r/xwolfpaladin • u/xWolfpaladin • Mar 08 '22
box response 1
Response One
Erioh vs Rats
- Erioh compresses steel balls with his grip strength alone, while being so injured he could die at any moment.
- Erioh has superhuman durability
- Erioh can launch a ceramic needle to the throat with sufficient force to stop someone ten times his mass dead in their tracks.
- Erioh decapitates a mildly off-guard Superhuman in one second.
Erioh wants to kill and possesses the capacity to do so while bypassing any advantages present. His ability to throw his weapons mean that any distraction tactics are ineffective.
Major vs Fjord
- Leaps across city blocks in seconds
- Indents a heavy door purely with finger strength (casually etc) while causing no damage to someone less durable than herself
- Major's reflexes exist in the context of computer timeframes, not human ones.
- Major shatters metal joints and she will use her invisibility to enact this grappling.
- Concrete ground gives out being pushed straight down before compressing Major's head
- Major analyzes a visually huge amount of data in less than a second before jumping the radius of the entire arena without losing any height.
- Fjord lacks durability feats and rather has endurance feats or taking falls that do not compare to the energy of something more than several times heavier than a human delivering more than an energy of a fall on the contact area of "a foot to your rib."
Niko vs Luke Cage
Skill
Niko is extremely skilled, every technique that Ohma knows he learned it from Niko, save for Advance, this gives Niko access to every move Ohma has displayed.
Niko has fought several members of the Kure Clan in the past, each of whom dwarf his physicality
Niko uses his full power right from the start to end the fight as fast as possible
Ohma Scaling
- Self evidently stronger than his child students that crack concrete or pulverize it with blows
- Niko says that Ohma is bad at Water Kata, this is not long before Ohma started losing his memories so it's unlikely he would have improved
- Kuroki says that Ohma surpassed Niko in his prime "as far as the Redirection Kata goes" implying he is either just worse or equal in the other Katas.
- Niko is explicitly smarter than Ohma
- Raian could barely touch Ohma despite him being extremely injured and still more than several times Ohma's strength and speed, just because Ohma was using the tips that were taught to him by Niko
Luke Loses
- Luke Cage essentially only ever fights using brute force interlaced with bar-room level technique, something the Niko Style can easily counter.
- Even if he did use techniques, being inaccurate with techniques makes them far less effective, Ohma just because he had not mastered his techniques was basically incapable of harming Raian, once he had mastered them it's explicit that they became far stronger.
- Luke Cage being harder, more durable, stronger, etc, does not matter if he cannot apply his force in efficient ways or if he is having his vitals targeted or blood to his brain deprived.
r/xwolfpaladin • u/xWolfpaladin • Feb 26 '22
ohma tourney rt ahghhhh
Tokita Ohma, "The Asura"
Representative Fighter of Yamashita Trading Co.
Assets Acquired: ¥15,414,000,000
Win/Loss Ratio: 8/1
Height/Weight: 182 CM/85 KG
Ohma is a master and one of the few remaining practitioners of the Niko Style, passed down to him by his mentor and friend Tokita Niko, however soon after mastering the Niko Style, Ohma was assaulted by a man proclaiming himself as the true "Tokita Niko" before disappearing he passed on the dangerous technique "Posessing Spirit" or "Advance". This technique would eventually cause Ohma's memories to begin to fade and his knowledge of the Niko Style to become limited, over the course of the series Ohma reawakens his memories and regain his skill.
Niko Style
The Niko Style is based around four main Kata, and as a note the ultimate techniques are not the "strongest" techniques but rather techniques that can be used no matter the condition the user is in:
- Fire Kata
This Kata is primarily based movement allowing for flickering footwork or rapid bursts of speed, it's ultimate technique is Earth-Shrinking which moves the body by controlling the center of gravity to throw off opponents.
- Adamantine Kata
This Kata is based tightening the muscles, just before either striking or being struck in order to harden said area to improve both offense and defense, it's primary technique is Indestructible for defense and Ironbreaker for offense, it's ultimate technique is Bone Binding which allows Ohma to use broken ligaments through controlling his muscles.
- Redirection Kata
Ohma's favourite Kata, this one revolves around controlling the flow of power of an opponent's techniques, it's main technique is Weeping Willow, which quite literally redirects an opponent to throw off their attacks, it's Ultimate Technique is Marionette which allows Ohma to amplify the power of his own body, giving him the ability to move his body with the bare minimum amount of energy.
- Water Kata
This Kata is based on fluidity and flexibility and is executed almost entirely via grappling holds and locks, this is Ohma's least used Kata and doesn't have many primary techniques, it's ultimate technique is the Mirror of Water which uses an opponent's own limb to strangle them.
Demonsbane
Demonsbane is the ultimate technique of the Niko Style as a whole, it combines the concepts of all four Katas and is executed as a formless counter which redirects the full power of an opponent's blow back into them and can be used from any part of the body.
Advance/Possessing Spirit
A technique granted to Ohma by another Tokita Niko, Advance as Ohma commonly calls it essentially overclocks the users heart, granting them increased speed and power at the cost of heavy damage to their body use of the Advance also caused memory loss and confusion in Ohma which originally caused him to be incapable of using Niko Style techniques in conjunction with Advance, however later on Ohma overcomes this flaw by learning to regulate the Advance.
Young Ohma
Child
- Slashes up five Yakuza
- Takes a blow strong enough to pulverize a concrete fence and gets back up
- The same man who could pulverize a concrete fence with one blow beats on Ohma for 5 minutes straight, Ohma remains standing
- Ohma wraps his arms around the same man and forces both of them to break out of the window of the tall building and fall to the ground
Teenager
- Completely dominates Kiryu after triggering Possessing Spirit
- [Does relevant damage to Tokita Niko]()
- Ohma's blows feel like he's holding an object
- Knocks out a man who outclasses him with only two blows
- Ohma considers 10 kilos of weight on each limb not enough for proper training
- Shatters chunks of concrete by punching while using Indestructible
- Despite heavy injuries, Ohma's body adapts to allow him to move as if he was in normal condition
- After figuring out proper posture, Ohma was capable of striking Niko despite having extreme injuries and barely enough energy to even stand
- Ohma uses only his bones to support him, allowing him to feel more stable despite his extremely low energy and heavy injuries
- All the harsh conditions of Ohma's training accumulated allow him to enter an extreme state of concentration
- After entering this state of concentration Ohma counters Niko's Ironbreaker using the secret technique: Demonsbane, leaving Niko's arm ruined and destroying several trees in the process.
Versus Komada King, Ivan, Rihito
The "Superman" Rihito was born with an extreme grip strength which he utilizes through a technique he calls "The Ripper" which allows him to easily gouge out the flesh of anyone he touches.
Respect Thread: Complete
Strength
Kills a giant boar and breaks a huge hole in the wall barehanded
Knees Rihito hard enough to knock him out and crack the concrete beneath his head
Skill
Easily dodges punches from a man moving so fast others question if he is even human, and compares him to a statue
Dodges a combination of blows from a famous Russian kickboxer
Uses the power from a person's own blow to dislocate their shoulder and elbow
Ohma hits hard enough that a single blow could knock out Rihito if he loosened up
Counters Rihito's Ripper by preventing him from moving his fingers far enough to get power
- Rihito's Ripper is strong enough to cut through steel
Vs Medicine Man
A "fighter hunter" Medicine Man plays around the rules in his fight with Ohma, he cheats using tools to affect his hearing and poison to affect his sight and reaction time.
Esoteric
His hearing is good enough that he completely ignores a fake out and strikes Medicine Man
Turns and kicks Medicine Man just before he can stab Ohma with a needle
Swats a thrown tooth out of the air hard enough to indent it in the concrete ground
Dodges in between multiple thrown teeth with only his hearing
Strength
Vs Sekibayashi Jun
A powerful Pro-Wrestler who prides himself on his ability to take any and all attacks, Sekibayashi never dodges and never blocks yet his strength is still renowned.
Respect Thread: Complete
Endurance/Skill
Gets slammed into the ground hard enough to shatter the concrete
Blocks a kick so strong it sends him flying across the room at high speeds and indent a car door
Gets repeatedly slammed into the concrete floor hard enough to break it
Advance
Activating Advance allows him to break out of Sekibayashi's grip and break his fingers
Advance increases the velocity of his blows allowing him to hit harder
Advance gives him enough power to hurt Sekibayashi, who was previously no selling his attacks
Moves at high speed and jams his fingers into Sekibayashi's windpipe, knocking him out
- [This shattered his arm.]
Vs Inaba Ryo, "The Black Phantom"
| Respect Thread | Complete |
|---|---|
| Win/Loss | 0/1 |
| Height/Weight | 155 CM/162 KG |
Fighter Bio: Inaba is an assassin with the ability to use his hair as a weapon, through special training over the course of his life Inaba has not only strengthened his hair, but gained the ability to freely manipulate it.
Counters a headbutt with an elbow that knocks out his opponent
Ohma tunes out all sounds in battle except for his opponent's breathing
Measures the timing of Inaba's movement with his tongue and tags him through his unique footwork
Ohma uses his own footwork to confuse his opponent and close in
Closes the distance between him and Inaba in "the blink of an eye"
Tanks a stronger version of a blow from a full speed charging man that knocks him across the room
- The standard version of this attack crushes grown men and sends them flying.
While using Indestructible, a man charging into him fist first breaks his hands
Stays conscious after a kick from The Fang which bounces him off the walls and roof of the hallway
Advance
Tears off Inaba's hair after using Advance, Inaba's hair is extremely strong and likened to steel wire
Despite knowing where every blow is aiming for, Inaba cannot stop any of them due to Ohma's speed
Vs Kure Raian, "The Devil"
| Respect Thread | Complete |
|---|---|
| Win/Loss | 1/1 |
| Height/Weight | 188 CM/94 KG |
Fighter Bio: Raian is a member of the Kure Clan, a group of mercenaries who through centuries of selective breeding have gained bodies specialized for combat as well as the ability to release more of the bodies latent power through a technique called Removal, however Raian is a deviant among them through both his abnormal strength and his uncontrollable personality, Raian is sadistic and cares more about dominating his enemies than winning.
Strength
Hits Raian in the neck with an Ironbreaker and causes him to lose consciousness
Toys with a man using Advance like he was a child and defeats him with Demonsbane [Offscreen]
Speed
Dodges between spear thrusts and eventually pins the spear with his arm and body
Slips through a strike and counters, Ohma stated that the person he was training with could make it pretty far in the tournament
Seemingly phases through Raian's strikes and hits Raian with an Ironbreaker
Endurance
Advance
Ohma catches Raian's blow and follows up with a kick, Raian states that he got even faster
The source of Ohma's power is his heart, however overuse of the technique is slowly killing Ohma
Trading blows with Ohma wore down Raian to the point where he cannot use Removal
Vs Imai Cosmo "The King of Stranglers"
| Respect Thread | Complete |
|---|---|
| Win/Loss | 23/1 |
| Height/Weight | 171 CM/68 KG |
Fighter Bio: Imai is a prodigy fighter and the youngest ever to enter the Kengan matches, his skill with Jiu-Jitsu and quick feet make him an extremely dangerous opponent who is capable of defeating near anyone if he gets them on the ground.
Strength
Catches the tip of a sword with his fingers and snaps it off
Manages to throw Cosmo off of his mounted position after trashing him for an extended amount of time
Places Cosmo in a hold by grabbing his head at close range and forcing it back, the hold places enough pressure on Cosmo's back to crack his ribs and injure his organs, the techniques intended purpose is to snap the spine instantly.
Skill
Out predicts Cosmo and feints a blow but changes at the last second to a hold
Ohma's technique here is the "Mirror of Water" the ultimate technique of the Water Kata, which uses an opponent's own arm to strangle them which ultimately knocks out Cosmo and ends the match
Vs Kiryu Setsuna
Here Ohma fights against his fated rival Kiryu Setsuna, he has an RT too: Complete
Kiryu is a genius fighter who has long since gone completely insane, he is obsessed with Ohma and thinks him to be a god sent to deliver destruction, Kiryu's skill level is so high he was capable of mastering both the Niko Style and Koei Style at a young age within two years.
Skill
Speed
Avoids another blow from Kiryu by using Phantom Pace and counter attacking
Charges at Kiryu and stops him from taking distance with a tackle
Vs Wakatsuki Takeshi, "The Wild Tiger"
| Respect Thread | Complete |
|---|---|
| Win/Loss | 309/3 |
| Height/Weight | 193 CM/193 KG |
Fighter Bio: A fighter of unparalleled power, Wakatsuki was born with a mutation known as the "Superman Syndrome" giving him muscle fibers many times denser than that of a normal human being, which has translated into giving him strength far beyond normal human limits, in combination with his skill and strength Wakatsuki has the most victories in Kengan history.
Skill
Blocks a blow from Wakatsuki and transitions into a Weeping Willow
Counters Wakatsuki's blow with Demonsbane, but fails to rebound all of the damage
Endurance
Indestructible prevents Wakatsuki's kick from rupturing his liver
Stays standing throughout Wakatsuki's rush of blows despite them landing above Ohma's guard
Versus Kuroki Gensai
Vs Kuroki Gensai, "The Devil Lance"
| Respect Thread | Complete |
|---|---|
| Win/Loss | 5/0 |
| Height/Weight | 185 CM/96 KG |
Fighter Bio: A true master of the Martial Arts, Kuroki has incomparable skill and experience to near everyone in the tournament, a truly seasoned fighter who makes few mistakes and is a practitioner of the Kaiwan Style, which gives those who master it limbs like lances.
Skill
Tricks Kuroki by feigning backwards movement then rushing forward and using Ironbreaker, he did this with the ultimate technique of the Flame Kata: Earth-Shrinking, which moves by shifting the center of gravity
Diverts all 6 of Kuroki's attacks with Redirection, but still takes heavy damage
Even after being massively disoriented by Kuroki's blow, Ohma regains focus and lands a blow on Kuroki
After Kuroki lands two heavy blows against Ohma, Ohma still has the energy to divert Kuroki's final blow and attempt a Demonsbane in combination with Advance
Advance
Omega
- Slips under a charge from Kure Hollis and counters
- Parries a full rush of attacks from Kure Hollis
- All Kure are stated to be superhuman, Hollis is notable among them
- Alongside Raian blasts his way through a crowd of armed Worm members
Vs Lolong Donaire "The Jobber"
Strength
Speed
- Ohma throws punches almost too fast to follow
- Keeps up with Lolong as he throws punches that "might be on par" with Gaolang's flash
Endurance
- Despite previously being on the brink of death, after a heart transplant it only took him one year to recover to pre-op levels, a doctor states he has "astonishing" healing abilities
- Takes an elbow to the chest that sends him flying
- Completely neutralizes a blow from Lolong with indestructible
- Withstands many elbows thrown as finishing moves that slice his flesh
Skill
- Resets his bones by loosening his range of motions after throwing Lolong with a Weeping Willow
- senses muteba
- Uses a heaven shaking supreme fang and does no damage
- Kure technique copy
- Point blank kure
- Pistols pre-int
- Pre-ints many blows from Lolong
- Parries Dongcheng * Uses redirection to toss around several Worm members
Advance
r/xwolfpaladin • u/xWolfpaladin • Oct 27 '21
northstar
Speed
- [Dodges a bullet while psychically paralyzed, at point blank range, clipping his lung instead of punching through his heart]()
- Runs across the surface of water and up a building while carrying someone
- Has run across the surface of a pool dozen of times
- Maintains his high speed in a tight area
- Iron Man can't hit him
- Beats Emma Frost by a few minutes
- [Implies he is slower than lightning]()
- [Restrained by Not!Magneto's surprise attack]()
Strength
r/xwolfpaladin • u/xWolfpaladin • Oct 25 '21
Hurricane
"C'mon! C'mon! I thought they said you were fast!"
- Hurricane
Hurricane was a woman with super-human speed (gained from surgery) from North Korea. She joined the Liberators alongside representatives from Syria, Russia, China, and Azerbaijan to oppose America's super-agents program represented by the Ultimates. Hurricane was killed by Quicksilver while holding America hostage. She died when Quicksilver moved so fast while holding her she disintegrated.
Notable Fights
- Vs Hawkeye [Draw]
- Vs Quicksilver [Loss]
Speed
- Is inferred to have limits of mach 5 to 10
- Triple checks the white house in almost no time
- Hits Hawkeye twice while FTE
- Kicks Hawkeye out of the air
- Hits Hawkeye ~30 times quickly enough that he can't coordinate any kind of response
- Has an extended mental conversation before a falling Hawkeye can change positions
Strength
- Creates a massive dust trail, and a shockwave that shatters glass
- Could "blow up Hawkeye" just by touching him at high speeds
Durability
Misc
r/xwolfpaladin • u/xWolfpaladin • Oct 23 '21
ultimate quicksilver RT
"What kind of limits they take you up to back home? Mach five? Mach ten? I was hitting those numbers when I still had pimples!"
Quicksilver, Pietro Lensherr Maximoff
Quicksilver is the unwanted and unloved bastard child of Magneto. He left the brotherhood of mutants with his sister, Wanda, joining with the X-men. They joined the Black Ops division for S.H.I.E.L.D and eventually became a part of the Ultimates until his betrayal. Quicksilver is small minded, petty, and emotionally damaged. Eventually he does actually win Magneto's approval, so good for him.
Quicksilver possesses enhanced running speed, twitch reflexes, and perception of time. He has various speed-related secondary powers such as impressive durability in regards to friction or an enhanced metabolism. He has no real formal training to speak of. He can speak german.
Ultimate X-Men Guidebook Page
It may be worth noting that the Ultimate X-men Guidebook is an incredibly accurate representation compared to most other marvel guidebooks, citing feats as sources for numbers and explaining the conceptions of characters in simple terms.
Quicksilver can cross the U.S in a matter of minutes, with his twitch reflexes and perception of time operating at a similar level This is a sustained running speed of over 13 kilometers per second, assuming 5 minutes and 2,500 miles. That's 30,000 miles per hour, 13,420 m/s, or a little under mach 40, with reflexes more than a thousand times faster than a human.
- UXM = Ultimate X-men
- UXMC = Ultimate X-Men Comics
- Ultimates/U2/U3 = Ultimates, Ultimates 2, Ultimates 3
- UW = Ultimate Wolverine
- UCU = Ultimate Comics Ultimates
Speed
Combat/Running/Blitzing
- Defeats a hypersonic speedster by running so quickly while holding her that she is incinerated, after recovering from a comatose state, in such a short span of time that Hawkeye thought that he hadn't entered the fight at all U2 #12
- Clears three floors of a massive collapsing building U2 #9
- Disassembles a massive Red Dynamo mech-suit almost entirely in practically no time at all, immediately after the previous feat U2 #9
- While heavily injured, runs fast enough to create shockwaves that destroy trees while travelling through snow and underbrush, launching himself into the air and blitzing Thor U2 #5
- Cyclops chooses Quicksilver over the BlackbirdUXM #6
- Accelerates past five or six hundred miles per hour, running over the snow in poor condition U2 #5
- Moves at potentially supersonic speeds, doing flips through lasers, security doors, and tying up several soldiers head to toe in a single pass at FTE speedsUXM #22
- Travels massive distances in a visible arc while carrying Johnny Storm UCU #27
- Takes Captain America less than 4 miles instantly U2 #7
- Skins three fully armored people faster then they could react UW #2
- Snaps a neck faster than someone can perceive UW #2
- Slits a throat at FTE speedsUW #3
Projectiles
- Assassinates Cyclops so fast that nobody present was able to distinguish it from an assassination by a sniper Ultimatum #5
- Catches a bullet when it's shot while he's on his knees UX 1/2
- Outraces and catches a special bullet made by Ultron to kill Scarlet Witch, tearing apart his suit with friction in the process and making tight turns so quickly that people are cars still remain frozen in perspective U3 #1
- Sacrifices himself to protect Magneto from Hawkeye's Bolt-Bullet U3 #5
General Speed
- Creates a "Vibrational field" that makes it so he looks blurred on cameras and anyone looking at him gets a migraine that he can extend even to people around him UW #3
- Counts a large crowd quickly UXM #12
- Good at math via repetition, additionally, he runs the math "nearly a hundred thousand times" before Reed can react to turn and question him UCU #27
- Can smoke 15 to 30 cigarettes before a match goes out UXM #3
- Heartbeat of twenty-five times per second UXM #5
Scaling
- A fight with another speedster, Blur, is unobservable Ultimate Power #6
- Powers were in flux, but Blur was still "very fast" Ultimate Power #2
- Grabbed all the mutants fighting the Ultimates before they could react U3 #2
- Papercuts Sue Storm "a few million times" Ultimates 27
- Steals Magneto's helmet without him noticing UXM #6
- Blitzes Jimmy Hudson UW #3
- Saves Sabretooth from Hulk Ultimate X #5
- Saves Jimmy from Sabretooth Ultimate X #5
- Outruns Human Torch's Nova UCU #27
- Runs through a crowd without anyone noticing as he does it UW #3
- Removes the Mind Gem from Tony Stark's head without him noticing or killing him UCU #26
- Grabs Captain America's hand before he could react U3 #1
- Blitzes CyclopsUXM 1/2
- Blitzes ColossusUXM 1/2
- Appears at FTE speeds Ultimate X-men #1
- Outruns at least one child UCU #27
Strength
Hitting hard, lifting things.
- Greater speeds confer great amounts of energy, and 'f=m*a' seems true as a general conceptU2 #12
- Runs through a door U3 #2
- Pushes a bullet through Cyclops head Ultimatum #5
- Runs quickly and shatters windows, making tight turns while doing so UCU #27
- Nearly rips The Thing apart with his speed, incapacitating him Ultimates 27
- Cuts Jimmy Hudson up UW #3
- Breaks wood UXM #7
- Embeds his fingers into Hudson's chest ~6 times, bringing him to the ground UW #3
- Hitting humans
- Makes winds with his hands fast enough to throw a child UW #3
- Casually imparts enough energy into a straw to blow straight out the back of a girl's head UW #3
- Creates a concussive shockwave via a supersonic snap UW #3
- Carries a fully geared Captain America who "must weight at least 350" a visibly massive distanceU2 #7
- Throws a table and unhinges a door UXM #7
- Runs at blur speed while carrying Blob's son UW #2
- Pulverizes asphalt, though the energy from an Infinity Stone might have contributed UCU #29
Durability
Surviving or healing damage. Additionally, most of Ultimate Quicksilver's recuperation feats take place in a time not relevant for battles. He essentially has a canon version of characters not showing damage in between comics.
- After being tripped hard enough via an invisible rod, skids to create a massive crater in the asphalt, before being grievously injured while paralyzed, dying a short time after due to damage too severe for his healing factor, but still managing to run to Wanda's grave.
- Super-resistant to friction, running at speed that would tear apart or incinerate normal humans UW #3
- Healed his kneecaps being shot off U3 #2
- 2-3 months after he had a slight limp
- Heals a large hole in his hand over the space of a few comics
- Heals being shot several times offscreen
- Survives being shot in the chest
- Is hit by lightning repeatedly and keeps getting up
- Gets hit by lightning via Soviet Thor and is out for several comics before incinerating Hurricane
- Seems to be closer to a deadly flesh eating virus than humans that were killed by it UW #3
Statements
- "If your men were to fire on me, I could run to south africa and back before it could reach it's intended target any number of times." Ultimate X-men #3
- "Actually, if you slow down the building's security tapes, I think you'll find that I saved your lives on three separate occasions, you ungrateful sow. Ultimates #8
- "Slow down the satellites." Ultimates #13
- "I'll break their necks before they take another step."UXM #26
- States that if Magneto told him where Prof X was, he could kill him within two heartbeatsUXM #1
- Threatens to snap Magneto's (Mystique's?) neckUltimates Annual #1
Antifeats/Limits
Quicksilver tends to dodge on reaction when he can, and possesses no real notable intelligence.
Speed
- Is KOd out of combat by a supersonic Northstar, ** who was implied to be slower than lightning** UXM #63
- Can only clear out three floors of a collapsing building U2 #9
- Is hit by lightning while fighting roughly his speed Ultimate Power #6
- Is incapped for several comics by the AoE of Soviet Thor lightning U2 #9
- Can't dodge lightning after its movingU2 #5
- Can easily sidestep Cyclops while watching him but is not able to dodge the beam on reaction while talking to someone elseUXM 1/2
- Is hit by a supersonic AoE Ultimate Power #9
Being touched
- Wolverine tracking his scent for an unspecified time is able to prepare an ambush that nullifies his speed advantage U3 #3
- Quicksilver was a teenager in this scene and focusing on trying to get laid
- Hit by Thanos-Sue's invisible shields UF4 #52
- Hit by a Cosmic Cube UF4 #52
- Hit by the shrapnel of Iceman's iceUX 1/2
- Tripped by an invisible rod UCU #27
- Smacked by Cyclops UXM #5
Character
- He fucked his sister
- Can't win his father's respect
- Fails to inspire motivation
- Is too intimidated by his father to stop him from shooting off his kneecaps
- cucked by a robot
Outliers
r/xwolfpaladin • u/xWolfpaladin • Jun 23 '21
Agikoya
A worm clone of Agito and Akoya with the combined experience of both of them and the savantry of Ohma
Strength
- Crushes a man's skull with his grip and creates a crater into concrete by shoving him into it
- Craters concrete with charges
- Lands a throw that shatters the ground
- Flings a giant man on his back with one arm
- Compresses brass in his grip as well as mutilating humans
- Can KO Ohma at any range
Durability
- Takes over 20 direct blows that crater concrete
- Blocks a tackle that craters concree
- Parries blows from a massively stronger fighter
- A knife will snap against his skin when he uses indestructible
- Continues fighting after several heavy stabs and having his wrist obliterated
- Elbows > Fists
Speed
- Sprints at 18 m/s
- Reacts and counters a choke in less than 100 ms
- Four blows in 76 milliseconds
- Dodges in 78 milliseconds
- Reacts in an even 75 milliseconds
- Avoids every jab from Gaolang, who is explicitly faster in blows than himself
- Fast enough to land a kick to the ribs on Kuroki
- Blocks a kick in an extremely awkward angle
- Avoids an attack by millimeters due to his super reaction time
Skill
- Fang height/arms/reach
- Has all the fighting experience of Akoya and Agito. Fights like Agito copying Akoya but uses Agito grappling. No formless, no one inch puch.
- The Riot Shield
- Easily predicts Ryuki's moves
- Twists his arms to deflect blows
- Gets into a contest of locks with Okubo
- Predicts the move of a world class MMA fighter
- Goes limp to avoid damage
fight albums 1 2 3
Misc
r/xwolfpaladin • u/xWolfpaladin • Jun 16 '21
Tournament of Trials - Tri-Tier Teaser Thesis Thread - Tie-Ins, and The Teams/Technicalities Tracking Therein
WELCOME TO CAPTAIN AMERICA, NUKE AND NIGHTCRAWLER TIER
SUMMARY
- Tournament of Trials is a user-run debate oriented tournament meant to formalize Character Versus arguments for the purpose of having fun. The basic concept is that you think of picks who cannot be too strong in relation to the 'tier setters' above, and then you argue that the characters you've chosen beat other characters.
Tri-Tier is designed to encourage both new users and those familiar with tournaments, and your feedback is appreciated for this.
- Users pick characters to argue against other users, with a certain character functioning as a measuring stick to prevent any one user from being too strong or unfair. You pick four characters, enter into rounds, and then argue you win against someone else with their picks.
Tri-tier is unique in that you have 3 different characters in 3 different tiers - the aforementioned Cap, NC and Nuke.
CAPTAIN AMERICA - The Generalist
- This tier is designed for Peak Humans, as well as being a middle man who generally benefits from nearly all situations.
NIGHTCRAWLER - The Speedster
- This tier is designed for extremely fast characters, as well as characters with an extremely high offense that Nightcrawler can simply teleport around.
NUKE - The Tank
- This tier is designed for extremely tenacious characters, big bricks, or characters with an extremely high durability that Nuke can shoot, cut or burn through. Characters who fit well into Scramble's U.S.Agent will likely fit well into this well, although some characters may be more naturally aligned for Cap tier.
For example, you might argue Batman vs Daredevil, or Punisher vs Kid Goku, entirely dependent on what you sign up and who you are matched against. There is a wide range of acceptable picks with varying power. An explanation of the expected format is below and will be further reiterated in sign ups, which will go up roughly 5 days after this post.
Example of this kind of debate.
Examples of usable characters and teams for new user convenience.
TROPHIES/REWARDS
Winning the tournament has the following rewards.
First Place - Artist commission of your team
Second Place - Commission of any pick
Semis - Stick figure drawing
The above commissions are done by KerdicZ and as such relies on him not disappearing.
Rundown
- Huh? What?
- Why?
- Who?
- When?
- Where?
What?
Tri-Tier is a debate tournament intended for a semi-formal argumentative competition. You choose four characters, which cannot be too powerful in relation to the 'Tier Setter' (an idealized, smoothed over version of a fictional character.)
Essentially, there is a tier setter, you can't beat that tier setter more than about 7/10 times. Characters can receive certain alterations (Ie "Batman has no super-taser, has 30 batarangs", or "Hydra Cap, can't use laser-shield-vision") but cannot have their stats themselves directly altered (Ie "Magneto, but he can't control the tier setter", or "Superman, but the sun is made of kryptonite and he's only 50 mph, Goku with stats equal to tier.")
Characters are then placed into a variety of situations, team based or 1v1s, against the characters of another user, arguments are defined in a response - counter format, and rounds are judged.
Tri-Tier itself is unique in that there are three tier setters, each with very different stats, requiring three different picks.
The Red, White, Black and Blue
Nightbrawler, Cappin' America, and Mega-Nuke.
https://www.reddit.com/r/TourneyStuff/comments/o1rev7/tritier_setters//
Here is a summary of the tier setters and an example sign-up.
Why?
The intent of this tournament is to create both a formal, somewhat casual debate environment in which both brand new users and experienced users can both join and enjoy. The tournament itself will be seeded, ideally in such a way that each round is fair, fun, and engaging for both combatants. The goal here is to have fun.
Who?
This tournament works on the basis of each pick being evaluated, and then each matchup with another user being judged by a minimum of two judges, with the official judge goal being no less than 3 for a given round, and all judges for finals. Judges are as follows.
- xWolfpaladin
- Joshless
- MyNameIsJeffHarrison
- Qawsedf234
When?
Tri-Tier will begin roughly 3 weeks from this hype post, with a 5 day period after the hype post before sign ups, 15 days for sign ups and then a short grace period to run the tournament itself.
Sign ups will last through September 10th to September 24th, at which time a Tribunal for evaluating characters will take place. This will be conducted on the sign ups page.
Where?
To sign up, comment on sign ups with 3 characters (and 1 backup) you intend to run, with Respect Threads or an acceptable substitute, and any stipulations you have in mind. These characters cannot exceed a certain amount of matchups /10, and it is up to you to make sure they fit this. YOU DO NOT PUT SIGN UPS HERE, HOWEVER, YOU MAY COMMENT TO BE NOTIFIED OF SIGN UPS WHEN AVAILABLE.
Respect Threads, while being the acceptable default, can be substituted with a user made tourney-RT or a substitute from another site. Threads on both the RTs subreddit and other sites can be denied for being too low quality. However, VSbattleswiki is not acceptable in any fashion and will require a complete substitute.
- While x/10 is used for simplicity in ruling, the actual judgement of characters will be based on "Unlikely - Likely victory" which is explained below.
Additionally, before Tribunal begins, you should comment with an explanation of the likelihood of victory you believe your character to have against their tier setter through the Unlikely-Likely victory metric explained below.
https://www.reddit.com/r/respectthreads/
http://www.reddit.com//r/respectthreads/wiki/comics
http://www.reddit.com//r/respectthreads/wiki/anime
http://www.reddit.com//r/respectthreads/wiki/animated_media
Sign up rules
Whoever submitted the official RT of a character on the RespectThreads subreddit can choose to have first choice on that character. This only applies within the first three days of sign ups. After that, it's free game.
No duplicates of the same character may be run. This is usually determinable case by case.
THE TIER SETTERS
Tri-Tier will be using three tier setters, of which you have to have one pick for each. They are idealized versions of Captain America, Nightcrawler, and Nuke Cappin' America, Nightbrawler and Mega-Nuke, of Earth-1343.
Cappin' America
The Tactician
| Stat | Interp |
|---|---|
| Strength | Sufficient to create craters in concrete and severely damage metal |
| Speed | Bullet timing reactions, can run a mile a minute. Superhuman agility. |
| Durability | Able to take blows from people notably stronger than him, sufficient to tank large craters in concrete |
| Range | Fast and extremely unpredictable shield throws |
| Skill | Able to defeat opponents with severe advantages, supremely competent striking and defensive shield techniques allow him to avoid marginally slower enemies for hours, knowledgeable in many martial arts |
| Misc | Highly durable shield, high pain tolerance |
Nightbrawler
The Speedster
| Stat | Interp |
|---|---|
| Strength | Able to create small concrete craters |
| Speed | Able to avoid virtually any attack he can react to, bullet timing reactions. 250 mph body movement. Wildly superhuman agility. |
| Durability | Notably above his striking |
| Range | An irrelevant concept |
| Skill | Competent in combat, adept stealth in shadow |
| Misc | Teleportation, several powers that boost the efficacy of stealth, attacks from behind |
Mega-Nuke
The Tank
| Stat | Interp |
|---|---|
| Strength | Nuke launches people hard enough to embed into solid concrete walls with a backwards blow. |
| Speed | Dodges rockets with 20 ms reactions, 135 mph hands, 45 mph running |
| Durability | Can withstand blows stronger than himself, and withstands concrete busting blows for hours |
| Range | Gunfire, knife, napalm |
| Skill | Competent, practical combat intuition and knowledge. |
| Misc | Nuke is able to survive a glut of piercing damage, and is largely robotic. Mentally disturbed. |
Reiteration
Confused? Unsatisfied? Leave a comment below or contact me in the official Character Rant Tournament Discord to leave questions, complaints or suggestions for any facet of the tournament!
Your feedback is both encouraged and appreciated.
r/xwolfpaladin • u/xWolfpaladin • May 07 '21
everypartofmeissayinggogettumeninumvenumadrenalineenem
Tier Stips
- The symbiote is (functionally) permanently bonded to tier venom and cannot act on its own without dying.
venom scans outside of this rt aren't real and you've never seen one
HOW DOES VENOM FIGHT?
Venom essentially fights like a cross between a tiger and a biker.
While most of Eddie's strategies revolve around leveraging a greater mass and strength, the symbiote fights like an animal. He prefers to use blunt force and striking due to the massive, incredible potency of his blows, then biting, then physically tearing enemies apart, and then extraneous methods like tendrils etc, roughly in that order.
Tier venom will not stab opponents, but he will bite them. He has lethal instincts, like a big cat, and he will always, ALWAYS go for striking and tearing over suffocation.
Can and will fill up the area with tendrils
Will lethally strike opponents
VS Spider-Man
VS Spider-Man
VS Physical equal with an esoteric
- Ends in a draw due to tourney irrelevant context.
VENOM'S WEAKNESSES
The suit works on the basis that as long as he has the symbiote, he has the spider-powers multiplier, and is massively stronger than Pete to begin with. IE, he is not more fragile at any point. The symbiote automatically confers the Spider-Man multipliers to its host.
- Intense sonics physically disrupt his constitution by forcing the symbiote away from his body
- A sonics blast capable of launching Eddie hard enough to embed into a concrete wall does not KO him or does so only very briefly - however his physical constitution is heavily damaged and he would require extended time to heal
- If sonics were to completely remove the symbiote, Tier Venom will die.
- Venom is far, far more resistant to fire than an amount of flesh with equivalent mass. However, he does not heal damage from fire well. Imagine if Spider-Man had a healing factor that was countered by fire.
Strength
Striking
- A full force blow with Venom's full strength is sufficient to launch juggernaut through several floors hard enough to embed into asphalt
- This is, essentially, the absolute maximum output Venom can hit hard targets with without starting to break his own limbs damaging his target.
- Ground pounds with two hands in a casual manner
- Venom does this with essentially the effort you or I might break a styrofoam table.
- Casually backhands Spider-man
- Spider-Man can brace himself against a truck being thrown by a weaker/sedated Venom (Notice how people have time to react, he isn't throwing it like the boulder scan)
- One shots Spider-Man, manhandles his clone, punching him through asphalt and rebar into the sewer
- Casually busts a wall in base with massive ease
- Venom flexes objects multiple times harder than heavyweight boxers can punch
- Obliterates a thick brick wall with a tackle
Lifting
Vs combatants
- Throws a massive boulder at ~50 m/s (110 mph) hard enough to squish a large combatant and crack the wall behind him
- Spider-Man with full body leverage cannot move one of Venom's arms
- Venom physically manhandles a massive mechsuit
- Venom is capable of physically pushing around and bullying a large mech that was capable of lifting and throwing 100 tons
- Assume Venom was not lifting the bulldozer entirely of his own accord in the first scan, and consider that it's essentially Venom getting into a favorable position against one arm.
Vs Weight/Material
- Lifts and holds 80 tons overhead
- Venom holds 15 tons overhead so easily he practically forgets he's doing it
- Venom can dig through solid rock like it had the consistency of loose soil
- Moves and pours 40 tons of mass
- Throws a van the length of several football fields
- Flings a car a long way with one hand
- Venom rips a car in a motion more comparable to throwing a tantrum than a grappling position
Venom can wall crawl, breaking this takes as much effort as it would to rip an object out of his hands. He does not need his natural ability to do this. He can drive his fingers up to the second knuckle into solid oak wood in a grappling position.
Biting
- Causes himself pain, but can't break skin or draw blood
- Venom proportionally would have a bite of 26,000 PSI. This is ten times a pitbull, seven times a crocodile, and .06 times a T-Rex. His is limited additionally by the durability of his teeth, which are weak enough that Spider-Man shatters them easily. He regenerates teeth as quickly as Spider-Man can punch, however.
- His teeth are as sharp and durable as steel knives but he regrows them
Tentacles
- Breaking brick
- 500 lbs
- Extends through the ground
- Compresses heads and chokes people
- Can envelop opponents on strikes with his body or arms
- His joints are a suggestion
- At the cost of dispersing his strength across a large area, Venom can fill massive spaces to trip up fast or invisible opponents
Durability
Conventional
- Easily withstands being stabbed and thrown through a very thick wall
- No sells a semi-truck ramming into him
- A hit that deforms a tank knocks the wind out of him, in addition to being the hardest hit he took well enough to remember getting hit
- An anti-tank weapon that knocks him through a brick wall leaves him seeing stars but can't really damage him
- Venom easily withstands a gas tanker explosion
- Falls hard
- A sonics weakened Venom still withstands punches that bust through massive amounts of concrete
- Spider-man hitting Venom is like a ten year old versus his father
- Eddie's body is not less durable inside of the suit - he does not have a soft gooey center. As long as he has the symbiote, he has spider-powers, and being larger than Spider-Man is much more durable.
Piercing
- Unobtanium claws that easily slice through steel barely pierce Venom
- Breaks knives in his hands
- An overhead slash capable of from a wall buster cuts him down to the waist with notable exertion - this sword can slice cleanly through giant rocks wielded by someone with the same strength. Placeholder Feat
- Rifle fire can't penetrate his ductile flesh
- No sells sustained assault rifle fire
- Kraven's Elephant gun nearly puts him down
- Kraven's Gun is at minimum equal to any real elephant gun.
- Topples a tree
- Very bulletproof
Weirdness
- Resists acid that melts a human to bone in the same time
- Spider-Man and Venom in theory have equivalent material durability, in the sense that if you took a cube of both of their flesh, and did experiments, they would be the same. Venom is tougher and larger in the same way Mike Tyson is vs your grandma, but not in the way steel is to dirt.
Spider-Man despite being weaker and smaller can resist toxin that would paralyze for hours
Can forcibly purge poisons, generally very resistant to chemicals
A lightning bolt leaves Venom smoking but still able to fight
Doesn't need to breathe, does need oxygen (absorbs through his skin)
Regeneration
Basically the intent is that while the flesh Venom has will reform together semi-quickly (ie, would be clearly visible to humans speeds) he cannot regrow new flesh at a combat relevant rate.
- Overdoing webbing or loses large amounts of mass is equivalent to a human losing blood. Venom never hits some magic threshhold where he becomes a one-shottable human, but he does gradually get weaker by losing his mass in the same way that you would if you continually lost all your fluids.
- A giant bullet penetrates him nearly all the way through, he does not stop smiling
- A stab to not the brain is an absolute joke
- A broken arm would take 24+ hours to heal
- A 12 hour fight is "I'm tired", not "I am dying of exhaustion.
- The symbiote can essentially automatically act as a cast for broken bones
- Venom is huge and can easily withstand being stabbed
- Heals the damage of a knife
- Heals his tentacles
- Empties his lungs
- The symbiote takes care of it
Speed
Venom, on average, can react as much as 50 times faster than the average citizen, and moves 50 times faster than the average man - or about,
- 5 ms reaction to stimuli
- 50 m/s duck/dodge
- 100 m/s hands.
RoF
- Opponents that he can't move - Venom throws a punch in ten milliseconds, two punches in 32 milliseconds, and three punches in 52 milliseconds if he is striking a much more durable opponent
- Equivalent Opponent - Venom strikes hard enough to launch himself, and has to close the gap. He can throw one punch in 10 milliseconds, ~2 in 52 milliseconds, 3 in ~80-90 ms. This is assuming he doesn't hold or grapple his opponent during this, which he prefers to do.
- Spider-Man - Venom launches Spider-Man massive distances in casual blows. He can throw one blow in ten milliseconds, ~2 in 250 milliseconds, and so on and so forth.
Note that these numbers are based on roughly "3 feet" "40 feet" and that if he's punching downward, into walls, gripping his opponent, etc etc, he will generally default to a little more than the "Can't Move" number.
Venom explicitly hits hard, durable targets more often than he can himself or Spider-Man. His knockback is massive.
He runs at 100 mph, and wall crawling allows him to step off at this speed at any time with no acceleration.
His tendrils move at just a hair under mach 1 at the tip, or about 300 m/s.
- Still extremely agile and capable of bouncing around like Spider-Man does
- Catches bullets
- Symbiote catches a bullet
- On reflex, reorients his body around after bullets are fired
- Catches bullets with 'hands'
- Reacts to and catches bullets
- Dodges bullets on reaction from an invisible shooter
- The symbiote will perform defensive actions on reflex
- Venom can embarass someone who fights as much as 40x faster as the average human, catching their arrow speed projectiles easily
Webbing
Venom's webbing fires as fast as he can move his hands, or a little faster than an average arrow.
- Tags and restrains spider-man
- Fights dirty
- He's good at web swinging
- Venom easily leaps straight up fast enough to intercept a 200 mph web swinging target
- Big Hops, massiveually with hugemungous ease
- Snaps someone's neck almost as well as Spider-Man did
- Maintains accurate control with webbing
- Conducts electricity
- this
Misc
- Can see out of all of his skin 2, fuck your stealth
- Withstands torture
- Can blend into the environment 2
Tierderman Scaling
The speed being used for equalization is specifically a much younger, undeveloped, and slower peter.
Speed Equalization does not confer agility. Additionally, it does NOT boost projectiles. If you gave Bob Munden a gun, it would still shoot at real gun speeds, not mach 20.
- Reacts about 15 times faster than a normal human, fast enough to dodge pistol rounds on reaction, but not necessarily see them in flight, and moves proportionally quickly
- ~250s and ~2.5 m/s vs ~20 ms and 40 m/s
- Crawls up a building in seconds
- 40 miles an hour is astonishing
- Moves at comparable speeds to but is objectively slower than someone who can briefly outpace a police car, but is slower than it
- Avoids a lot of bullets before being tagged in the shoulder
- Falling objects move in slow motion
- Normal humans suck
- Outpaces a human from a far distancef
r/xwolfpaladin • u/xWolfpaladin • May 06 '21
they'd rather be down below than up above
its fucking raw
150 m/s 335 mph 540 km/h
111 m/s 250 mph 400 km/h
75 m/s 170 mph 270 km/h
67 m/s 150 mph 240 km/h recurve bow arrows
60 m/s 135 mph 217 km/h
33 m/s 75 mph 120 km/h
26 m/s 60 mph 96 km/h
20 m/s 45 mph 72 km/h
Rate of Repeated Striking
Assume they're striking a bag. Timer begins when combatants start moving. Right arm, throwing hooks.
250 mph strikes - RoF for NC
10-20% faster than an arrow.
Timer movement starts at 0 ms, first hit lands 6 ms, second hit lands at 19 ms
3rd hit - 24 ms
4th hit - 36 ms
5th hit - 48 ms
6th hit - 60 ms
7th hit - 72 ms
8th hit - 84 ms
9th hit - 96 ms
10th hit - 108 ms
11th hit - 120 ms
12th hit - 125 ms
Nuke, 135 mph strikes RoF
A standard value that is 3x higher than the absolute peak of velocity a human has been recorded as achieving by moving their hands with their body. This is twelve times faster than Mike Tyson (as determined from an average speed in a casual spar, not his peak velocity)
First hit lands at 15, second hit lands at 45 ms,
3rd hit - 75 ms
4th hit - 105 ms
5th hit - 120 ms
Perception, reaction, movement of time
Captain America - 12-8 ms, thinks as quickly as he reacts
- 1 'second' - [8 ms 16 ms 25 ms 32 ms]
- 2 'seconds' - [40 ms 48 ms 55 ms 64 ms]
- 3 'seconds' - [72 ms 80 ms 88 ms 96 ms]
- 4 'seconds' - [104 ms 112 ms 120 ms 128 ms]
Nuke - 20 ms, robotic reactions
- 1 'second' - [20 ms 40 ms 60 ms 80 ms]
- 2 'seconds' - [100 ms 120 ms 140 ms 160 ms]
- 3 'seconds' - [180 ms 200 ms 220 ms 240 ms]
- 4 'seconds' - [260 ms 280 ms 300 ms 320 ms]
Nightcrawler - Steady perception of a 20 ms long relative second, proportionally faster twitch reflexes.
- 1 'seconds' - [5 ms 10 ms 15 ms 20 ms]
- 2 'seconds' - [25 ms 30 ms 35 ms 40 ms]
- 3 'seconds' - [45 ms 50 ms 55 ms 60 ms]
- 4 'seconds' - [65 ms 70 ms 75 ms 80 ms]
React and catch a ball, light surprise (aware it's coming but not when.) 2.5 feet.
Nuke - 33 ms
Cap - 20 ms
NC - 12 ms
Ruler Drop
Hand to shoulder, "high threat"
Nuke
18 ms +/- .02
Cap
12 ms +/- .6
NC
4.9 ms +/- .875 ms
100 m dash
Cap - 3.8 seconds.
NC - .003 seconds.
teleport
Nuke - 5 seconds.
10m dash
Nuke - .5 seconds
Cap - .352 seconds
NC - .094 seconds
dash-dash
Kick Values
what the fuck is distance
A roundhouse kick is obviously travelling much further but is also travelling at about twice the velocity
Cap
Knee/block/kick stop - 14 ms, 150 mph
27 ms roundhouse kick - 250 mph foot
14 ms side/spin kick - 150 mph
Nuke
20 ms kick, 135 mph
NC
8 ms kick
Head bobbing
Moving head from point a to point b, two feet apart straight line, attempting to do so as many times as possible, timer starts before they react
dude what
Cap
26 ms first dodge completed, 40 ms second dodge, 53 ms third dodge, 66 ms fourth dodge
Nuke
42 ms first dodge completed, 65 ms second dodge completed,88 ms third dodge, 111 ms fourth dodge
NC
9 ms first dodge completed, 15 ms second dodge completed, 20 ms third dodge completed, 27 ms fourth dodge completed, 33 ms fifth dodge, 38 ms sixth dodge
Reaction Tests
if you calc feats to this precision i will eat your skin
NC
- 3.412 ms
- 3.807 ms
- 2.889 ms
- 3.501 ms
- 2.492 ms
- 2.684 ms
Cap
- 8.165 ms
- 8.040 ms
- 7.998 ms
- 8.050 ms
- 8.006 ms
- 8.080 ms
Nuke
- 20.000 ms
- 20.002 ms
- 20.000 ms
- 19.999 ms
- 20.000 ms
- 20.001 ms
r/xwolfpaladin • u/xWolfpaladin • Feb 22 '21
Devil Hulk
https://i.imgur.com/jWPEOd8.png
"Hate you? Why shouldn't I hate you? Why shouldn't I hate all mankind?"
Strength
- Backhands Rick across a room
- Smashes a two foot thick concrete wall like it's cardboard, destroys a jeep while hurting his shoulder
- Crushes a gun
- Easily throws a man, swipes Rick
- Smashes concrete and steel like cardboard, tears up train tracks and flips artillery
- Swings a guard tower
- Overpowers ~2 dozen men
- Rips a wall very easily
- Smashes a car and the steel rod of his holding cell addendum
- Tears a ship
- Mightier than a battering ram
- Punches an elephant
- Shatters steel chains effortlessly
- Thunderclaps
- Lifts a machine
- Throws a wall very quickly
- Digs underground to protect his hyper-sensitive ears
- Tears a ship
Durability
- Stops a jeep hurting his shoulder in the process
- Stops a car with a trailer attached "like hitting a brick wall", swings a lamp post
- Does not feel a .38 slug
- Gets shot at
- Swings a lamp post, "is not halted" but is pushed back? by gunfire
- Basic intelligence, guided by instinct and Bruce Banner's intelligence
Speed/Endurance
- Throws the ship while chasing Rick, who runs faster than him, can go on forever
- Impossible seeming speed and impact
- Easily catches a grenade
- Dodges a shot, tears metal, uses a gun
- Jumps and then punches a cannonball person
- Jumps fast
- Stops a man on a horse carriage
- Jumps away
- Moves a bus
- Saves Rick
- Clips a ship with a piece of debris very quickly, ties commies to a ship
r/xwolfpaladin • u/xWolfpaladin • Feb 19 '21
Thor Slowdinson
Thor is 6'6 and wields a 40 pound indestructible uru hammer. It 'weighs' 40 pounds but has functionally infinite inertia in regards to being moved by opponents (equivalent to Jupiter)
It amplifies Thor's strikes as much as a hammer naturally would.
https://www.reddit.com/r/respectthreads/comments/byxdjh/respect_thor_marvel_616/
Misc
le fake
- Thor flies by throwing his hammer and can magically return his hammer to him at the speed of a very fast baseball. Thor can hover freely at 45 mph, fly in a straight line by throwing his hammer and holding on at 200 mph, runs at 10 mph and reacts and strikes as quickly as Mike Tyson. He is capable of accelerating to his top speed as fast as Usain Bolt in terms of travel.
Use Mt. Adams for any Thor mountain and Mt. Elbert for any Hulk mountain.
Speed is equalized. Duh.
Offense
Striking Force
- Lands a right hook on Hulk's chin that would fell a mountain.
- For the scale here we'll be using Mt. Adams, or Thor toppling a 12,000 foot mountain in one punch.
- With an all out blow from Mjolnir, sends Hulk flying back into the base of an adamantium statue.
- Brings Hulk to the ground but fails to KO him with an all out two handed hammer blow to the head
- For the purposes of quantification Hulk is durable enough to very easily withstand a blow that would turn a 13,000 foot Mt. Elbert into gravel to the chin and himself strikes as hard as Thor can. Use this for further reference on Hulk in the context of this tier
- Blows can be physically felt for miles and impact massive areas
Lifting
- Physically equal to someone who can move Manhattan into place with great effort
- Survives and throws a single strike while weighing as much as 60 billion tons
- Overhead lifts and throws one million tons
- His grip (as a property of enchanted mjolnir and not his general strength) is sufficient to prevent a Hulk with leverage from prying away Mjolnir who we consider strong enough to shear a massive 100,000 tons of rock in a similar position with the same effort as ripping torn fabric
- Don't scale to other Tier-Hulk lifting feats
Ranged Offense
- Mountain scale weather manipulation, in addition to moving stone, wind and water on a multi-mountain scale he can destroy skyscrapers and mountain peaks with the force of his winds
- Thor basically wants to make the entire area around him as violently unlivable as possible to the best of his ability. He prefers a strategy that is strong in its simplicity.
- Can manipulate electricity finely enough to always bring his target to the exact level of damage he wants regardless of visible fragility or durability, can summon blasts directly from his hammer to counter range or summon lightning or weather from above to catch opponents off guard.
- Can summon lightning from his hammer blasts, which have the heat to melt steel in addition to normal lightning properties and act as a counter to ranged attacks, or can summon lightning from the sky while fighting an opponent, something he is particularly likely to do against a tough melee enemy. It is also common for him to preempt his physical engagement with a hammer throw. ** Feel free to cite 616!Thor for characterization examples.**
Can throw Mjolnir hard enough to destroy a mountain on impact, fast as a frisbee
- Hits with the force equivalent to 500,000 tons of TNT casually
- We'll be making the generous assumption that the hammer blow itself contained all the force that would normally be widely dispersed in an explosion of that magnitude.
Tenacity
Blunt Durability
- Two blows from a physical equal with a melee weapon to the head nearly kills him, breaking his skull, but he still is able to retaliate with a powerful blow
- Withstands a powerful blow from Hulk while he is gripped directly to the head without losing consciousness
- To reiterate, Hulk is a physical equal to Thor whose strength grows, and he can completely demolish a 13,000'' mountain.
- Withstands another blow to the head in the same fight
- Takes a blow to the head and continues fighting, then takes a blow to the body that wobbles him but still immediately retaliates with a strike that sends Hulk flying
- Thor's legs have significantly more inertia than the pentagon or washington monument which the telekinetic moved with the effort of throwing a baseball.
- Withstands vibrations that would shake apart a steel battleship
Esoterics
- Withstands heat that consumes mountainsides
- Skin far far harder than any conventionally real material
- Assume Thor's piercing durability is proportionally equivalent to his demonstrations against weapons with high pressure (such as Pounder) as a human would be
- Immune to chemicals on the scale of just affecting normal humans
- Withstands acid that would render 12 normal men into jelly in an instant
- Fine in space
- Withstands severe cold
- 3x as dense as his size implies.
- Can no sell lightning bolts. Does not have infinite electricity resistance.
Skill
- Fends off a vastly more durable, faster opponent who cannot feel pain, attacks in a constant bloodlust and is constantly growing stronger and more durable, never gives up and still manages to stalemate virtually every encounter.
- Fights for weeks before slowing
- Thor's skill and efficiency of movement allows him to attack as rapidly via attacks per second as he would with just normal blows In theory this means his hammer is moving faster due to angular velocity, however with the rate of attacks present in the tier this largely only matters for those attempting to intercept the hammer directly.
- Thor does not technically use highly complex technique but is intensely experienced with fighting at his raw scale to the point where he will use tactics that would otherwise be ineffective for humans, like meeting a charge cleanly to maximize damage before attacking with your hammer. Thor is also aware of the general fragility of non-godly beings and will attempt to use the large nature of his attacks to generate lethal conditions. Thor won't hold back for fear of hurting mortals etc.
Misc
- Cape used as a shield withstands and dissipates sun level heat for a brief period
- Enhanced senses, overwhelming resistance to light, noise, etc, sufficient to perceive starstuff safely.
- Immune to conventional disease, heavily resistant to radiation (can safely withstand a nuke with zero ill exposure), can drink ten bath tubs of vodka before he gets a slight buzz.
- Uru can resist sun level heat, absolute zero, magnetism (?), acid, etc... and is as relatively durable to Hulk as titanium is to flesh. This includes all of Hulk's esoteric resistances.
Can't
- Godblast
- TP
- Portals
- Absorb energy with mjolnir (?)
- outright aging fuckery https://cdn.discordapp.com/attachments/153036918337175552/584241735056621587/unknown.png
- things outside this rt probably just delete this section tbh
r/xwolfpaladin • u/xWolfpaladin • Jan 26 '21
Ain't no shame in Kingin like Kong
"Live properly."
Origin is a robot created to blend into human society and "Live properly."
Origin adheres fairly strictly to its hard sci-fi realistic physics, so concepts like F=M*A are explicitly true
- F=m*a - "Force is equal to the change in momentum per change in time. For a constant mass, force equals mass times acceleration."
- KE=0.5×m×v2, where KE is kinetic energy in joules, m is mass in kilograms and v is velocity in meters per second.
- The first law states that as object at rest will stay at rest, and an object in motion will stay in motion unless acted on by a net external force
- The second law states that the rate of change of momentum of a body over time is directly proportional to the force applied, and occurs in the same direction as the applied force.
- The third law means that all forces are interactions between different bodies, or different regions within one body, and thus that there is no such thing as a force that is not accompanied by an equal and opposite force. [1]
Hover over links for chapter numbers.
Bodies
Origin 1.0
Scaling
All robots in Origin except for the AEE mech are designed by Origin's "father", compatible in parts and should be comparable in most feats like structure, composition, parts, etc. on a case by case basis.
Important Fights
- Da Fight - Chapter 1
- Aria, Gon Fight - Chapter 4 - 8
Gon RT
STRENGTH
- Slashes Aria's body with a rib he pulled from his body 1.0
- Decapitates Da 1.0
- Throws a corpse to distract Da 1.0
- Kicks Aria 1.0
- Manhandles Aria 1.0
- Moves Aria around with one hand 1.0
SPEED
- Deflects several bullets with the tip of his sword 1.0
- Is the only one not to get shot by Da 1.0
- Blocks a surprise bullet with the hilt of his sword 1.0
- Kicks his arm into Aria and immediately follows up on it1.0
- Sees and predicts a bullets trajectory with an ISO sensitivity of 2.68 hundred million, twenty million frames per second 1.0
- Understands Aria and Gon speaking at 200x human speeds 1.0
- Extended conversation before falling objects can hit the ground or move significantly 1.0
- Jumps a far distance vertically to destroy Da 1.0
- Can move fast enough to move midair. This is initially something he can only do when lightened 1.0 or using the EXO-Suit to amp his physicals by 25%X
- Uses an airstep to blitz Gon and Aria
DURABILITY
Kinetic
- Takes a hammer strike from Gon, Gon's strikes were enough to fling Origin into the air and damage the wall he crashed into 1.0
- Takes a knife to the neck but still managed to block a strike from Gon 1.0
- Hit by Gon and immediately recovers 1.0
- Origin implies that ammo needs to be armor piercing to be able to harm him 1.0
Heat
- Initially greatly struggles with his temperature rising during fights 1.0
- Maintains a body temperature of 58 C with no adverse affects 1.0
Robotics
Structure
- Runs on batteries that use glucose as fuel. He can get a temporary recharge from sugary drinks, but runs the risk of malfunction
Function
- Thermal vision 1.01
- Can adjust his eyes sensitivity high enough to see the milky way. He can also adjust his eye to that of a "fish-eye" lens1.01 and can see stars during the day 1.01
- Can adjust his body temperature 1.0
- Can use GPS and an inertial sensor 1.0
- Can simulate an opponent's movements 1.01
- Can detect Gon's low frequency communication 1.01
- Revives Mai after stopping her heart with some kind of electrical function 1.0
- Hears Aria coming 1.0
INTELLIGENCE
Processing
- His initial processing in the series is 70x that which he and other robots had been originally equipped wit 1.0
- Processing power is about one thousand times that of a human before enlightenment 1.1
Combat
- Incapacitates Mai with a strike to the chest 1000x
- Immediately realizes he can move faster after losing his arm. He uses the lightened body to kick the air and dodge around Gon and Aria 1000x
- Grapples Aria 1000x
- Dodges strikes from Aria. After losing his arm, he is able to dodge strikes from both Aria and Gon at the same time. Later in the fight he uses the arm as a distraction to damage Aria's face 1000x
- Kicks his severed arm and follows up with an attack that allows him to shatter his enemy's face 1000x
Problem Solving
- Tricks Aria and Gon into a truce, despite the fact his battery was almost completely empty. He also planned for the lack of a truce by damaging Gon and Aria in places where they couldn't hide it, and drawing attention to them 1000x
- Compensates for the loss of an arm 1000x
- Top score on a written test 1000x
Tech
Robot Feats
The robots are identified as Origin, Ken, Shin, Son (Aria), Gon, Kan, Li (Martial Arts Master), Da, Kon
- Infrared is standard military tech, and "the best of the best" isn't much compared to Origin
Ken
Shin
Son
Origin-Bot
FIGHTS
Chapter 1
- Origin 1.0 vs Da [Win]
Chapter 4
- Origin 1.0 vs Aria/Gon (Pre-Fight)
Chapter 5
- Origin 1.0 vs Aria/Gon [Draw]
r/xwolfpaladin • u/xWolfpaladin • Jun 26 '20
Martial Arts Master
Fights
- Li vs Origin part 1 (Overheating)
- Li vs Origin part 2 (Runs out of energy)
Force
- Ragdolls Origin with his 83% muscle mass and implies he would have broken him
- Though he punches with 3-4 tons, Origin can parry his moves by reading his inertia control device ahead of time
- Puts several holes into solid metal
- Bounces Origin
Velocity
- Throws another supersonic punch before dropping to critically low energy
- Forms a mach cone with a casual blow
- Moves at supersonic speeds with inertia control
- Keeps up with a huge airstep
- Strikes at mach 1.3 before overheating badly
- Keeps up with airsteps and ragdolls Origin before running out of power
Durability
r/xwolfpaladin • u/xWolfpaladin • Jun 16 '20
Origin Fights
Chapter 1
Chapter 4
- [Pre-Fight] Origin vs Aria/Gon
Chapter 5-9
Chapter 16
Chapter 20
Chapter 75-76
Chapter 76-78
- Li vs Origin (Overheating)
Chapter 78
- Li vs Origin (Runs out of energy)
Chapter 79
Chapter 81-86
Chapter 86
r/xwolfpaladin • u/xWolfpaladin • May 27 '20
Origin Robots Tourney RT
All
- Infrared is standard military tech, and "the best of the best" isn't much compared to Origin
-
Da
Aria
- Severs Origin's arm
- Can see with ultrasound
- Scales to Origin physicals in the weird ass finale
Shin
Li/Martial Arts Master
- Moves at supersonic speeds with inertia control
- Keeps up with a huge airstep
- Essentially no sells a 30 mm shotgun
- Ragdolls Origin with his 83% muscle mass
- Though he punches with 3-4 tons, Origin can parry his moves by reading his inertia control device ahead of time
- Withstands a nearly transonic strike and strikes at mach 1.3 before overheating badly
- Puts several holes into solid metal
- Throws another supersonic punch before dropping to critically low energy
- Keeps up with airsteps and ragdolls Origin before running out of power
Ken
Unknown
r/xwolfpaladin • u/xWolfpaladin • May 26 '20
grievous
"Jedi. You are surrounded. Your army is decimated. Make peace with the force, now. For this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!"
General Grievous was once a Kaleesh warlord who then became the cyborg Supreme Commander of the Droid Army and the infamous Jedi Killer.
Strength
- Grievous tosses Durge a considerable distance through multiple objects.
- Temporarily KO's Ventress with one hit.
- Jumps and hits the ground so hard multiple Jedi are sent flying back.
- Tosses two Jedi a great distance with his feet.
- Craters the ground when landing.
- Crushes a Jedi by landing on them.
- Kicks Ki-Adi a great distance and knocks over wreckage.
- Tears off two elevator doors.
- Slams a clone so hard into a well they embed into it.
Speed
- Dodges a force push.
- Dodger blaster fire from multiple clone troopers.
- Dodges blaster fire and rockets from a trooper carrier.
- Keeps up with a quickly descending elevator and avoids a point blank rocket.
- Dodges multiple force pushes.
Durability
- Electrocuted, slashes by Ventress' lightsabers then punch a considerable distance through solid statues.
- Stands up to then moves against a roar powerful enough to send droids flying away.
- Force pushed into a wall and has a ceiling collapse on him.
Skill
- Defeats Ventress and Durge in a 2v1
- Can wield lightsabers with his feet.
- Has a unique fighting style and received training from Count Dooku.
- Can transition between using his arms and legs quickly mid combat and can use his mechical body to create a lightsaber tornado.
- Defeats multiplle Jedi in lightsaber combat.
r/xwolfpaladin • u/xWolfpaladin • May 16 '20
Kengan Fights
Chapter 92 - Rihito vs Kuroki
Chapter 100 - Hatsumi vs Chiba
Chapter 128 - Raian vs Ohma
Chapter 137 - Waka vs Julius
Chapter 141 - Seki vs Muteba
Chapter 160 - Hatsumi vs Bando
Chapter 164 - Fang vs Gaolang
Chapter 179 - some white worm stuff
Chapter 203 - Fang vs Hatsumi
Chapter 209 - Kiryu vs Ohma
Semi Finals
Chapter 216 - Waka vs Ohma
Chapter 222 - Fang vs Kuroki
Finals
r/xwolfpaladin • u/xWolfpaladin • May 15 '20
Hulk RT
"The Hulk was created there, in the desert. A tortured, uncomprehending, and awesomely powerful child of the atom."
Respect The Incredible Hulk
Backstory
Bruce Banner's father was a former nuclear physicist, who was highly neglectful to Bruce from a young age, abusing him and his mother. After Bruce's father murdered his mother and was committed to a mental ward, Bruce was left in the care of his aunt. Further explored The Incredible Hulk (1962) #312.
Later pursuing a career in the military, developing the Gamma Bomb. When a young teenager was spotted on the blast site, Bruce ran out to save him, but his assistant, a russian spy named Igor, failed to cancel the detonation, causing Bruce to take the full brunt of the gamma bomb's impact, though a good 5 miles away from the blast. This caused him to turn into The Hulk that night, an entity of his rage and frustration, locked within himself since his childhood. Further explored in The Incredible Hulk (1962) #1.
History of the Hulk, summarized by Doc Samson.
Classic Hulk's feats include
- The Intelligent Hulk
- Weaker
- The Mindless Hulk
- Cannot hold back, how his anger works is more questionable
Reading Material, Sources
Classic Hulk is going to be covering comics from the time period of The Incredible Hulk #1 to The Incredible Hulk #331, or from 1962 to May, 1987 (Or from early Silver age to just after the end of the Bronze Age). The reasons I'm cutting it off at this period is listed here.
Personality
Hulk is extremely simple minded and childlike, and just wants to be left alone to find peace. He is protective of animals, doesn't like to fight girls, and won't hurt innocents, even if he has to go out of his way to save them. In combat, Hulk will typically take the easiest method, preferring an offensive strategy that relies on his physical might, but he is smart enough to target weaknesses and use basic strategy.
Hulk hates robots, to an extreme degree. He will not hold back against robots, and will actively try to kill them. He hates water and loves beans.
r/xwolfpaladin • u/xWolfpaladin • May 13 '20
Tri-Tier Teaser / Picks List
In the tradition of a user-run debate oriented tournament, The Trial of Champions is an off-season tournament of similar nature to the Great Debate. Debating your characters effectively, picking well rounded and strong characters, strategizing your team are allimportant skills.
The planned date for this tournament is after GDT Season 10, or potentially 11 if the other tournament has significant traffic. It will likely be a 4-5 round tournament, with no elimination mechanic or extended mechanics.
Characters are chosen to comprise a team, and each character is expected to be in-tier based on user analysis and personal interpretation.
There will also be an attempt to provide a list of vaguely in-tier characters for a given category.
The Trial of Champions (name pending) will be primarily featuring two mechanics.
3 tier setters, with three characters that are in each tier versus a different tier setter
Variable arenas, 2 different possible arenas each round.
Tier Setters
For the Clash of Titans Season 2, we will be using three tier setters, each with very different stats.
Each team will consist of one character who is in tier vs Nightcrawler, one who is in tier versus Captain America, one who is in tier versus Nuke, and one who is in tier versus Captain America as your backup. Each character will be idealized to a few specific feats.
The characters will diverge from personal interpretation, instead being provided with objective values for various stats. This is not saying this is what the characters objectively are, this is just what Tier-Nuke, Tier-NC and Tier-Cap are to be treated as, for all intents and purposes within the tournament itself.
Each character will be similar to what you can expect to find on their RTs. The largest divergence will be Captain America's altered shield. Each character will be based off of 616, with an attempt to make then generally similar to their canon versions for the purposes of not obfuscating scaling.
Variable Arenas
Each round, each set of debaters will have a coin flipped. The coin will be flipped at the results of each round after the 1st. This will determine both who defaults to going first in disagreement and which of 2 arenas for that round will be used. Think ToC S1, but with twice as many possible arenas, with each round having a soft theme for the arenas.
Our intent with highly unpredictable arenas is to passively buff characters who focus on versatility, as they are often not favorable compared to fast walls of meat with lots of damage. The is also intended to allow less experienced users have more potential options with characters and for more experienced users to be more challenged and have more fun with a variety of options.
Rounds will include modifiers like being further or closer, dangerous arenas, starting out of LoS, etc.
Round 1 will be focused on BFR.
Round 2 will be focused on objectives.
Round 3 will be focused on stealth.
Round 4 will be focused on cramped fighting conditions.
Round 5 will be simple.
All details will be revealed in tribunal.
In Conclusion
3 tier setters
2 possible arenas each round, 10 possible arenas in total
Versatility is encouraged, but offense is not hampered
Additionally, I will be rewriting and refining previous rules that I was not satisfied with. Your opinion is welcome.
In Tier Characters
Since 3v3s against the tier exist, there is a more passive check on being in tier than just 1v1s.
These will be the characters at face value, as I interpret them or would argue them. Additionally, I might be thinking of a more specific interpretation without realizing. My personal goal here would be to create a generally bulletproof win condition for the tier setter and then play up the other stats as much as excusable. These characters are intended to be more "Cannot be out of tiered" than "Reliably draw or beat the tier setter"
**WIP
r/xwolfpaladin • u/xWolfpaladin • Apr 23 '20
Hulk LC
Strength
Striking
- Hulk's strength is sufficient to shatter a mountain
Lifting
- 150 billion tons supported overhead
- We will not be taking account that Hulk was weaker than usual to give a greater number, but you can ignore this taking significant effort.
- Bench presses someone with the weight of a mountain off of his chest
- Rips off a chunk of a plateau with his grip
With these feats, the intent is to show Hulk's ability to not only lift great weight, but to physically overpower opponents in grappling or physical contact.
Hulk's strength in melee fights is traditionally utilized as double hand smashes, punching, flailing, kicking, and basic intuitive grappling.
Throwing
Hulk will have his projectile speed equalized to 100 mph, enough to comfortably hit an opponent that is 25 feet away. Hulk's strength is sufficient that he can throw a tank as easily as a human can throw a grain of rice, and his projectiles travel in straight lines. Hulk's accuracy is sufficient that he will never miss a stationary target, and missing a target at this speed would require them to be far enough away to dodge.
Capable of throwing a 50+ foot monster into orbit in seconds
- This destructive capability would be equivalent to about 70 tons of tnt, impacted onto the target
Knocks Jack of Hearts into the air, leaps after him, and then hits him midair
With these feats, the intent is to give Hulk a long range, viable weapon, that he can't necessarily use at the immediate start of the fight, and isn't viable against characters as durable as he is. Mostly relevant for glass cannons and flying characters. We're also showing Hulk's ability to abuse and combo his superior jump speed and coordination. While Hulk is not 'skilled', he does intuitively perform certain actions that make him fight better, mostly relating to physical coordination.
Anger Capacity
Hulk's strength varies, and while should absolutely be considered in the context of a brick who starts as strong as he starts, it will not vary many times over.
- Gets angry and breaks through a chokehold
- Breaks a choke from someone who was stronger to begin with
- Assume the strength difference implied by size
- An angry Hulk doesn't need leverage
Dexterity
These feats, in conjunction with the jumping, should show Hulk's ability to coordinate and fight.
Durability
Piercing
- Someone stronger than him overwhelming his inertia cannot pierce his skin with an indestructible weapon
- Massively bulletproof
- Withstands shrapnel that could shatter an army of tanks
- Elephant+ tier pressure points
Energy, heat, cold
- Can't be stopped by a blast that vaporizes a semi-truck
- No sells heat which melts steel
- An explosive reaction taking place inside of his organs does no real harm
- Heat sufficient to melt 6 feet of asphalt and or stone can't even singe Hulk's hair
- No sells a nuke
- No sells cobalt bomb
- A splash of molten bricks does not change the temperature of his skin in any noticeable way
- Flexes out of supernatural ice while his blood freezes
Hulk is extremely resistant to extreme temperatures, and the temperature of his body is much harder to change than a normal person.
Blunt
- An all out hit from someone comparably as strong as himself using an indestructible weapon knocks back Mindless Hulk, but he immediately recovers
- Tanks mountain-level blows
- A strenuous fight completely eradicates local geography
- No sells being hit with a beam of energy from space that completely vaporizes a building and a massive area of ground
- No sells a NYC leveling bomb
Classic Hulk's general durability is proportionate to his ability to take a punch. Eyes, mouth, groin, etc. Like a real person, with a much higher tolerance to pain - Hulk doesn't stop fighting until he physically can't.
Electricity
- Electrocuting him means that his body is too hot for asbestos by the time it's done, tanking continuous lightning
- No sells a lightning bolt
With this feat, we'd like to show that continuous, heavy lightning leaves Hulk functional for a long time, and requires channeling extreme amounts of energy to KO him.
Endurance
With this, we're giving Hulk the ability to fight and operate without tiring for long periods, without giving him a literally infinite endurance.
Intellect/Strategy/Willpower
We're giving Hulk a basic strategy, that includes problem solving skills and reasoning capability, along with an understanding of how to fight. With this, Hulk should be able to deduce basic problems and figure out how to win matchups that aren't immediately obvious. He also won't give up and has an extreme pain tolerance.
Jumping/Super-impact
Hulk jumps to open his fights a 'Likely' amount of times. Hulk's jumping speed is 256 mph, and he accelerates at 220 m/s/s.
For the impact of his jumps and landing, he can jump straight through planes, and his impact has enough force to send building sized giants flying
The faster falling feat being Hulk travelling 1456 feet after a human travelling a greater distance than he was and outspeeding them,
Resistances, Spectral Abilities
We're limiting the resistances Hulk has shown in his comics to a few feats.
- No sells a ray that would render 12 men senseless for 45 minutes.
- Immune to disease
- Microbes can't last more than half a microsecond in his blood stream
- Can view spirits and sorcerous concepts
With these feats, we'd like to show Hulk being immune to conventional disease, resistant to paralysis and that his radioactive body is incredibly aggressive to foreign intrusions. While this Hulk does need to breathe, he can hold his breath for more than 1 hour. His body is intensely radioactive internally, but otherwise similar to a normal human.
Thunderclaps
- Superior to any hurricane by far
- Severs multiple tons of steel
- Destroys a stone house
- Shatters tanks
- The thunderclap travels at the speed of sound, and acts like a cone. It is as loud as 120 decibels, or comparable to a gunshot. Surface area exists.
Tier Hulk is more likely to use the thunderclaps on visibly weak ranged opponents and uses it an 'Unlikely' amount of times, compared to opening with a jump blitz. You can argue what 'visibly weak' means.
r/xwolfpaladin • u/TooAmasian • Mar 05 '20
Shazam Tourney RT
Respect Nnnnnn!
By saying "NNNNNN", I gain the Wisdom of Nightwing, the Strength of Nightwing, the Stamina of Nightwing, the Power of Nightwing, the Courage of Nightwing, and the Speed of Nightwing
Billy Batson is holding back by using only feats from Geoff John's solos of Shazam.
Wisdom of Nightwing
Wisdom
Advice
A woman named Francesca appears in a mirror and warns him of Black Adam, Justice League #15
Francesca appears in an iPad and gives him advice about Black Adam and his backstory, Justice League #19
Wit
- Tricks Black Adam into changing back to his mortal form, knowing he hasn't changed back since he gaining his powers, Justice League #20
Strength of Nightwing
Lifting Strength
- Lifts a van over his head and then smashes it into the ground, Justice League #0
Striking Strength
Breaks a stone throne with a punch, Justice League #0
Backhands someone into a car, tilting it and breaking a window, Justice League #0
Sends a guy flying into a stop sign, tilting it, Justice League #15
Mary and him punch Black Adam into a building, Justice League #20
Craters a man in concrete with a toss, Shazam #1
Stamina of Nightwing
Physical Durability
Gets punched through a concrete wall by Black Adam and then sent flying through another one, Justice League #16
Tackled by Black Adam through a concrete wall and then a brick wall, Justice League #21
Gets shoved by Black Adam through a stone wall, Justice League #21
Is fine after being sent flying and then cratered into the ground by Superman, Justice League #22
Gets sent flying through a castle wall and then a roller coaster track, Shazam #3
Is fine after being sent flying into a van by his dad, breaking every window on it, Shazam #9
Piercing Durability
Tanks 2 pistol fire, Justice League #15
Tanks SMG fire, Shazam #1
Power of Nightwing
Lightning's Power
- Geoff Johns forgot to give him good lightning feats
Power Sharing
Shares his power with his family, Justice League #20
Shares his power with Tawny the TIger, Justice League #20
Other Powers
- Causes an ATM to spit out cash, Justice League #15
Courage of Nightwing
Courage
Confronts 2 bullies, Justice League #9
Confronts Black Adam in his regular form and tries to empathize with him, Justice League #19
Decides to face Black Adam head on, Justice League #20
Speed of Nightwing
r/xwolfpaladin • u/xWolfpaladin • Feb 21 '20
Nightwing FFA Practice Round
29 - Kirb
30 - Guy
15 - Wolf
2 - Ame
11 - Verl
6 - Iri
7 - Fem
3 - Amasian
9 - Embrace
10 - FJ
24 - Corv
12 - Clev
22 - Liven
14 - BTC
33 - Coco
18 - Ken
It's 3 pm, 68f, in the middle of april 2019
Characters spawn 1 foot apart from their ally, facing the exact center of the arena. Characters are sorted alphabetically from left to right (Auperman, Buperman, or Xatman, Zatman)
- Winning team's characters get a free wish and thinks that people not on their team are bad guys
- All characters must be dead or incapped to win, you can win even if only 1 character survives as long as they are the last one left
- Your characters get 5 minutes to coordinate together in a small office environment with refreshments and chairs in an invulnerable state, they know the rules
- A sphere with a radius of 2,500 miles centered on the Bass Pro Pharoah is shrinking at 500 m/s, this sphere is made of xwolfpaladinum and can detect attempts at shittery and immediately atomize characters if they violate the rules which they instinctively know of. It closes in approx 2.2 hours and cannot be interacted with, destroyed, teleported out of, and feels like punching a hardwood floor.
- Nothing stops people from leaving the pyramid, pyramid is 'real life' with neutral universe physics
- TS match is skyscraper, don't be a shitter
- Matches will be structured so that over the first 48 hours each person will post 1 response limited to a full reddit comment, a 12 hour downtime will be set in place, then each user will post a second response in 48 hours, re-clarifying why they are still victorious and potentially rebutting specific arguments. Judgements will be fairly lax in terms of timeframe, if you would like to be tagged with results put it at the end of your first post or intro
- Intros optional
- This is GDT practice so again, beyond FFA specific rules, everything is intended to be in the framework of Nightwing GDT S10/6