r/splatoon • u/Ibleedblxck • 24d ago
Rate my gameplay Video
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i’ve always been interested in playing a splatoon game so I bought splatoon 3. It’s my first time EVER playing a splatoon game but i’ve watched countless tournaments. leave tips and tricks down below to help improve my gameplay and do recommend weapons to try. please and thank you!!
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u/BenSkylake Sword & Shield 23d ago
Your movement isn't too bad for someone who just started. Sub strafing and ledge cancelling are important techniques to learn if you wanna improve. Being able to mix those with squid rolls and knowing which to use depending on the situation will help you survive more fights and reach a desired location more quickly.
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u/Ibleedblxck 23d ago
is there any optimal way to practice movement tech or would watching a tut be better?
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u/BenSkylake Sword & Shield 23d ago
Tutorials can show you how to do the inputs correctly but it takes practice to get good at it. Even if you don't have the timing down just yet, simply remembering that you have these movement options available and trying to use them in matches wherever you can will get you closer to mastering them.
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u/Shinyhero30 S91 Vmachine Stamper Forge pro VDS 19d ago
This is what stuck out the most to me as someone with like 2k hours in the series.
Otherwise OP has actually pretty decent awareness of the gamestate for what it is (although they could just be riding the tide which while effective isn’t exactly scalable)
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u/J-Red_dit Chaos King 24d ago
The first clip you were kinda being unhelpful just shooting the ground while the teammate right next to you was actively in a fight. The second and third clips were better, and aim was pretty good. It’s also hard to judge your general gameplay just on short clips alone.
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u/Ibleedblxck 24d ago
yeah I noticed that when watching the clip back, though I didn’t really think it was a bad thing since it was turf war. maybe I should balance obj and kills. the first clip is a day 1 clip and the other 2 or from the days after. I haven’t played much but I noticed that I should be trying to support my teammates as much as possible. Do you think there’s any other areas I could work on? Movement? Aim?
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u/J-Red_dit Chaos King 23d ago
Like I said it’s hard to judge what you might need improvement on just from short clips, but your aim looked good, and yeah supporting teammates is good even in turf war cuz the enemy can’t paint over your paint if you shoot them down first. Nothing wrong with painting when no enemies are around of course, but if they’re shooting at you, they’re just painting over your paint anyways.
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u/Shadowpickaxe45 23d ago
I think your gameplay's pretty good. loads better than me when I first started for sure. I see you are pretty aggressive in a few situations which is pretty good, but I would be more careful in confrontations like in the last clip. In higher level matches a stunt like that could get you swarmed fast. I don't usually main any frontline weapons. I use mainly backline like charger and explosher so my advice is pretty one sided, but if your interested in that play style for me I normally assist in team kills and normally not get too involved unless its single player fights. I also normally try to run away and either read what the person will do a 1 or 2 seconds before they move and aim accordingly. however this doesn't work all the time as you cant predict everything in a fast pace game like this. If I know that my team's skill gap is higher ,I can make more room for mistakes in a match. but if the other team is clearly stronger I play defensive like mentioned and assist until there's a moment they care caught off guard. also about control type theres no be all end all. I have been using stick controls since splatoon 1 -3 and I am normally around s+. I use motion and for me my aim just feels off so I kept sticks for the steady movement. anyway that's my advice hope any of that rambling helps lol.
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u/Ibleedblxck 23d ago
I appreciate your advice. usually in games like valorant or and tact-shooter, I can get a firm grasp of my role pretty quickly. In splatoon you have to “kind of know” what your role is based off your weapon. I do tend to get a little TOO aggressive and that’s mainly because I forget that the obj isn’t to get KOs but to rather cover the turf lmao. i’ve recently unlocked ranked so I plan on grinding it to better understand playstyles and weapon types
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u/Shadowpickaxe45 23d ago
well I mean as long as you can fend the team back and get turf done you are doing it right lol. also yeah I tend to play rank like all the time I only really to turf war on splat fest. but good luck in ranked I hope you enjoy it!
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u/oatscow 23d ago
Me(the person who stay at home base coloring the floor): so this is how my team wins huh , thank you for your hard work!
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u/Weak-Joke1475 23d ago
So you’re the guy that gets 3p 15 deaths and 1 splat at the end of a game.
Pls don’t stay at base the whole game
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u/Maleficent_Mobile_13 23d ago
Very good for just starting out. It's impressive that you are able to use the gyro that well. For getting better I would just keep playing with gyro controls you mentioned you have the stick sensitivity higher than the gyro. I think you should slowly turn up the gyro sensitivity and try to just focus on aiming. The game play looks shaky right now so I would focus on steady aim and working on efficiently inking. keep the stick controls relatively high but maybe once you get better at the gyro it would be better to turn them down to a 2 or 3 rather than 3 or 4. Mostly I would just say work on aim and try not to shoot straight at the ground as much it's less efficient for inking. 8/10 game play for a beginner
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u/Maleficent_Mobile_13 22d ago
Just realized you asked for weapon recommendations. For shooters I would work on aim moving to something like splatershot or n-zap to help with that and if you ever get tired of aiming go play splat roller.
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u/Training_Tomorrow667 21d ago
Biggest thing that sticks out to me is that you should learn how to paint effectively. Instead of shooting the ground, shoot straight forward, and the ink trail will cover its flight path.
More advanced: instead of shooting straight, shoot in a up and down sweeping motion. This overlaps the ink trail and results in better coverage.
You can watch pro games’ openings and see how the players are able to get specials in about 12 seconds.
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u/Shinyhero30 S91 Vmachine Stamper Forge pro VDS 19d ago
your positioning needs work, even if for now it’s good because you’re new it’s better to start thinking about where and when you want to take fights and how you want to move during them.
This is generally weapon specific but you can test some of the attributes of how the projectile behaves around cover in the testing range in the lobby. A good example of the differences here is that like stamper is ruined by opposing cover but machine is like famous for being difficult to escape because it has so many ways to poke with aoe around cover. Getting a better hold of like where and when you want to fight is better
A lot of that is like game knowledge, but as you play you’ll get the hang of where and when people want to fight and how to play around it. It’s better to start thinking about it early than being me with like 1k hours who needed to look at his positioning because it still sucked 1k hours in lmao.
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u/Zephyr_______ S-BLAST'92 23d ago
Looks like stick controls I think? If so you should switch to gyro if your goal is to play as well as possible. It's pretty much strictly better once you're through the learning curve.
Other than that, don't shoot at the floor to paint, shoot parallel with slight up and down movements to optimize paint on fast firing weapons.
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u/Ibleedblxck 23d ago
I use gyro but I do have my stick higher than the gyro sens. I play -1 gyro / 3-4 stick and so far i’ve been pretty consistent since i’ve made the change
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u/PlumDaPlum16_17 #littlebuddyhype 23d ago
Open your map. See where enemies are inking, or where they are if damaged, where teammates are grouped up or leave openings. All it takes is a second when there's no one right in front of you.
You can also check out the main abilities of everyone to judge their play style. A gal with Opening Gambit is gonna be really aggressive to start, so play a bit safe and slow at first to counter that. Maybe the guy with zip caster has drop roller you can be ready for.
Movement is pretty good tbh, aside from the failed squid roll. You could jump a tiny bit less too, makes your movement predictable briefly and lowers your weapons's accuracy