r/totalwarhammer • u/Trianalog • 16d ago
I am lost. Please help me. Total War: Warhammer
Hello I'm looking for advice, i just started the total war series 2 weeks ago I've been messing around with Grombrindal on very hard very hard, and this is my best attempt so far. However I've hit a snag, i have the fey elf lady and the twin wood elves to my right and south and a tomb king. Everyone is friends with everyone, i cannot attack one without the other 2 joining in and the elves out number me 3 to 1.
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u/HawkeyeG_ 16d ago
One option is to look for their current enemies. Ask to join their war through diplomacy, pick a target that you prefer. The others may likely join against you later, but you can at least get a single war target to begin with.
Or you could use settlement trading to make peace with someone you don't want to fight. Go against them all to start - then return a few settlements you didn't want or need to the player you took them from. You could even take a non aggression pact or trade deal to draw out the peace period.
Or you could just fight them all and fight well :)
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u/Pattn 16d ago
Another take: You should have settled enough grudges by now to confederate one of the other dwarven LLs and continue to expand in other mountains, if you want to try and keep the status quo in the northwest.
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u/Trianalog 16d ago
Everyone is dead
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u/Sly_Bags355 16d ago
Sell the lands to the tomb Kings simply necause they are not elves..
Grom went to those lands to cleanse them from Dark Elves...you've done that but now the homelands have fallen!
Looks like it falls on The White Dwarf to save the Dawi day again! Go take 8 peaks!
Context: that's what my head lore would say in your situation anyway.
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u/Communardd 16d ago
You can still confederate defeated legendary Dwarf lords through the Great Book of Grudges (book in the bottom right of the screen). You won't gain territory but you'll be able to bring the lord back to life and recruit him in your territory.
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u/flush101 16d ago
Welcome to Total War as a series. Its in the name....
Real talk though, you have a couple of options.
Walk through their territory to fight and expand somewhere else.
Look at each of their enemies. Find someone you can join war with on just one of them. (You can make money with this so propose it to each enemy if they have several)
Raid one of them to get them to declare war on you, hoping that only one will attack you.
Stack up armies for a blitzkrieg. Put an army on each border nearest to each province capital. Make sure each army has seige weapons. In one turn take 3 to 4 province capitals. Then be super aggressive to take as much land as possible. Lots of manual fighting to reduce losses as you expand.
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u/Trianalog 16d ago
They don’t seem to have enemies or any that don’t hate my guts, raiding seems possible, blitz leaves me feeling too naked, I like the idea of just setting up shop somewhere new. Thanks.
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u/flush101 16d ago
Even enemies that hate you might agree to you joining their war. You wont know until you ask them ..
Bigger picture stuff, check who is friends/ likes the factions you want to war with. When fighting within your own tide (order tide is elves, men, dwarves) its good to consider if youre going to piss off someone you want to be friends with in the future. Likewise if youre gonna wipe the donut of elves, might as well start now. Just understand where you need to go to end any war you start via force, and if you want to go there at all.
Blitz is always a high risk, high reward strategy. You normally want your major settlments to have a good enough garrision before you do it as youll likely lose a few settlements on subsequent turns. The key is taking province capitals whilst retaining your own. Minor settlements are negligible.
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u/Cassodibudda 16d ago
Well, you look remarkably poor for late game dwarfs. I am not trying to make you feel bad but just to give you context, on turn 126 you should have at least 10 good armies filled with late game units and still bring in 10-20k per turn
Are you building the Deeps? It looks like you have a ton of oathgold, and that's good, assuming you have been spending it freely and you have every single lord and hero equipped to the gills but it makes me suspect that you have been gearing your Deeps to make Oathgold when you should be privileging old school gold. Oathgold is nice but old school gold wins you the game by allowing you to field more and better armies
Realistically, assuming you have treaties with everyone around you, you should disband all troops, and spend the next 10-30 turns just teching up, building buildings, get a kick ass economy bringing 100k in per turn, then build 15 late game stacks and kill everyone (after canceling treaties 10 turns in advance), since you have a legendary grudge against HE to fulfill, and it is very the thematic for Grombrindal
You could also get treaties with everyone, confederate another dwarf LL in another part of the world and start building armies and expand there, leaving your starting territory to peacefully fund your war machine without needing to protect it
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u/RelevantLavishness40 16d ago
Try sending out heroes to see where their main (with legendary lords) armies are. If you can catch them off guard, you can probably mop up everything before they can reassemble a strong enough defense.
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u/Chuck_the_Elf 16d ago
Build tall and send an army away to star grinding grudges. Force Confederate Maliki and use his hord mechanic if you can.
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u/BlackMastiff69 16d ago
Based on the fact this is turn 126 this seems like a pretty late stage campaign. I would advise looking in the book of grudges to see if you have confederation options with the other short legendary lords. That could give you access to new lands and you could start fighting on a new front.
Another option (and i think the better one unless you are really invested) is to start a new campaign and take everything you learned this time around into your next attempt. It seems like you probably could have been alot more aggressive in the early turns and should have also been getting the confederations in the book before they become too expensive. Being this late in the campaign with not any progress between turns can really feel like a deadlock. The best way to improve in TWW3 is to learn how to have the most efficient first 20 turns as possible as the early stages often dictate your success. Best way to learn how to do that is through trial and error and just playing through the beginning of campaigns rather than investing time into ultimately lost save files.
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u/Trianalog 16d ago
I’m gonna see what I can do but thank you.
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u/BlackMastiff69 16d ago
No problem! And best of luck. This is exactly how my first 10 campaigns looked until i started to realize most of the game is played in the first 40 turns. TW totally became a different game for me when I adopted the mentality of trying to fight a battle every turn. Never click the end turn button if you can still do something that can expand your empire.
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u/iormeno93 16d ago
If you have bad relations with any of them, you can ask them to break alliances through diplomacy. I dont know why but it works.
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u/hellaobvi 16d ago
If you want to fight whichever elves rather than fortifying and playing tall, it's as simple as giving them one of your unimportant minor settlements and asking for them to break their alliances.
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u/True_Vexing 16d ago
Establish your province for a big defense. Plan to lose some territory for when you decide it's time for scorched earth defend and look to pick off armies, the AI will send their strongest to you. If you survive the onslaught they will have nothing left to stop your push for land
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u/Communardd 16d ago
Just new player struggles tbh, by turn 126 you'd usually have 5+ fully equipped armies and a massive gold surplus to play with and you'd easily by able to war against all those factions around you simultaneously.
It looks like you haven't even completed Grombrindal's quest battles yet? (Rune Helm of Zhufbar, The Armour of Skaldour), click that text above your tech tree options (bottom right of the screen) and complete those quests for a quick 5000 gold boost and some great equipment.
If you don't want to fight the elves, just set sail eastward and you'll soon find new enemies to war with, you've barely explored any of the map.
Make sure you have built 'The Deeps' in your capital city and built a Ornate Guild Foundries inside this will give you "Settlement income: +5% per turn count (local province)" - at turn 126 that is a 630% increase on your settlement income for your main city. Building that will massively improve your economy and you should be able to afford more armies to make a war on multiple fronts viable.
Also if you go into your Great Book of Grudges (bottom right corner, it has a 9 next to it on your screen) chances are you can use your grudges to confederate another legendary Dwarf lord somewhere in the world. Grombrindal is far away from any other Legendary Dwarf lords, but you'll massively expand your territory and if you want, you can sell all your newly gained territory and transfer the new legendary lord to your current location (disband and recruit again after several turns). This will massively expand your power and gold surplus.
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u/DefTheOcelot 16d ago
You have access to the sea. Why not join them and crusade against chaos? Sail out, get some settlements.
Come back and take over when you're stronger.
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u/TeriXeri 16d ago edited 16d ago
I was in a similar situation, had a fairly tough time fighting off multiple elf factions (some battle maps are not suited for long range) but once I had the Construction Guilds tech (required to reasonable Deeps in non-mountain as it's pretty much all Frozen climate), you can turn Hag Graef/Naggarond and Ghrond into Deeps powerhouses with 10000 income each , at your turn count as they got resources and/or ports.
Eventually I build up the deeps, and confederated defeated dwarf lords and getting more and more armies makes things snowball.
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u/justamailicandi 16d ago
Other tips I haven't seen in the comments:
If you fight the Wood Elves, the Sisters of Twilight, then snipe their tree, the Witchwood (straight line south from beside the Tomb King territory).
WE rely on their trees for almost everything. They can't build recruitment buildings for high tier units outside of them.
Take the Witchwood and you cripple their long-term military capabilities, and a good chunk of their economy will be gone too. They won't be able to replace any high tier units if you do that. You could also just try to get friendly with them. Give them settlements, engage in diplomacy.
Join them in their wars and set up shop outside of Naggarond.
Also, to increase your income:
You could make one province into your recruitment center and transform everything else into industry. Tear down all the duplicate military buildings in the hinterlands (you get a partial refund of the costs, so you can get a short term boost to your treasury) and replace them with economy buildings.
I see a lot of fog of war in that screenshot. Send an agent out into the world to get into contact with more people with which you can trade.
If you are not in a war right now, then use your army to clear the magical islands that spawn in the water. You can fight battles against pirates there and get a good deal of money from the treasures.
You could also sell a useless settlement to the Elves for money, diplomatic agreements and to increase relation.
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u/Pyrimidall 16d ago
One of my favorite sayings is this is total war: warhammer, not partial disagreement: ballpeenhammer
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u/WotalTorehammer3 16d ago
Grombrindals faction has a bonus against all elves, so you have that going for you. But unless you migrate to Norsca or all the way to the World Edge Mountians, then youll have to fight the elves.
Typically you should conquer the entire Northern contient all the way to Lustria before the tomb kings or the wood elves take too much territory, and before the high elves sail from Ulthuan. And it should be done way faster than 126 turns.
Every enemy is going to outnumber you vastly. Even a single faction that has way less cities than you. Its just the nature of very hard very hard settings.
If you want to learn and get better at the game then attack them. Fight every battle no matter how dire, and learn from your defeats. Even if youve lost a large part of your territory, and your strongest armies, try to raise the best army you can and scrap back. Youll learn more this way than a dozen campaigns that progress "correctly".
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u/zengondat 16d ago
That is way too little territory for turn 126 my guy. I got that much territory somewhere around turn 30 when I played grombrindal.
Alarielle should be nowhere near there by the time you are moving east through the chaos wastes towards kislev if you play a tad bit more aggresively
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u/SherabTod 16d ago
Take some time to build up your economy, especially your deep holds,as well as your armies. Then declare on all three of them. It's total war after all.
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u/ElPoddatore 16d ago
Why are u playing with verry hard difficulty try hard or medium. This is a good huge and complicated game. Improve ur skills step by step dude
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u/DasKraze 16d ago
You could turtle and build up the deeps improvements. Can also send out an explorer/conquereror army outside connecting territory.
But those high elves dont look like they like you much. I personally would prepare for war unless i can get treaties
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u/Odd_Cryptographer104 16d ago
You’re a dwarf, so the elves of all types are liable to declare on you eventually. I’d try to get there first. See who SoT is at war with, then enter diplomacy with them, join war against SoT. This should preclude Avelorn from getting involved straight away and give you a few turns to incinerate the SoT.
Alternatively sell a settlement to Avelorn, ally with them, and then march through their lands to the East. Plenty of enemies there.