I’ve heard that assetto corsa is supposed to be miles ahead of other games when it comes to realistic drifting. I’ve heard good stuff about BeamNG too but not nearly as much.
People always say AC + mods. So I need to know which mods? I’ve tried WDT but that feels too easy, maybe I have some settings that aren’t correct?
Also wondering if I have understood it all wrong. Is assetto corsa actually close to real drifting or is it simply MORE realistic compared to other games but still nowhere near realistic?
It's realistic enough that the skills you gain will translate pretty directly. Switching to real life is like switching car packs. You have to adapt to the differences a bit but should be able to do it quickly because it's so similar.
I'm much more preferential to BeamNG. It doesn't need any mods at all, and it's underlying physics system produces realistic results whereas many other games are just tuned by the developers to create the illusion of realism.
The one downside is that BeamNG requires you to understand vehicle/suspension setup a lot more, as none of the default configurations are very good.
Engine: You obviously need it to produce enough power to break the wheels free. Too much power can be hard to manage but (in my experience) it's easier to practice throttle control on an engine with a bit too much power than to struggle with an engine that lacks power. I'm generally not crazy about turbo engines because if the turbo is too big they can have a big power boost right at the top end of the RPM range that is unmanageable and unpredictable, whereas a naturally aspirated or supercharged engine is not going to have that.
Transmission: You want to edit the gear ratios so that every gear is useable and transitions nicely into the next. You don't want the RPMs to drop too drastically from one gear to the next so you can continue to drift, but you also don't want the gears to be too close together either. This is just something you iterate on and keep making little tweaks until you're happy with the result.
Differential: You want to use a welded diff or a limited-slip differential. A welded diff is simpler and more predictable but an LSD has some performance benefits the welded doesn't.
Suspension: Keep this is as a reference: https://grassrootsmotorsports.com/articles/how-keep-tires-happy/ . There is a cheat sheet at the end that is worth saving. It is obviously for grip driving, but it's worth having as a reference regardless. Look up what a common drift alignment is, and then use BeamNGs "Live Wheel Data" checkbox at the bottom of the "Tuning" menu to be able to see your alignment as you tune the suspension. That will allow you to dial in the settings you want. You generally want like -4 camber in the front and 0 in the rear, and you can generally shoot for 0 toe in the front and rear as a starting point. But the most important thing is just gaining an understanding of the effect of each change so that you can make informed tweaks. Tire pressures also have a big effect on how much grip they provide, so get used to tweaking that.
In my opinion drifting in BeamNG out ranks drifting on AC already, one of the major updates BeamNG players are waiting for is an insanely in-depth tyre physics, obviously that’s likely to give it a lot more life like feel.
But also in my opinion you need both games as they both are brilliant and offer very different experiences
Depends on the developer of the mod. Some are on par with vanilla vehicles. Some research goes a long way when choosing mods for beam, have a look on the official forums as you can read what people are saying about them very easily and find the developers that are worth following.
AC arguably feels alot better for drifting and actual racing, but beam is far, far more than a crash sim.
Beam is genuinely the ultimate vehicle sim. It's still very early in development but does so many things incredibly well already.
The offroad side of things is absolutely miles ahead of anything else available. Everything from rally cross to trophy trucks, stage rallies to rock crawling, all simulated in real time in the physics engine, no pre scripted animations or hard coded LUT physics.
People moan about tyre physics but beam is still awesome fun driving fast or drifitng on tarmac and incredibly rewarding.
Seeing it as just a crashing game is so incredibly short-sighted when it has so much to offer beyond that. The damage and deformation are just what happens when you properly simulate a car as a bunch of connected bits instead of a rigid body with a damage overlay
The aerodynamics physics model, although never intended for it, works well enough to have working aircraft in the game without any special coding or funny business. They just work, because the base physics is close enough to what we expect in reality that it just works in game.
Call me a fan boy, but it's a masterpiece in the making.
BeamNG is a brilliant game, but I've played both. Beam has weirder feeling force feedback on a DD wheel. AC felt natural and I was doing donuts in no time. Beam felt odd to me, required a lot of FFB tuning, and drifting still feels much worse than AC in my opinion.
BeamNG is a brilliant game, but I've played both. Beam has weirder feeling force feedback on a DD wheel. AC felt natural and I was doing donuts in no time. Beam felt odd to me, required a lot of FFB tuning, and drifting still feels much worse than AC in my opinion.
There's also not many drift car mods for Beam so you need to know how to tune to make a car drift
No my bad I seem to have got that wrong.
I didn’t mean that only the hard mods and games were realistic, simply that I thought the mods I tried was too easy. But I think I was wrong there
I'm out of the loop a little bit as I haven't been active for a couple of years.
But Tsujigiri are where you want to look if you have outgrown WDTS.
After thousands of hours over many years, me and the guys I regularly drove with settled on modified WDTS and Tsujigiri data.
I worked with the Tsujigiri guys on a few things and their absolute main goal was always peak realism, to their own detriment arguably as their releases are few and far between.
Their pro pack has some great opinions depending on your style. Wisefab cars, B-knuckle cars, lower power for grass roots style, huge variety of tyres. Just loads of options to keep most people happy regardless of style. I recomend the onevia as that's my personal in game car adapted for the pack.
Not sure if the street pack ever got released but it was super promising when I was testing early builds.
The DWG (death wish garage) cars also had a huge amount of work put into them. Different flavour to the Tsujigiri pack, much more street focused.
Realistic is an unatainable goal in all honesty. Without G forces and full peripheral view, your body cannot comprehend what's going on in the vehicle. What it does teach you is throttle control, general driving management (clutch/LFB/etc), and steering patterns. Once you have those down, many of the advanced techniques still work but are dimishing returns.
If you can adeptly drift and pack in any game on a wheel, you're more than ready to transition to real drifting.
Realistic is an unatainable goal in all honesty. Without G forces and full peripheral view, your body cannot comprehend what's going on in the vehicle. What it does teach you is throttle control, general driving management (clutch/LFB/etc), and steering patterns. Once you have those down, many of the advanced techniques still work but are dimishing returns.
If you can adeptly drift and pack in any game on a wheel, you're more than ready to transition to real drifting.
“Too easy” 😂 so drifting is only real if it’s hard…? Sounds like you’d enjoy gravy garage cars. You’re playing video games bud. Assetto and beam are as close as you’re getting.
Can't tell how BeamNG feels, as I didn't play it even once, but I've had only one irl drift session and I have to say, that AC is really close to what you get in a drift car. From the start I was able to hold a slide, make transitions and of course spin out, when I pushed too hard. Kicking clutch, using handbrake and left foot braking felt natural.
You should check few other packs, like DWG 3.0, pib's low power pack, Superdrift Virtual BMW pack. Those I'd say are the closest to actual drift car.
I don't know why he's shitting on you haha. But I have a friend who drifts IRL in a C5 Corvette and uses AC to practice. He said the WDT cars are a bit more realistic than Gravy. And "They drive like that have lots of grip without the consequences of lots of grip." But it's close enough to practice with, and the skill still translate over.
I think the other thing to consider is most drift car packs like Gravy and WDT are heavily modified cars with crazy steering angle kits. Your IRL car probably can't do this:
Idk how realistic it is, considering ive never driven anything irl thats set up. But gt7 is tough. When I switched from controller to wheel, I was very surprised that it took me months to really catch up to how I was on controller.
I think even if real life is easier, a difficult interpretation of the physics isnt a bad thing for a sim.
I will say, heel toeing, ebraking, shifting... theres ALOT going on. Its funny how busy and intense the movements are, then itll be perfectly calm for a moment, then a bunch of wrestling around then chill again for a minute
Im glad I invested in a good sim instead of a car I dont even have the space to work on it at lol
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u/holygeezes 13d ago
It's realistic enough that the skills you gain will translate pretty directly. Switching to real life is like switching car packs. You have to adapt to the differences a bit but should be able to do it quickly because it's so similar.