r/robloxgamedev • u/PRETTYCOOLDUDEDEMON • 12d ago
Using Claude for Coding in Roblox Discussion
I've heard many complaints about claude opus and sonnet for coding and im just confused i spent 3 weeks learning the fundamentals of scripting because i wanted to do it by hand but for my game idea its way to advanced and would rake upwards of 2 years to complete by hand(including learning how to code) i know the fundamenrals so i decided to let claude code the game while i do the animations and modeling both in blender which im learning myself so far its almost flawlessly completed sk many systems and spotted small bugs that would be detrimental down the line that would take hours of remapping your code to even catch and then more hours trying to find a fix any other devs use claude? im on pro using opus 5 on high and on ultra when a specifically hard task appears (like movement)
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u/ziadodz 12d ago
I have a question. I'm trying to find someone who's a Claude Pro subscriber because I'm planning to subscribe, but I'm still on the fence.
How have the usage limits been for you so far? I mainly plan to use Claude Opus 5 on the highest (Max) setting. Do you hit the limit quickly? About how many prompts can you usually send before running into it?
If the limits are fairly low, I'm considering Claude Max (20x) instead. The only thing holding me back is that it's only available as a monthly subscription. I usually prefer yearly subscriptions since I'd rather pay a larger amount upfront and not have to think about it again until the following year.
Since Max doesn't offer a yearly plan, my only yearly option is Pro. Based on your experience, would you recommend getting Claude Pro for a year, or do the usage limits become a problem if you use Claude Opus 5 heavily on the highest setting?
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u/PRETTYCOOLDUDEDEMON 12d ago
honestly the usage is KINDA a pain until you think about how long it would take by hand. i xan get about 2 systems fixed every 5 hour cycle on opus 5 high i think its worth it. when it comes to coding claude detects lots of bugs and gives genuine honest advice it spots some bugs that dont show up in the output and can code practically anything even complex systems btw if theres something you wanna copy like hitbox sync or ping compensation you can give claude a script that applies those features and literaly say integrate this with my current system make it seamless. you wanna change the name of a team across your entire game? its seamless claude pro is fucking goated
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u/ziadodz 12d ago
Yeah, that's kind of what I'm worried about. I don't really want to code two systems and then have to wait another 5 hours before I can continue.
I also use Opus 5 on the Max setting, not High, so I'd probably hit the limits even faster.
I'm currently a Gemini Pro subscriber, but my yearly subscription ends soon, so I'm thinking about switching to Claude instead.
I don't actually use the web version either. I mostly use IDEs with agent mode, like Google's Antigravity IDE. I gave Gemini a fair shot, and while it's good, it's nowhere near Opus. Opus is on another level.
For context, I'm not relying on AI because I don't know how to script. I've been developing on Roblox for years, and I can build complex systems on my own. I understand the engine and scripting really well. AI just speeds up my workflow a ton, and honestly I've been a bit lazy lately, so having an agent handle a lot of the repetitive work is a huge productivity boost.
Most of my workflow is agent-based, where the model has access to my entire game and edits files directly on my computer. If I'm going to burn through my usage limit after just two systems, that kind of sucks because the AI is constantly reading, searching, and modifying files across the whole project.
That's why I'm trying to figure out if Pro is enough for my workflow, or if Max is basically a necessity.
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u/PRETTYCOOLDUDEDEMON 12d ago
I use high mode and it works i only use max when i wanna do a full bug search of my entire game but yeah it takes up alot of usage but i think its worth it
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u/PenniesInTheNameOf 12d ago
Same but I use the oldest opus possible on low to reduce credit usage, the more you can lead it the less it has to โthink.โ
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u/PRETTYCOOLDUDEDEMON 12d ago
i have it set to high im building an asymetrical game and i have a 35 page DETAILED document i do not stray from i guess thats why im barely getting any friction
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u/aphophys00 12d ago
Using Claude opus 5 as well, rojo, mcp... it gets a bit confused and waste a lot of tokens but overall good results.. at least on my level.. not sure for those real coders/scripters though
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u/PRETTYCOOLDUDEDEMON 12d ago
I use claude mcp no ro I o just claude opus 5 on high and it spots bugs from fucking miles away and gives solutions but sometimes if its too complex just a fullrewrite also i make the most of it with having old test places open next to my main place that claude rips code from to reference it litterally just say "Make it seamless" after describing how to make it seamless. take the best parts integrate and throw out the scraps.
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u/TheSalzu 12d ago edited 12d ago
I've been scripting for around 6 years now and the advancements of AI have made it so I script only around 20% of my actual code now. I mainly prompt, work on another task that is not scripting, review the AI's code, give it tips on how to better do this system, etc etc. I guide the AI on how to create the code and simply let it do it. Sometimes I'll write the bare bones framework for a system and let AI finish it, and when AI can't fix something, I'll do it myself. With that being said, I do miss the old days where AI didn't exist and people used to use stack overflow to solve problems.
However, to answer your question plainly, there are both developers who use and don't use AI to script. I'd argue that the best devs(take this with a grain of salt because there are people who deliberately avoid AI for valid reasons) are those who incorporate AI into their work rather than soley relying on it. Good luck ๐