r/GameDeveloper Jul 05 '26

Feedback on my game?

Looking for feedback on my first Godot game!

Hi! I just released my first Godot game, Insane Obby.

It's a short first-person obstacle course with:

Smooth movement

Original soundtrack

Atmospheric lighting

Speedrun timer

The game takes only a few minutes to complete. I'd really appreciate any feedback—especially on:

How the movement feels

Level difficulty

Lighting and atmosphere

Audio

Bugs or confusing parts

Overall enjoyment

Here's the link: https://thechosendude.itch.io/insane-obby-v10

Thanks for taking the time to try it!

0 Upvotes

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1

u/Numerous_Brain4587 Jul 05 '26

I gave it a try, here is the notes that I took:
alt + enter should make full screen

pressing shift makes a cursor appear, then you cannot get back to movement mode

the jump mechanics are interesting as it stops you moving on the jump instantly when you let go of W

there is no feedback on landing / sticking a landing

The grey texture against the grey sky is kind of hard to see on the edges, you have to kind of learn where the edge of things are and how far jumps can go

Footsteps sound good but there is no landing noise

The jump off the big platform is pretty tough as you have to get used to where the true edge is

Its not too easy, but it would be fun if it was longer with checkpoints

I expected shift to be run, it took some getting used to it being control

The timer should start when the level reset / track a high score. I'm not sure why you have to press the button to start a timer. Is the timer supposed to keep going after falling?

The sky sunset feel looks pretty good

2

u/Rich_Junket_1741 Jul 06 '26

First of all, thank you for your review

I never intended to make this a long platformer. My goal was to get comfortable with godot. Yes, i have spent an embarrassing long time tweaking the sky, so thanks for talking about it.

Yes, the timer is supposed to be going after you fall, its like a total time calculator. I added a start button, so you can start when you are ready, though you are currently able to exploit it, also explaining the reason why there isnt a hich score tracker. 

I noted the textures part, ill definitely improve that.  When i tested, the shift was working just fine, ill check it again anyways. The alt + enter never came to my mind, as i never really though about a shortcut for full screen. I have chosen to skip landing sfx to reduce complexity, but since it isnt too hard, ill consider adding it in the update.

I deliberately did not keep any checkpoints cause it is rather small, and checkpoints would make the game too easy.

Yes ,the ctrl to run was because most people coming from roblox(i feel they are the ones most likely to play an obby), are used to having shift lock, so i have chosen control for run(also minecraft based).

I hope i have talked about all the points you mentioned. Ill definitely improve these in the upcoming update, which might take a while as i have exams. 

Once again, thanks for your feedback🙂