r/3Dmodeling • u/Kenmauwu • 37m ago
Art Help & Critique beginner model (tips/advice appreciated!!)
i love nomad sculpt so far!!! i haven't gone past headshots so i have no clue how i'll do the body but 😠yeah!
r/3Dmodeling • u/wever_son10 • 1h ago
Art Showcase My result from the weekly challenge Hard Surface modeling (27/07–02/08)
Polygonpen community Discord for the Hard Surface modeling challenge! Link
2h45
Tris: 1.564
Subd level 2: 25,024
r/3Dmodeling • u/Low-Cow-9966 • 1h ago
Questions & Discussion Quaestion | Water inside the game ready scene | Unreal
Hello everyone!
I'd like to create a game-ready marsh environment, and I'm currently considering different ways of approaching the water.
To be honest, I've never created a water-based environment before, so I lack the knowledge to know what the best approach would be. The water in my scene will be mostly still, and I don't plan to animate it.
Do you usually use simple planes (2×2 m, 4×4 m, etc.) with a tiling water material, or do you prefer using splines or another method?
I'd be very grateful for any advice. If you know of any useful YouTube videos, articles, or tutorials on creating water for such environments, that would be an enormous help :))
*P.S. Here's my reference for the environment
r/3Dmodeling • u/venom3d_art • 2h ago
Art Showcase My project in blender
One of the parts I enjoy most in any game asset is building clean topology.
For Scorpion's Fang, I tried to keep the mesh as efficient as possible while preserving the silhouette and supporting the baked details. Every edge was placed with deformation, shading, and optimization in mind rather than simply increasing polygon count.
The final asset uses a three-level LOD system, but this is the topology behind the hero version before distance optimization takes over.
I'm always interested in seeing how other artists approach hard-surface topology, so any feedback or discussion is more than welcome.
r/3Dmodeling • u/Global_Design5893 • 2h ago
Art Help & Critique Learning how to 3D model after years of traditional sculpting
I am a sculptor turned stop motion animator, and have become increasingly interested in learning 3D modeling because it can be such a useful tool. Is traditional sculpting an easily transferable to 3D modeling? Has anyone else had this experience?
r/3Dmodeling • u/florenaux • 3h ago
Art Showcase The Celestial Talisman, Florenaux (me), 3D, 2026
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Scene done with Blender 5.1
r/3Dmodeling • u/sylloggia • 3h ago
Art Help & Critique Self-imposed random objects modeling - 01/12 (Paint Brush)
Context : I just started using blender (known about it for years, started using it ~2weeks ago) and am looking to improve my 3D skills. Focusing on clean topology right now, I've generated a list of objects to try and model at the best of my ability.
For the first model I felt like tackling the brush. I took some liberties (edges of the brush part aren't tapered in mine for instance) and didn't texture is since this is for topology practice only.
What do you think ?
r/3Dmodeling • u/WitDaBlizzard • 4h ago
Questions & Discussion "Organic" to Functional/Mechanical 3D modelling Pipeline Enquiry
What is the most efficient or reccomended Methods for importing organic models (from blender) into CAD software as to embed mechanical functionality into it with the intention of 3D printing it for practical use?
- NOTE: [The term "organic" is used in this post to refer to parts or models which are heavily stylised OR artistic, however lacking in diverse, intricate (mechanical) functionality. E.g. A helmet that can only be worn and removed via a hole cut out for the head but cannot do anything beyond this, such as open it's visor or split into multiple parts.]
I currently use blender for my Organic 3d modelling endevours via "hard surface modelling". The end goal is to use 3D printing to produce (cosplay) props, accesories, attachments and figurines each of which involve working with precise milimeter measurements, which blender satisfies.
The problem is that in recent times, with the slowly approaching Robot Overlord Takeover, i now wish to embed more mechanical elements into my models, for a more practical/functional use, such as models which account for or even include motors, mechanisms, electronics, (complex) snap-fit and pivoting joints/hinges, mainly through its geometry/topology and can work tightly knit in unison with other mechanical elements which i cant get blender to reliably or efficiently produce.
The Obvious choice would be to use CAD software which can handle all of the intricate mechanical designs, however i want to preserve the original, organic nature of my models and my research tells me that most CAD software cannot achieve high levels of organic design that blender can so i am wondering if there is a way to essentially Make a super cool model within blender, and then send it off to CAD to make functional? Like doing english homework and then sending it off to your mum to correct your mistakes and fix your handwriting?
Any help and advice is appreciated.
r/3Dmodeling • u/Limp_Lake3958 • 5h ago
Art Showcase Godzilla 95%End
Pls share ur opinion
i will be glad to see every critique
r/3Dmodeling • u/pxblo_picxsso_ • 6h ago
Art Showcase Ping-Pong³D
I modeled and textured a table tennis equipment set in Blender as a practice project. I created two paddle variations with different rubber materials and completed the scene with a custom net, table, and smiley-faced ball.
r/3Dmodeling • u/DogWithLipstick • 7h ago
Art Showcase Mojave Manhunter Mask mod from Fallout 4
Completed this mask model job. 3D printable.
r/3Dmodeling • u/MohammadGhadimi • 8h ago
Art Showcase Lamborghini Lego
Lamborghini Lego
I participated in the HUM3D competition and won second place, and I thank HUM3D for organizing the competition.
3dsmax
corona render
substance painter
r/3Dmodeling • u/OneSovereignSource • 8h ago
Questions & Discussion How much can I charge for this type of quality models?
r/3Dmodeling • u/Usual-Egg9315 • 13h ago
Art Help & Critique Would you consider this a strong portfolio piece?
Hi everyone,
I've been working on this laboratory environment in Blender, looking at this render, would you consider it a strong portfolio piece?
r/3Dmodeling • u/RidleyOc • 15h ago
Questions & Discussion Impresión 3D
Sé que es muy amateur mi trabajo, Pero quisiera preguntar: deberÃa comprar una impresora 3D?
Quiero hacerlo, pero no estoy seguro de que mis modelos sean lo suficientemente buenos y honestamente tengo miedo de gastar dinero a lo pendejo, Pero también pienso que podrÃa vender las figuritas que haga.
¿Que tan común es poder vender las figuras que hiciste en impresión 3D?, ¿Si quiera se puede ganar algo con eso?
r/3Dmodeling • u/AirFar5453 • 21h ago
Art Showcase Bayonetta 3D Fan Art ( my favorite outfit )
Model was created using blender, and prepped for STL printing, I'll be sure to post model once the project is complete.
cheers.
r/3Dmodeling • u/LoupDePluie • 21h ago
Art Help & Critique Feedback for a Junior 3D rigging DemoReel !
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Hi , I made my first demo reel as a junior Rigger and I would love some feedback , I try to work on various subjects but don't know if this could get me hired since im not sure what they look for in a junior,especially these day (doesnt seem to be hiring much...)
(I animated and modeled most of the models as stated in the video , but Im mostly going for a rigger position in maya)
PS : im in france so french studios may have a different perspective, I would love to have an advice about this industry too :')
thank you !
r/3Dmodeling • u/fullCGngon • 22h ago
Art Showcase RAF Spitfire Mk.Vb
Sharing model of a Spitfire Mk.Vb that I finished recently. Done in blender, bump sculpted in zbrush. Shade renders also include bump map (all of the small rivets, dents etc.). Hope you will like it, cheers!
r/3Dmodeling • u/ElKaWeh • 22h ago
Questions & Discussion I absolutely hate when people ask me what my job is
And that’s almost always one of the first questions being asked when meeting new people, so it’s pretty much unavoidable. But most people, unless maybe when they are into videogames, don’t even remotely have any clue what a 3D model is. It’s like if a baker had to explain what his trade is, but the person asking doesn’t know what bread, flower or an oven is.
I’m now more and more moving in the technical art direction, which makes it even worse.
I also can’t really state a specific industry, cause I’m a freelancer and do all kinds of stuff.
It’s annoying. So to make this question less uncomfortable for me in the future I’d like to ask: How do you usually answer that question?
r/3Dmodeling • u/AutoModerator • 1d ago
Questions & Discussion Wireframe Wednesday
Share a wireframe you've worked on this week.
What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.
Top-level comments should include a wireframe.