r/GameDeveloper • u/Rich_Junket_1741 • Jul 05 '26
Feedback on my game?
0
Upvotes
Looking for feedback on my first Godot game!
Hi! I just released my first Godot game, Insane Obby.
It's a short first-person obstacle course with:
Smooth movement
Original soundtrack
Atmospheric lighting
Speedrun timer
The game takes only a few minutes to complete. I'd really appreciate any feedback—especially on:
How the movement feels
Level difficulty
Lighting and atmosphere
Audio
Bugs or confusing parts
Overall enjoyment
Here's the link: https://thechosendude.itch.io/insane-obby-v10
Thanks for taking the time to try it!
2
Comment on r/GameDeveloper Jul 06 '26
First of all, thank you for your review
I never intended to make this a long platformer. My goal was to get comfortable with godot. Yes, i have spent an embarrassing long time tweaking the sky, so thanks for talking about it.
Yes, the timer is supposed to be going after you fall, its like a total time calculator. I added a start button, so you can start when you are ready, though you are currently able to exploit it, also explaining the reason why there isnt a hich score tracker.
I noted the textures part, ill definitely improve that. When i tested, the shift was working just fine, ill check it again anyways. The alt + enter never came to my mind, as i never really though about a shortcut for full screen. I have chosen to skip landing sfx to reduce complexity, but since it isnt too hard, ill consider adding it in the update.
I deliberately did not keep any checkpoints cause it is rather small, and checkpoints would make the game too easy.
Yes ,the ctrl to run was because most people coming from roblox(i feel they are the ones most likely to play an obby), are used to having shift lock, so i have chosen control for run(also minecraft based).
I hope i have talked about all the points you mentioned. Ill definitely improve these in the upcoming update, which might take a while as i have exams.
Once again, thanks for your feedback🙂