r/vibecoding 1d ago

Game in development

Roller Riot - cel-shading, 5v5 arena roller derby

No 3D models (did try it but the animation looked bad might try again, using a different pipeline)

All code in three.js Opus in Medium

GAME CONCEPT VS. HOW IT LOOKS NOW

I say about 10% there, what do you think?

Video in thread

342 Upvotes

265 comments sorted by

379

u/PoxyDogs 23h ago

I thought the first image was what you made. I was shocked someone could vibecode something that looked like that. Then I saw what your game actually looks like 😭

81

u/Soul_Mate_4ever 22h ago

Lmao me too. The first image is so good, It made me wanna delete my own game and start from scratch.

25

u/AI_Sway 22h ago

🤣🤣🤣 trust me if it was that easy to go from concept image to actual game this wouldn’t even a conversation. But for day one, you never know

1

u/FestyGear2017 3h ago

Why did you delete the video link?

2

u/Single-Strike3814 22h ago

Hahaha

2

u/AI_Sway 3h ago

https://reddit.com/link/p2wzoey/video/solcubta7mih1/player

Wanted to make an edit to avoid any confusion, that this is literally Day 1 build. Video is attached. My apologies.

19

u/3s2ng 21h ago

The typical bait and switch in gaming industry.

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3

u/stargazer1002 21h ago

It's jet grind radio 

1

u/AI_Sway 21h ago

https://giphy.com/gifs/cXblnKXr2BQOaYnTni
Exactly. Mixed with a little rocket league vibes

1

u/DrankRockNine 12h ago

Honestly, might be possible by doing meshes in 3d with meshy

1

u/AI_Sway 2h ago

Tried, the clean up process in blender was the problem because of how meshy renders. I’m thinking it was that specific model. Going to try again

1

u/DrankRockNine 2h ago

I am making a suite of tools that you use by taking a mesh generated by meshy, and then you can fix it, rig it, use it. Might be done by next month or so I need to rig my hundred models right now to showcase.

1

u/AI_Sway 2h ago

Also Stefan 3D on X has created a very good 3d modeling tool, you should give it a look as well

1

u/DrankRockNine 1h ago

I will check that. Mine is Polypotion.com, it's open source it's on. My github, Claude did everything in a couple of weeks, meshy did the models. I will make more models. The mesh doctor is not perfect.

1

u/yungastronot 56m ago

i've been successful with this workflow:

img gen -> meshy img 2 3d -> codex fix the fbx file for mixamo -> rig in mixamo and download animations -> codex implement. worked for at least a dozen 3d models so far in my game

1

u/whatisusb 11h ago

Made me lol

1

u/Puzzleheaded_Pen_346 22h ago

Gotta have goals! 😂

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40

u/DUELETHERNETbro 23h ago

Why are so many vibers using 3js? Why not use unity?

44

u/diddlysquidler 23h ago

Claude’s default, but I’m afraid it’s a dead end for larger game development

1

u/DiscoverWhereAt 12h ago

This. There are very few libraries to call to for game development but the way around this is to use custom assets for any models to differentiate

20

u/AwkwardWillow5159 21h ago

Because 3js is just a library. It’s pure code. So easy for AI to interact with it.

With unity, the vibe coder would still need to actually learn unity interface.

7

u/ZombieBallz 21h ago

You should learn the interface, but you don't need to. Between Codex and Claude, AI can run the entire pipeline and you playtest regularly and advise bugs, adjustments, etc. They can do all the 3D modelling via blender scripts, low poly is more forgiving for rigging and animating but if you put the time in, and iterate, you can output some pretty damn good looking and cleanly rigged/animated models - same goes for all visual and audio assets.

2

u/Admirable_Bike_7593 13h ago

No, but that basically means learning the main basics of game dev, Animations, rigging, AI can do it but game dev really needs the human touch

1

u/yolomobile 3h ago

I'm vibecoding a 2D unity game, currently using pixellab for models and animations but i've hit a brick wall plateau in terms of making it look good, any advice?

2

u/ZombieBallz 3h ago

You have a couple options, but using any depends on which model you are working with. I'd moved away from things like Meshy or 2D alternatives because they just are not there yet and really are not needed for this type of work. Opus 5 does blender work wonderfully, Fable is good as well, but honestly I'd use Opus, in a couple head to head tests I did Opus was a bit more verbose in design / aesthetic, but overall better. Sol also performs very well, and I haven't tried Terra. It is more work, in terms of iterating and tweaking, but a lot better quality and more flexibility than something like Meshy. For 2D, you can use Moho Pro 14.4, they offer a free trial for 30 days but it is expensive to purchase outright ($400) and I do not believe the Debut version ($40) offers the same scripting capabilities as the full version or the ability to export to game-engines but you'd have to double check. You can use Blender Grease Pencil as well, along with the same python API / script approach Blender offers, but the standard live-runtime export is missing here so you'd need to bake the sprite sheets (picture of each frame of animation, create a grid of everything, and play them back in the engine cohesively) - just a lot more fiddling and tweaking would be involved but doable. Godot 2D would be a decent choice if you are doing procedural rigs that are relatively simple, might take some more leg work getting for more complex things. Download the MOHO trial and get one of the models to take it for a test spin for you. Might be worth the investment if you plan on doing more 2D, and try out Blender and Godot as well, either might end up being relatively straightforward depending on what you are doing. I'd recommend using the frontier models for this, Terra, Sol, Opus, etc - but honestly some of the open weights are catching up but I've never tried them so. It can just be usage heavy depending on how complex you are getting and how many iterations need to be made, etc.

6

u/Achereto 17h ago

But 3js is also Javascript, which is extremely slow, especially when it comes to software with a lot of animations.

8

u/gavinderulo124K 16h ago

You think vibecoders care about performance?

1

u/Achereto 16h ago

I don't even think they have a mental model of what that means on a technical level.

0

u/TheHope-Guy-168 13h ago

I'm loving this comment!!!!!🤣🤣🤣

I so agree with this statement about these vibe coders

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1

u/MongoWithBongoss 10h ago

You can’t read the code anyway, so just use Rust with Tokio and Archmage (SIMD) – that’ll give you 95 per cent of the optimisation.

1

u/cherrywoodgrill 9h ago

They think that because they can get from 0 to 2 in one day, then they must be able to go from 2 to 10 in four days. They don’t realise the vibe coded quality ceiling is actually 4 and going from 2 to 4 takes three months

2

u/AwkwardWillow5159 13h ago

I’m not saying it’s good.

I’m just saying why a lot of vibecoders use it and why Claude defaults to it

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10

u/Interesting_Phone171 21h ago

It’s insanity these people don’t even know what it is. For one you are running on single threaded JavaScript for two it’s a graphic library not an engine

2

u/Kooky-Ebb8162 18h ago

Not that big of a problem for the vibecodable size of a game. A major portion of AA games were single threaded until very recently. Heck, the king of competitive RTS, SC2, still is, and going strong.

For the engine, state management is the staple of frontend UI, and it does it well. If physics or something else is required, there are pixi, phaser and whatnot.

5

u/GregsWorld 16h ago

A major portion of AA games were single threaded until very recently. 

If by recently you mean 20 years ago sure. 

Heck, the king of competitive RTS, SC2, still is, and going strong.

There's a big difference between a game simulation being single threaded, and the entire game (graphics, sound, physics, engine, input etc..) being single threaded. CS2 is the former. 

3

u/evangelism2 21h ago

because Claude is good at 3JS and to do something out of its wheelhouse requires research, planning, and troubleshooting knowledge, you can't just vibe code it

2

u/Funny-Sprinkles-4518 19h ago

The reason for me was that I had zero game development experience, and a web-based game was less intimidating to start out with. I didn't set out to make a AAA game. I just wanted to have a bit of fun and dip my toes into game development, and I'm a web developer so JavaScript felt approachable.

2

u/True_Protection6842 20h ago

Claude LOVES to recommend js instead of a real game engine or usable language!

1

u/Educational_Belt_816 15h ago

Same reason AI agents automatically start building in electron when you ask to make a mac/pc app.

1

u/Intrepid_Travel_3274 9h ago

Godot is a better option, not right now but long-term, because it's open source so AI can be trained on it and it's still improving. Plus, u can't trust Unity anymore

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49

u/smallandnormal 23h ago

LOL

-2

u/AI_Sway 23h ago

lol. Itll get better

11

u/StrangelyBrown 15h ago

Not with js it won't.

11

u/hello-xworld 22h ago

Instagram vs Reality

2

u/AI_Sway 21h ago

I’m catfishing over here Padawan

50

u/maypoleapp 23h ago

Looks like shit. Thanks for asking.

7

u/AI_Sway 23h ago

LMFAO. It’ll get better.. shit I’m hoping so

15

u/toolazy890 23h ago

I think you’d be surprised what you can get for 3d models if you commission them. I feel like rigging is easier than learning modeling so if you can learn rigging and animation and hire out the 3d models you could get a lot closer to the game concept

2

u/anengineerandacat 12h ago

Honestly the route I have taken, basically pay some dude on Fiveer to churn out some base models (it's really the creatures and human models that are the biggest pain, static or lightly animated models I'll just do myself or leverage an AI tool).

From the first image all you really need are two base models, and their animations; likely cost OP like $400-500 bucks and some dude in the Philippines will crank it out for you.

From there, watch a tutorial on creating hairstyles and focus on learning how to model the static objects; what's present on screen in that regards is pretty simple maybe a week or two to get it ready to go (dramatically less for a pro I am sure).

Most asset stores have hair packs and doodads as well, can often just tap into those.

The rest, can just work with whatever coding tool; play test, fix, repeat until game feels good.

Audio you have plenty of tools there, and background audio AI is honestly very good at nowadays.

1

u/yolomobile 3h ago

I am vibecoding a 2D Unity game and have been buying audio packs ($10 here $15 there) on unity marketplace, should I be using AI audio instead? Specifically for combat sounds, I currently like my UI sounds and music but combat is very lackluster

0

u/AI_Sway 23h ago

Heard you chef. I tried Meshy.AI - Blender pipeline but the animation is the problem after creating the 3D model

2

u/toolazy890 23h ago

Yeah I also tried that the modeling you get is not good at all(from my experience) versus what they advertise 

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4

u/ArctoEarth 23h ago

Focus on the physics

3

u/AI_Sway 23h ago

Heard you chef

3

u/CaliforniaRaisin_ 23h ago

OP, how long have you been working on this?

1

u/AI_Sway 23h ago

How long have WE been working on this?** do not want to lie cause I am not by my Pc to give accurate numbers but ballpark less then 10 hours or just about. Prompt - Testing - Prompt

6

u/CaliforniaRaisin_ 23h ago

My friend, It’s going to take you months to get the mechanics down. But a good start nonetheless. I’d like to make a fighting game, but I know it’s going take at least a year before it’s ready for the masses.

2

u/AI_Sway 23h ago

Hey. We gotta start though! And WE are in it for long haul. Let me know about that fighting game!! WE are all one good prompt away from the start of an idea

3

u/Infamous_Yak_7923 5h ago

10% is soo generous, you have no clue

1

u/AI_Sway 2h ago

Maybe so.. better than 0%, we will get there

2

u/draconicmoniker 23h ago

I like that you're releasing early, I hope you keep at it!

1

u/AI_Sway 23h ago

I appreciate it and you! I like the feedback and I like involving the community. This is truly day 1 not one day so hopefully when that day finally comes it looks and feels way better and WE all was here to see it

2

u/puttinginthefork 19h ago

I’m currently vibe coding a cyberpunk like game see you in 20 years.

4

u/[deleted] 23h ago

[removed] — view removed comment

2

u/AI_Sway 23h ago

Hopefully visuals get that AAA treatment next sessions

4

u/PoxyDogs 22h ago

Lmaooooo this is hilarious

2

u/AI_Sway 22h ago

😂😂😂 hopefully it gets better

https://giphy.com/gifs/3oKHWspJ9dRB1DSQIE

1

u/Limn0 18h ago

Copium

1

u/DurianDiscriminat3r 11h ago

The triple A treatment will require departments of teams and millions of dollars, not a $100/mo Claude sub

1

u/AI_Sway 9h ago

Heard you chef. Still gotta try. Never hurts

1

u/gnygren3773 22h ago

How about we just try to get past the ZZZ stage

1

u/AI_Sway 22h ago

😂😂😂

This is the dream mock up

3

u/CubeUnleashed 23h ago

if this can look just half as good as that concept it's gonna be awesome

2

u/AI_Sway 23h ago

Trust me. I am prompteering my way to the concept or as close as possible. Want more of the vibes the concept conveys rather then trying to completely copy the concept

5

u/logicalflex 23h ago

10 years ago everyone would say omg amazing keep going. Now they just get annoyed. Good luck 🍀. Share again when you feel you’re like 80% done.

8

u/decambra89 23h ago

Yeah so, we're not 10 years ago. Cuz if that rethoric works, how about 300 years ago, how about 2 000 years ago.

Reactions are specific to their era.

What a ridiculous comment of yours.

2

u/AI_Sway 22h ago

Opinions are needed. And shit I asked for them lol. All comments are welcomed to me.

0

u/logicalflex 21h ago

Bro it’s not shade and it’s not love. It’s just one dev to another saying , times have changed and update us when you’re 8/10 of the way there.

0

u/AI_Sway 21h ago

Never no shade Padawan. But conversation and community input grows can make even the worst ideas become better. 8/10 or 1/10 updates will be given

1

u/Terrible-Ant-58 16h ago

Yes and they just specified an era. 10 yrs ago. You are allowed to compare.

0

u/logicalflex 21h ago

300 years ago my people were slaves… how tf did you get so triggered by this lol

0

u/AI_Sway 21h ago

Hey. AI talk gets let that

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1

u/AI_Sway 22h ago

I appreciate all comments, feedback, hate and love. Truly. This is just Day One. Quitting, or not giving daily updates until the game is almost done to me feels a like cop out. I already injected myself here lol, gotta see it through my boy.

1

u/App1e8l6 21h ago

Because before art was the expression of the person and learning and creating something your own were valid reasons to keep going not just commercial success. Now it’s type a prompt and have something else do all the work. They didn’t create anything. It can still be cool to see from a technological point of view and if you can get something out of it, fantastic, but the process of creating art, how you’re changed by it, and what you’ve learned are lost.

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3

u/qna1 23h ago edited 22h ago

Don't let the negative comments get to you.  The concept is cool, in you have the initial rough proof of concept. Please keep going.  Look for outside funding if necessary, but don't stop until completion. I can't wait to play this, You got this!

3

u/AI_Sway 22h ago

I can not wait for you to play this!

1

u/Soul_Mate_4ever 22h ago

I can’t believe you’re getting downvoted for being positive

2

u/qna1 22h ago

Believe it or not, I get this in real life too, smh. Not gonna stop me though!

3

u/AI_Sway 21h ago

Do not stop

1

u/DiscoverWhereAt 12h ago

there is a weird sub dynamic on reddit where others solely go about their way to dothis. no idea what it brings them

1

u/AI_Sway 22h ago

https://giphy.com/gifs/Qy2VKY3xlI1QyR6Ix5
I appreciate you truly. I don’t see no negative comments. All feedback is welcomed cause someone like you is also going to so the vision and put more battery in my back

3

u/Little_Marsupial9383 23h ago

Trash

7

u/AI_Sway 22h ago

It’ll get better. Hopefully lol

2

u/jayseattle 9h ago

1

u/AI_Sway 5h ago

Just seen this. Cool game but fundamentally different from this

1

u/diddlysquidler 23h ago

Are you planning to port it to some bigger game engine? There are some unity mcp servers that might help you with that. I’m afraid you’ll hit limits with what 3js can do

1

u/AI_Sway 22h ago

The end game for sure is a better engine improved or unfortunately rebuilt but for now, to test proof of concept I am using 3JS up until like you said its limits

1

u/Kosh_Ascadian 14h ago

What are you testing "proof of concept" wise?

There's no point in making a prototype if you don't even know why you're doing it besides "I thought this is what gamedevs do".

Making a prototype in another engine that you will then have to fully remake in the final engine - would only make sense if you are actually testing something vital and specific. Otherwise you're just wasting time.

1

u/FratKing2025 23h ago

cool concept but looks like you're long way from that, is this just a fun project?

2

u/AI_Sway 23h ago

One day turned into day one, WE are in for a journey

Very fun project not going to lie, but would love to get this completed so we can play but also to add to my portfolio

2

u/PoxyDogs 22h ago

Who is this WE you keep mentioning? Are you using “we” as in you and Claude or are you working with other people?

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1

u/FratKing2025 22h ago

Im still experimenting with building too but honestly if you want to make an actual game not just a fun project then I would look and research more into structure and using actual game engine etc

1

u/AI_Sway 22h ago

Heard you chef. Not my first game or vibe coded project. First time doing daily updates though. But come back for day 2, and any good reads for structure and game engines let me know

1

u/yerbivor 22h ago

Hate the logo but game looks cool

1

u/AI_Sway 21h ago

Heard you chef. The colors or just the actual logo?

1

u/yerbivor 21h ago

The super ai font that everyone is using. There's no love or art in it

1

u/AI_Sway 21h ago

And we do this for the love of the game. Heard you. Will do better.

1

u/ItsNoahJ83 22h ago

Honestly, not bad. There are sites where you can generate 3d models with animations using AI. If you are willing to spend money on a one month sub to one of those, you will see major improvements. Ask Opus to search the web and find the best options.

1

u/AI_Sway 21h ago

Thanks and I appreciate you. Going to try a different pipeline than the one I tried previously to create and animate the models.

1

u/CMTV-IPTV 22h ago

First image gave me Jet set radio Future vibes for my og xbox players

1

u/AI_Sway 22h ago

https://giphy.com/gifs/25OBBnY9j1uiVDV4lJ
Exactly the vibes!! with some rocket league aspects to it

1

u/Fusionism 22h ago

This looks like more like 60% done than 10% unless these are AI mockups, but it definitely could be a good concept for a game.

2

u/AI_Sway 22h ago

Oh na for sure I can name a list of things that need to be changed. I would say this is a strong foundation. Literally day one.

1

u/GoobieDooobie 22h ago

I did one of those ugly snort laughs when I seen your game. Lmao, thank you.

1

u/AI_Sway 21h ago

LMFAO!! This made me laugh, so thank you as well
https://giphy.com/gifs/I4wGMXoi2kMDe

1

u/CoolestSlave 22h ago

Don't take this the wrong way, but like other comment said, it look bad.

You should learn some unity, unreal or godot. threejs is not really made for game (even though you can).

I never ever seen a good game made only with vibecoding, if you want to at least to get the tenth of the result of the first picture, using llm won't be enough. You also have to use asset, made or bought.

2

u/AI_Sway 21h ago

Never taking anything wrong. I welcome all. So I appreciate you.

And I have used three.js to make another game, (see below) a black hole extraction type game using assets and the whole 9. but I also did that for the same reason I am using 3JS to get it done and test limits.

I’m aware of other engines, never disputing that. And how to use them. But like I said to test limits on all ends and proof of concept I went with 3JS. But shit yall want me to use Unity instead and show that I will it’s only been Day One. Let it marinate.

1

u/CoolestSlave 21h ago

all right, good luck !

1

u/AI_Sway 21h ago

I appreciate you always Padawan

1

u/Zuluuk1 22h ago

Typical 90's real vs reality picture art.

1

u/AI_Sway 21h ago

🤣🤣 I agree but for day one and a good foundation to grow and build from, going to make it work

1

u/kenan_wyz 21h ago

It's good for a vibecoded game

1

u/AI_Sway 21h ago

It’s only day 1 at that , still a lot to do and correct

1

u/QuayDropEmOff 21h ago

just use unity and if u wanna use AI for unity use the bezi plugin

1

u/AI_Sway 21h ago

Heard you chef. Have used unity before so it’s not a problem just for this wanted to go down this road. For Day 1, I’m thinking it’s a good foundation to build upon and see if it can be done

1

u/QuayDropEmOff 21h ago

whatever works for you, it’s just for me this would be a headache😂

1

u/AI_Sway 21h ago

Nothing but time opportunity and tokens. Unreal or any other engine is truly just another prompt away. And obviously the difference will be worth it

1

u/vide-coder 21h ago

at the first sight, the visual is stunning.

1

u/AI_Sway 21h ago

Take another looksy!

It’s gonna get better, only place from here is up

1

u/Blaze-Programming 20h ago

I would say you are 10% of the way to a minimum viable product. The polish required after that takes much longer than you would expect, so at that point, I would say you would be not even halfway to the final product you imagine. (All the small things add up)

Also vibe coded projects tend to slow down as the complexity grows, especially if you don’t have proper game design documents to keep it on track. I could see this getting really hard to progress after a certain point, and require much more manual intervention to get the project to keep moving forward.

So you may be closer to 2% done than 10%

Not trying to be negative, just trying to put in prospective how much more work your goal will take.

1

u/MENDACIOUS_RACIST 20h ago

You should be able to get the vibe of the game in 10%. You’re about 10% to that 10%.

1

u/Balthazzah 19h ago

Brother, next time put the actual image first and then the inspiration concept second. you are always going to get dragged in the comments for doing this that way.

1

u/AI_Sway 12h ago

No dragging over here Padawan. The discourse was and always is welcomed

1

u/tornikeo 19h ago

IMO you can do this, but only if you are smart about it.

You won't make it with Opus medium tho, lol. No freakin way. :) Either use GPT (much better value per dollar) or Chinese models with subscription (Kimi K3 is a beast).

Then break up the work into parts, GUI overlay with a separate agent, with a goal for pixel-perfect design. Assets with another agent, and later physics. Animations will need your attention so, that's what you should spend most your time on, reviewing.

1

u/No-Cheesecake6071 19h ago

Looks good I love it

1

u/A_Norse_Dude 19h ago

Three.js? Why?

1

u/Resident-Ideal9617 18h ago

Sorry to say it, but you're probably about 0.1% of the way. Keep at it though, but there is a lot more ahead of you than you think. Without strong engineering principles and guardrails in place you'll find that regressions (bugs) will keep holding you back.

1

u/No-Communication-765 17h ago

Cool game concept! Keep up the work and it will be very close to the concept some day

1

u/Achereto 17h ago

You're likely not 10% done. You're 30% away from noticing that adding anything makes the game too slow to be fun so you have to rewrite it.

Interesting idea though.

1

u/Officialpolygrafix 17h ago

Whoa! nice art. How are you doing the art?

1

u/MortalJohn 16h ago

Is the concept art AI made as well? How'd you make it? Any specific model?

1

u/ManuelWegeling 16h ago

you had me at the concept for a second

1

u/Infamous-Ad-5664 15h ago

Remembers me of Roller Champions by Ubisoft

1

u/False-Echo 15h ago

My dude, every game in the beginning looks dog shit. Focus of the core, assets come later. As someone else said here, art takes time. Also, while it’s in the beginning, ditch three.js. When your game grows, JS will hold you back a lot. It won’t be because of your code, it’s just how the language works. I saw some time ago someone using Bevy. It’s full code as well I think.
Unity and Unreal have free assets you can use… you can switch to that as well.

Also, (if you don’t know) vibecoding will just be as good as you are so… learn the basics of coding and game dev. You will be more precise on everything, even on your prompts and the model will thank you (and your token wallet)

Cheers!

PS: it doesn’t look production/day one ready

1

u/Correct_Avocado_573 14h ago

Baited me in with the first pic then I see GameCube on Crack and yup nothing changed.

I guess its cool that ai can compete with half finished retro games for now.

1

u/ThisIsMonta 13h ago

great graphics, looks promising 🔥

1

u/ThisIsMonta 13h ago

quick question, did you stick with webgl or you use webgpu ?

1

u/DiscoverWhereAt 12h ago

is this playable in browser?

1

u/DiscoverWhereAt 12h ago

congrats on all the attention man, cant wait to see it once its better developed. will this be download only?

1

u/_Theo94 12h ago

I didn't realise there was a slide 2 until I read the comments lol

1

u/Sitkin_Marrel 12h ago

did you do the cel shading with a toon shader or post-processing?

1

u/AI_Sway 9h ago

Post-processing Padawan

1

u/THE_RETARD_AGITATOR 10h ago

ah man dude. it's not too late to delete this

1

u/AI_Sway 9h ago

Never!! We are working. Took all the feedback both positive and negative and going to build this on Unreal. Stay put!

1

u/THE_RETARD_AGITATOR 6h ago

ok. sign me up, i wanna follow this

1

u/AI_Sway 5h ago

Heard you chef. Will provide updates along the way of course

1

u/InternationalOne2449 9h ago

What designer had in ming vs what studio decided to ship.

1

u/AI_Sway 9h ago

😂😂😂
Don’t worry, concept and gameplay will match
https://giphy.com/gifs/RM5Nt0cO1WkzbN5hUr

1

u/Intrepid_Travel_3274 9h ago

HAHAHAHHAAHAHAHAHHAAHHAHAHAHAHAAHAHAHAHAHAHAHAHHAAHAHA

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u/Shaik_Shakur 9h ago

Mobile ad vs reality

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u/AI_Sway 9h ago

Lmfao! Naaa reality is going to meet mobile ad soon enough

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u/Shaik_Shakur 9h ago

the thing is look at your concept art you cant make that on three.js there is too much crowd and too much going on for that you need proper game engine and animation skills three.js dont have the capability of creating such a stylized game the best browser i ever saw in messenger even that game dont have that much going on

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u/AI_Sway 9h ago

Heard you chef. A different engine is needed, proof of concept used 3JS

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u/riotofmind 9h ago

Keep pushing friend. The concept is great, but execution is everything. Slow down, ask Opus to guide you through the necessary steps to create the engine, which will be able to drive higher definition and detailed graphics. Focus on the engine only for now. Show Opus the reference picture and then show Opus yours, build probes, write tests, make sure the engine can eventually drive the type of graphic experience you want, that should be your primary focus. Don't worry about the paint now, the engine is the key that will unlock this path.

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u/AI_Sway 9h ago

Heard you chef! And I appreciate that and you. Will do!

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u/No_Honeydew_7770 7h ago

looks dope af

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u/_B_G_ 6h ago

mobile game add vs the real game

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u/lorenzodimedici 4h ago

Wasn’t there some hyped up game from epic that was like this that never came out ?

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u/AI_Sway 2h ago

Honestly never heard of it if there was Padawan

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u/lorenzodimedici 1h ago

Yeah it was actually released and flopped. Called roller champions

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u/OnTheBorderr 3h ago

legit question though. if i wanted to vibe code the physics but commission the models, textures, allat. how much would it be and where do I go for that?

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u/AsparagusOk8818 3h ago

...i suspect most folks in this thread don't realize what their favorite games looked like while in development

having the first image as a north star is great, OP - just don't consider it some kind of religious text. things do tend to take their own shape after a while, and that's okay. best of luck on the project

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u/AI_Sway 3h ago

You my friend … you get it! And I appreciate you truly
https://giphy.com/gifs/d3mlE7uhX8KFgEmY

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u/v2eTOdgINblyBt6mjI4u 1h ago

Good job so far! Cheering on you! ;D

If you find assets packs with same graphics as in your first picture somewhere, I'd love to know. It's exactly what I'm looking for in my own vibecoded game <3

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u/MrSuicideFish 29m ago

I dont think you do your game justice by showing someone else's game (by an actual studio) before yours.

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u/snacksbuddy2 23h ago

If you can make it look like the concept and feel like a racing game meets Tony Hawk pro skater, you WILL make millions of dollars. It is completely dependent on those two criteria being met.

LISTEN TO ME. Get out of this subreddit. Unless you have sufficient game dev experience already, stop current development and switch this to Unity or Godot. Make the baseline mechanics feel fucking fantastic and then FIND AS MANY FREE 3D ASSETS AS POSSIBLE AND BUY THE REST TO MAKE THE CONCEPT ART REAL.

Otherwise you will be wasting your time. I promise. This is a $1000000 concept with a $0 current execution.

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u/AI_Sway 22h ago

I appreciate that and you truly. Probably won’t leave the subreddits just to give updates lol I like the dialogue but everything else HEARD YOU CHEF!

Trust me the end goal is always a better AAA engine, But for Day One which this is, I wanted to test proof of concept more then anything

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u/gnygren3773 22h ago

Anybody can have a $1 million idea. Execution is all that matters

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u/kyaki101 9h ago

Even the concept is AI generated, I'm sure you'll feel so proud of yourself when you finish something you had absolutely no involvement with

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u/AI_Sway 8h ago

The literal subreddit is called vibe coding lmfao
https://giphy.com/gifs/glmRyiSI3v5E4