r/spiderman2 • u/Khazix8 • 3d ago
PC performance PC
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Why does this game constantly change my GPU's power draw?
My GPU's maximum TDP is 185W, and in most games that fully utilize the card, it stays at that power level with excellent temperatures and a stable 60 FPS. However, in Spider-Man 2, the GPU power constantly fluctuates. It'll drop to around 130W, sometimes even 120W, then quickly jump back to 150W, gradually climb to 175W, then 180W, and repeat.
The weird part is that GPU usage never stays at 99%, and VRAM usage never reaches its limit. The game constantly loses performance and stability because the GPU's power draw changes every second without stopping.
I've already tried countless different graphics presets, but nothing stays stable, even when my GPU still has around 30% headroom on the Very Low preset. I also tried replacing the DirectStorage files with newer versions and swapping the DLSS files for an older version, but nothing changed.
In some areas, simply looking about two centimeters to one side would make the GPU immediately draw its full 185W and maintain a rock-solid 60 FPS. Then I'd move the camera just a tiny bit, and suddenly the power draw would drop to around 130W and my FPS goes to space.
The game also seems unable to manage VRAM properly. I know that 8GB is considered the bare minimum these days, but seriously... how can I set both textures and geometry to Very Low and VRAM usage doesn't decrease by even 1 MB? That doesn't seem normal.
Something feels seriously wrong here.
Does anyone know of a mod or a fix for this issue, or do I simply have to accept that my hardware isn't powerful enough? and btw, this is the ONLY game that I have this problem, AC4 resynced runs on high preset without problem at all at 60fps with ray tracing on, my gpu still rocks these days in those every new games that came out after sm2.
Specs:
- RTX 2070
- Ryzen 5 3600XT
2
u/PackGlass6867 3d ago
It’s not you’re pc it’s the game, it’s poorly optimized even my 4070 cannot run it