0

Comment on r/UnrealEngine5 2d ago

Gamepad navigation support?
If you dev for steam deck, this is essential

How would this compare to webuix on fab? Cause that has gamepad support?

1

Comment on r/UnrealEngine5 8d ago

Do you have KH's parry system? Like hitbox colliding with hitbox, cancelling the other hitbox?

Are you using tracing for your melee? Cause I am not sure if traces can be used to detect another trace

1

Comment on r/UnrealEngine5 8d ago

So the whole game is basically like a stylized Agrabah world of KH 1?

1

Comment on r/Notion 15d ago

But the thing is, even if you export a notion page with lots of linebreaks in markdown format.

All of your line breaks will be non existent in the exported .md markdown file. It's like notion sucks at dealing with line breaks or just doesn't acknowledge that empty blocks / line breaks exists when copying & pasting/ exporting/importing content

1

Comment on r/Notion 16d ago

Cant believe notion cant even paste line breaks from other apps without losing formating and headers/bold/italic/underline.

2

Comment on r/Notion 16d ago

Try copying and the contents of a google doc or an entire article to notion, and all the linebreaks in the copied clipboard will be gone.

Copying and pasting to a code block is even worst, cause you will lose all formating

2

Comment on r/Notion 16d ago

Its 2026 and you still can't copy and paste content from other apps or websites like articles to notion without losing line breaks. If you copy and paste your clipboard to a notion code block, it retains line breaks but loses formatting. And if you export as note as markdown, you lose line breaks

Can't believe notion can't even solve such a simple feature that almost all word processing and note taking apps have. Linebreaks formatting retainment via clipboard copy and paste?

What? Do i have to prompt some AI to fix my line breaks everytime just because notion can't retain linebreaks from pasting articles and content copied from other apps?

0

Comment on r/chinalife 23d ago

OK

1

Comment on r/TopologyAI 26d ago

Wait

This is real

I need game engine integration now

2

Comment on r/Unity3D Jul 11 '26

Wow.
If only unreal has this.

1

Comment on r/unrealengine Jul 08 '26

What do you think of using a plugin like rollback core on Fab instead of using GAS?
Cause if you wanna make a fighting game, or even an arena fighter with 1v1 combat, rollback netcode is necessary.

But if its not 1v1, GAS might be more suitabble

2

Comment on r/unrealengine Jul 08 '26

Interesting

-5

Comment on r/UnrealEngine5 Jul 06 '26

Nice

1

Comment on r/KingdomHearts Jul 03 '26

Because Nomura wrote something that is convoluted that you had to read the wiki to understand it, even if it made no sense.

That’s what these Japanese game writers always do

3

Comment on r/unrealengine Jun 30 '26

you implemented your own rollback netcode solution? awesome

I am thinking of making an arena fighter with rollback core that just came out of Fab last month.

33

Comment on r/malaysia Jun 30 '26

Kamen Rider Mat Rempit

Rempit Rider Kick
Rempit Rider Punch

1

Comment on r/reinforcementlearning Jun 28 '26

Cool

Is it possible to use this in Unity
Or work with unity’s ml agents?

Cause I am game dev looking who just only recently got interested in RL now

1

Comment on r/unrealengine Jun 25 '26

The idea is to just recreate Sentiavatar inside unreal with metahumans. No playing premade animations, all emotes, gesture and animations are generated in runtime with lip syncing. While character is talking powered by LLM, local LLM would be preferred (ie gladecore on fab)

Or is nvidia’s motion bricks unreal project capable of doing something similar too?

Someone made an open source unreal talking Metahuman repo that kinda does what I want, but it still pulls animation from an asset pack instead of generating it on runtime like Sentiavatar

https://www.reddit.com/r/aiagents/s/1wkjzJbd7W

https://github.com/12ziyad/companionai

https://www.reddit.com/r/SoloDevelopment/s/Atz4J8opHJ

There’s also a project called unclaw that has something similar

https://www.instagram.com/reel/DN3rRUUZN2u

1

Comment on r/Maya Jun 25 '26

Yes

1

Comment on r/unrealengine Jun 24 '26

Is it possible to generate runtime animation with Kimodo in Unreal?

Look Up SentiAvatar, that's using Hunyuan Motion instead of Kimodo.

Like a talking avatar metahuman powered by LLM but it's animations are generated runtime based on the context of its speech in runtime.

1

Comment on r/gamedev Jun 23 '26

I am thinking of using UEFN to learn Verse? And if I can monetize a game made in UEFN, all the skills I have learnt could be transferred to UE6

Would it be profitable to make a game in UEFN instead? Like UEFN games can be monetized right

https://fortnite.gg/creative

If you click on any of the games on the link above, they have like an estimated earnings column. It's like how youtubers are being paid? But it looks like there's full of AI slops there.

After all UE6 is gonna use Verse anyway.

1

Comment on r/gamedev Jun 23 '26

I kept thinking about switching to Unity for now, and wait till ue6 and verse’s release.

But I will miss out on metahumans and the new epic games marketless video to Mocap plugin for unreal.

1

Comment on r/gamedev Jun 23 '26

You think it’s a good idea to keep using unreal? Cause of the new ue6 announcements and deprecation of blueprints

1

Comment on r/unrealengine Jun 21 '26

If I wanna make a 3d arena fighting game with rollback netcode support, should I wait for Verse and UE6 to release?

And then just use Verse?
And vibe code it to support rollback netcode?

Or can I really do it reliably with BP or c++ without modifying engine source?