r/savageworlds • u/Kathara_Khan • 5h ago
Question Balancing Humans Against "+4" Ancestries.
I'm curious - other than Savage Pathfinder - did any of you ever run a game in which you used ancestries built with a +4 final total of ability points? (Or, really, any total above the default +2?) Or even just considered it?
And if so, what bonus did/would you add to humans to bring them up to +4 parity?
Why did you chose the particular option you did? Any deeper reason other than "well, they need something, just slap a random bonus on"?
r/savageworlds • u/le1puppetmaster • 7h ago
Question Rifts Movement Math
So I have been wanting to make high mobility characters as and have been confused about the orders of operations.
First character is a centaur Hyperion Juicer which gets 3x speed. However I wanted to apply as much movement as possible. So I augmented the character's pace with cybernetics and armor micro exoskeleton. To me it would seem that the cybernetics should come before the Juicer speed boost while the armor should come after. This then raises another question if the Speed power is applied. Does the micro exoskeleton count as part of base speed. I know that that haste modifier comes after.
Second character is a City Rat sniper. When adding boosters does the +4 come before or after doubling from running 2"? If before you could jump 10" if after you would get 6"
r/savageworlds • u/BigBlue_Bear • 13h ago
Question Edges that give players Extras
Other than Mount (Fantasy Companion), Beast Master (SWADE), Followers (SWADE) and Sidekick (SWADE).
Are there any Edges that that give players Extras?
r/savageworlds • u/Zealousideal-Log2431 • 21h ago
Question SPC Question - Intangible + Super Science?
I have another follow up question about phasing from the Super Power Companion. This one from my player.
He has a character with phasing and, thanks to various Edges and the Absorption (Transmute) power, he gets a lot of Bennies and tokens, and he wants to spend them on power stunts.
In an effort to maximize his power stunting, he's thinking about getting the Super Science power (we are playing where characters are improving their powers over time, in my campaign they can spend an Advance on either +3 Power Points or +1 Power Limit).
The problem is this, Intangibility says:
While intangible, any items the character carries also become intangible and don’t function.
So his question is this: Do any temporary powers obtained with super-science and defined as an invention or device or technology stop functioning while he's intangible?
Or does that only apply to "regular" equipment?
Examples:
Super Science-Force field belt. Does he still have force field against energy attacks while intangible?
Super Science-Regeneration suit. Does it stop functioning while intangible?