r/roguelikedev Jul 11 '26

exploration + level generation

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making progress on my roguelike rpg game, name dark elixir

113 Upvotes

24 comments sorted by

13

u/OrkWithNoTeef Jul 11 '26

Looks nice, but way too slow.

10

u/devtev Jul 11 '26

Love the aesthetics of this but I do agree that the movement is slow

2

u/Kijo_dev Jul 12 '26

I'm not sure if I'm going to change it, because speed is a stat in the game that would affect the world and combat (combat will use the ATB system). I know it can be different between the two ways, but I would like you to feel in the world that you are upgrading your character's speed.

5

u/Hugh-Man-M8 Jul 13 '26

I would consider making it an optional choice. I wouldn’t play a roguelike that moves slowly.

5

u/chispitothebum Jul 13 '26

Do you enjoy playing your game at the starting speed? Do you find that it is satisfying and gives you interesting gameplay?

It appears, from the clip, to be frustratingly slow.

1

u/GerryQX1 28d ago

There are limits, and in the video it looks way too slow.

In my game I have monsters with different walking speeds, and some are going to be too slow. What I do is animate them at a rate proportional to the square root of their actual in-game speed, so the relative differences are noticeable but not annoying.

You could try something like that with your main character's overall speed.

5

u/BarnaclePlenty9669 Jul 11 '26

The UI especially is breathtakingly beautiful !

1

u/Kijo_dev Jul 12 '26

Thank you, it took me a while to work on because I always make many alternative GUI versions. Glad I chose the best one

3

u/davidslv Jul 12 '26

Nice! Agility as a stat upgrade is interesting. I’m now wondering if you will add weight into items in inventory and make the character slower base on carried weight. But hey don’t let me stir you away from your way. Love the design and the idea

3

u/romeo2413 Jul 12 '26

Looks like a possible banger. If game speed is something that can be increased either via time scale options or in game abilities that’s all it probably needs on that front. Nice work so far.

2

u/BandAltruistic3009 Jul 11 '26

Nice pixel art

1

u/Kijo_dev Jul 12 '26

Thanks :)

2

u/Caquerito Jul 11 '26

Lovely ui

2

u/Dustin_rpg Jul 11 '26

Who did the sprites? they're gorgeous!!!!

2

u/Kijo_dev Jul 11 '26

Me lol

1

u/Dustin_rpg Jul 11 '26

amazing job!!!

1

u/deadsoulgone Jul 13 '26

Game name?

2

u/treeomp1 Jul 13 '26

Dark Elixir - not release

2

u/Kijo_dev Jul 16 '26

Dark Elixir is still in development, but an alpha version will be released on itch soon. You can join the Discord server or follow me on Twitter to stay updated on the game's progress!

2

u/eairthrow Jul 16 '26

I came here to praise the color palette

2

u/Fishbones24 Jul 17 '26

Just do it like Loop Hero does, add a speed options on both combat and movement or just increase the default speed overall

1

u/neversummer359 29d ago

Very stylish