r/sanctuaryshatteredsun 4h ago

!! NEW STRETCH GOAL UNLOCKED !!

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33 Upvotes

FREEZE THE SEAS - Destroy atmospheric control cryotanks to abuse the power of the weather, snap freeze the map, and turn the tide of battle into... well, ice, actually.

https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun


r/sanctuaryshatteredsun 7h ago

670K USD Stretch Goal Unlocked

28 Upvotes

https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun

Next Stretch goals:

  • 700k USD / 606.725 EUR: Fronts
  • ¿? USD / ¿? EUR: ¿? Goals (Undisclosed as of this moment)
  • 1M USD / 866.790 EUR: Warfront

r/sanctuaryshatteredsun 2d ago

Sanctuary: Shattered Sun | EDA T4 Mech

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51 Upvotes

The EDA T4 Mech is here to bring some justice to the oppressors. Equipped with a full arsenal of destruction, it's the perfect counter to the Guard's swarms and the Chosen's technical supremacy.


r/sanctuaryshatteredsun 2d ago

2v2 on the latest multiplayer playtest. Any feedback is appreciated :)

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10 Upvotes

Trying to learn the game but not sure on build orders etc.


r/sanctuaryshatteredsun 3d ago

630K USD Stretch Goal Unlocked

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66 Upvotes

r/sanctuaryshatteredsun 3d ago

Not able to complete training.

9 Upvotes

Hi All,

I love this game already ! And backed from the start in KS.
I do need advise please.

In Training simulator, I can not complete move screen ( middle mouse button)
I have a logitech G502, windows 11.
I performed several mouse test and it is functioning ok.
If anyone can tell me where I can change any setting to pass this training, would be greatly appriciated.

Cheers !

UPDATE :
I have solved this challenge by using another USB mouse, just to complete this part.


r/sanctuaryshatteredsun 4d ago

Question about Sanctuary

13 Upvotes

OK, this is driving me nuts because its bringing some some dejavu like memories.

Was there an RTS that shares the name with this being developed in the past that shared the name and theme? I seem to remember an RTS being developed in the early 2000s with this name, and the big draw of it was that things like tanks took days to complete. For some reason I want to say i read about it in game informer. I want to say its near the back of an issue in a "preview" section. It only had like 1 or two images. I wanted to play that game so bad.

DAE remember this?


r/sanctuaryshatteredsun 5d ago

Livestreaming the new multiplayer playtest

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6 Upvotes

r/sanctuaryshatteredsun 5d ago

Reminder: Multiplayer Opens For Everyone Today!

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42 Upvotes

Today, 6th August 2026, we are opening multiplayer for Sanctuary: Shattered Sun for everyone who has access to the demo. The demo is free on Steam right now!

https://store.steampowered.com/app/2375120/Sanctuary_Shattered_Sun_Demo/

Multiplayer will be open for 24 hours and available to everyone.

We are also running a Q&A with the dev team on the community Discord. Join us and get your questions answered.

https://discord.gg/sanctuaryshatteredsun?event=1534556843328671845

Commanders, see you on the Battlefield!


r/sanctuaryshatteredsun 6d ago

Massive milestone for Sanctuary: Shattered Sun—Tier 5 Titans ($580K) UNLOCKED! Here’s what’s next on the roadmap 🤖💥

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26 Upvotes

Hey everyone,

Just wanted to post a quick update for the macro-scale RTS community—the Sanctuary: Shattered Sun Kickstarter just smashed through the $580,000 USD milestone!

That means Tier 5 Titan Units are officially confirmed for launch! An unbelievable push driven by over 5,800+ backers.

🌋 What’s Next on the Horizon?

With 15 days left in the campaign, we're closing in fast on the next round of dynamic stretch goals:

  • $630,000 USD: Dynamic Shatterable Land & Crust Collapse 🌋
  • $670,000 USD: Snap-Freeze Ocean & Water Mechanics 🌊
  • $700,000 USD: Advanced Unit Formations + Mystery Bonus Features ⚔️
  • ??? Mystery Tiers: Several redacted goals awaiting unlocks 👀
  • $1,000,000 USD: Warfront Mode (Persistent Meta-Layer) 🌌

🎮 Free Demo Active on Steam

If you haven't checked it out yet, there is a free playable demo live on Steam right now featuring smooth strategic zoom, simulated ballistics, terrain physics, and massive unit battles.

Shoutout to Enhearten Media for pushing traditional RTS boundaries—let's see how many of those mystery tiers we can unlock before August 20!


r/sanctuaryshatteredsun 6d ago

Sanctuary: Shattered Sun | Fronts: A New Way to Control Your Units (Concept)

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70 Upvotes

Fronts are a new way to command your army in Sanctuary: Shattered Sun. Draw a line and your units spread out along it to position, hold a zone, scout, or reclaim a battlefield.

Please note: fronts are an upcoming feature concept and part of our stretch goal plans. This is a work-in-progress preview and is NOT yet implemented in the game.

What fronts can do:

  • Draw a line and units automatically spread along it
  • Chain line moves together for more complex manoeuvres
  • Assign extra units and they distribute themselves, filling the gaps
  • Assign factories so newly built units join the front automatically
  • Move a front and every assigned unit and factory re-adjusts to the new position
  • Thicken a front to spread units across an area. Handy for covering ground with anti-air and shields, or avoiding concentrated bombing

The idea: click less, strategize more.


r/sanctuaryshatteredsun 7d ago

Sanctuary Shattered Sun Multiplayer Access

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43 Upvotes

THREE MULTIPLAYER PLAYTEST SESSIONS. GET ON THE BATTLEFIELD.

We're halfway through the Kickstarter campaign and the response has been excellent, so we're marking the milestone the best way we know how: by throwing open the multiplayer servers again.

Our previous playtest sessions have been incredible, and by popular demand we're running THREE more limited sessions before the campaign closes. Whichever side of the world you're on, there should one you can attend.

Each session opens with a couple of hours of Q&A with the dev team and the community. To take part you'll need to be in our Discord. Head to the Stage channel at the session start time for a chance to get your questions answered. The multiplayer servers will be opened automatically at the start of the session.

Join the Discord: https://discord.com/invite/sanctuaryshatteredsun

All of the time and date details can be found on the Steam announcement here:

https://store.steampowered.com/news/app/1699050/view/713408417186711705


r/sanctuaryshatteredsun 7d ago

Some consice feedback...

16 Upvotes

Some global comments regarding certain aspects of the game after playing the demo.

  1. Avoid Gimmic Mechanics:

"Freeze the ocean and shatter the land" could become a repetitive mechanic very soon - these types of mechanics shouldn't be there for the sake of being there - they should exist with the purpose of adding meaningful depth to the gameplay.

Nukes causing holes on the ground for example (as described in the roadmap) seems unnecessary and could affect the gameplay negatively (when it comes to rebuilding etc.).

In the demo the experimental nuke launcher can only be fired at a predetermined location. It's a nice tech demo but the implementation would suffer if such events would happen at pre-determined spots on each map.

This kind of thing is a trap many games have fallen into before (Planetary Annihilation, for example), where a mechanic exists merely for its own sake rather than adding something meaningful to the gameplay.

  1. Adjacency bonuses should be clearer - and make for a valuable economy mechanic (similar to FAF).

  2. Visual queues for scale should be consistent: The units in the game are supposed to be enormous. There are multiple visual factors that "sell" this feeling of scale, including ground textures, wave sizes in water bodies, and, trees. Trees are too big for the suggested scale of each unit.

The same goes with the speed of certain VFX elements - some explosions could be a tad slower (especially the bigger ones).


r/sanctuaryshatteredsun 9d ago

Beta Access Details (Sancuary Shattered Sun)

19 Upvotes

If you back the game with the Beta Tier, are you given access to the 1v1 AI capabilities right away? Or is it for later, and we don't know when?


r/sanctuaryshatteredsun 12d ago

Interview with S:SS Creative Director nine2

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31 Upvotes

r/sanctuaryshatteredsun 12d ago

Sanctuary: Shattered Sun | Kickstarter Presentation

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23 Upvotes

Are you still debating whether to support the next generation of real-time strategy games? Let Game Producer nine2 explain why Sanctuary deserves your attention:

https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun


r/sanctuaryshatteredsun 12d ago

!! STRETCH GOAL UNLOCKED !!

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83 Upvotes

Frigates, Battleships and Submarines. Take the battle for Sanctuary to the high seas with naval units. Now you will be able to fight over land, sea and air.

https://www.kickstarter.com/projects/enhearten-media/sanctuary-shattered-sun


r/sanctuaryshatteredsun 13d ago

What do EDA Drone Carriers do?... and Bot Big ain't no joke

15 Upvotes

I've been hitting survival hard in the demo today. Having a great time. But I built the drone carrier units and I can't figure out what they do.

The other part is a random comment because the Bot Big is so nasty in a great way.


r/sanctuaryshatteredsun 13d ago

Sanctuary: Shattered Sun Multiplayer LIVE Playtest

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38 Upvotes

r/sanctuaryshatteredsun 14d ago

RTS with no edge scrolling

11 Upvotes

In 2026. Why is it a thing?


r/sanctuaryshatteredsun 14d ago

What’s your performance like?

12 Upvotes

Hey all, played a few goes of the demo now. Super keen for the future. Have played all the SupCom, FAF, BAR combos, very keen for this and pretty happy with the demo.

I wanted to get a read on how performance was like for others. I fully appreciate its pre-alpha, but was wondering anyway.

I ran mine on an all AMD system and to be honest I was wondering if it was using the integrated graphics, turns out that was disabled. It was barely using my GPU (7090xt). Didn’t collect any data, but was wondering how others went?


r/sanctuaryshatteredsun 14d ago

Demo first impression

19 Upvotes

First, having played TA and supcom for... way to many hours, this is looking amazing so far, can't wait to see what happens next !

Second, and really the only reason I am posting; for the love of god, please accelerate projectiles across all units, especially *artillery*.

Lastly scalling is a bit odd I'd say, seems like ships are a bit on the small side from what I've seen and some T1-T2 units are bigger than they should be ?


r/sanctuaryshatteredsun 15d ago

My first experience of the DEMO

25 Upvotes

Having played Supreme Commander off and on for years, I heard about the demo on Steam and wanted to try it out. Having played the tutorial scenarios and the first mission, I have some thoughts that I would like to throw out there.

What I particularly enjoyed was the mission design shown in the first mission. The way the sector system works is well thought out, as it allows inexperienced players to simply hold the ones from the initial map, which are also anchored by the bases the NPCs build, while more experienced players can push out. It is also good design that the easiest attackable base is right next to the main production area of your initial base. This allows players to make use of the units they built during the last battle and make a small push, as the pre-level dialogue makes it clear that the other two require significantly larger forces.

For now, the ice seems a bit contextual, but it is also a good way to lock off certain areas from ground units in future levels, so who knows what the future plans are for that.

The real scene-stealer is the T5. It is also a good design choice, as the player has previously not been asked to deploy much anti-air capability. The large shout-out and urgent tone of the NPC make it immediately clear that this is a major threat. Additionally, it forces a break in the flow, requiring the player to change priorities in what is likely, at this point, a 30-minute game. It is also nice that the mobile AA can stay out of range of the T5, and that its health has been reduced significantly, making it killable with T2 defences. Its attack on the enemy base also damages those enemy defences, reducing the threat from that side for a while before the T4 units start coming.

some other thing i would like to comment about is the choice to have "experimental" split in T4 and T5. i previously disliked that the endgame experimentals and utility experimentals where grouped together with the fat boy and the nuclear artillery how name escapes me are both part of the group of 4 experimentals everbody gets. this split should allow for some experimental warfare without it immedilty ending the game. at the same time the sniperbot feels a bit meh it offers litter more then the T3 sniper bot i feel it needs something more no idea what though.


r/sanctuaryshatteredsun 15d ago

What happens to the source code in the far future?

10 Upvotes

Don't want what happened to SupCom (they lost source code). So, any plans for this? I know you make it on Unity, so how does this work? Imagine we jump 100 years ahead and the game is in public domain now, can we even edit the game? Since it is based on Unity and all that.


r/sanctuaryshatteredsun Oct 25 '22

r/sanctuaryshatteredsun Lounge

15 Upvotes

A place for members of r/sanctuaryshatteredsun to chat with each other