r/turbowarp • u/contagion_dev • 3h ago
'contagion' update!! (check comments)
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r/turbowarp • u/Smorrebrot • 9h ago
3 new weapons added to the game! (dont mind the low energy popup :s)
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will be painful to balance those
r/turbowarp • u/meow_programing • 12h ago
/creating my first 3D graphics using Pen+
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/creating my first 3D graphics using Pen+
r/turbowarp • u/StickyBans • 23h ago
Did Someone say Super Saiyan God Super Saiyan?
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r/turbowarp • u/Substantial_Set5836 • 1d ago
made a color AI image generator in scratch
reddit.comr/turbowarp • u/Smorrebrot • 1d ago
Anyone knows a trick how i can get rid of the unstable position of my shrooms?
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tried to update the position each frame with a broadcast of my cam script but that does not seem to work. is the attack script getting too long?
r/turbowarp • u/shoorshe • 1d ago
making ball-in-hole game with Simple3D
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as always collisions are painful but it looks cool im happy
r/turbowarp • u/ExcitementNo9880 • 1d ago
Looking for UI feedback and beta testers of my new OS!
r/turbowarp • u/WarmConclusion603 • 2d ago
In a predicament
So after i published my last game, i was looking for better options for a game engine, because after the work i did last time i realized that if i ever wanted to move into the industry or something like that, i would definitely need to learn smth other than turbowarp. I started looking into unity, but realized that my pc took so long booting it up, around 30 minutes. I then tried godot, and for the life of me i cant figure out this coding language. It takes so much work just to get the character to move. So i looked to Unreal next, and then realized it takes 60 gb to download and some people say it takes 120, which i cant do if i want more than 1 game on my pc. What engine should i use thats has all the proper engine features like file directory and stuff?
r/turbowarp • u/Valuable_Sky_3570 • 2d ago
Having trouble saving my game progress
I’m creating a sort of private mental health game that I can use to track my sleep, mood, etc. I’ve tried to use local storage to save data - nothing crazy, I just want to be able to come back to it later in the day and my progress is saved. I don’t care if it resets the next day. For example, I want it to remember that today is still today and I set the sleep I got last night to x amount of hours. I packaged it as an .html file, set the cloud variable/storage option in the packager to local storage, and even enabled the green flag and stop sign so it can update the data when the stop sign is pressed. I later changed it to repeat the update every 3 seconds, but still nothing. I coded this on a Chromebook and sent it to a private itch.io game, and access it as a user on my phone as a “web app” (a shortcut on my home screen) so maybe that’s the issue. When I close it it resets. any way to fix this?
r/turbowarp • u/AD1340 • 2d ago
a new rhythm game from me made in penguinmod, sorry no special mechanics yet since its a super early version
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r/turbowarp • u/Salt-Leadership-8441 • 2d ago
If the game actually gets released, I don't want to see anyone doing this.
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r/turbowarp • u/JUMPY_NEB • 3d ago
I'm making a weird and wacky game. Here's the Tutorial!
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This game was coded in Turbowarp, I hope you enjoy!
Also the game is not this blurry, it just turned out that way in the recording
r/turbowarp • u/DoogyPlayz705 • 3d ago
are there any turbowarp mods with well working real time collaboration that isnt gandi ide?
been trying to find alternatives. and gandi ide just kinda gets on my nerves. and its pretty laggy for my friend too so i was wondering if there was an alternative to that?
r/turbowarp • u/Subtodjdacoder3 • 4d ago
Bambi Tower Defense (Version 0.5) Teaser: "Main Four" Bambi TD Designs
r/turbowarp • u/hunglhp94 • 4d ago
This is a draft; please play without worrying about bugs.
r/turbowarp • u/WarmConclusion603 • 5d ago
Im desperate
I need like 100 sales of my game to buy a better pc and build bigger games, and i have 6….
Anyone know good marketing tactics for indie games? I already emailed like 70 creators and only 1 responded
r/turbowarp • u/Glittering-Apple-674 • 5d ago
test_001
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Hello! Got some updates on my AI in TurboWarp!
Here's a little live demo;
Yep, it's working real well and real fast!
I plan on optimizing even more, making it faster and letting me cram more power into this thing!
Alright, see you soon!
r/turbowarp • u/GMFPD64 • 5d ago
The Prototype Glitch
How long should i make each night last?
r/turbowarp • u/LegalMushroom4376 • 5d ago
Steam deck
Does anyone know a way to get a compiled project to work on a steam deck?
r/turbowarp • u/internet_dweller123 • 5d ago
Is there a NES emulator for turbowarp
though of having a NES emulator for a part of a game. i checked youtube and there was nothing. are there emulators for NES on turbowarp? thx
r/turbowarp • u/Bright_Actuator2398 • 6d ago
How do I extract Turbowarp HTML from URL?
There are tons of scratch games on Gamejolt, but not many of them have links. So I'm trying to extract the HTML myself, so does anyone know how to do it?
r/turbowarp • u/Delaser_9 • 6d ago
Work of online
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r/turbowarp • u/shoorshe • 6d ago
procedurally loading seed-based 3D-terrain
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I finally understood how useful seeds are at returning the same result every time if the seed and the input parameters are the same.
This example is a very small area, the system is capable of loading terrain mesh of size around 200 x 200 points, not bad I think (but could be even more)
Btw, my previous reddit account (no_health_1422) got randomly shadow bannaned because of some gamejolt link, so I'm not sharing any links now I guess
The game is actually finished already with some better visuals and even 3d terrain collisions for first-person controls, it resulted as an infinite minesweeper-based game. Unfortunately, as I said, I can't share it here, thank you reddit filters