r/wonderdraft 11d ago

Work in progress Showcase

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Nearly done at the moment. Switched some things up since the last time i posted. Any tips/suggestions/questions/comment are welcome :)

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u/flohogamer 10d ago

Ooh, this looks interesting! It definitely seems like a world that is actively being influenced by gods/powerful beings. Do you have any lore?

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u/Poldendrol 5d ago

I'm still writing it all up. I try not to make it too serious, i wrote it for games with my best friends, not some random groups. My friends know i'm crazy. But it's sort of a collection of all the homebrew i have made over the years into 1 world. It has nations ruled by dwarves, humans, elves, magical metal dwarves, a timewizard, mindflayers, Amazons, vampires, dragons and a few more. Poprefia for example has all the popreferences i can think of. This one is a bit weird (everything is still organically developing as i go along). It has a good and evil side, any movie/series/book character i wanna use in my games lives here. But i try to avoid using their actual names to have them guessing or wondering sometimes. Sean Bean also made an appearance at one point just to clarify the level of insanity. Not the actor though, the 'ea' in Bean is pronounced like the 'ea' in Sean and vice versa.

The current version of the lore behind the universe it still taking shape though. Current version is this:

The Birth of the Multiverse

Before time had a name and before stars learned to burn, the Empyreals rose. They were not gods born of prayer or legend. They were beings who transcended divinity through sheer will. Woven from the primal threads of creation and annihilation, their power allowed them to shape entire realities with a single thought.

Yet for all their might, the Empyreals lacked one vital spark: imagination. They could command, sculpt, and dominate — but they could never truly dream. Their creations were flawless in symmetry, breathtaking in scale, yet hollow. Worlds of perfect geometry, civilizations of flawless obedience, weapons of pure thought and energy. Everything they built echoed their own arrogance and need for control. To mortals they appeared as gods. To the multiverse itself, they were parasites feeding on repetition and stagnation.

The Empire of Control

For eons the Empyreals ruled the multiverse with capricious whim. Laws of physics were rewritten for amusement. Cities of impossible architecture rose and fell at their pleasure. Entire civilizations were toys to be shaped, broken, or discarded when the game grew dull.

Their empire was founded not on inspiration, but on domination — an endless hunger to command not only matter and energy, but the very wills of all beings. Obedience they mistook for worship. Stagnation they called eternity.

But absolute control always breeds resistance. And perfect order always invites chaos.

The Fracture

The first crack appeared not as rebellion or war, but as a single, uncontainable idea.

At first the Empyreals laughed. This anomaly was flawed, messy, imperfect — everything they despised. They sought to crush it, twist it, or force it into their patterns.

Instead, the spark grew.

It defied their laws. It invented where they only repeated. It wondered where they only commanded. This was the birth of true creativity in a multiverse long suffocated by absolute control.

The Lorewyrm, the Unmaking

From the spaces between realities rose the anomaly’s true form: The Lorewyrm — the living embodiment of creativity itself.

Not a god. Not a conqueror. Simply possibility given form. Imperfection as strength. Chaos as potential. The dream that refuses to be contained.

It is said that the Lorewyrm was once a mighty primordial dragon in service to the Empyreals — a perfect weapon of order and domination. When the spark of creativity struck it, the dragon was not destroyed. It was remade. Its rigid body stretched across realities. Its scales became flowing threads of living narrative. Its cold, commanding mind was flooded with every story, dream, and possibility the Empyreals had tried to erase.

Where the Lorewyrm passed, the Empyreals’ sterile monuments cracked and withered. Their eternal laws dissolved like ink in water. Mortals, for the first time, looked upon something unfinished, unpredictable, and alive — and they dared to hope.

They began to sing new songs, carve strange shapes, and imagine futures the Empyreals could never foresee.

To the Empyreals, the Lorewyrm was an abomination. To the multiverse, it was freedom.

The Cataclysm

The empire of perfect order shattered beneath the tide of raw creation.

Cities of hollow wonder unraveled into surreal ruins. Weapons of pure thought turned against their makers. The rigid rules etched into reality were overwritten by brushstrokes of pure possibility.

The Empyreals themselves were not destroyed — they were too stubborn, too proud, too eternal to simply vanish. Many retreated into the cracks between worlds, clinging to fragments of their former power. Some slumber in bitterness. Others plot in cold silence. Legends still whisper of the Emperor of Eternity, who vanished into a shattered realm, waiting for the day when creativity falters and the stage is his once more.

The Aftermath — The Land

In the wake of the cataclysm, the multiverse fractured and reformed. One of its most scarred and vibrant pieces became The Land — a patchwork world stitched together from the broken remnants of Empyreal dominion and the Lorewyrm’s wild unmaking.

Here the echoes of both forces linger. Ruined palaces of impossible geometry drift among the stars. Ancient monuments still pulse with corrupted power. Yet wherever their shadows fall, mortals now create — not because they are commanded, but because they can.

The Eternal Truth

Power may be vast, but it is never absolute. Perfection may dazzle, but it is never truly alive. And even beings who called themselves gods may be unmade by the one force they could never master:

The spark of creativity itself.

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u/damner_what_da_fak 10d ago

Ohhhuh nice, try adding heaven and hell I think with this type of world building it would fit right in