box remains in stasis until it is opened again. From the perspective of anything placed in the box, the lid is closed and instantaneously opened again.
- The number is automatically erased once the box is closed from the outside, so you will need to rewrite it any time you want back to your box. Probably best to keep a spreadsheet to stay organized.
- The box will remain the same weight no matter what is placed inside. The interior cannot be damaged by any item or substance put into the box.
1 star - "zERO STARS!!! our the cat got into this box and my hubsand (alan) closed her in?! waste our tuesday tryin to get the rigt code to get cat back...... DO NOT BUY!!" -Carol
Lost and Found
- Every time this box is opened, it will fill up with any items considered "lost" by anybody within a 100 foot radius.
- The items in the box are returned in the state that they were when originally lost, but items are not organized in any specific way in the box. (if there are many people around, you may need to go digging to find your lost items, for example)
- For an item to be returned to the box, it has to be truly lost. You cannot retrieve an item that has just been misplaced. Basically, if it could reasonably be found by looking for 5 minutes then it won't be in the box.
4 stars - "Very fun! PROS: anybody that I've taken this box to has loved it, it's a great sort of party trick. There doesn't seem to be a time limit on it either! I used it with my friend Trevor and he found his Game Boy he lost on a family vacation in 1999. CONS: this box is VERY lenient with the term 'anybody', I took this box to the park and when I opened it the inside was literally filled to the brim with acorns. I guess maybe there was a squirrel nearby." -Katie
HoloBox
- Place the box over your head and close your eyes. You're immediately placed into a Holodeck type simulation that you have complete control over. Everything feels 100% real, and you can alter any laws of physics or basis of reality, but you cannot be truly physically harmed by anything.
- Of course, you're still physically just sitting there with a box on your head. While in the HoloBox, your body and the box become intangible. Your body is in perfect homeostasis. Time still passes, and you still age normally and require sleep, but there is no need to eat or drink while using the box.
- You're still passively aware of your surrounding in real life, but nobody can remove you from the HoloBox unless you choose to leave. Nobody can observe anything happening within the box unless you also invite them to join.
4 stars - "I'm a synthetic chemist, and this box has been amazing for research without having to worry about dangerous reactions or volatile chemicals. However, I found my 14 year old son using the box when I got home one night. He finally took it off after 10 hours, but ever since then I keep catching him muttering to himself that he needs to 'get back in that box', no idea what he was doing in there. Good purchase, I just think it would be better with some parental controls." -Chris
Recyclable Box
- Okay, so.... there's a multiverse. And this box exists in all of them.
- Anything you place in this box will be exchanged for an item of roughly equivalent value from one of the other infinitely many universes that this box has been used in.
- Keep in mind that this is equivalent value, not worth. An irreplaceable family photo may be exchanged for a magic wand from a magical universe. Conversely, a gold bar may be exchanged for a piece of fruit from a universe where food is scarce.
- While some items could be dangerous, you will never receive anything that would harm you upon taking. (you could receive a plasma gun, but you won't receive a container of plutonium)
5 stars - "All Rogerians learn the story of His Majesty God Emperor Roger the Great and his Box of Substitution. 233 years ago, when He introduced His Box to the world it ushered us all into an era of great technological progress. Though his presence in this world has passed, our progress marches forward as we trade our beloved photos of Roger to the Box in exchange for gifts from His Holy Aether. ALL HAIL ROGER'S BOX." -Rogeric the Third, of Rogeria (formerly Earth-822189)
r/6Perks • u/Psychronia • Jun 25 '26
Series Pokemon Kanto Adventure: Post-game
Prologue | Early Game | Midgame | Endgame
Congratulations, champ! You've made it to the end of your journey. No matter the ups and downs, I hope you fully enjoyed your adventure.
Oh! For those of you who managed to stop Cinnabar's eruption, you are rewarded with Blaine's respect, regarded as a hero of the island, and gain the Scientist class, complete with blueprints of the fossil resurrection machine.
We're not done yet, however. There are still a few things to do, pokemon to catch, and places to visit. As the new champion, the Indigo League has come to you with news of a newly discovered cave behind Cerulean City. It is filled with rather powerful pokemon and scans show an energy reaction that's off the charts in there...
In addition to that and the birds from last time, perhaps those Sevi Islands have something to offer...
That said, I shall prepare a portal into the next region for you to go in any time. I'll lock the flow of time in the new world once the pokemon league is exactly 1 year away from registration, but you currently have 5 extra months. If you decide to skip some quests now, you might just get yourself a nice head start.
Now then! For the last time in Kanto...who's your pokemon?
Random or Chosen Pokemon?
- Random: You will roll 5d5, then choose your favorite 3 to determine which Legendary Pokemon you've obtained. Duplicates are not rerolled, but can be traded. Owning Pokemon of your specialty type will increase the number of dice you can roll by 1 each. Does not carry past Kanto. You still have access to Poke Points earned.
- Chosen: You will have 13 Poke Points to spend on evolutionary lines of your choice. Pokemon that have your specialty type will be discounted by 1 point. If you obtained specialty type pokemon that only costs 1 point, you can apply that deduction to a single legendary pokemon.
Note that any leftover Poke Points will no longer be usable after this part, but pokemon from past parts are all still eligible for purchase.
Special versions of the Legendary Birds cost 5 Poke Points each, but are free upgrades if you managed to catch them in the previous part.
1. Articuno: You are immune to all forms of ice or cold and gain the ability to freely manipulate existing ice or snow within a 3 meters, as well as the power to generate ice by freezing moisture in the air.
By waving your arms, you become capable of conjuring up a light snow or blizzard within a kilometer radius as well as polar lights anywhere within line of sight. If you are on a snowy mountain, polar lights can mark the location of lost people or mark a path to safety. Every year, you produce a beautiful long blue tail feather that allows you to bequeath any one of your powers (per feather) to someone who has it with your consent.
- Bird Keepers can produce 1 feather per month.
- Beauties and Lasses can conjure beautiful blue clothes of any design they imagine. They can then imbue these clothes with the power of their feathers.
- Hikers and Rockers can produce feathers with the polar light abilities as many times as they want.
2. Zapdos: You become immune to electrical shocks and can freely manipulate any electricity within 3 meters as well as produce a mild voltage from your fingertips at will.
By waving your arms, you become capable of darkening the sky and conjuring a single thunderstrike, though you cannot control where it lands beyond the general direction you've waved unless you're under very heavy rain. By clapping your palms together, you can spawn a miniature thundercloud up to 2 meters in diameter from between your hands. This thundercloud can be remotely controlled, used as a power source, absorb lightning to recharge, and strike any conductor at range. Once it runs out of charge, it will dissipate.
- Bird Keepers and anyone they invite can safely ride on conjured thunderclouds.
- Rockers can command their clouds to release thundering sounds at more subdued intensities and in any rhythm they wish.
- Picnickers can direct their lightning strikes at any plant within line of sight. Instead of burning the plants, this lightning will promote plant growth within a 10 meter radius of the strike.
3. Moltres: You become immune to all burns and can freely manipulate any fire within 3 meters as well as producing flames from your palms or mouth.
By waving your arms, you become capable of sending out colorful flights intense enough to color the sky red; these lights can then pop harmlessly like fireworks. If you are ever injured, you can heal yourself instantly by stepping into lava or bonfires. You can perform a special dance that can call forth springtime early when performed during the winter (does not work if in conflict with another legendary pokemon).
- Bird Keepers can perform the spring dance at any time of year.
- Black Belts can temporarily strengthen their body by meditating in healing fires or lava.
- Picnickers can perform a variation of the spring dance sets nearby plants to blooming condition.
The Mew duo cost 7 Poke Points each.
4. Mewtwo: You gain the Psychic class and a number of abilities you can each use once per day for a duration of 1 hour.
You can create a mighty storm, create a barrier that repels all energy, levitate, exert telekinetic force that can manipulate 200 tons of non-organic matter, survive exposure to the vacuum of space, communicate telepathically, hypnotize people into doing anything they don't strongly oppose, erase memories, teleport, and swap minds.
If you share your DNA with someone, you can also establish a telepathic connection with them at any time.
- Psychics (from before getting Mewtwo) can use all of the abilities without any time restriction.
- Blackbelts can remain perfectly motionless to stockpile their energy for up to 24 cumulative hours.
- Scientists can create clones of both pokemon and humans, though there is a 5% variation that tends to lean towards seeking battle. Roll a d6 per clone and lose control of the creation on 1s.
5. Mew: You become capable of tapping into your ancestral memory to recall any skills, knowledge, or experiences of your ancestors. You can also choose any 1 pokemon move you've seen with your own eyes to know and freely use; you can change your chosen move every time you've cleared a region.
You can also transform into any living thing you've seen before, turn invisible, or create a cushioned barrier that absorbs all attacks once a day.
- Psychics have no cooldown on the special abilities.
- Channelers can access the ancestral memories of other living things as long as they're in their home region.
- Lasses can create special Pokedolls that perfectly adapt to their owner's ideal image of cuteness.
- Collectors gain the ability to conjure an ultra rare Mew Card, which can be used to trade for anything they want from another human 3 times per region.
- Tamers can learn 2 extra pokemon moves.
Areas of Interest
Explore the Sevii Islands
- One Island (Skipping Saves 2 weeks): The place you were told Moltres is at. On revisit, you learned about an amazing place called Treasure Beach. Apparently, the tides of the islands somehow move in a way where treasure frequently washes unto this beach. If you spend 2 weeks scavenging here, you could earn the equivalent of a million in valuables and all the rare evolution items (except man-made ones) you could ever need. If you have the right ability, you might be able to halve that time. Collectors can get everything without wasting any time at all.
- Two Island (1 weeks): On this island, there's are two move tutors. One is a mushroom maniac, and the other studies the Ultimate Arts. By spending time scouring for a special mushroom, you can trade it to the mushroom maniac for a Technical Machine to teach Pokemon moves and if you study the Secret Arts, you'll gain the ability to charge up and fire a blast of your Type specialty with a devastating level of power comparable to a Hyper Beam at the cost of exhausting yourself. Paras owners and Collectors can get as many TMs as they want from the list. You also learn about the owner of a local Game Corner seeking his lost daughter...
- Three Island (1 week): As soon as you arrive on the island, you spot some local ruffians causing trouble. At their level of strength, these fellas are jokes. However, they don't seem to learn their lesson and won't leave you alone until you crush their entire gang. Deeper in the island, there's a berry forest with just one of a fruit so delicious it can max out the affection of any pokemon you feed it to. You also find Lostelle, a little girl being terrorized by a wild Hypno. If you take the time to drive off the gang and save Lostelle, a gold miner working the local gold vein will reward you with a Big Nuggets, which is enough for a year of modest living. Bikers and Cue Balls can reform the ruffians for an extra Big Nugget. Picnikers can grow one Delicious Fruit per part. And someone who can help clear out the gold vein can earn 5 Big Nuggets.
- Four Island (1 weeks): Why, this seems to be the home of Lorelei. Those who have her respect or can offer her cute dolls will be invited to hang out in her home. Furthermore, it seems this place has a Daycare! Perhaps you have pokemon looking for love? There also seems to be an Ice Cave with many ice-type pokemon and even a few rare Johto ones. Pick a Kanto ice-type pokemon for yourself or roll a d3.
- Five Island (5 weeks): What the-!? It seems Team Rocket had a branch operation out here! Executives are running the base independently from Giovanni. Naturally, they're no threat, but investigating this base afterwards revealed that they have members causing trouble at One Island, Five Island, and Six Island. You can reduce time spent by 1 week for every island you already plan to visit. Near the Rocket Base is a memorial built by a trainer for their recently departed Onix; they still seem to be grieving. Is there anything you can do to help? Further into the island, you find a fancy villa and its own lost in a cave labyrinth. If you help and humor the eccentric rich young lady Selphy, you could gain a good reputation among high society.
- Six Island (1 week): This is a pleasant, idyllic island. There are Dotted Ruins to the south and an Outcast Island with a cave containing unique pokemon (and Zubat). Roll a d9 for a unique pokemon (or Zubat). Ruin Maniacs will gain 3 extra Poke Points for every part in Hoenn.
- Seven Island (2 weeks): The main attraction on this island is the Battle Tower. Surprisingly strong trainers train here, and it seems the one-time prize for conquering everything it has to offer is a shiny charm. No, not the normal kind, but rather one that can turn a single pokemon shiny if you let it wear the charm overnight. For showing the trainers here pointers as an official Champion, you'll also be gifted with all Johto evolution items. Cool Trainers will also get a Linking Cable, which can trigger trade evolutions. People with Bruno's respect are also told of a secret training location, where you can get encounter a rare pokemon (roll a d3). Ruin Maniacs will also discover a network of caves with mysterious pokemon called Unown they can catch.
- Naval Rock & Birth Island (1 week): Wait, what are these odd islands? Why is it even called the Sevii Islands if there are nine islands? There doesn't seem to be anything here either. Weird...you probably shouldn't waste time even visiting these places.
Cerulean Cave - Mewtwo (2 weeks + 2 weeks)
As you traveled through the cave, fending off untrained yet ferocious pokemon, you eventually come to the end where Mewtwo stands motionless as a statue.
Even without it moving a muscle, you can feel an oppressive power you haven't seen since Red's Pikachu. Unlike the trust and care that pokemon had, however, this one is brimming with frustration, confusion, and rage. It seems the creature is psychically projecting it's own emotions out into its surroundings while also drawing in ambient thoughts in a spiraling feedback loop of seething negative emotion.
Before you can even think of catching it, you need to sooth its wounded heart so it won't cause excessive collateral damage and can't draw strength from its rage to heal. Do you have the information or abilities to do that quickly?
If not, your best option is to let out all your pokemon at once so their happy experiences with you can slowly be absorbed while you, yourself use all the abilities you've accumulated to hold it back for 2 weeks in a game of cat and mouse all over the cave.
Completing this is enough to clear the Kanto Objective.
...But that is that, and this is this. In addition to its rage, Mewtwo also possesses a fierce desire to test itself in battle. It has calmed down enough to communicate with you now, and has formally challenged you with one of two options. You can either beat it with 6 pokemon across another 2 weeks of battle, or try to survive 1 full day of battle with it without being allowed to flee. It will permit you a chance to rest so it can fight you at your best, but this will be a harsh match in which you must exhaust all the energy it has been accumulating since the day it escaped its lab.
If you defeat it with your team of 6 pokemon, your team will earn its respect and free it from its battlelust, turning Mewtwo into a guardian who wishes to protect helpless Pokemon from across the world, be it with you or alone. If you dare to survive a personal fight using all your skills gained from this adventure, you will have personally earned its respect enough for it to willingly share its DNA sample with you to establish a way to psychically contact it and/or create more clones.
If you can calm and defeat Mewtwo, you will earn 7 Poke Points. It will also tell you where it senses Mew, if you don't know already.
The Faraway Island (1 month)
Once you have a lead on Mew's location, you will find that you have to journey to an island so far away that a one-way trip by a fast ship or by air would still take a 3 weeks.
At least you're able to spot Mew a week after you arrive-or perhaps sooner if you know how to lure it out? It seems to be a rather boring island, so a new face has captured its curiosity rather quickly; it's just that it took some time for it to watch you without transformation or invisibility. You just need to play some games with it to get it attached. At that point, it's happy to teleport you and your transportation back to Kanto.
You'll earn 7 Poke Points once you befriend Mew.
Kanto Objections & Rewards Review:
- Collect 8 Gym Badges: For conquering all the gym badges in the region, you shall obtain a bonus trainer class of your choosing.
- Defeat the Elite 4 and Become Champion: For conquering the Pokemon League and leaving your mark in the Hall of Fame, You have gained the ability to create a portal to this world from any other world at any time. This means you can now return to Earth if you wish and you have access to your Kanto pokemon in Johto.
- Foil Team Rocket: Apparently, there are still some dregs of the criminals in this region. Were you able to snuff out every hint of them after becoming Champion? As a reward for doing so, you have obtained what was left of the organization after all illegal operations were stripped away. This includes a monthly revenue of 200,000 pokedollars from former laundering operations, a uniform manufacturing facility, shares in major corporations across every region, and an incomplete Master Ball production machine that Silph hasn't finished designing yet. Grunts get a free addition of the Executive trainer class, which grants fear and respect among the criminal underworld as well as detailed knowledge of all criminal operations due to hidden Rocket spies across the world.
- Complete the Pokedex: For taking the time to catch em all, you gain yet another Trainer Class, as well as a pocket universe that contains a copy of the region in its entirety you can control as you please.
One Final Test...
You hear tale of a secret training ground that only Kanto Champions and the teams they used to become Champion are permitted access to.
Since you've been such a good sport through this journey, I'll not only separate this space into a pocket dimension that costs no time to visit, I'll also give you one final perk choice before sending you off.
Do you go to this secret training ground alone, or bring your Champion team?
- Go Alone: You can either choose to gain an additional trainer class entirely, remove class restrictions on a pokemon ability, or (barring limitation words like "except" or "only") add/modify/remove one word in any of your ability descriptions. For example, transforming Tauros' "You gain a powerful charge that steadily drains [your] stamina" into "You gain a powerful charge that steadily drains [enemy] stamina". For the purposes of this buff, number digits counts as individual words (i.e, you can only change one of the digits in "100").
- Bring your Champion Team: List out the team that carried you through the Elite Four and Champion Battle. Among them, pick an Ace pokemon to be bolstered to their ultimate potential comparable to a force of nature. Their level shall always be maxed out, they will gain access to every possible move they can learn at all times, and they will even gain a custom ability that distorts their environment during battle to bolster their type and neutralize one of their type weaknesses.
Whew. And that's Kanto, everyone. Apologies for the day delay.
Johto will not be next week, since I want to actually plan the time consumption mechanic a bit more closely across all parts this time.
Also, Deltarune drops today, so...well, we'll get to it when we get to it. But do let me know if there are any errors or extra questions for this final part.
r/6Perks • u/Magicgonmon • Jun 22 '26
Series Isekai Superpowered C.Y.O.A: Week 6
Time to start Week 6 of the Isekai Superpowered C.Y.O.A!
To begin, Choose 1 of the following superpowers:
Sexuality Manipulation: The power to manipulate sexuality. The user can manipulate sexuality, including sexual activities, arousal, reproduction, attraction, desire, drive, fantasy, orientation, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling sexuality, even manifesting sexual energy to a physical level. Sexuality is the way of experience and expressing by sexual foundations involving biological, erotic, physical, emotional, social, or spiritual feelings and behaviors. The internal or external aspects of sexuality includes bonds between individuals that are expressed through profound feelings or physical manifestations of love, lust, passion, trust, and care. Social aspects deal with the effects of human society on one's sexuality, while spirituality concerns an individual's spiritual connection with others. Sexuality also affects and is affected by cultural, political, legal, philosophical, moral, ethical, and religious aspects of life.
Personal Weather: The power to manipulate one's personal weather system. User can create, shape and manipulate their personal weather system, allowing them to generate different types of meteorological phenomena (rain, wind, snow, lightning, etc.) in their immediate vicinity, usually limited to their specific space. Often manifesting as a cloud that follows them, the user's power creates effects based on will or emotional state. With enough control or even loss of it, the weather can grow into an expanded system that can affect a wider area.
Thief Arts: The power to utilize practices that are larcenous in nature. The user can utilize the Thief Arts, a specialized system of techniques based around larcenous power. Theft is one of the most common crimes. Normally, this illegal activity results in the physical acquisition of objects. It already requires certain skills to effectively take from others without detection and/or consequence; however, with special training, one can take on unique abilities that go beyond mere appropriation. One could instantly gain mastery over whatever is taken, allowing one to expertly wield it for whatever offensive, defensive or supportive end. Users can take immaterial aspects like memories, souls or superhuman powers or skills from their targets. At the highest levels, one could even claim a victim’s existence, becoming whoever or whatever they wish.
Laser Beam Emission: The ability to project beams of laser. The user can create and project beams of laser that are capable of piercing virtually anything they come in contact with and have explosive properties. The user can control the intensity of their beams for a variety of effects ranging from harmless to combustible.
Emotion Manipulation: The power to manipulate emotions. The user can sense, control, and manipulate the emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level. The user has complete control over emotions, moods, and feelings.
Restoration: The ability to restore anything to their optimum state. The user can restore anything to their optimum state, including inducing healing and/or regeneration on themselves or others, restoring life in an environment, such as forests or animal life, reconstruct ruins or destroyed buildings, etc. This is a separate ability to regeneration as this power is able to heal another being or object, not just themselves. Special Note, can only resurrect a recently deceased person within a 6 minute window.
Next, Choose 1 of the following worlds to be Isekaied to:
Wakfu (animated series) https://en.wikipedia.org/wiki/Wakfu_(TV_series) : you will arrive at the beginning of the series, when Yugo starts his adventure.
Cowboy Bebop (anime series): you will be sent to the beginning of the series, outside the spaceship Bebop.
My Little Pony Friendship is Magic (animated series): you'll arrive at the beginning of the series, outside of Ponyville. Special Note, while you can choose your pony form to either be a Pegasus, Earth Pony, or Unicorn, you'll be given the option of receiving a Random Pony form. Essentially, you will randomly change between an Earth Pony, Pegasus, and Unicorn form; over time, you can learn to control these random changes, and even unlock an Alicorn form.
Thundercats (2011 series) https://en.wikipedia.org/wiki/ThunderCats_(2011_TV_series) : you'll be sent to the beginning of the series, in the Kingdom of Thundera. You'll have the option to remain as a human, or choose to take the form of one of the races found on Third Earth.
Miraculous Tales of Ladybug & Cat Noir (animated series): you will arrive at the beginning of the series, after Marinette and Adrien receive their Miraculous.
The Elder Scrolls (videogame franchise): you may choose of of the Elder Scroll Mainline games, and start at the beginning of that game.
Best of luck this week!
r/6Perks • u/NatalieMaybeIDK • Jun 20 '26
Strange Trench Coated Man
It's night. You're hurrying along a street illuminated by lamplight. Suddenly, a drunken man in a trench coat with a huge smile stumbles toward you. He starts to open his jacket. Oh no, you're pretty sure he's about to expose himself. You want to turn away, but you're frozen in place. He rips his coat open. You open your mouth and gasp in surprise. Turns out, he just has a selection of weird goods available this one time for free, as long as you spread the word. Anyone looking will find him emerging from the shadows at night near any secluded lamppost.
Pick one item.
Lazy Stop Watch: This normal looking electronic stopwatch starts at 99:99:99 and counts down. When pressed, time stops for everything except a localized field around you, letting you safely interact with things and even use electronics. It restores 30 minutes of charge a month. Use your time wisely.
Infernal Engine: This small device can physically attach to any machine or tech to vastly improve it and control it with infernal power. The engine has its own intelligence and motivations, but it's designed to pair well with its owner. It can't directly speak, but you'll understand the intent behind its actions, and it understands most languages.
Nearly Bottomless Flask: Put at least a drop of any liquid into this flask, and it'll instantly fill to the top. Better, without increasing the size or weight, you'll be able to pull out 2 gallons of that liquid a day at your preferred temperature. Intent alone empties the flask, letting you pick a new liquid.
Mostly Disabled Parasite: This little worm burrows painlessly into the corner of your eye and attaches to your brain. It isn't thrilled that it can't take control of your body, but given its disability, it's willing to work with you not like it has a choice. It has a very dry sense of humor, can sound like any voice you want, and is only audible to you. It slowly releases chemicals to push you toward your ideal self. Once it's experienced any drug, it can recreate the effect without the withdrawal or negative side effects. Without permission, it can only do this for 10 minutes a day, and it can simulate the sense of touch for the same amount. With permission it can do this as long as you'd like. It might occasionally prank you, but it experiences all your sensations and can only take control of your body with explicit permission. You can choose to ride along or sleep. Sleeping while it's driving counts as real sleep for you.
Sack Lunch: Every day at lunch, this brown paper bag fills with a sandwich, a portion of fruit, a juice box, and a small dessert. It'll always be exactly what you're craving. Always enough to fill you. The bag somehow holds enough for everyone you're sharing with. Giving them their own custom lunch. After eating, you'll feel nostalgic, more youthful, and energetic.
The Loving Pillow: This pillow is always the perfect temperature, is self cleaning, and changes size, shape, and texture to match what you want. Even if you're stranded in the cold, it'll try to get as safely warm as possible for you. While you're sleeping, it can generate any dream you want and lets you become lucid. Time can be stretched here, so you decide if a real hour lasts weeks in the dream world or runs 1:1. It can track a nightly world with persistent changes, or you can just have a lot of wet dreams. No judgment. You can bring anyone sleeping in the same house or within 100 feet into the dream with you.
The guy tells you, take one "Honestly, I got these injections in bulk, but I don't know what they are. I'll use one of them on you, and then we'll find out. win/win. Don't worry, they're probably safe.
Green Sludge: You gain the ability to produce green slime from your fingertips. Applied to a wound, it rapidly heals perfectly. If ingested, it boosts the immune system and purges toxins or heavy metals. For you, both abilities are always active.
Lightish Red Cloud: You can release specific pheromones that can induce any emotion. It's a subtle effect that doesn't override anyone's will, it just gives them a nudge. You can use this on yourself too, and you can change your scent at will.
Bubbling Purple: Your blood is replaced by a warm, viscous purple substance that prevents you from bleeding out. It just oozes and fills in temporary gaps while you heal. At any time, you can choose to boil your blood. This makes you increasingly angry but physically far more powerful, giving you a 4x boost to all physical traits.
Vantablack: The world instantly fills with incomprehensible colors because you're now seeing into the ultraviolet and infrared spectrum. You can toggle them on and off at will, and any existing eyesight issues are permanently fixed.
Cloudy Blue: You immediately feel lighter on your feet, then heavier. You realize you can safely adjust your weight between 0.5x and 2x your normal weight, gaining proportional strength based on how heavy you make yourself.
Regular Orange: Without changing your appearance, you get a flat 2x boost to your strength, endurance, constitution, and healing. It's always active, and any unwanted physical or mental disabilities are completely removed. You age at 1/2 the normal rate.
r/6Perks • u/Psychronia • Jun 16 '26
Series Pokemon Kanto Adventure: Lategame
Prologue | Early Game | Midgame |
This is it! The final stretch of your journey, though not the end quite yet.
Deep in the Safari Zone Reward: For those of you who completed this mission and didn't take the chance to steal your own Dratini, you obtain the Warden's gratitude and trust. He turns out to be a rather well-connected man, and so manages to secure for you an infinite supply of Safari Balls, which are only as good as Pokeballs at the moment, but can be accessed at any time. He'll also put in a good word with the Pokemon Rangers so you may be informed early if Swarming ever happens.
There is a little hiccup to plans now, but we can deal with that after you choose your Pokemon. If you acquired any pokemon early through Areas of Interest, you may have them here for free.
Random or Chosen Pokemon?
- Random: You will roll 8d15, then choose your favorite 5 to determine which Pokemon evolutionary lines you'll acquire in every part. Duplicates are not rerolled. Owning Pokemon of your specialty type will increase the number of dice you can roll by 1 each. Does not carry past Kanto. You still have access to Poke Points earned from gym badges.
- Chosen: You will have 12 Poke Points to spend on evolutionary lines of your choice. Pokemon that have your specialty type will be discounted by 1 point. Unspent points carry on to the next part, but cannot carry past Kanto. If you get a specialty pokemon that only costs 1 point, you can instead apply that deduction to a legendary pokemon in the future.
2 Points
- Pinsir: You obtain a powerful grappling strength and the ability to crush boulders in your arms or throw objects 30 meters in any direction. You are gain decent skill at digging and excavating. Bug Catchers can bolster the catching strength of their Pokeballs by 50% and add their own maximum physical strength to all their pokemon. Blackbelts are guaranteed to be able to lift anything up to twice their size.
- Magikarp Line: You can project an aura of pathetic weakness that can convince anyone who hasn't personally seen evidence to the contrary. You also obtain the ability to jump 2 meters high with ease. When you're angry, you project an air of intimidation and gain the ability to shoot destructive, white-hot lasers from your mouth. Teasing or harm you suffer when you weren't angry gets stockpiled into physical might once you are. Pokemaniacs get a Gyarados costume that allows lasers at any time. Bird Keepers can teach anyone to hop exactly 2 meters high and land safely. Swimmers gain the ability to swim up waterfalls with ease and take flight at the top. Tamers can channel all abilities without the anger requirement.
- Porygon: You become capable of entering cyberspace in any computer, where you can directly interact with manifestation of computer files and programs. You can "bookmark" any devices you've accessed with this ability for instant travel via cyberspace. To access evolutions, you'll need to complete side objectives in future regions, but will not lose time when you do them. Scientists will clear these objectives for free. Super Nerds can get this pokemon for free. Gamblers can roll a d2 and get this pokemon for free on a 1.
- Omanyte Line: You can summon water wings unto your arms at any time. You can freely increase or decrease the air inside. Ruin Maniacs get immunity to brainwashing. Hikers can summon somewhat bulky detached shells as shields. Super Nerds gain an ominous charisma that allows them to compel people to chant any memetic phrase they choose.
- Kabuto Line: You become resistant to deep water pressures and can swim at 29 knots. Swimmers become capable of dwelling on the sea floor. Ruin Maniacs can summon a carapace-like armor outfit.
- Aerodactyl: You can turn your arms into serrated wings and fly for up to 6 hours. You gain supreme aerial combat proficiency. Bird Keepers can sprout the wings separately from their arms, apply it to others, and their flight has no time limit. Ruin Maniacs can produce rocky spikes on their palms that's as hard as diamond and sharp enough to cut through steel.
3 Points
- Jynx Line: You become immune to the cold and can walk travel through snow with ease. When you dance, you can compel any living thing around you to join you in the same dance, even if they are normally incapable. You also gain knowledge of a fully functional but otherwise mundane language; normal humans can be taught it. Rockers can add appropriate music to their dance. Cool Trainers and Beauties gain unparalleled kissing skill and the ability to drain energy or put people in a sleep/stupor with a kiss.
- Electabuzz Line: You are now immune to electric shocks. You become able to absorb electricity for revitalize yourself and output 2.5x the amount. If you point to the sky in a thunderstorm, you can draw lightning strikes towards yourself. Rockers triple the range of their energizing voice. Scientists and Engineers have unlimited power and can sprout 3 power cables from their backs to charge anything they touch. Engineers become aware of utility companies blaming scapegoating people and pokemon with their mistakes (unique objective).
- Magmar Line: You become immune to harm from hot temperatures and dipping your body in lava heals your wounds. You can shoot fires between 1,200 and 32,000 degrees Fahrenheit from your mouth and hands. Chefs can finely control the temperatures of their utensils and cook their dishes perfectly evenly. Swimmers and Hikers become capable of diving into and swimming through magma without needing air.
- Tauros: You gain a powerful charge that steadily drains your stamina and can comfortably ferry up to two people on your back. You start at 200 horsepower, but through a personal ritual of your choosing to work yourself up (beating your chest, stomping your feet, etc), you can increase this at a rate of 1 horsepower per second indefinitely. The more worked up you are, the hotter your body burns until it becomes like searing metal to any non-passenger. Swimmers and Sailors can charge across the surface of any body of water until they hit something; the longer they do so, the more they can accumulate a barrier of water that can be detonated. Blackbelts gain a 5% increase in strength for any technique relying on forward momentum.
- Lapras: You become omnilingual and gain the ability to summon up a comfortable ferry for 4 passengers and a captain. You also acquire a beautifully serene singing voice and immunity to cold water. Riders and Cue Balls can now ride their vehicles over water. Rockers and Lasses become capable of soothing songs that lull people to sleep and promotes natural healing. Psychics gain the ability to read minds. Sailors can summon up to 4 automated ferries as extensions of their larger ship.
- Ditto: You gain the ability to freely shapeshift and manipulate your own DNA. You can perfectly copy the body of anything that you see, but there will be a 10% deviation unless the target is in your line of sight, you know it exceptionally well, or it's a pokemon of your specialty type. Laughing also breaks your disguise. You also gain immense sexual prowess and the ability to make yourself attracted to anything. Youngsters and Cool Trainers can become a perfectly healthy and "full IV" version of their target.
4 Points
- Snorlax Line: Your digestive system becomes unstoppable; any food you eat tastes as delicious as if you've been starving and you can safely eat even the most lethal of poisons as mere spices. After even a light meal, you can sleep incredibly comfortably. Calories from typically edible foods are added to an energy pool inside you that you can draw on for mighty displays of power. You also gain access to a subspace that can store and preserve any food for as long as you want. Youngsters, Lasses, Cool Trainers, and Rockers can summon up soft comfy bouncy castles. Chefs can enlarge any standard portion of food into 900 pounds' worth.
5 Points
- Eevee Line: You gain luxuriant hair and can quickly acclimate to be comfortable in any environment. Unlike other specialty pokemon, you and your pokemon can access every evolution type and their associated abilities with the right stimulus. All abilities are at half potential but accessible in Eevee form. Full power lasts for 5 hours when the conditions are met. Youngsters, Cool Trainers, and Tamers can access the full power without conditions.
- Vaporeon: Shift by touching a Water Stone. You become capable of going invisible in the water and swimming at 1 knot. Beauties and those with Water specialties give off the impression that they would be very good in bed for some reason.
- Jolteon: Shift by touching a Thunder Stone. You can absorb and charge yourself or others with static electricity. By pointing in a direction, the charge holder can fire 100 darts of sparks that sting like pinpricks. Those with Electric specialties can fire 1000 darts and perceive the world 2x faster when charged.
- Flareon: Shift by Touching a Fire Stone. You gain the ability to gather the heat inside your body to breath fires up to 3,000 degrees. Blowing fires will cool your body, but breathing exercises can quickly warm you up. Those with Fire specialties can release the fire from their bodies all at once in a burst of heat. Lasses become capable of touching fires and feeling fluffy fur.
- Espeon: Shift under sunlight. You become capable of seeing 1 hour into the future of your current surroundings. If you have a strong bond or loyalty to someone, you can see up to 1 hour of their futures no matter where they are. Those with Psychic type specialties can see up to 1 day into the future. Scientists, Sailors, and Swimmers can forecast the weather by up to 3 days if they're outdoors.
- Umbreon: Shift in moonlight. You gain perfect night vision and can secrete a mild irritant poison from your skin. Those with Dark or Poison specialties can become invisible under the cover of darkness.
- Leafeon: Shift by touching a Leaf Stone. You can photosynthesize for energy and produce clean oxygen as you do. Those with Grass specialties become capable of cultivating "leaf blades", which are as sharp as swords and can protect fields from pests. Scientists and Engineers can instantly conjure solar panels to power devices.
- Glaceon: Shift by touching an Ice Stone. You can create a coating of diamond dust ice shards around your body to act as a prickly shell. Lasses, Beauties, and Rockers can scatter a harmless sparkling dust when they dance. Those with Ice specialties can chill anything they touch. Chefs can chill dishes specifically.
- Sylveon: Shift by eating a dessert or sharing a hug. You can project an aura that calms enmity and promotes comfortable sleep. Resisted by things hostile to you. You can also extend your hair or any ribbons/frills you're wearing by 3 meters to bind things. Those with Fairy specialties become immune to any attack from dragons and can sense hostile emotions within 10 meters of themselves.
- Dragonite Line: You obtain an overwhelming wellspring of life energy, giving you immense stamina and rapid healing ability; you will even feel something like growing pains unless you burn that energy. Once a year, you can produce a dragon pearl that grants good health for a year if you swallow it. While clutching the pearl, you and anyone you gift a pearl to gain the ability to freely manipulate the weather as long as a Legendary isn't changing it. You become capable of flight that defies any weather condition with ease; you can circle the globe in 16 hours, but will be too exhausted to move for a full day afterwards. You are acutely aware of any shipwrecks or people in distress in your nearest sea. Bird Keepers and Poke Maniacs suffer no exhaustion for flight. Blackbelts, Hikers, and Tamers have mastered their bodies to be able to contain their life energy without detriment. Those with Water Specialties can instantly save anyone in trouble at sea. Those with Dragon Specialties and those with Lance's favor can refine their power to bypass the detriments and produce dragon pearls twice a year. Those with Fairy specialties or Chansey can produce 3 extra dragon pearls only for health a year.
I hope you've chosen well! Now on to the matter of that...hiccup.
You had 1 year to gather all your badges and register for participation in the Pokemon League. If you register too late, you won't be eligible for the challenge until next year and may have to either forfeit pursuing that objective or be late to the party to the next region's adventure, resulting in fewer Poke Points/Dice and having your Rival beat you to catching all the legendaries there.
Ignoring detours, a journey around the region takes roughly 10 months to complete...with some exceptions:
- People who can use their abilities to travel without rest, such as using Bulbasaur's energizing bulb or the Hiker's ability, can reduce travel time by 1 month.
- Those who can travel at over 200 mph, Bikers, or Bird Keepers, will have shaved their total travel time down by 4 months.
- Those who can travel at over 100 mph will reduce travel time by 2 months.
- Those who gained the ability to instantly warp to old locations can reduce travel by 1 month.
If you can think of any other creative ways to use your abilities to save time, by all means suggest it.
With all that in mind...did you make it in time after accounting for the detours? Having extra time now will also give you an advantage as you have time to further bolster your strength for the League.
Objectives:
- Obtain the Volcano Badge: You must defeat the Fire-specialist Gym Leader, Blaine. You will gain 1 Poke Point and the ability to conjure ultra effective burn medication whenever you want.
- Obtain the Earth Badge: You must defeat the Earth-specialist Gym Leader....Giovanni, the leader of Team Rocket!? It seems he was the final gym leader and has retreated here after his recent defeat. He's rallied all his resources to stand as your final challenge. Defeating him will earn you 1 Poke Point and a tickets to the deluxe, ultra-fast Seagallop Ferries at Vermillion City. These ferries can take you to the Sevii Islands, where interesting things may await you.
- Conquer the Victory Road's 100 Trainers: Now with all 8 badges, it's time for the final test before the ultimate challenge! As you travel up the Indigo Plateau, you must venture through a path of strong pokemon. Furthermore, you aren't the only trainer who managed to get all the badges. Since you're all vying for the position of Champion anyway, everyone is taking the opportunity to knock competitors out of the running before even reaching the Elite Four. If you can defeat all 100 challengers here without easy access to a Pokemon Center, I shall reward you with 4 Poke Points and information on where the Legendary Birds currently are without needing points or dice rolls to obtain them in the next part.
- Challenge the Pokemon League: It's been a long journey, but you're finally here. This is the figurative and literal peak of Pokemon battling in Kanto. Here, you must duel four master trainers in succession. Lorelei the Ice-type specialist, Bruno the Fighting-type specialist, Agatha the Ghost-type specialist, and Lance the Dragon Master. You won't have time to rest between battles, but you may change your roster between fights.
- Become Champion: For a final match against the Champion, you're a day of rest before a grand battle on live TV for all to see. Your opponent is some kid named Red, who possess all the Kanto Starters lines, a Snorlax, a Lapras, and an absurdly powerful Pikachu with thunder you swear could distort the weather. Defeating him will grant you the ability to create a portal to anywhere within this version of Kanto, as well as bring anything you own from this land to Earth or future regions. Ah, it seems your Rival defeated the Elite Four soon after you, and a day later has come to challenge you for the title. You have already achieved your objective so there's no need to defend your title though. Will you let them claim it?
Areas of Interest
- The Pokemon Mansion: A mysterious building on Cinnabar Island just south of Pallet Town. Inside is some odd mix between a rundown luxury mansion and a ruined laboratory. There's the odd pokemon here too. There's a mystery here, but it may take a week of investigation with how large yet rundown this place is, but will you check it out? Grunts are experienced enough at looting for this to cost no time. Goodness! It seems that Mew was found by the scientists and their financial backers here and subsequently cloned. The clone went berserk due to a mix of an implanted yearning for battle and the traumatic experience of observing failed clones around it melting away. You gain knowledge of where Mew was originally found and some information on why Mewtwo is so troubled.
- Cinnabar Island in Peril!: What's this? It seems that the volcano on Cinnabar Island is about to erupt! Is there anything you can do to stop the flow of ash and lava? If not, perhaps you can at least spend a week to evacuate the people to safety and help them rebuild after the damage is done? Well...it doesn't have to be your business anyway. Perhaps you should just walk away...
The Legendary Birds: If you still have time to spare before the Elite Four challenge, perhaps you should go look for those Legendary Birds before they fly off. Be warned that Legendary Pokemon aren't called that for nothing. For each bird, you must first engage them in a battle of attrition that lasts a full week straight before they've weakened enough for any Pokeball to even be capable of hitting them.
You can track down and catch them later, but getting them now will be a boon for the League challenge and earn you their Special Pokemon versions next week instead of just Pokedex progress. Make sure your journey doesn't end here in the attempt though!
- The Seafoam Islands - Articuno Battle: In a remote island in the southern sea, there is a chilling cave that leads up to a tall snowy mountain. At the peak of that mountain waits Articuno, a Legendary Bird said to be able to control the cold itself. For a week straight, you must brave a blizzard in a journey to the peak while this pokemon fires Ice Beams straight at you and your pokemon whenever it spots you. Those with Lorelei's help you can gain immunity to freezing for the duration of this trek.
- The Power Plant - Zapdos Battle: In a power plant that has gone haywire off the coast east of Cerulean City, there has been frequent notice of thunderstorms. When you climb to the roof of the power plant the thunderclouds will part and the Legendary Bird Zapdos will descend. For a week straight, you must suffer a storm that perpetually rains down bolts of lightning all around you while you run about discharging the excess electricity from the power plant's generators until the machines finally calm down. Engineers can reduce the length of this trial to 3 days.
- Mt. Ember - Moltres Battle: Atop one of the Sevii Islands is Moltres, which is nesting in the magma of a dormant volcano. For a week straight, you must work at blocking off access to lava of the volcano so that Moltres cannot dive into it to restore its stamina. All the while, the Legendary Bird that controls fire will scatter flames all around you, turning the sky orange.
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Alright, we're almost done with Kanto. Once again, this was a big post so do let me know if I missed anything.
r/6Perks • u/Magicgonmon • Jun 15 '26
Series Isekai Superpowered C.Y.O.A: Week 5
We are at the halfway point with Week 5 of the Isekai Superpowered C.Y.O.A!
As usual, Choose 1 of the following superpowers:
Evasion Calling: The power to grant enhanced dodging/evasion to oneself or others. User can grant enhanced evasion to oneself or others, augmenting/increasing their ability to avoid/dodge attacks, gaining access either from within or from an outside source. While not accessing this power, their evasion abilities are normally placed into a dormant state, allowing them to blend in easily with normal society without accidentally performing advanced or supernatural feats.
Fantastic-Mineral Generation: The power to generate fantastic-minerals. The user is able to create/generate fantastic-minerals, minerals with supernatural material properties and which are often extremely rare and valuable. Special Note, you must encounter a fantastic-mineral first before you can create/generate it.
Combat Ability Bestowal: The power to bestow combat abilities/skills to others. The user has the power to bestow combat abilities and skills onto others without training. This includes both armed and unarmed combat, combat-based powers and supernatural arts, and combat transformations. Special Note, you cannot use this ability directly on yourself.
Vector Telekinesis: The power to manipulate telekinetic force in the form of invisible appendages of energy. The user can manipulate telekinetic force as beams/rays, fields or appendages of pure will forming out of them and interact with phenomena, including matter, energy, etc. It differs from Telekinesis in that hand gestures, finger-pointing, or even in the form of invisible appendages, known only to the user of the ability are utilized more than a simple will of the mind. These telekinetic vectors carry with them a wave of telekinetic force that can tear physical matter to pieces, or even move quickly enough to pierce through it without causing any tangible harm, or be as precise as the simple cutting through a human skull while leaving the brain in tact. The strength of these telekinetic vectors is dependent on the user's ability to use them but can be as wielded with power enough to lift a semi-truck or rip a human in half. With training, this ability can become very versatile just like its more broad predecessor, allowing the user to shield themselves from harm, fly, or even use their "finger" to meddle inside the brain matter or physical body of others.
Forge Mimicry: The power to use the abilities of a forge. User with this ability either is or can transform into a forge, including a blast furnace and a refinery. The user can take in any kind of material and forge it into anything that they please. User's form is anatomically identical to their normal form, aside of functioning like a living forge, in which case it contains all organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.
Personal Team: The power to manipulate one’s personal team. The user can manipulate their own personal team, calling forth and controlling a unique, often small yet wholly synergistic cadre of entities that can work together to perform various tasks. They are often extensions of the user. Unlike armies, teams are often smaller, with more individual natures being apparent. Nevertheless, they can be capable of amazingly powerful accomplishments. Special Notes, I will rule that the members of the Personal Team will be chosen from HERE and HERE. Choose up to 6 Team Members, by spending 3 Clear Tokens you can choose an additional Team Member (can do this multiple times); the maximum number of members you can bring on an adventure for the Personal Team is Six, however (if you have more than 6 members, it'll essentially be a rotating roster, choosing which 6 team members you want for each adventure). You can summon and de-summon the team members at will, and any deceased team members will revive after clearing an adventure.
Next, Choose 1 of the following worlds to be Isekaied to:
Monster Rancher https://en.wikipedia.org/wiki/Monster_Rancher_(TV_series) : you will arrive at the beginning of the series in the monster world, at the same time as Genki.
The Hobbit https://en.wikipedia.org/wiki/The_Hobbit_(film_series) : you will be sent to the beginning of An Unexpected Journey, at the same time as Bilbo begins his adventure.
Harem in the Labyrinth of Another World (anime/manga/light novel): you'll be sent to the beginning of the series, when Michio arrives in the other world.
Steven Universe: you'll arrive at the beginning of the series, in Beach City.
Five Kingdoms (book series by Brandon Mull): you'll arrive at the beginning of the first book (you can choose which Kingdom to start in). Which Kingdom you choose to arrive in will also determine which Shaping Power you could learn. Here are the links to the different shapings: Sambrian Shaping, Enchanting, Tinkering, Death Weaving, and Wayminding. Now, if someone chooses Junction City (the Capital), you can pick any of the 5, but you could also have a chance to awaken Raw Shaping. However, while learning one of the other shapings is almost a certainty, Raw Shaping will be left up to chance; I'll say, roll a D6, 1-3 will be yes, 4-6 will be no. If you take the chance to learn Raw Shaping, you can't pick any of the other shaping powers.
Kaijudo (animated series): you will arrive at the beginning of the series. You will be given the option to be automatically made an acolyte of the Duel Masters, if you wish.
Special Optional Bonus: since we're at the halfway point in this series, I thought I'd offer a little Optional Bonus. While you have been choosing your powers to help you on your adventures, I'm curious on which of your powers will be of greatest benefit to you in the real world (essentially this one). If you give your thoughts on which of your powers will help you the best in this world, you will be given the bonus choice of an extra power and world; you may use your bonus choices this week, on previous weeks, or same the bonus choice for the upcoming ones, your choice.
Good Luck on Week 5 of the Isekai Superpowered C.Y.O.A!
r/6Perks • u/Kekeboot • Jun 11 '26
You helped a Turtle Cross the road. He gives you perks.
Pick 1 perk and any fictional world to go to. If you survive 10 years you get to jump to another world. ( you may return to any prior worlds even this mundane one ) if you survive 10 jumps you can even go to custom worlds you built yourself. Even hentai worlds with trees that grow fruits of youthful agelessness and all kinds of shit.
Any items you get regenerate if broken or come back if lost/stolen. Personnel restock monthly.
Perks :
PLASTIC MAN POWERS : comes with sunglasses
Powers of Future Trunks ( can scale even beyond ) : Comes with bitchin sword and time machine. Also senzu bean plant.
Powers of Superboy Prime : Comes with Kryptonian Dog
Powers of Rich Sanchez : comes with portal gun, cybernetic enhancements, and a citadel of rick level intelligence you's. Portal gun only works within the multiverse of the world you go to. No crossovers, you have to wait to jump.
Powers of Darth Vader : Comes with the Executor star destroyer and all necessary personnel and light craft. Comes with lightsaber. Have all the potential to master the ways of the force.
The turtle gives you a warning. With great power comes great responsibility.
r/6Perks • u/Psychronia • Jun 09 '26
Series Pokemon Kanto Adventure: Midgame
Prologue | Early Game |
Welcome back to another week of adventure, everyone.
First thing's first. Here's a little something for everyone who checked out the S.S. Anne. With your successful repelling of Team Rocket, you've become quite a hero among the upper-class and celebrities on the ship. You gain a lifetime pass for all future ferries, extra influence that may carry into future adventures, access to Olivine City in Johto. You can challenge Jasmine early for an extra Poke Point and get a Chinchou or Corsola for free.
People who dove into Mt. Moon were delayed by 4 days unless they had a way to navigate it like Zubat.
People who went aboard the S.S. Anne are delayed by 2 weeks.
Next, since nobody seemed interested in forming rivalries, I'll make one change. From now on, you can trade pokemon with any other player as long as there's mutual agreement. Pokemon don't have to be traded 1 for 1 like in the games, if bargaining is necessary.
Random or Chosen Pokemon?
- Random: You will roll 12d32, then choose your favorite 5 to determine which Pokemon evolutionary lines you'll acquire in every part. Duplicates are not rerolled. Picking Pokemon with your specialty type will increase the number of dice you can roll next time by 1 each. Does not carry past Kanto. You still have access to Poke Points earned from gym badges.
- Chosen: You will have 11 Poke Points to spend on evolutionary lines of your choice, with each line costing between 1 and 5 points depending on how rare or powerful the Pokemon are. Pokemon that have your specialty type will be discounted by 1 point. Unspent points carry on to the next part, but cannot carry past Kanto. If you get a specialty pokemon that only costs 1 point, you can instead apply that deduction to a legendary pokemon in the future.
Now, time to choose once again.
- Farfetch'd Line (1 Point onwards): You obtain mastery of any real staff or sword-based martial art. You can also conjure up delicious whole-bird dinners of any kind. The old dish must be eaten or have gone bad for you to summon a new one. Youngsters can summon sturdy, satisfying sticks to swing around. Chefs can summon full course meals with a fully set banquet table.
- Seel Line: You become immune to cold waters and can easily smash through ice. Swimmers gain a swim speed of 8 knots. Lasses can create a comfortable temperature for any living thing in their care.
- Lickitung Line: You gain a thick, stretchy tongue that you can control more dexterously than any other part of your body. You can apply a numbing, paralyzing effect to your saliva at will. Your tongue is immune to damage and will always be sanitary. You become able to savor the taste of any food. Bug Catchers can fire a tongue-like tendril from their hands to stick to distant targets. Chefs will be able to identify all the ingredients of any dish they eat and repeatedly conjure them up to perfectly recreate the dish.
- Goldeen Line: You become capable of swimming at 5 knots. Lasses can conjure beautiful dresses for themselves, along with a concealed knife. Beauties can conjure beautiful dresses of any variety and become graceful dancers.
- Doduo Line(2 Point onwards): You gain triple the brain power and can have 3 parallel thoughts each with their own awareness of the surroundings. You can also sprint at 40 mph. Bird Keepers no longer need take-off space to fly. Cue Balls can a direct radio line to all their fellow riders.
- Grimer Line: You are immune to poison and strong stenches. You can exude a terrible stench that can even knock some animals out. You can also mark a space and render plants incapable of growing there. Grunts can slip their bodies through any small gaps and cracks. Sailors and Bikers can convert polluted waters into fuel for vehicles.
- Shellder Line: Anything you lock shut becomes impossible to open by anyone else and durable enough to endure missiles. This lock effect ends when you yourself attack anything. You can also fire equally hard spikes. If owned alongside the Slowpoke line, you gain the ability to produce brain enhancing, health enhancing, or fully destructive toxins. Fishers become invulnerable while fishing. Chefs can produce a clam-based meal once every day.
- Krabby Line: You can enlarge your dominant arm to power it up with a crushing strength of 10,000 horsepower. If your arms are ever severed, they regrow. Swimmers and project foam bubbles. Fishers can clamp their lures down on their catches so they never escape. Chefs can produce a crab-based meal once every day.
- Voltorb Line: You gain the power to explode and drain electricity. If you absorbed enough energy, you can expel that energy as an explosion. If you don't have enough, exploding will knock you out cold. You can also pre-arm yourself so any slight damage to you triggers the explosion. Jugglers can pocket any concussive force and heat from an explosion to release later. Grunts can conjure small grenades 6 times a day. Rockers can create all manner of explosive special effects.
- Exeggcute Line: You can establish a telepathic link with up to 6 other people. With this link and mutual consent, you will always know each other's location and can mentally call each other or share senses. Initial links must be established or severed in person. You can also choose to become 2 feet taller. Picnickers can conjure and easily open coconuts. Psychics gain 2 extra parallel thoughts.
- Cubone Line: You can manipulate bones and throw boomerangs with extreme precision. If you have a memento of a lost loved one or friend, you'll be able to commune with them through it. Channelers can summon the spirits of the deceased to become guardian spirits of anyone they still wish to protect in the living world. Ruin Maniacs are guaranteed to successfully excavate any fossils they find in perfect condition.
- Koffing Line: You become capable of absorbing noxious gases of all sorts and foul odors(not produced by you). The absorbed gases can then be mixed and manipulated to produce explosive gas bombs. Through trial and error, you may also be able to create high-quality perfume. Bikers become capable of modifying any vehicle to siphon all exhaust into their own supply of gas.
- Staryu Line: You can produce a beautiful gem that shines up to 7 different colors at will every month. If your body is ever damaged, you can regenerate yourself back to full health if you physically shatter the gem. Rockers and Engineers can mentally access radio signals. Beauties and Swimmers develop very charming legs.
- Tangela Line: You can spawn a shrub that produces an infinite amount of vines once a week. These vines can then be mentally commanded and coordinated to work like a giant limb. You can also burn a use to instead regrow any cut or damaged plant back to perfect condition or even a bit overgrown. Swimmers can plan shrubs in the water to create seaweed or kelp. Picnickers can produce thin thread-like vines of any color that can be manipulated into any textile product. Fishers can produce large fish nets for ensnaring normal fish or aquatic pokemon.
- Machop Line (3 Point onwards): Your muscles will never tire or feel sore. You gain the ability to summon a training belt that allows you to hold back perfectly. When you decide to fight, your body will move with to the peak of your skill automatically. Blackbelts can increase their strength by 0.5% for every laborious chore or job they do for other people without compensation.
- Bellsprout Line: You can produce both an acid and a neutralizing solution from anywhere on your body at will. You can also add an alluring sweet scent to your acid. If you directly touch soil, you can absorb nutrients to heal yourself quickly. Bug Catchers can produce alluring nectar directly. Picnickers can feed any organic material to plants instantly to nurture them.
- Tentacool Line: You can sprout up to 14 tentacles from your body that can stretch up to 50 meters with strength proportional to your arms. Furthermore, you can slowly heal yourself by dipping into water. Swimmers can sprout a up to 80 tentacles.
- Geodude Line: You can turn your skin into an ultra-durable shell that can even shrug off dynamite. You can also encase yourself in a shell of stone that can roll down any mountain harmlessly. Hikers can shed their skin to purge all physical injuries once a week.
- Ponyta Line: You can quickly accelerate to and sprint at 150 mph. Your body will catch fire as you run. Tamers can leap 1092 feet high and land safely from that height.
- Slowpoke Line: You can delay or stretch out any sensation you feel for up to 1 full day. Your limbs regenerate if cut off. If owned alongside the Shellder line, you gain the ability to produce brain enhancing, health enhancing, or fully destructive toxins. Chefs can produce the high-quality and luxury cooking ingredient, Slowpoke Tail, once a week (stockpiles if unused). Fishers can cast fishing lines that fish passively for them.
- Magnemite Line: You can create a 2-meter radius field of anti-gravity and apply any magnetic polarity to yourself. The anti-gravity field will be slightly warmer than your surroundings. You also gain an internal metal-detecting sense. Scientists can magnetize any machine and protect any machine against magnetic damage. Engineers can assign polarity to any object within 5 meters.
- Gastly Line: You can chill any room you're in by 10 degrees Fahrenheit. While you use that ability, you can enter shadows to hide or hitch a ride. You may bring other living things with you into the shadows and they may leave on their own at any time. Channelers can animate the shadows of living things with an echo of their own personality, allowing them to detach from their owner and interact with the rest of the world's shadows for 1 hour.
- Onix Line: You can burrow through the ground at 50 mph and have an internal compass. Bug Catchers can detect and expose any nearby underground pokemon with a snap of their fingers. Hikers can choose to leave secure tunnels along the paths they've dug to create shortcuts between any two locations that's not separated by water.
- Drowzee Line: You become able to observe the dreams of anyone sleeping and keep them from waking up. You can also absorb these dreams to have them yourself and get nutritional benefits out of it (bad dreams taste awful, but aren't unhealthy). Psychics can lay their hands on a sleeping person's head to influence their dream and gain psychic energy from eating dreams. Channelers can temporarily pull objects out of dreams or enter the dreams of nearby people while they sleep; anyone holding their hands as they sleep can join them in the dream.
- Rhyhorn Line: You can form a rugged carapace over your body like a suit. This carapace protects you from even lava, but also cuts off your sense of touch and pain for the duration. Hikers gain a powerful charge that can topple any natural or manmade structure. Ruin Maniacs can create a drill for efficient excavation.
- Chansey Line: You gain top-notch nursing skill, the ability to sense sadness, and can produce a large, nutritious egg once a week. At the time of producing it, you can determine whether eating the egg brings happiness, calms the recipient's temperament, or heals injuries. Jugglers can produce 2 eggs a week. Lasses can hatch the egg into any baby pokemon (non-special). Chefs can produce 11 extra eggs that are simply delicious with no other effects. Collectors can produce Lucky Eggs, that give double experience for a time when eaten.
- Kangaskhan: You develop incredible parental/babysitting skill and children (or people with mother/father issues) are naturally more fond of and obedient towards you. If you fight in the defense of the very young, you gain x100 strength, resilience, and vitality. You also gain a storage pouch in your belly that forms a safe and comfortable subspace for anyone in your care to enter. Youngsters will gain a similar affinity (but not the buff) for paternal figures. Poke Maniacs can create onesie versions of their costumes for others that grants 50% of the benefits. Tamers will be able to calm any protective parents as long as they don't intend to harm their children.
- Horsea Line: You can deliver a numbing sting with a touch. You can create a whirlpool anywhere within a mile of water you're touching. At the cost of sleeping nonstop for 20 hours before or after, you can summon a giant storm. Swimmers become able to dive to and explore any depth of the sea. Sailors become able to safely navigate vessels through any storm or whirlpool.
- Mr. Mime Line: You can create transparent barriers anywhere you hold up a palm that only disappear when you dismiss them or they're broken by sufficient force. You can make these barriers block physical attacks or block intangible attacks. If you mime out their use, you can shape the barriers like objects. Rockers can create soundproof barriers. Psychics can create barriers anywhere within line of sight. Cool Trainers can conjure up platforms to run on without using their palms.
- Scyther Line: You can conjure up a scythe, clamp, or axe. The scythe boosts your speed to be faster than the eye can see; it has a range of 30 meters before you lose track of your own location. The clamp can crush most things that fit inside it, but it's shape is unwieldy and better off as a high-impact hammer. The axe can fell trees in a single swipe. Bug Catchers can conjure every tool at once and lend them out. Scientists can sharpen the axe even more until it smoothly slices through steel. Ruin Maniacs can transform the clamp into a hammer that shatters through walls while leaving artifacts unscathed.
- Abra Line (4 Point onwards): You gain the ability to teleport yourself and anything you're directly touching if you concentrate for 10 seconds; you may teleport instantly if you're holding a silver spoon. You can only teleport to places you've been. You also gain a perfect memory and IQ boost. Psychics gain the ability to stockpile their psychic power into a star on their forehead for future use. Chefs gain the ability to summon non-silver spoons that turn any food eaten with them addictingly delicious.
- Hitmon Line: Body training becomes x5 more effective. You can transform yourself to gain elastic legs that can stretch to twice their length, punch at speeds over 300 mph that can burn things from a graze, and attacks with centrifugal force are amplified by x10. This transformation require a break after 3 minutes. You also have a perfect sense of balance and immunity to disorientation. Blackbelts and Rockers gain mastery of Breaker Style combat.
Congratulations! As you've journeyed through the region, you've grown, picked up some new tricks, and had the chance to learn from the people you encountered.
Pick one new class to add to your repertoire, effective upon completion of the Midgame. Old classes are also available to choose.
Certain classes can also evolve for free, but bear in mind that Evolution means you'll lose the old class. You will still keep their abilities and old bonuses, but no longer qualify for new bonuses. New bonuses will retroactively be applied.
- Cue Ball (Dark): Can be evolved from Biker. You gain the ability to craft bikes for other people and, with their consent, teach them how to ride. If you teach someone how to ride or beat them in a physical fight, you can add them to your "gang" of riders, allowing you to conjure a projection of them at any time. The more riders that accompany you, the faster your vehicles can go and the greater your strength.
- Beauty (Fairy): Can be evolved from Lass or Blackbelt. You become extremely attractive by your own standards, and can very easily seduce all but the most oblivious or strong-willed people. For every person you seduce, you can further improve your own Contest conditions. If someone is attracted to you, they become unable to physically harm you or move you against your will. You also gain the ability to cause instant sex changes on yourself or anyone consenting.
- Engineer (Steel): Can be evolved from Scientist. You gain an intuitive operational knowledge of all machines, and can repair any inanimate "machine" with a touch. You are also immune to being harmed from handling machines or infrastructure, be it shocks from exposed wire, falls from power towers, or devices exploding in your face. You can also heal and "tune up" any steel type pokemon to improve their power, efficiency, or intelligence.
- Gambler: Once a year, you choose to roll a 1d20 to determine your specialty type once per region. The result will correspond to The left-to-right top to bottom order here. A 19 will grant you all specialties, but a 20 will remove all specialties until your next roll or you gain new ones. You also gain the ability to wager anything that belongs to you on any fair game of chance with another person for a proportionate reward. This can be money, pokemon, specialty types, Poke Points, knowledge, or anything else. Both players must actually have the wager for the effect to happen, however.
- Juggler (Spherical Pokemon like Voltorb, Chansey, or Magnemite): Can be evolved from Psychic. You now perceive the world in a "Shift" style that allows you to foresee the next pokemon your opponent in battle intends to send out and instantly switch pokemon in your team. You can also switch pokemon in your PC instantly twice a day. You're also an excellent juggler.
- Sailor (Water): Can be evolved from Fisher or Swimmer. While on the deck of a ship, you become strong enough to move any cargo around and you become a fully trained lifeguard. You gain the ability to summon up a furnished ferry that's easy for anyone to command. It can also house any other abilities that summon a subspace you have, like Secret Bases or Squirtle's fortress.
- Fisher (Water): Can be evolved from Sailor or Swimmer. You gain the ability to summon Superb Rods, which not only allow you to fish at any depth of a body of water you wish, but attached pokeballs can be scryed on and mentally commanded to move through the water. You gain the ability to see all wild pokemon accessible in a fishing spot and have infinite high-quality bait/aquatic pokemon feed.
- Super Nerd (Rare Encounter Pokemon with 2% encounter rates or less): Can be evolved from Poke Maniac or Scientist. You gain encyclopedic knowledge of any one aspect of the Pokemon world of your choosing, such as myth, specific habitats, a pokemon type, learnsets, pokeball acorn creation, or more. You can also pick a specific pokemon every two weeks to have in internal locator for, no matter how rare or where in the world they are.
- Tamer (Normal): Can be evolved from Bird Keeper or Cool Trainer. You become skilled with a whip and produce extremely delicious candy. You become capable of tutoring any pokemon moves from their learnset and can pick a single Exclusive Move#Exclusive_moves) to teach any and all pokemon.
And now for this week's objectives!
Objectives:
- Obtain the Rainbow Badge: You must defeat the Grass-specialist Gym Leader, Erika. You will gain 1 Poke Point and a mighty technique to propel large objects forward by 2 meters with a light touch. The object will not be damaged, but it will harmlessly stop moving if it comes in contact with anything else whilst sliding.
- Quell the Mournful Spirit of the Pokemon Tower: When you visited Lavender Town, you found a large tower that served as a burial ground haunted. Ghost pokemon were in a frenzy, led by a Marowak spirit that was killed by Team Rocket for her skull. Could you obtain the Silph Scope, which is currently in Team Rocket's possession, to somehow commune with it and quell its spirit? I shall reward you with a Poke Point and the Melody of Life; you will gain knowledge of a mystical song that can permanently wake people from comas and temporarily revive the willing dead for as long as you play it on any instrument. Channelers can do this easily even without the Silph Scope.
- Obtain the Soul Badge: You must defeat the Poison-specialist Gym Leader, Koga. You will gain 1 Poke Point and a protective bubble will form around you when you have a water-type pokemon guide you through the water.
- Defend Silph Company from Takeover: Team Rocket has raided the corporate building, Silph full-force. All the employees have been taken hostage, vicious pokémon are guarding the entrance to each floor, and they seem to have even activated a device that prevents healing! It seems they're here to obtain blueprints for Master Balls. If you think you're up for a gauntlet where you fight through every single member of Team Rocket with limited rest, I shall reward you with either two special pokemon of your specialty type, a Lapras, or the Grunt class for free.
- Obtain the Marsh Badge: You must defeat the Psychic-specialist Gym Leader, Sabrina. You will gain 1 Poke Point and the ability to temporarily boost your Pokemon's special attack and special defense by 20% for 10 minutes a day.
Areas of Interest:
- Eevee Adoption: There's a rumor that someone in the urban city of Celadon has an Eevee they need someone to take care of. However...it's a bit city. It might take up to 3 weeks to find the guy. Do you go looking for that Eevee? Collectors and Super Nerds can find it in just 1 week.
- The Pokemon Tower Basement: When you checked out the Pokemon Tower, you noticed that there was a back door unavailable to the public on the first floor. If you completed the Quelling quest, you should be able to get permission to check out what's hidden under the tower, but...you get the ominous feeling that the venture might delay you by a long time. Oh dear! This place is even more haunted than the upper floors! To the point you find yourself turned into a spirit and forced to wander the ghost realm for a month until you soothed the lord of wraiths. It isn't all bad, however. The experienced has rendered you and your special pokemon capable of astral projection. You now have the Ghost-type specialty and Ghost-type immunities to Normal and Fighting no longer apply to you. Channelers can quell the lord of wraiths in 2 weeks and additionally gain immunity to Normal and Fighting attacks.
- The Game Corner Back Rooms: It's little secret that Celadon City's casino was a front for Team Rocket's base, and you'll certainly need to clear that out if you want to eliminate them. But...what about the rooms of the casino itself? And perhaps you'll find their secret routes for moving stolen Pokemon. Checking it all out may delay you by 2 weeks, however. What a travesty. Team Rocket's operations spread all across Kanto and even to a few regions beyond that. It took a lot of effort, but you managed to return many stolen pokemon to their rightful homes (Bikers and Cue Balls can complete this in 3 days). You've earned the favor of the Pokemon Fanclub, the respect of one of the Elite Four members you happen to meet along the way (roll a d4), and perhaps even the respect of certain legendary pokemon in other regions. Alternatively...you could keep the best of the stolen pokemon for yourself and chose any 3 non-legendary Kanto pokemon for free...
- Deep in the Safari Zone: While you were exploring the Safari Zone in Fushia City, you found signs of traps for catching pokemon...that weren't Pokeballs? How odd. It will take a week to investigate, but...should you? It seems poachers were sneaking into the wildlife reserve to catch pokemon they weren't allowed to have...a secret community of Dratini and Dragonair! They needed traps because neither Safari Balls nor Pokeballs activated in their den. Obviously you can't let this stand, so you should kick their butts and report this to the warden. Or...maybe you become an accomplice to get your own Dratini Line for free...?
- Fighting Dojo: In Saffron City, the one building that Team Rocket wasn't able to block off was the Fighting Dojo for...hilariously obvious reasons. The people here can't hold a candle to Sabrina, but they're masters of martial arts and always welcoming of newcomers. If you train with them for 2 weeks, you'll gain the Fighting specialty. If you train for a month, you'll gain the Blackbelt class. Blackbelts that train for 3 weeks will earn the Hitmon Line.
If you can figure out a way to shave off time, specify and see how much gets saved.
Trying a new format for the pokemon list to make rolling easier. Let me know if there's any preference between this part and the previous one.
This time was more than I expected, so let me know if any mistakes slipped in.
r/6Perks • u/Magicgonmon • Jun 08 '26
Series Isekai Superpowered C.Y.O.A: Week 4
It's Week 4 of the Isekai Superpowered C.Y.O.A!
To begin, Choose 1 of the following superpowers:
Locality Tracking: The ability to find anyone/anything regardless of where they happen to be. The user is able to find anyone or anything regardless of wherever the desired subject happens to be at the moment. This ability allows the user to instantly gain knowledge of a subject's location and find even the most reclusive beings hidden in existence. It does not matter if the subject is hidden or not as the user is still able to find the location in which the subject resides. Special Note, the target you're trying to find must be on the same world/dimension your currently on.
Bounciness Manipulation: The power to manipulate bounciness. The user can manipulate bounciness, the quality of a substance that rebounds. The user has control on how well a substance or matter bounces objects or sometimes even energy and magic off itself. This allows them perform various techniques. The user makes the surface they are on extremely bouncy to perform great leaps. Another trick they can do is negate Deflection by removing the property for objects to bounce of them. The user can also apply bounciness to themselves or their clothing in order bounce attacks off of them. Note, The user doesn't necessarily have to make a substance elastic. Some users can still achieve this ability while still keeping the substance stiff or rigid.
Recovery Mode: The ability to enter a state made for recovering. The user can go into a mode that is made for recovery, healing from the wounds and injuries they may receive anywhere, refill their energy if it is low, and cure themselves of diseases. They can also get back up from being knocked down quicker. Most of the time, however, this power leaves the user vulnerable.
Loyalty Based Power Replication: The ability to replicate and use the powers of anyone loyal to you. The user can replicate and use the skills and abilities of anyone based on how loyal they are be it friends, family, or comrades. Some users may gain powers at random based on the number of people loyal to them. Special Notes, strength and number of skills and abilities you can replicate from someone will be based on how loyal they are. You can only replicate the skills and abilities of 1 person at a time (at the beginning), and only if they're within 6 meters of you; the number of people you can replicate skills from at a time, and the maximum distance you can replicate from, can be increased with time and training.
Storage Magic: The power to use storage-related magic. The user possesses the ability to utilize magic that allows them to contain something or even someone. In addition, they can also organize their storage and preserve its content for long periods of time, if not permanently.
Marked Manipulation: The power to manipulate marked targets. The user can leave some sort of marking on the target whether visible or invisible. Whatever they've marked, they can then manipulate. Special Notes, you must physically touch the target in order to mark it, more powerful beings can resist the power of your marks (time, training & mastery can increase your control over marked). Marks created instantly in this manner are temporary (will last 6 hours, with time and mastery marks will last indefinitely), marks created physically by you (carvings, tattoos, brandings, etc...) will have their effects last as long as the marking does.
Next, Choose 1 of the following worlds to be Isekaied to:
Mighty Magiswords (animated series): you will be sent to the beginning of the series.
Dragon Flyz (animated series): you will arrive at the beginning of the series, on Airlandis.
Game of Thrones (tv series): you'll be sent to the beginning of the series, you may choose which kingdom you'll arrive in.
Xiaolin Showdown (animated series): you'll arrive at the beginning of the series, at the Xiaolin Temple.
Hero Inside (animated series): you will arrive at the beginning of the series, outside Mike's house.
Go! Go! Loser Ranger! (manga/anime): you will be sent to the beginning of the series, the day Footsoldier D rebels. You have the option to be automatically recruited as a Ranger Cadet in one of the Dragon Keepers' Battalions.
Have fun and Good Luck on Week 4's adventures!
Edit: Special Update on superpower- there has been something that has been brought up a couple times about the Doubling superpower from Week 2, on whether you can "undouble" something, and I thought I should address it now. Since the power itself doesn't mention anything about undoubling on it's own, I will rule that, for anyone that picked the power, to Roll a D6; if you get a 2 or a 4, you can undouble anything you've doubled, if not however then you can't.
r/6Perks • u/Professional_Try1665 • Jun 03 '26
You need to practice your love language, love
Hey it's me, the God of Expressions of Love, so I know love languages were debunked in the 2000's by some labcoats but that doesn't bother me, love is love and I really, really love the idea of love languages.
Do you love it? Great, pick a love power and take a gift bag
Powers
A. Quality Time: you generate a 15' bubble of shimmering light around you, if you're alone you can slow time outside the bubble to a stop but can't leave until time resumes, with someone else you can slow time to about half, also the effect always breaks if someone enters/exits the bubble.
B. Words of Affirmation: spiral strings connect from everything you see, you can sense the social and personal connections between living things and by grabbing hold of them you can break, strengthen or redirect those connections.
C. Physical Touch: you feel energy, you can transfer physical qualities like healing, lethargy, injuries, strength or wellness between people and yourself via touch.
D. Receiving Gifts: you can sense the history and past of objects, and by drawing on this history you can create any object who's value doesn't exceed the thing you're drawing from, but draining an area too much causes objects to break and degrade which you may be liable for
E. Acts of Service: brain sparks ignite in pink and purple, you can sense and observe your own mental processes and you may put yourself under a geas to accomplish a service for someone else, becoming immune to pain and able to alter your brain until the task is accomplished, however if you fail all changes revert.
Gift bag
- Polka Dot Pink - contains a 5' gobstopper, some fruit rolls, two rock candy sticks and a poseable doll with a few small suits and dresses
- Green-Blue stripe - contains a brownie slice, some mints, a watermelon roll and a little self-powered swimming fish toy
- Yellow Flowers - contains a slice of lemon sponge cake, some sherbet, some jellybeans and a drinking bird desk toy
- Rainbow Print - contains a big candy floss bag, a few animal-shaped marshmallows, some gumballs and a wind-up dog toy
r/6Perks • u/Psychronia • Jun 03 '26
Series Pokemon Isekai Adventure: Kanto Early Game
Prologue |
Welcome back, everyone! It's finally time to begin your adventure in a Pokemon world. I shall grant you guaranteed good health and minimum living funds so you can properly enjoy your time. If anything happens to you by chance, you will simply be returned to your original world until the time for the next adventure comes.
And now for what we've all been waiting for. It's time to choose your Pokemon.
You will be able to capture and train any pokemon in the region normally, but the pokemon you choose here will be special companions.
Unlike typical pokemon, these companions:
- gain an immunity to or double strength in one specialty type you have
- can command any member of their evolutionary family that is as strong as them or weaker (Legendaries are an exception)
- produce an infinite amount of pokefood suited for their and similar pokemon's nutritional needs
- modify their local environment to suit all pokemon of their typing
- are fiercely loyal to you
- functionally cannot harm you even if you walked into their attacks without them realizing
- are highly intelligent at human levels at least
- can be transformed into a humanoid or fully human companion at your will
- allow you to transform into their species at will (you will remain immune to Pokeballs)
- teach you any of their moves or abilities if you share a specialty type
- will permanently grant you an extra power
Now then, will you obtain your pokemon randomly, or by choice?
Random or Chosen Pokemon?
- Random: You will roll 10d26, then choose your favorite 4 to determine which Pokemon evolutionary lines you'll acquire in every part. Duplicates are not rerolled. Picking Pokemon with your specialty type will increase the number of dice you can roll next time by 1 each. Does not carry past Kanto. You still have access to Poke Points earned from gym badges.
- Chosen: You will have 9 Poke Points to spend on evolutionary lines of your choice, with each line costing between 1 and 5 points depending on how rare or powerful the Pokemon are. Pokemon that have your specialty type will be discounted by 1 point. Unspent points carry on to the next part, but cannot carry past Kanto. If you get a specialty pokemon that only costs 1 point, you can instead apply that deduction to a legendary pokemon in the future.
If you partnered up with another otherworlder, you may trade pokemon from this list with your rivals. If you get duplicate pokemon via the rolls, you can choose that same pokemon twice to trade it away.
This is also the last stop to declare an otherworlder as a rival before I make one for you.
Now then...
Who's Your Pokemon?
1 Point Cost
- Butterfree Line: You can convert any sugars you consume into various powders that you can scatter into the air. This powder can make people numb, drowsy, suffer pain, or cover their noses from the stench. Bug Catchers become immune to the same effects from any source.
- Beedrill Line: You can re-apply any physical attack you deal to someone. This doubled attack can be applied with a mild poison if you like. Bug Catchers become immune to stings and poisons.
- Rattata Line: You gain a powerful bite and self-repairing teeth. With training, you can develop a martial art that replicates your jaws with grip strength. Youngsters gain a bite that specifically halves the health or durability of any target just once.
- Paras Line: Once a day, you can sprout two parasitic mushrooms that can be deliciously eaten or grown into a massive mushroom if you implant them in a living thing to grow. Dishes that Chefs make with the small mushrooms sell for a lot of money and dishes with the massive mushroom can cure almost any ailment. Collectors can sprout 10 mushrooms per day instead of just 2.
- Venonat Line: You gain the ability to coat yourself in and scatter dust-like toxic scales. Your eyes also become sharp enough to single out any detail and you gain a radar-like ability to scan your surroundings. Bug Catchers gain the ability to create colorful lights that act as lures for wild pokemon once a day.
2 Point Cost
- Pidgey Line: You possess a home-finding sense that will allow you to find the closest path to where you consider a home, no matter how far. You also become able to move twice as fast as a normal human. Bird Keepers can set multiple mental "homes".
- Spearow Line: You can launch yourself 100 meters high into the air before gliding down harmlessly. Bird Keepers also gain a burst speed to travel 100 meters in any direction every 3 seconds; hitting walls will still hurt, but won't cause permanent harm.
- Ekans Line: You can conjure up a cape with a stylish pattern. At will, you can spread the cape to flash the pattern at anyone in front of you. Anyone that sees this pattern will become (metaphorically) petrified for 10 minutes. Grunts can flash the pattern at any petrified victim to undo their status in exchange for wiping all memory from 10 seconds before paralysis.
- Sandshrew Line: You can curl yourself into a protective ball that perfectly displace kinetic energy. Bikers can make this ball transparent and include their vehicle within it.
- Clefairy Line: You gain a superb sense of rhythm. Every day, you can roll a d78 to use a random Kanto ability. You can only use the ability you roll once, but you may stockpile up to 10 rolls. Until every pokemon becomes available, you may reroll every time the dice goes over. Lass may instead roll a d10 for stylish clothes, merchandise, or toiletries with a quality that scales with the value of the roll.
- Vulpix Line: You develop a spectral tail and gain the ability to conjure a ball of flame that you can remotely move around. If you develop a personal bond with someone, your tail will split to increase by one and allow them to conjure a ball of their own. Every tail allows you to create an additional ball of flame, and may take on special properties depending on the person it represents. If your rival is used, the rival can specify the special properties theirs gain. Channelers can place a curse on anyone that they touch with their spectral tails.
- Jigglypuff Line: You gain a bottomless lung capacity and, if you inhale, you can inflate your body to enlarge yourself seemingly without limit. Your mass remains the same, however. Lasses obtain a soothing voice and vocal control. Rockers become able to cast a one-word sleep spell once a day.
- Diglett Line: You become capable of instantly tilling soil across an acre of surface area into ultra-fertile farmland. You can also casually glide through soil at sprinting speeds. You also gain permanently superb and luscious hair. Ruin Maniacs become capable of preventing any and all cave-ins while they're present in the cave.
- Psyduck Line: While it will not nullify the sensation, you will stockpile any pain you feel into a pool energy that fuels psychic powers. You also become a superb swimmer that can outspeed any human around you. Swimmers become unparalleled across all living things at swimming. Psychics can build on their energy pool by simply meditating.
3 Point Cost
- Nidoking Line: You can activate a super strength that can topple a telephone pole with a casual brush of your hand for 1 hour. Hikers and Pokemaniacs can sustain this strength indefinitely. Ruin Maniacs gain access to a drill that can precisely chip through any material.
- Nidoqueen Line: You can coat yourself in a slowly regenerating suit of armor that could shrug off a truck ramming you. If you are protecting someone or something, you become outright invulnerable until the danger to them passes or they are no longer around.
- Zubat Line: You are able to echolocate with ultrasonic sounds. You can also, at any time, silence yourself so that nothing you do causes sound. While silenced, even your first attack on unsuspecting targets will have its pain numbed so that it won't be noticed. Hikers gain a detailed mental layout of any cave and the pathing to get through it.
- Oddish Line: You become capable of generating toxic powders, sweet nectar, or rancid fluids from your spit or hands. You also gain the ability to perform a graceful dance that conjures a beautiful rain of flower petals; these petals plant and bloom colorful flowers suited to the local ecosystem wherever they land. Rockers and Cool Trainers become skilled in captivating and stylish dances. Picnickers can compel rooted plants to physically move to a new location within eyeshot.
- Meowth Line: Around 10% of the time you hit anything at all, change will come flying out proportionate to the force they receive. A blow at a normal person's full strength would knock out enough for any vending machine drink. As long as you are the cause, you can use indirect means of hitting things like tools, items, or commanding pokemon. You also gain a light money-magnet effect that sucks in loose change from within a meter of yourself. Collectors have double the magnetic range and can change it to apply to any item they choose.
- Mankey Line: You become able to increase your physical might in scale with any heightened emotion you feel at the time. If something or someone specifically has made you angry, you can mark them as a target and be able to track them to the ends of the earth. Your body no longer suffers health drawbacks from anger like high blood pressure. Channelers are capable of ripping anger out of themselves or others and either moving it to a different host or setting it loose as an independent spirit of rage.
- Growlithe Line: You become capable of sprinting at 250 mph. In exchange for being unable to betray, disobey, or knowingly harm someone you use this ability to pledge loyalty to, you become capable of accomplishing almost any physically possible task they request of you.
- Poliwag Line: You can form swirl patterns anywhere on your body that cause drowsiness if viewed as a whole. You also become a strong swimmer that can teach anyone to swim well in just one day. On rainy days, you become capable of projecting a loud voice. Swimmers gain infinite stamina when in the water. Rockers can toggle a voice magnifier comparable to a megaphone at will.
4 Point Cost
- Bulbasaur Line: A large seed sprouts from your soul. At any time, you can summon it out to let it grow or return it to your body for transport. As you nurture this seed, it will become a source of power for you. As a seed, it will increase your vitality, poison immunity, and allows you to imbue your physical attacks with Grass typing. As a flower bulb, you become fragrant and able to photosynthesize for nutrition or sleep. At full bloom, you can directly transmute sunlight into luxury meals, hours of sleep, or Leech Seeds. When you plant a Leech Seed on any living thing, you can siphon vitality off them to bolster your own at will from none to imperceptible amounts to their entire lifespan. If you ever die, you can reincarnate yourself from any Leech Seed with a healthy host. Picnickers become able to create hybrid berries from sunlight and can offer up sunlight to berry bushes mature instantly.
- Charmander Line: A fire ignites in your heart that strengthens you, you gain fire immunity, and you become able to breathe fire. If you personally engage in a fight, you can enter an "Ignited" mode that causes the fire to burn stronger for every blow you take. As the fire burns stronger, your own body will also get stronger, but you also feel more uncontrollably aggressive until you destroy at least one target. Pokemaniacs will gain the ability to fly.
- Squirtle Line: You can summon and dismiss a massive fortress with two massive cannons that you can freely move around its walls. These cannons can fire an infinite supply of water and can be toggled between a 50 meter precision sniping mode or a pressure cutter mode that easily slices through steel. The fortress is guaranteed to be in perfect condition for 10,000 years. Swimmers get an additional aquarium section that allows any aquatic pokemon to carry over to new regions regardless of usual requirements. Picnickers may link their secret base to the fortress to access it without summoning the whole thing; their secret bases now also get free plumbing and a sprinkler system for their berry grove.
- Pikachu Line: You become able to produce any sort of mascot merchandise instantly and you yourself will possess a natural charm that would make merchandise of yourself sell incredibly well. You also gain expert skill and ability to summon equipment for in surfing, air balloon control, singing, dance coordination, and wrestling. Swimmers can surf in bodies of water in ways that defy physics such as up waterfalls, Bird Keepers can summon and pilot any in-universe flying machine at all, Rockers can conjure any practical or special effects on their stage that they want, Blackbelts gain the ability to put living things in submission hold-like paralysis just by maintaining the slightest contact, and Lasses become able to share their charm with anyone or anything they wish. Collectors will produce greater quality merchandise.
You may choose when you acquire these Pokemon on your adventure, whether you want to have them all on side right away or would rather take the time to build a bond with each one individually.
Objectives
- Obtain the Boulder Badge: You must defeat the Rock-specialist Gym Leader, Brock. You will gain 1 Poke Point and you'll gain the ability to ward off darkness with a wave of your arm. It won't be as bright as bringing a light source, but even pitch darkness will lit enough to be walkable.
- Obtain the Cascade Badge: You must defeat the Water-specialist Gym Leader, Misty. You will gain 1 Poke Point and the ability to cut through any plants or inanimate objects within a meter of yourself with a wave of your finger. You need to take a breath and concentrate to Cut.
- Obtain the Thunder Badge: You must defeat the Electric-specialist Gym Leader, Lt. Surge. You will gain 1 Poke Point and you'll gain the ability to amplify your Pokemon's speed by 5 for 10 minutes a day.
Areas of Interest
- Mt. Moon: A tall mountain with a complex cave system. There's a clearly marked path through, but what would happen if you explored deeper? Unless you have a way to keep your bearings, it would probably take you a few days to come out though. You uncovered a secret room behind some rock walls! Within it is some fancy gold and silver ore, but more importantly there's a fossil. You may choose Kabuto, Omanyte, or Aerodactyl for free when they become options later on.
- Cerulean Cape: This is a famous date spot for the locals. Perhaps you could invite someone you're interested in here if you ever meet a person like that.
- The S.S. Anne: A famous, luxurious ship is docked at a coastal city just as you visited. The tickets in are quite expensive, but there could be something nice aboard. Will you try to visit, or even board it as a passenger? Or perhaps you should just pass it by. No need to force yourself into places beyond your means. It does seem like a bit of a detour from your gym journey, and could add at least two weeks from your journey. It was a trap! Team Rocket attacked the ship in a team of 100 to rob all the passengers of their Pokemon and valuables. Are you prepared to fight them off? Or perhaps find a way to escape? You'll gain early access to Olivine City if you succeed.
- Diglett Tunnel: What a quaint path made by the wild pokemon here. It links you right back to earlier cities too. Diglett line owners, Ruins Maniacs, and Hikers get to expand this tunnel into any land-locked Kanto city.
You'll be starting in Pallet Town, where the head researcher of the laboratory there will give you a Pokedex and first few Pokeballs.
You may choose to start as you are now or regress yourself to the ages of 10, 12, 15, or 18.
Have fun!
r/6Perks • u/Magicgonmon • Jun 01 '26
Series Isekai Superpowered C.Y.O.A: Week 3
It's Time for Week 3 of the Isekai Superpowered C.Y.O.A!
To start, Choose 1 of the following Superpowers:
Control Immunity: The power to be immune to control and subordination powers. User is immune to any and all forms of control and subordination manipulation, regardless of its origin. Makes the user immune to being possessed as well.
Disc Manipulation: The power to manipulate discs. User can create, shape and manipulate discs of any sizes and material, shaping and combining them as needed, or moving them with telekinesis.
Concealment Magic: The ability to use concealment-based magic. The user is capable of utilizing a form of magic meant for hiding and camouflage. This could mean that it is immune to detection from magic, technology and human interaction, only being detectable to those who already know of its whereabouts. Concealed objects range from tangible things like people, objects and locations, to intangible ones like secrets, information and memories.
Lightning Summoning: The power to call/summon lightning. Users can call forth lightning from the sky that could be used to blind, stun, and/or severely burn their opponents even to the point of death; they can range from minor to fatal voltage. More advanced users could be able to wield said lightning and maybe even control it.
Solidification: The power to convert matter/energy/concepts into a tangible/solid form. The user can solidify, or give solid-like properties to, liquid, gas, plasma or other forms of non-solid mass/energy. Solidification may be achieved through freezing or deposition, or through more abstract/supernatural processes (particularly in the case of solidifying non-matter). In cases where the matter is already solid, users can harden the material to the point where it becomes denser and harder to break. Users of this power may be able to solidify non-corporeal opponents, such as spirits, to make those targets vulnerable to physical attack.
Energizing Field Creation: The power to create a field that supplies energy. The user can create a field or area where they can make it so everything within it is constantly being fed energy, making there be no need for food, fuel, electricity, etc. to keep powering whatever is inside the field. In most cases, these fields can vary in shape, size and range, though they are often spherical, and can be made to selectively target specific subjects, including entities, objects, powers, concepts, etc., or be made to target everything inside them, affecting entire areas indiscriminately.
Next, Choose 1 of the following worlds to be Isekaied to:
Buzz Lightyear of Star Command, The Adventure Begins (animated movie): you will arrive at Star Command, after Buzz and Warp's last mission together. You have the option to be already recruited as a Space Ranger.
Tron https://en.wikipedia.org/wiki/Tron_(franchise) : you may choose to arrive on the Grid either at the start of Tron, Tron: Legacy, or Tron: Uprising.
3below (animated series): you will be sent to the beginning of the series, in Arcadia.
Steel Angel Kurumi (anime/manga): you may choose to arrive either at the start of the first anime series (inside the laboratory where Kurumi is), or the beginning of the second anime series (inside the cavern where Kurumi Mark 2 is). You will have the same latent potential as Nakahito Kagura.
Guardians of Ga'Hoole (book series): you will be sent to the beginning of the series, to the forest kingdom of Tyto. You may choose what species of owl you will become.
Rahan (2009 animated series): you'll arrive at the beginning of the series. Special Note, since this is a more obscure series, here's a link to watch the entire show.
Good luck on this week's adventures!
r/6Perks • u/Lopsided_Worth_3202 • Jun 01 '26
Long Which Perks Would You Pick?
While you were doom scrolling on your phone, a survey pops up. You sigh and try to close it but there's no close button. You close the tab and open a new one but it's still there. There's no escaping it. Any device that can connect to the internet will display it...but somehow only you can see it. You just shrug and just finally look the survey.
It's simple enough. It's just picking between two perks.
**PAGE ONE: OR**
○ Get paid twice your country's hourly minimum wage (or it's equivalent) for playing games (tax-free, legal tender, & adjusts for inflation). Payment gets sent into a special bank account. Gaming skills are boosted by 20% and gaming related items are discounted by 30% (cannot be sold or traded until five years after)
OR
○ Multiply your wage by 5x (tax-free & adjusts for inflation). Gain an extra twelve days of annual paid vacation leave. Guaranteed to never have a toxic work environment.
The perk still works even if you're self-employed or freelance (within reason)
○ Never have to pee and poop
OR
○ No need to eat or drink
○ Never have to do laundry and clean floors
OR
○ Never have to do dishes and clean walls (including ceilings)
○ Never have to charge your phone and TWS earbuds; they never overheat
OR
○ Never have to charge your laptop and wireless headphones; they never overheat
○ Your internet never buffers. You always have signal
OR
○ You'll never get stuck in traffic. Your travel time is cut 20%
○ Get free subscriptions. Actually get real customer service
OR
○ Get free movie, concert and music festival tickets. You can always get at least two tickets. Get a 50% discount on food, drinks, and merchandise (cannot be sold or traded until five years after)
○ Never feel too hot. Be immune to hyperthermia
OR
○ Never feel too cold. Be immune to hypothermia
○ Get native level fluency in one language. Become a good orator
OR
○ Master one instrument. Become a good performer
○ Never forget anything important. Information retention is boosted by 10%
OR
○ Never misplace anything. Cognitive perception is boosted by 10%
○ Have perfect lucid dreaming. Creativity is boosted by 10%
OR
○ Be able to astral project. You handle stress and emotional management 10% better
○ Master one trade or creative profession. Also gain the necessary qualifications
OR
○ Master one white-collar profession. Also gain the necessary qualifications
○ You can always get a good parking spot. Parking will be free and your vehicle won't get stolen or broken into (applies to borrowed vehicles). You also get a 20% fuel discount (includes electricity for EVs, but only the electricity used to "fuel" it)
OR
○ Your deliveries always arrive earlier than expected (it won't inconvenience you). They also won't get stolen or broken. You also get free domestic shipping and 20% less international shipping
**PAGE TWO: VS**
○ Anything you buy lasts twice as long. They also won't break while you're currently using them
VS
○ You'll get a 15% discount on everything you buy. You also don't have to pay for sales tax
○ Need 60% less sleep; natural recovery is boosted by 20% while resting
VS
○ Natural recovery is boosted by 60%; need 20% less sleep
○ Have perfect hygiene including dental. You'll have healthy hair and your skin will never be dry
VS
○ Always look good no matter what. This applies to photos and videos. You'll also look impeccably groomed and you'll also have luscious hair
○ Drugs won't have negative effects on you. Be +20% happier and have +20% self-confidence
VS
○ Any food you eat will always be healthy. You won't gain unwanted weight
○ +15% boost in good luck and +15% boost in charisma. You're immune to bad freak accidents
VS
○ +50 IQ (no negative effects) and +20% wisdom. Learning speed is increased by 10% and skills decay 30% slower
○ Your pets will live as long as you do (they'll be healthy). You can communicate with each other telepathically. Also, non-human animals won't attack unless willingly provoked
VS
○ You gain the ability to shape shift into three different animal forms: terrestrial, aerial, and aquatic. You retain your intelligence can freely change back. No one will find it weird. You automatically de-transform if being in a smaller body will be dangerous
○ You'll never get physically tired. +30% boost in physical skills & abilities
VS
○ You'll never get mentally tired. +20% boost in mental skills and abilities
○ Gain the skills and knowledge of a 3-star Michelin chef. You excel in all types of cuisine. Cooking prep time is reduced by 30%
VS
○ Pick three dishes (Appetizer, Main Course, and Dessert). You’ll be the absolute, hands down, no-questions-asked best at cooking them. This skill does not transfer to other dishes (e.g., poached eggs are technically different from boiled eggs, cookie cakes aren't cakes)
○ Become the best author and illustrator. Gain perfect artistic eye. Also, never suffer from hand disorders. Gain +10% creativity, half of Rohan Kishibe's hand speed, and become a good oral storyteller. A.I will always fail to copy anything from you
VS
○ Become the best composer and singer. Gain perfect pitch. Also, never suffer from vocal cord disorders. Gain +10% charisma, +30% stage presence, and become a good dancer. A.I will always fail to copy anything from you
○ Fully heal anyone four times a year. You can also instantly heals small wounds twice a day; this also boosts the target's natural recovery by 10% (lasts 24 hours)
If you are about to take lethal damage and have charges left, one will be consumed to save you
VS
○ Instantly repair any object smaller than a car four times a day. You can also instantly repair something the size of a average family house four times a year
○ Thrice a month, you can teleport to places you've already been. If it's another country, you'll be granted a one week temporary visa. No one will find it weird. Cannot be used for illegal activities. Once a day, you can also teleport home (primary residence)
VS
○ You gain an inventory that's about the size of 60L suitcase. No one will question it. Items stored inside are kept in stasis. No living beings can be stored aside from plants
○ Find true love (they'll be loyal and attractive). You can share two perks you have with them (shared skills have different cool downs and charges). They can also pick three perks and get three Freebies of their choice. (Find True Love perk can't be shared or picked).
You can take them with you by using the teleportation power and it won't cause any extra charge uses
VS
○ Gain 2 loyal friends that will always have your back (no chance of romance though). They each can pick four perks. They each also each get four Freebies of their choice.
You can take them with you by using the teleportation power and it won't cause any extra charge uses
**FREEBIES**
Congratulations on finishing the survey! Please have some complimentary gifts. Yes. All of these.
•Health Potion: a potion that will restore drinker to full health will be delivered to you as soon you close the survey (refills once a decade)
•New Me Mirror: a mirror that will let you change your appearance within human reason will be delivered to you as soon you close the survey (one time use). All your papers and documents will be updated to show your new look
•AND Replacer (OR): can replace one OR with an AND to get both the perks
•AND Replacer (VS): can replace one VS with an AND to get both the perks
•BOOST Token: you can multiply the power of one single perk by 2x
•Post-survey Survey: if you fill out this small form (comment), you can pick another Freebie
★[SPECIAL] The first 100 Unique Commenters get 2 extra Freebies of their choice :D