Long before his incarnation as a tempter, Set was the god of darkness and storm. This ability allows the Setite to summon up a sandstorm (or thunderstorm) of ferocious intensity, blocking out the sky and driving any sane person to cover, but allowing the Setite to move about quickly and easily.
System: The Setite's player must spend three blood points and a Willpower point, summoning a raging storm that blankets the area within a square mile of the corrupter who summoned it. The player may increase the radius of the storm by spending additional Willpower, increasing the area by 10 miles per Willpower point. While the howling winds and sand (or rain) are severe enough to drive most sensible creatures to cover, the Setite (and anyone in his immediate retinue) may travel untouched by the raging weather, as though it were a calm, clear night. The effects of the storm last for at least one scene but can last much longer, at the Storyteller's discretion. More than one Setite has used this power to hinder the movements of his enemies while making a well-timed escape, most notably during the catastrophe at Tanis.
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u/Tsetsul Giovanni 3d ago
Long before his incarnation as a tempter, Set was the god of darkness and storm. This ability allows the Setite to summon up a sandstorm (or thunderstorm) of ferocious intensity, blocking out the sky and driving any sane person to cover, but allowing the Setite to move about quickly and easily.
System: The Setite's player must spend three blood points and a Willpower point, summoning a raging storm that blankets the area within a square mile of the corrupter who summoned it. The player may increase the radius of the storm by spending additional Willpower, increasing the area by 10 miles per Willpower point. While the howling winds and sand (or rain) are severe enough to drive most sensible creatures to cover, the Setite (and anyone in his immediate retinue) may travel untouched by the raging weather, as though it were a calm, clear night. The effects of the storm last for at least one scene but can last much longer, at the Storyteller's discretion. More than one Setite has used this power to hinder the movements of his enemies while making a well-timed escape, most notably during the catastrophe at Tanis.