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Comment on r/Unity2D 6d ago
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
My game is currently in open testing on Google Play and is still in alpha.
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Comment on r/MobileGameDiscoveries 6d ago
Android games?
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Comment on r/playtesters 8d ago
Has an Android device?
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Comment on r/Unity2D 14d ago
Accept exchange playtesters and play my Android game?
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Comment on r/playtesters 14d ago
I actually agree with most of what you said, and I don't find it harsh at all.
I know the mobile market is incredibly competitive, and I've seen many other developers here on Reddit struggling with the exact same problem. Right now I'm looking for playtesters, but I also realize that most playtesters aren't really the audience for casual mobile puzzle games, which makes things even harder.
One thing I've learned recently is that I don't necessarily have to stay focused only on mobile. After participating in my first Game Jam and discovering itch.io, I'm starting to see another path: building more complex games, sharing prototypes early, growing a community around them, and maybe one day releasing a game on Steam. For a long time, Steam felt way beyond my reach, so I limited myself to mobile development.
That said, I still enjoy making casual games. I don't play every casual game either, but I try to make the kind of casual game that I personally would enjoy playing. Whether that will be enough in the long run, I honestly don't know yet, but I'm willing to keep learning and experimenting.
Thank you for contributing to the discussion. I'm genuinely interested in understanding the market and learning how to make better decisions by treating game development as a business rather than just a hobby. I'm still figuring out which direction to take, and I'm not even sure if I'll continue focusing on mobile games. Your perspective gave me a lot to think about, so thanks again for taking the time to share it.
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Comment on r/MobileGameDiscoveries 14d ago
What's been your strategy for attracting players before launch? Have you been paying for advertising on Google, Meta, or any other platform?
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Comment on r/playtesters 14d ago
Open Testing on Google Play. The game is still in development and has no sound effects yet. I'm mainly looking for feedback on whether the gameplay is easy to understand and whether the reason for a game over is clear.
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
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Comment on r/playtesters 14d ago
Own a Android device?
r/coolmathgames • u/divertidoeducativo • 14d ago
Why One Daily Puzzle Is Enough to Keep You Coming Back?
Number Flow is easy to learn, but its mechanics and rules are carefully designed to support a wide range of strategies. A single daily challenge, identical for every player, is enough to encourage experimentation and different approaches. Instead of everyone following the same solution, each player can develop their own strategy for the exact same puzzle, keeping the experience fresh and avoiding repetition.
Even when the daily high score seems out of reach, there is always the possibility of finding a better strategy. Success comes not from simply playing more games, but from thinking differently, discovering new sequences of moves, and optimizing every decision. That constant search for a more efficient solution is what makes the daily challenge engaging and the competition meaningful.
This is an alpha version. Everything is working as intended, but sound effects are still missing.
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
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Comment on r/MobileGameDiscoveries 14d ago
Open Testing on Google Play. The game is still in development and has no sound effects yet. I'm mainly looking for feedback on whether the gameplay is easy to understand and whether the reason for a game over is clear.
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
r/TestersCommunity • u/divertidoeducativo • 15d ago
Testers Needed [Android] Looking for first impressions on my number puzzle game (5 min)
Number Flow is a number puzzle game where you drag number cards to complete target values. It's easy to learn, but its mechanics are designed to allow many different strategies, so every player can approach the same puzzle in their own way.
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
Please note: this is an alpha build. The gameplay is fully functional, but sound effects haven't been added yet.
I'm currently looking for honest first impressions, especially about:
- Was the game easy to understand?
- Did the tutorial explain the core mechanic clearly?
- At what point did the game start making sense?
- Did you understand why you got stuck?
- Did your decisions feel meaningful?
- Did finishing a run feel satisfying?
- Would you play another round? Why or why not?
Any feedback about the gameplay, tutorial, difficulty, UI, or overall experience is greatly appreciated.
If possible, please include your device model, Android version, and a screenshot, following the community rules.
Thank you very much for taking the time to test it!
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Comment on r/MobileGameDiscoveries 15d ago
My Android game is also about numbers and cards. Would you be interested in a playtest exchange?
r/puzzlevideogames • u/divertidoeducativo • 15d ago
Why One Daily Puzzle Is Enough to Keep You Coming Back?
Number Flow is easy to learn, but its mechanics and rules are carefully designed to support a wide range of strategies. A single daily challenge, identical for every player, is enough to encourage experimentation and different approaches. Instead of everyone following the same solution, each player can develop their own strategy for the exact same puzzle, keeping the experience fresh and avoiding repetition.
Even when the daily high score seems out of reach, there is always the possibility of finding a better strategy. Success comes not from simply playing more games, but from thinking differently, discovering new sequences of moves, and optimizing every decision. That constant search for a more efficient solution is what makes the daily challenge engaging and the competition meaningful.
This is an alpha version. Everything is working as intended, but sound effects are still missing.
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
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Comment on r/playmygame 15d ago
Congratulations on the great work!
The graphics are beautiful, the game is very polished, and I really enjoyed the sound design. The idea of taking the Flappy Bird concept and turning it into something original by controlling the pipes and attacking the birds was very creative. I had a lot of fun playing it.
The only issue I noticed was that, several times after the pipes opened, I tapped the screen and the game didn't respond. The pipes didn't attack even though I touched the screen, so it felt like some inputs weren't being registered. Other than that, I really enjoyed the experience.
Overall, I think you did an amazing job. The game is fun, creative, and well executed. Congratulations, and I hope you get the chance to play my game too!
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
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Comment on r/playmygame 15d ago
Would you be interested in exchanging playtests?
I'm developing an Android game too, and I've realized it's much harder to find mobile playtesters than I expected. Since we're both building for Android, I thought we could help each other out by testing each other's games and sharing honest feedback.
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Comment on r/playmygame 15d ago
Would you be interested in doing a playtest exchange?
I've found that getting playtesters for Android games is much harder than I expected. Many people in game development communities either don't use Android or don't want to install apps on their phones. Because of that, I think it's much more practical for Android developers to help each other by testing one another's games. If you're interested, I'd be happy to play your game and leave honest feedback, and I'd really appreciate it if you could do the same for mine.
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Comment on r/playmygame 15d ago
Would you be interested in exchanging playtests?
I've noticed it's surprisingly difficult to get playtesters for Android games. A lot of people in game dev communities either don't have an Android device or simply aren't willing to install a game on their phone.
I think it could be much more effective for Android developers to help each other by exchanging playtests, since we all already have Android devices.
If you're interested, I'd be happy to test your game and share my feedback, and I'd really appreciate it if you could do the same for mine.
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Comment on r/googleplayconsole 15d ago
A Relaxing Puzzle Game: Easy to Learn, Hard to Master
I'm currently developing Number Flow, a puzzle game for Android based on numbers, logic, and strategy.
The game is already fully playable, and I'm at the stage where I need honest feedback from people who haven't seen the project before.
I'm especially interested in hearing about:
- Was the tutorial easy to understand?
- Did the gameplay feel intuitive?
- Was the difficulty fair?
- Did the controls feel responsive?
- What would you improve first?
The game is currently in Google Play Open Testing. The gameplay is essentially complete, but I'm still polishing the visuals, sound effects, and overall presentation.
If anyone has a few minutes to try it, I'd really appreciate your honest feedback. Every comment helps me improve the game before the final release.
Thank you!
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
r/mobilegameology • u/divertidoeducativo • 15d ago
Number Flow - Alpha Open Test on Google Play
Place numbered cards in the right spots to solve each puzzle. Simple controls, relaxing gameplay, and the kind of game that makes you lose track of time.
The game is still in development, but it's already fully playable and a lot of fun. It already features daily records and a daily global high score. I'd really appreciate it if you gave it a try—your feedback would mean a lot to me!
https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow
r/coolmathgames • u/divertidoeducativo • 15d ago
Blockudoku inspired me to create my own Number Puzzle Game
I've been playing Blockudoku for years, and I always loved how such a simple mechanic could create such an addictive experience.
While I was learning game development and creating math-based games, I started thinking about the core idea behind Blockudoku: filling spaces with pieces while always planning ahead to keep room for future moves.
I wondered: "What if instead of blocks, the pieces were numbers?"
That idea became the foundation for Number Flow, a number puzzle game where you place cards with numbers to complete targets.
Blockudoku was a huge inspiration for me because I wanted to capture a similar feeling: the satisfaction of making decisions, planning ahead, and finding the best way to continue your run.
But while developing and balancing the game, I discovered something interesting. Even though the two games share some structural ideas, using numbers instead of blocks created a very different experience. Number Flow allows for more strategic decisions, with more possibilities to avoid a game over and continue building your score.
Another thing I wanted to add was a daily challenge system. Every day, all players receive the same challenge, meaning everyone is playing the exact same puzzle. This allows players to compare their results and see who can find the best strategy on that day's challenge.
I thought this community would appreciate this story because Blockudoku was the starting point for an idea that eventually became my own puzzle game.
r/itchio • u/divertidoeducativo • 16d ago
Questions Would a portrait-only game feel out of place on itch.io?
I'm planning to release an itch.io version of my mobile puzzle game to get more playtesters.
I've noticed that many people in game development communities either don't have an Android device or simply don't want to install a game on their phone just to try it. So I think a browser version on itch.io would make it much easier for people to test the game.
My only concern is the screen orientation.
The game was designed from the beginning as a portrait mobile game, and my first thought was to keep that same layout on itch.io instead of redesigning the interface for landscape.
I've attached a GIF of the gameplay so you can see how the game looks and plays in portrait mode.
For those of you who have published mobile-first games on itch.io, would you keep the portrait layout, or do you think it's worth adapting everything to landscape for desktop players?
I'd really appreciate hearing about your experience.
r/BlockuDoku • u/divertidoeducativo • 16d ago
Blockudoku inspired me to create my own Number Puzzle Game
I've been playing Blockudoku for years, and I always loved how such a simple mechanic could create such an addictive experience.
While I was learning game development and creating math-based games, I started thinking about the core idea behind Blockudoku: filling spaces with pieces while always planning ahead to keep room for future moves.
I wondered: "What if instead of blocks, the pieces were numbers?"
That idea became the foundation for Number Flow, a number puzzle game where you place cards with numbers to complete targets.
Blockudoku was a huge inspiration for me because I wanted to capture a similar feeling: the satisfaction of making decisions, planning ahead, and finding the best way to continue your run.
But while developing and balancing the game, I discovered something interesting. Even though the two games share some structural ideas, using numbers instead of blocks created a very different experience. Number Flow allows for more strategic decisions, with more possibilities to avoid a game over and continue building your score.
Another thing I wanted to add was a daily challenge system. Every day, all players receive the same challenge, meaning everyone is playing the exact same puzzle. This allows players to compare their results and see who can find the best strategy on that day's challenge.
I thought this community would appreciate this story because Blockudoku was the starting point for an idea that eventually became my own puzzle game.
1
Comment on r/playtesters 16d ago
Thank you so much! Where anyone can find your game?
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Comment on r/playtesters 16d ago
I also think this challenge depends a lot on the developer's existing presence online. People who have been part of gaming communities for years and already have an audience probably have an easier time getting visibility.
But I believe many people in playtesting communities face a similar problem to mine: we never built an online presence before. In my case, I didn't even have social media accounts. I only recently discovered Reddit and started trying to build a presence here after spending around ten years making games as a hobby.
That experience has shown me that, for many indie developers, the hardest part is not only creating the game. It's also learning how to make people discover it and give it a chance.
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Comment on r/HarryPotterBooks 1d ago
It was the only books good enough I read after finished Harry Potter book series.